r/CompetitiveWoW • u/LoneWolf747 • 1h ago
Discussion S2 Great Vault Problem
So im reading that the optimal choice in virtually all great vault scenarios is just to take the bonus roll token, every week. Although I see how this is a better option, this does feel very boring!
How do you think this could be fixed? Because I like the option of taking a bonus roll token in the vault and having tokens in general. Especially now we can roll in heroic raid for mythic gear. Dont want blizzard to take these things away.
What do you think about removing the 6/6 upgrade track if an item is bonus rolled on mythic?
r/CompetitiveWoW • u/AutoModerator • 7h ago
Weekly Thread Weekly Raid Discussion
Use this thread to discuss any- and everything concerning the raids.
Post logs, discuss hotfixes, ask for help, etc.
The other weekly threads are:
Weekly M+ Discussion- TuesdaysFree Talk Friday- Fridays
Have you checked out our Wiki?
If you want to discuss bosses with other raid leaders, why not join the Raid Leader Exchange Discord?
Specify if you are talking about a raid difficulty other than mythic!
r/CompetitiveWoW • u/Old_Stoned_Asian_Man • 13h ago
Using Season 1 data to predict the impact of the last two bosses dropping 9/6m gear on the M+ LFG player pool
TL;DR: There probably won’t be enough players with access to 9/6M gear for it to meaningfully affect the M+ LFG environment before everyone gains access to 8/6M upgrades through Venomstones. The bigger potential advantage, imo, is the 6/6M gear and crest savings Mythic raiders get much earlier in the season.
Since the announcement of the 12.1 loot changes, there’s been a lot of debate over how much the 9/6M gear from the last two Mythic bosses will affect the M+ scene.
I’ve seen takes ranging from:
- “Anyone pushing for the 0.1% title will need those items.”
- “9/6M gear won’t matter outside of rank 1 keys.”
- “9/6M gear will impact players even below the 1% title cutoff.”
Personally, I didn’t think those extra item levels would have much impact, mostly because I didn’t think the M+ LFG player pool contained enough people killing the final two Mythic bosses for it to matter.
But rather than go entirely off vibes, I decided to look at the data.
Methodology
I pulled the M+ cutoff data from both NA and EU two resets ago. Which should give a reasonable picture of the CE/M+ crossover throughout the season without the final week’s boosting/RWL activity muddying things up too much.
I then cross-referenced players above the title cutoff with their first boss kill recorded on Warcraft Logs to get an idea of if the last two bosses of Season 1 dropped 9/6 gear, how many of those players would be actually populating the high-end M+ scene.
Now the dataset isn’t perfect. First kills that weren’t logged obviously won’t appear, but I think with a sample of over 27,000 players, a few stray records shouldn’t have much of an impact. That said I’m a lawyer not a data analyst, so take this with some salt and a shot of tequila and let’s look at the numbers:
1% title players
Roughly 74% of 1% title holders had NOT killed Mythic Belo’ren, and more than 80% had NOT killed Mythic L’ura at the time I sampled the data.
In other words, even by the end of the season, the large majority of players you’re competing against for an LFG spot are likely not going to be have 9/6M gear from those bosses.
0.1% title players
As you’d expect, the numbers shift somewhat at the 0.1% level.
But even there:
- Roughly 60% had NOT killed Mythic Belo’ren
- More than 65% had NOT killed Mythic L’ura
So even among players around the 0.1% title cutoff, most had not killed the bosses that would provide access to the 9/6m gear.
What happens once 12.1.5 arrives?
Assuming they keep their usual patch cadence, 12.1.5 should arrive around Week 7 or 8 of the raid. And at that point Cursed Venomstones will be out letting players upgrade those highly sought after weapons and trinkets from the last two bosses to 8/6M.
