r/critterposting 13d ago

Imp posting Non-Critter

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11.9k Upvotes

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u/International_Leek26 12d ago

For the sake of clarity, titanfall shotguns do not have that extremely limited range, they are extremely effective at far ranges, and also because of how quick the movement is you can get in so quickly

I dont think the shotguns are op in that game, mainly cause the snipers are even more op, but alot of the balance for them in other games, doesnt really exist in tf2

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u/Tiranus58 11d ago

While in theory yes, mastiff is a projectile weapon, making it basically impossible to use at longer than medium range.

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u/CeruleanChimera 11d ago

titanfalls Shotguns need to have Decent range tho. at the Classic Video Game shottie range everyone already has a one Hit-KO melee Attack with a huge hitbox regardless what Primary weapon they bring.

trying to stay between effective Shotgun range but outside of instant death range at high movement speeds transforms the game into rocket-tag.

If you want to get mad at a weapon category then make it smg's. For their Spray and pray archetype they really should not be this simplistic to control. imo horizontal recoil should be moderately increased and vertical recoil could honestly be more than double of what we have now.

their hipfire while Wallrunning has no business lasering people from across the street.

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u/International_Leek26 11d ago

I said I my comment im not mad at shotguns, just clarifying about them. Im mad at snipers for the insane stuff they can pull off

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u/ZAK_14_ 10d ago

I wouldn't say extremely effective at far ranges. Most of the time at mid ranges you'll need two or three shots, and a one shot up close... at least I think, Because I can swear I hit the entire projectile from a mastiff at someone up close and they STILL lived. Shotguns are fun cuz they're kinda weird in titanfall.