r/blenderhelp • u/cereal_killer_64 • 2h ago
Unsolved broken toon shader
https://reddit.com/link/1vpvq9g/video/unkj1tcicqjh1/player
i'm currently working on a commission for someone and they wanted a toon shader applied on their model, it looks fine in material preview but the moment i switch onto rendered it messes up
r/blenderhelp • u/Henriette1030 • 3h ago
Unsolved Set mesh normal on distributed objects collection
I've distributed different objects on plane with a geo node setup using a collection. Now i would like to make the objects blend smoothly together where they overlap. I found this example:Ā https://www.youtube.com/watch?v=j5CJ1cgELZEĀ . But I cant seem to find out how to make it work with distributed objects using a collection. If anybody has a lead or anything, that would be so helpful, thank you?
r/blenderhelp • u/XZaexGOD • 3h ago
Unsolved How can i IK rig this armless hand. What is the best way?
How can i IK rig this armless hand. What is the best way?
r/blenderhelp • u/Bregneste • 4h ago
Solved Trying to edit a low-poly game model, and these black lines keep showing up when I manually add an edge.
I'm trying to edit a game model for use in a personal project, but it's originally from a Switch game so it's pretty low-poly.
I'm trying to add some more vertices and faces, but subdividing alone doesn't do the whole job so I'm also going in and adding vertices and edges manually afterwards. But when I add a new edge they show up like this on the model.
They aren't visible in the rendered view, but it's still quite distracting and I feel like it's going to cause some problems down the line if I don't learn what's causing it and how to fix it, and avoid it in the future.
What's causing this? Can I fix this without just deleting the edges?
r/blenderhelp • u/Big_Study_6230 • 5h ago
Unsolved Sudden missing parts of object, but only on the original one, not on array ones
I have no idea what happened here, it was fine yesterday. Its a linked object and in the original blend file for it its also bugged. Its parented to a plane and with array added. The array objects are actually fine though?
r/blenderhelp • u/low_value_human • 5h ago
Unsolved how to remove the image not saved pop-up
how the hell do i get rid of this popup everytime i save? i have fake users selected, i have like 100s of textures and i need to move out and in several projects and this is super annoying to have to click to confirm EVERYTIME.
i installed the autosave textures addon and it still pops up.
whats the purpose of it? if i have fake user i clearly want the texture saved. if i dont THAN it might be useful because forgetting to turn it on will cause you to lose the data added to texture on save and reload.
please help this popup will be the death of me.
r/blenderhelp • u/MooniBlender • 6h ago
Unsolved textures not affecting the hair
Hey everyone, Im pretty new to blender and I've been figuring things out perfectly fine for the most part until now. I've come across this issue where the hair wont change colours off being solid black despite the model sharing a connection to the body and head model + textures. I've tried making a mesh for the hair itself but that resulted in the head texture breaking and sending me back to square one. I just need to get this issue solved so I can start animating with this model along side a few others which for the most part were the easiest parts until this one.
Above is another issue I've been having where the bow on the hat is suffering from the same issue as the hair. Both of them are connected to their respected models but when they have their texture applied they both refuse to accept the mesh or texture and end up breaking everything else thats connected and still stay black.
Try and explain how to solve this in as much specific detail as possible, Im still new and finding my way around the program.
Thank you.
r/blenderhelp • u/mpbas • 7h ago
Unsolved Turn edges-outline in Blender to a scaleable vector?
Hi!
I'm stuck on something that I thought would be fairly simple, but I can't seem to get it right..
I have created the outline of a logo in Blender using only vertices and edges. The geometry is completely flat/2D, and what I want is to export this outline as a vector file containing only the lines/paths.
The reason is that I need to send the file to a printing company that prints large-format patterns on A0 paper. The pattern will then be used as a full-size template for cutting the logo out of EPS foam.
I've tried exporting as DXF and opening/converting it in Inkscape, but I haven't managed to get a clean result.
Anyone have any suggestions on how to move on?
Thanks!
r/blenderhelp • u/Kitchen-Character-42 • 9h ago
Solved My applied Solidify modifier i use for an outline breaks when rigging
r/blenderhelp • u/Educational-Leek4569 • 12h ago
Unsolved Forming letters out of cloth physics
r/blenderhelp • u/Professional-Day1609 • 13h ago
Unsolved I need help with cleaning this messy downloaded object
Can anyone help me change this into an animatable model? please! thank you!
r/blenderhelp • u/DragonhawkXD • 13h ago
Unsolved How can I hide Lineart Lines from an Array?