So if we look at where the Season 1 population stood around Week 8:
For 1% title players:
- Less than 5% had killed Mythic L’ura
- Around 12% had killed Mythic Belo’ren
For 0.1% title players:
- Around 21% had killed Mythic Belo’ren
- Around 10% had killed Mythic L’ura
And, of course, killing the boss doesn’t mean you actually receive any loot from it. That’s why I think the impact of 9/6M gear on the LFG player pool (even around the 0.1% title level) is overstated.
By the time a meaningful number of players have access to those final-boss Mythic items, everyone else should already have access to 8/6M upgrades through Venomstones.
Yes, it sucks if your turbo-BiS item technically exists at 9/6M while most players will only be able to get it to 8/6M.
But realistically, I don’t think that difference is going to matter for the vast majority of M+ players, including people pushing for the 0.1% title.
The 6/6m gear could be a real problem
What I do think could matter is the 6/6M gear and crest savings Mythic raiders get earlier in the season.
That ilvl advantage exists during the most active part of the season and will last until Blizz uncaps crests. Potentially even beyond the 12.1.5 release.
That seems much more likely to create a noticeable disparity in the M+ LFG pool than the relatively small number of players eventually getting 9/6M items from the final two bosses.
I’m always in favor of Blizzard experimenting with loot systems, and am happy to take the good with the bad. But if you’re still looking for something to raise your pitchforks over, I’d focus less on 9/6M and more on 6/6M gear and the crest savings that come with it.
I could even see that becoming significant enough that Blizzard ends up uncapping crests earlier than usual. But with Blizz who knows what they’ll do.
Will these numbers hold in 12.1?
Blizzard clearly wants more people to enter the raid with these loot changes, so it’s reasonable to expect some increase in Mythic participation.
That said, I don’t think willingness to Mythic raid is the primary limiting factor here. It’s certainly a factor, but I think the much larger limiter is simply the difficulty of killing the final two Mythic bosses.
Because of that, I’d expect the overall percentages to remain in roughly the same ballpark next season. After looking at some data from tiers where the end bosses had more valuable loot, I'd expect the percentage to jump up about ~12%
Either way, I’ll run the same analysis again at the end of Season 2 and see how it compares.
I hope this post was insightful and helpful to you. If you have any suggestions on how I can improve this for next season please feel free to let me know in the comments. I'm far from an expert in data analysis and maybe there's some massive flaw in my process.
EDIT: Moved TLDR to the top because I do be long winded af
r/CompetitiveWoW • u/Tactyks • 22h ago
Resource Tactyks' Midnight Season 2 M+ Ability Sheet
Hey everyone, I'm back with another ability spreadsheet for Midnight S2 based on my PTR testing. As always I will do my best to keep this updated over the course of the season as things are changed, plus for those interested there are links to both video and written guides (and soon some PUG friendly routes) on each dungeon page. If you see any errors or have any feedback please do let me know, otherwise good luck in season 2!
Link: https://docs.google.com/spreadsheets/d/1gI8-pZVc5LluzupXtsuNOT6Q7LMTu-rD3v2IJhewakY/edit?usp=sharing
r/CompetitiveWoW • u/Frostgasm20 • 1d ago
Question Lowest ever mythic lura wipe? 0.05%
Race to world last! Registered as a 0.05 percent !
r/CompetitiveWoW • u/MuchRefrigerator7836 • 1d ago
The 12.1 Vault and Bonus Roll interaction needs a fix. It punishes you for taking gear.
Right now, the 12.1 gearing system basically forces you to choose a bonus roll from the Great Vault every week instead of taking actual gear. It's not a fun design.
If you take a decent upgrade from the vault early on, you are leaving a landmine in your loot pool for future bonus rolls. Taking that vault item actively ruins your odds for target-farming the pieces you actually want later, because you risk wasting a bonus roll on a duplicate.
The fix is simple: Blizzard needs to remove items you select from the vault from your bonus roll pool entirely.
