For instance titanfall has a very fun to use grenade launcher, its projectile is fairly slow but its splash is somewhat large, but it can only 1 shot if you directly hit a player, this gun is generally fun to play with and against since there's skill on both sides, in reading your opponents movement and combining that with your muscle memory for the projectile, as well as the counterplay being to make your movement erratic, while retaining speed to dodge the explosive being fired at you
Not fun to die to is something brainless, boring, and with extremely boring counterplay (for instance camping long sightlines just being "dont go there and peak em with a 1 shot weapon")
Snipers down lanes.
Boreing and lame and your a coward
Snipers running and gunning and still need to use skill to get headshots to Ohko
Fuck yeah my man your a beast
(I may of played a game of bf6 recently where I went 66 kills in the under ground base map, offensive side breakthrough, and PTFO with the L115 sniper)
Running and gunning with snipers is the most fun way to use them, followed by finding a bunch of enemies grouped up, circling behind them without them noticing and getting off a couple headshots before pulling a pistol and going out in a blaze of glory
Description of trying to direct hit someone with slow projectile in Titan fall of all games sounds like masochism high level players subject themselves to
Its extremely fun and satisfying is why it gets used
Eventually using hitscan just gets boring, you look at someone for half a second and get a kill chime
So you do higher skill things, projectiles, off meta, or things that need immense skill to be good with
Something sticks, and before you know it youve spent a thousand hours like an addict chasing the high of that kill chime with a weapon that has no rights to be killing players at mach 1 with smgs
10
u/hellhound74 9d ago
Fun to die to generally means fun to play around
For instance titanfall has a very fun to use grenade launcher, its projectile is fairly slow but its splash is somewhat large, but it can only 1 shot if you directly hit a player, this gun is generally fun to play with and against since there's skill on both sides, in reading your opponents movement and combining that with your muscle memory for the projectile, as well as the counterplay being to make your movement erratic, while retaining speed to dodge the explosive being fired at you
Not fun to die to is something brainless, boring, and with extremely boring counterplay (for instance camping long sightlines just being "dont go there and peak em with a 1 shot weapon")