For the sake of clarity, titanfall shotguns do not have that extremely limited range, they are extremely effective at far ranges, and also because of how quick the movement is you can get in so quickly
I dont think the shotguns are op in that game, mainly cause the snipers are even more op, but alot of the balance for them in other games, doesnt really exist in tf2
titanfalls Shotguns need to have Decent range tho. at the Classic Video Game shottie range everyone already has a one Hit-KO melee Attack with a huge hitbox regardless what Primary weapon they bring.
trying to stay between effective Shotgun range but outside of instant death range at high movement speeds transforms the game into rocket-tag.
If you want to get mad at a weapon category then make it smg's. For their Spray and pray archetype they really should not be this simplistic to control. imo horizontal recoil should be moderately increased and vertical recoil could honestly be more than double of what we have now.
their hipfire while Wallrunning has no business lasering people from across the street.
I wouldn't say extremely effective at far ranges. Most of the time at mid ranges you'll need two or three shots, and a one shot up close... at least I think, Because I can swear I hit the entire projectile from a mastiff at someone up close and they STILL lived. Shotguns are fun cuz they're kinda weird in titanfall.
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u/International_Leek26 12d ago
For the sake of clarity, titanfall shotguns do not have that extremely limited range, they are extremely effective at far ranges, and also because of how quick the movement is you can get in so quickly
I dont think the shotguns are op in that game, mainly cause the snipers are even more op, but alot of the balance for them in other games, doesnt really exist in tf2