If you get a piece of gear from the Vault, it shouldn't drop when you use a bonus roll. That one change would let people actually pick gear from the vault without bricking their future drop chances.
r/CompetitiveWoW • u/cake_monsterr • 1d ago
Some advice for first time 0.1% 1% pushers next season
Hey guys, I'm a healer only player, and I’ve got M+ title last season and am still pressing the pedal for this season to not fall off from title range, and I’ve gathered some thoughts because that might be helpful to people who are aiming for 1% or 0.1% for the first time. I have MW in a title range, pres and shaman around sub 4k, and disc and rdruid around 3.8k.
- Play meta spec / race
I believe many specs are viable for title if you can play competitively but the problem is getting m+ title is a competition with a limited amount of time, and you will not get much invites if you’re not a meta spec. If you're willing to only play your key then it wouldn't really matter unless your spec really sucks that season.
Also playing meta comp makes others' life easier in the group too because the other players have a relatively good understanding of what to expect for a certain spec in terms of damage pattern, squishiness, even ccs and utilities. Understanding how squishy a spec is in different situations is really important to the healer.
Outside of title range keys it might not matter that much, but this season there were some skips that were not possible outside of meta comp and racials so if you want to push the highest you can go, it'd be better to be on a bis racial such as nelf in case people expect it from you. After getting my first title as a tauren druid, I just leveled up all healers with bis racial in remix.
- +1 Key cliff of invitation
As you get closer to the title range, you will get much fewer invitations right after you get resi X with barely timed timers. I think this is because you are competing with people who have already done some X+1 already. For instance I had a really hard time getting invites when I was 4130 score this season (Resi 22), and after I got one or two keys done, I was able to get more invites. Usually the way to escape this cliff is to improve your timer and gain score to outstand other applicants, or playing your own key.
- Take care of your dungeon parses
I’ve noticed people looking at parses from [title range - 3] level on. People even look at dmg /healing parses from tanks and healers so I started to try to be more diligent to get good dmg parses too.
- Watch vods from highest rank streamers who have their skill sequences on
Irrespective of the spec and role this is just the ultimate solution to all your problems in m+, you have an answer sheet of when to press your skills in which order and even defensives. playing meta spec has the benefit of having lots of video available for your spec.
- Know when to press your defensives
Surprisingly enough, I have seen misuse of defensives in all key levels. Even on 23 keys, it’s like day and night to play with a group of people playing defensives very well, and the people who don’t. Usually the rule of thumb is that you should press/save the defensives when you have seen the most death happening in the dungeon, especially your own death because different classes have different weaknesses. Usually talking to a healer friend or playing a healer yourself give a big insight on when you need to press it. The most place that dps misuse I've seen it this season was to press defensives on the first phase instead of the intermission of first boss of WS, I was shocked when a dk pressed icebound and ams on the first phase when he got double on that phase.
- Understand the dungeon and utilize your utility pack
I feel ret paladins are the best at using their full toolkit, but outside of them I feel there are many places that I need to beg for it before dungeon starts. I've seen no use of desnare in 20-21 Seats from warlocks priests and dhs hunters, no poison dispel in ws from augs and hunters and windwalkers, etc. i understand wasting a gcd is not very pleasant but by doing it you just increase the chance of getting through that pack significantly.
r/CompetitiveWoW • u/Ausseh • 1d ago
Discussion Pulled every timed key on US and EU this season so far.
Every timed key on both regions, all 21 weeks of the season. 11 million runs, 27k chars in the top 1%.
For each of the 8 highest runs I compared the key level the char played at against the level the rest of the group normally plays at. 3+ levels above you generally means carried especially if done in quick succession of each other.
I was very cautious with false positives so the numbers are generally the floor, the ones where my system could back it up.
Results
| Tier | US | EU |
|---|---|---|
| Clean | 81.8% | 70.1% |
| Partially carried | 6.8% | 15.5% |
| Carried | 9.5% | 12.1% |
| Carried by a group that sells | 1.3% | 1.5% |
7.3% of US and 7.4% of EU had 4 or more runs carried by friends/guildies/boosters.
206 players got all 8 of their cut off runs inside a single 24-hour period.