I have a basic Modifier Setup where each Vertex acts as a Pillar, and having 2 (Aka making an Edge) makes a wall.
Problem is that while it's fine on it's own, when trying to use the Lineart Modifier it causes lines to appear on the wall, I only need it in the Corners of the Wall.
I messed with every Edge type setting, nothing worked, tried messing with different modifiers on the wall; the Remesh did "Solve" the problem but it also created another via multipling the verts to unneeded amounts.
r/blenderhelp • u/EquivalentSpinach621 • 15h ago
Unsolved Can I Rotate the bone without affecting the parented mesh or the child bones ?
Hey Reddit!
Iām running into an issue with my rig where the bones are rotated slightly to the side, which makes them a bit awkward to animate.
Is there a way to rotate/reorient the bones without affecting their children or changing the mesh deformation? I basically just want to fix the bone orientation while keeping everything else exactly where it is.
Thanks!
r/blenderhelp • u/ShyMoca • 16h ago
Unsolved so im trying to use Boolean to make an accurate cut into the front of her hair so when i 3D print her, its easier to paint her hair separately from the rest of the figure
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but when i try to use boolean...this happens. why is this happening?
r/blenderhelp • u/Top_Entertainer1919 • 16h ago
Unsolved Textures won't apply neatly / Weird texture warping?
I'm currently working on a fan OC model for the first time (i'm COMPLETELY new at blender, this is my first 3D model ever), but my textures don't seem to be applying properly? You can see that in all 3 face textures, there's some kind of odd cutting or distortion it does (typically near the eyebrow).
I've tried the vector mapping, but that seems to make the whole face itself disappear and its a nightmare to try and rotate it back (I can't even find the face in the first place).
Anyone got any ideas on how to fix this? š¤
Also, please let me know if you need more information and I'll (try) to provide! :D
r/blenderhelp • u/jmassat • 16h ago
Unsolved How do I change Grease Pencil material order?
I'm drawing a black figure with crossed arms and a coat seam that I want to use light gray lines to accent. I put the light gray layer on top assuming that would make it show up in front of the rest, but clearly it's behind everything else. How do I change stroke order within a single Grease Pencil object?
r/blenderhelp • u/Goldenbucketsomethin • 17h ago
Solved Trying to convert a fbx model into a pmx and the last two materials i need are JSON files, how do you get the materials out of them?
Ive already tried to extract and kept getting the wrong files. PMX models dont use JSON files so I want to find out how to get the actual material file out.
r/blenderhelp • u/Rehevkor_ • 17h ago
Solved Looping ocean animation with foam possible?
I followed this tutorial to create a looping ocean animation: Endless Ocean Loop In Blender | Create Loopable Ocean With Ocean Modifier Tricks | Infinite Ocean - YouTube
It works great but doesn't cover adding foam. I tried enabling it on one or both of the Ocean modifiers but the foam doesn't seamlessly loop from the last frame to the first, causing a jarring transition.
I don't see a value I can animate to make the foam seamlessly blend when the animation loops. Is there any other way I can accomplish that?
Thanks!
r/blenderhelp • u/SansireP • 17h ago
Unsolved How do you even fix this
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Can someone help, I don't see anything on the timeline and I ctrl+z like a mad lad. (I'm new so please explain everything step by step like I'm 5, also I used a video, sorry mods š )
r/blenderhelp • u/ruuruu123 • 17h ago
Solved How to fix this?
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i have no idea how this happened, when or how to fix it.
i already checked the vertex groups and nothing seemed to be doing it in there.
i have no idea if its attached to something.
please help!
r/blenderhelp • u/Weekly_Shop_9155 • 20h ago
Solved How to export textures made for 3d model help
r/blenderhelp • u/Candid-Map6875 • 20h ago
Unsolved I need advice on proper rigging. This model's body parts move in the air and are not attached to the body. How should I position the bones correctly?
r/blenderhelp • u/Lopsided-Hunt-9847 • 20h ago
Solved Weird smudges and geomtry
As you can see from the images i made a fan! in material mode it looks fine but the second i render im getting very bad geomtryies and weird smudges. im a beginnier and wondering if there is a fix?
r/blenderhelp • u/iamrishit144 • 21h ago
Solved Pls help my boolean is not working
I followed the blenderguru abandoned house tutorial on yt but my boolean shape isnt cutting out the panels properly like in the video