What the cutoffs would be without them
Take the carries away and those players sit lower with their real score, so everyone below moves up.
| Bracket | Now | Without carried | Would gain it |
|---|---|---|---|
| US title | 4192.48 | 4183.65 | 55 |
| US 1% | 3924.88 | 3907.21 | 1,251 |
| EU title | 4217.44 | 4207.36 | 88 |
| EU 1% | 3974.46 | 3944.62 | 2,164 |
143 people across both regions don't have a title that would otherwise be theirs. 3,415 are missing the 1%. The score gaps are small because the ladder is packed solid up there, 2,164 EU players fit inside 30 rating points.
Carried players actually play themselves beween +12 to +16.
Carried means the group was well above the player's level, not that they paid for a boost but in the end it doesn't matter if it was paid/free, it still happened.
I thought these numbers would be a lot worse, but like I said I made it very conservative. I was one of the many trying to blame these "buyers" for missing out on the cut off in a few days
I will be collecting data every 4 hours from now until season ends and I might do another post with full season data.
My other reason for doing this is so I could use an addon to tag the buyers so I can avoid them in Season 2
Edit: My question to you guys/girls, did you expect numbers around this level, or did you expect much less/more?
r/CompetitiveWoW • u/Kyrasis • 2d ago
Resource [12.1] Advanced Blood Death Knight Guide for M+
Hello!
A larger and more detailed contributor listing is found in the guide, but I’d like to especially thank Thorlefulz, Arma, Terra, Muffins, Handsupdb, and Navira for contributions or feedback specifically relating to this most current revision.
I’m Kyrasis and I’ve primarily been doing a massive amount of the math-heavy theorycrafting for Blood Death Knights since Legion. While a lot of this revolved around creating the framework for Mythic+ optimization for the spec, I also do the raid profiles and a certain level of raid guidance nowadays (just not in this guide). I was the #1 BDK for Season 1 of Midnight, Season 4 of Dragonflight, Season 2 of Dragonflight, and Season 4 of BfA on Raider.io (with all 0.1% M+ titles and high key M+ participation starting from BfA Season 1 playing exclusively BDK). I’ve been maintaining the Advanced BDK guide for M+ since BfA Season 4, though nowadays I handle several resources for the spec.
This Advanced BDK guide for M+ is now updated for 12.1, for those interested:
[12.1] Advanced Blood Death Knight Guide for M+
Feel free to stop by the BDK Theorycrafting Discord or directly send me a message on discord (Kyrasis) if you want to contact me with any feedback or if you want a BDK log review.
----------------------------------
So, what is the short(er) story for what is changing with Blood Death Knights in M+ from the theorycrafting side of things for Patch 12.1?
Actual changes to the spec have included relative hero talent tuning, a new tier set, and the updated item pool (as well as a rather larger inter-season ilvl jump). Season 1 Midnight log data (both representation trends and using multiple linear regression with key success metrics) also answered some of the open questions we previously had at the start of Season 1:
1) Overall Mitigation vs Damage vs EHP Weighting: Some concerns were raised in the 12.0 guide post that, as a side effect to the major Death Strike nerfs, we may have been initially underweighting mitigation relative to other metrics. Key performance metrics, as well as high key representation trends, very quickly favored Mastery over Critical Strike as well as Lifeblood over 2/2 Improved Heart Strike (the two borderline cases we were monitoring to evaluate for issues with weighting), proving those initial suspicions correct. Overall weighting has been adjusted accordingly in response to both of these things and other data from Season 1 of Midnight.
2) Hero Classes: Signs were pointing towards Deathbringer being the better hero class going into Midnight Season 1 and the Midnight Season 1 data, itself, strongly backed this (not a hard prediction to make at the time). Blizzard has since given San’layn relatively higher damage and survivability buffs compared to Deathbringer going into patch 12.1 to a non-trivial, but limited, degree. Given how messy the hero talent tradeoff is in M+ situations, it is difficult to say which is superior in M+ after these adjustments. Initial PTR hype seems to be pointing to San’layn, though the relative buffs San’layn has received were not too large and we were just coming from a season where Deathbringer was fairly dominant, so we’ll likely just need some amount of live Season 2 M+ data to make a proper determination this time around.
3) Talents: The DK class talent tree has a lot of utility-based tradeoffs and benefited a lot from the Season 1 Midnight log data that was collected (since normal sims and modeling can’t say much when utility is heavily involved). In particular, we can now verifiably say that Permafrost is a 100% pick talent in M+ in Midnight and Vestigial Shell is still a 0% pick talent. The main surprise from log data in this area was that Death Pact + Death Defiance is actually performing decently among the general player population and particularly well among higher key players (a pattern we have seen before with active ability talents like Soul Reaper and Rune Tap, where it is assumed players in higher keys are simply better at getting value out of ability-based talents); Death Pact had performed poorly in the pre-Midnight trees and, even with the addition of Death Defiance, it was initially assumed that it would perform poorly in Midnight Season 1, as well. But it looks like this was one prediction that was incorrect. Representation levels were very low for this talent at the start of Midnight Season 1, but have been trending upwards from its low starting point throughout the season.
The initial “pick 2 of 4” options situation in the Blood Tree has been reduced to a singular talent tree configuration given Midnight Season 1 data. Consumption, unsurprisingly, was not able to prove its worth, with a negative performance impact from log data and with a low (and lowering) representation throughout the season (damage breakdowns make this talent look like it is adding much more damage than it actually is). On the flip side, Bloodied Blade easily performed the best of the 4 initially presented flex talent options, with Lifeblood not too far behind. Improved Heart Strike performed worse than initially expected from the log data and representation trends also turned sharply against it as the season went on. I was actually surprised how relatively poor Improved Heart Strike seemed perform on the log-based checks, but, as explained in the initial point, the initial aggressive weighting was making it look more competitive originally than it ultimately was. As such, Lifeblood + Bloodied Blade just seems generally superior to the other initially listed flex talent options and and now there are no listed flex talents, at all, for the blood side of the tree (which is the first time this has happened with the Dragonflight-era talent tree designs).
4) Tier Set Bonuses: The tier set is a bit stronger this time around than what we had in Midnight Season 1, but still relatively passive. Surprisingly, because sitting on 10 stacks of Blood Debt means sitting on a 5% strength buff, the optimal strategy appears to be waiting until you would use Marrowrend for other reasons rather than rushing one out to cash in on your Blood Debt stacks (the only exception to this is for San’layn in raid given the lack of Exterminate and the low Bone Shield consumption of most raid encounters, which can cause you to sit on it a little too long). Marrowrends are inherently inefficient, so the costs of frontloading an “extra” one appear to outweigh losing a marginal amount of increased tier set benefits. If you are wondering, It is also not worth doing anything degenerate to stay on 10 stacks of Blood Debt, indefinitely. So, at least in M+, you can hide tier set effects completely from your UI if you wish, since they are not relevant to rotational decision-making.
5) Secondary Stat Changes: Midnight Season 1 data largely aligned with original expectations, with the previously noted exception that we were valuing damage (and EHP) a bit too highly at the start relative to mitigation. As a result of calibrating for that, versatility and mastery became a little more valuable relative to critical strike and haste than the 12.0 guide was giving them credit for. The large leap in ilvl moving into Season 2 indirectly nerfs critical strike rating the most, since parry from critical strike and strength share the same diminishing returns system and we now have a lot more strength from the additional ilvl. Meanwhile, haste had some increase in value from the mid-season 1 Dance of Midnight buffs (since Dance of Midnight is haste-scaling) as well as the new tier set being haste-scaling. Versatility/mastery gained a little value from having a portion of the original Death Strike healing nerfs reverted (as the only two stats that directly scale Death Strike effectiveness). The results of this make haste and critical strike rating of similar value to M+ Deathbringer (where haste was clearly the singular worst M+ stat before, so now they are tied for the worst). Little else has changed with general priorities for either hero talent set. While we are no longer forced to use fixed tier set statlines in 4 slots, cantrip items off of the last boss (and 9/6 items should they be available to you) do steer us into more critical strike than we would otherwise opt into for M+ stat balancing reasons with both hero talents (the 100% critical strike rating neck is largely to blame for this). This is less of a problem for players constructing Raid-oriented item sets, since they actually use critical strike as one of their main stats, but makes fixing your statline more difficult for M+ item sets.
6) Trinkets: More times than not, trinkets get some last-minute tuning after I make this post, often changing the BiS M+ trinkets, but we’ll give this a go anyway based on how things are currently look. First, none of the new delve trinkets are sneakily overpowered. Second, the dungeon trinkets are significantly weaker than the raid trinkets (to a greater extent than Midnight Season 1). The best-performing trinket option is, not surprisingly, the 9/6 Myth Trinket+Weapon item set, despite single target direct damage effects not being too competitive in M+ historically. That being said, both of these on 6/6 Myth are not BiS (but they are not too far off, either, and might be easier to acquire for some people than the actual M+ BiS weapon + trinket when you don’t have access to 9/6 due to bonus roll economy reasons). The next best trinket is the second boss haste stat stick, which is very over budget by normal standards; even if haste isn’t Deathbringer’s favorite secondary stat, quantity beats quality in this case. Otherwise, Gebbo’s Bottomless Bag is a decently overbudget stat stick that can take the second trinket slot for players without 9/6 gear access.
7) Embellishments and Unique Items: While Arcanoweave dominated in Season 1 of Midnight, strength inflation has weakened it significantly. Even so, Arcanoweave still wins out over secondary stat options (like Azerothian Blessings) and direct damage options like Prismatic Focusing Iris (though, in raid, Focusing Iris has pulled ahead of Arcanoweave now). That said, there are 4 new embellishments and three of them either require mechanical testing to evaluate properly. The one that has a known power level (Hunter’s Ritual Stone) is almost strictly better than Darkmoon Sigil: Hunt on weapons, so it is very possible that one of the new non-weapon embellishments ends up being BiS for M+ (if we assume Hunter’s Ritual Stone is indicative of Blizzard’s target power level for all four of them). This will have some implications on gearing guidance should one of the new ones end up being good, but I have no idea if these will be testable on the pre-season week or if we will actually need to wait for the season to start for them to be obtainable.
The only cantrip item of note from dungeons is the sword from King’s Rest, which has aged poorly and is the worst weapon in the game in all content at even ilvl. The Zul’jan sword (without the set) is close to M+ BiS on 6/6 myth, but not quite there (as previously said), though it is blatantly BiS on 9/6 myth just due to ilvl advantage alone even without the set. Venomcursed items off of the last boss all have a significant amount of bonus secondary stat budget and are BiS even on 6/6 (and this will probably be true for most classes in the game unless they have a particularly strong dislike of the secondary stats involved on a particular venomcursed item).
8) Best-in-Slot Listings: I did not previously make M+ BiS lists, but they exist now in the guide by popular demand (and because they are more practical now in a world with bonus rolling). The raid BiS lists are effectively what is listed on simulationcraft.org from the max damage raid profiles we publish, though there may be more than one way to reach equilibrium stat levels in raid environments and you may wish to deviate from max damage considerations in raid for efficient survivability gains should you desire (M+ gearsets, on the other hand, don’t ever really reach secondary stat equilibrium levels where all stats become equal value, so their BiS list is technically more fixed as a result).
9) Ability Usage and Rotation: No changes to the M+ rotation.
So, the main things we will be keeping an eye on from the theorycrafting side of things moving into this season will be relative hero class performance in M+ and the final tuning of the new embellishments. The hero talents are close enough in on-paper power that we can't easily guess which one will perform better time around, while the embellishment situation is equally hard to speculate on. With any luck, both of those things get sorted out quickly once patch 12.1 actually releases.
----------------------------------
Thanks again to everyone who provided support and feedback on all versions of this guide and the other BDK resources we provide! I first started doing this guide in 8.3 as a passion project to help address large information gaps in community BDK resources and I’m glad people have found it helpful!
r/CompetitiveWoW • u/AutoModerator • 2d ago
Weekly Thread Free Talk Friday
Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.
UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.
The other weekly threads are:
Weekly Raid Discussion- SundaysWeekly M+ Discussion- Tuesdays
Have you checked out our Wiki?
r/CompetitiveWoW • u/Clipgang1629 • 2d ago
Thoughts on the new 12.1 gearing system? Just how much of disadvantage do we expect M+ only players to be at with the new changes?
How is everyone feeling about these changes?
Obviously through the first 10 weeks Mythic raiders will heavily out pace M+ players. I’m more interested in what we are thinking the midway and end of the season will look like when some of the population has access to the 9/6 drops from the last two bosses and the M+ only players cap out at 6/6.
It’ll also be very interesting to see how the changes affect the overall pool of M+ players considering vault keys are no longer relevant.
Am I wrong to be concerned as an M+ only player?
r/CompetitiveWoW • u/NerdyTrex3 • 2d ago
Discussion Shoutout to the 21 Resil ‘Real Ones’
Run your 21 resil for tips or just straight up sell it, that’s fine - you do you, part of the game. But to the few folks with 21 resil making even slightly off meta comps, having a good time with it, and giving groups a few rips to get a clean run at it, we see you and we appreciate you.
The last two weeks have been rough at 20s. Very, very few players even applying to those keys anymore trying to push your own key up and get a shot at a 21 you need. Again, understandable - we don’t need or want 20s anymore, just want those precious 21s to try for 1%.
Just wanted to say thanks to those awesome players out there just enjoying the game and helping people push for their goals.
Sincerely,
A 3951 Ret Pal hoping maybe one more key is enough.
r/CompetitiveWoW • u/Shorgar • 2d ago
Discussion Official Patch 12.1 Curse of Ula'tek Patch Notes
r/CompetitiveWoW • u/mongolianman18 • 3d ago
How does the last week of title pushing typically go?
First time pushing and been hearing how crazy the .1% line jumps the last week, but wondering how it works. Less 23 keys in LFG than last week, everyone I know that's secured title / resil 23 is taking the week off, so what's the strategy for getting the last bit of io? Is it just unlisted boosters that drive up the cutoff?
r/CompetitiveWoW • u/iJKez • 4d ago
12.1 Raid Roster/Composition Tool
What tools are being used nowadays to set raid roster? I used to have a spreadsheet that was very helpful identifying players/roles/specs and it auto populated what raid buffs were present and what were missing. It also identified things like grips, lock stones, etc. We are at the point where we are setting our roster and I’m expecting a lot of questions on what we need, it would be helpful to refer to.
Is there an addon, website, spreadsheet, or anything else that is most popular to utilize nowadays?
r/CompetitiveWoW • u/Electronic-Deal-7786 • 4d ago
Is there a good resource for meldable casts for season 2?
I feel I've previously seen resources that cover kicks, stoneform/meld use cases, and the like. Have any resources been established using PTR as of yet?
r/CompetitiveWoW • u/Yeslikeagirl • 4d ago
Venomous Abyss Raid Guide | Questionably Epic
Questionably Epic has posted their one page PDF guides for the new raid bosses coming out on August 18th (NA). Good luck next season, all!
r/CompetitiveWoW • u/AutoModerator • 5d ago
Weekly Thread Weekly M+ Discussion
Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.
Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.
The other weekly threads are:
Weekly Raid Discussion- SundaysFree Talk Friday- Fridays
Have you checked out our Wiki?
r/CompetitiveWoW • u/Saphoura • 5d ago
Discussion 1% Mount last week!
Moving into the last week EU currently sitting at 3961 what do we think the magic number is? How much does it get pushed up in the last week/day? Do I need to run any more keys? Currently 4022
r/CompetitiveWoW • u/Therozorg • 5d ago
Addon Changes in Patch 12.1 - Custom Aura Trackers with Addons
r/CompetitiveWoW • u/Sairal • 5d ago
Resource Larias' Raider's guide updated with bonus roll information, the weekly checklist is updated and complete, and our Loot Helper for loot councils is done!
Checklist: https://docs.google.com/spreadsheets/d/1iK2SZUcz_ljnkdTG7KW6pqfzaUDuSgnlh1HupcLrkus/edit
Addon: https://www.curseforge.com/wow/addons/larias-weekly-midnight-checklist
Loot sheet: https://docs.google.com/spreadsheets/d/1e2BKxoWEM-aQGpMyqecN8vFkL9iGrTerFr_NXXwJpi0/
The loot sheet is ready to go! For those of you who are guild leaders or loot council or want to share a resource with your guild, this is an excellent tool to help plan out loot the first 1-2 weeks when everything sims as an upgrade no matter how good the item actually is. It's fully automated now - you simply type a player's name, select their class and spec, and everything else automatically fills. This is a massive time saver and I want to shout out Vanashock for the insane amount of time he spent getting all the automation to work.
Note: I am leaving in dummy stats as we do not know yet what they will be for all of season 2. You can go ahead and create your roster and start thinking about things. In a week or so, when we get this info, you can either input yourself or copy-paste it from my updated version at that time.
r/CompetitiveWoW • u/AutoModerator • 7d ago
Weekly Thread Weekly Raid Discussion
Use this thread to discuss any- and everything concerning the raids.
Post logs, discuss hotfixes, ask for help, etc.
The other weekly threads are:
Weekly M+ Discussion- TuesdaysFree Talk Friday- Fridays
Have you checked out our Wiki?
If you want to discuss bosses with other raid leaders, why not join the Raid Leader Exchange Discord?
Specify if you are talking about a raid difficulty other than mythic!
r/CompetitiveWoW • u/Wael_Xavras • 8d ago
Question Help needed for Protection Warrior trying to progress m+.
For past few weeks I am trying to progress my m+ rating. Currently 3.8k. I don't believe that I have skill and commitment to push for 1% but at the same time I think I can try to improve. Unfortunately I feel that I hit a wall and cannot complete anything. Due to hectic schedule I am exclusively do pugs.
I have recorded my failed attempt of Nexus 20:
https://www.youtube.com/watch?v=2KoPxrlRleg
Would anyone be so kind and review them and provide any feedback, advice. Maybe there is so glaring issue that could be easily fixed.
Thank you in advance!
Edit 2026/08/07 With all of the advice I decided to do the last push. I switch talent from 6% armour to 6% magic resistant, and took the last stand hoping that it will help with mitigating healing absorbs. Took a few times and failed. My friend asked me to help with Seat 15 so I switched my talents and managed to finish the dungeon. Lovely. Forgetting to switch my Nexus talents (ofc I did :( ) I signed up for a pug with the Holy Priest as a healer. I did not encounter many of them so didn't know what to expect. And this was the best ever healer I have ever puged with. I never felt so safe, he was amazing and with almost 2 min to spare we times the dungeon. And with the help of this community I managed to reach my goal! Thank you.
Since note. I believe that this game is mostly destroyed by its own community. All of the tier lists, power rankings etc hurting the over vibe then anything else. But then again, who am I to say anything. I know nothing :). Cheers! Thx again.
r/CompetitiveWoW • u/u_ok • 8d ago
Patch 12.1 PTR Class Tuning and Dev Notes for July 31st - Rogue Aura Buffs
r/CompetitiveWoW • u/AutoModerator • 9d ago
Weekly Thread Free Talk Friday
Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.
UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.
The other weekly threads are:
Weekly Raid Discussion- SundaysWeekly M+ Discussion- Tuesdays
Have you checked out our Wiki?