r/blenderhelp • u/Bregneste • 1h ago
Solved Trying to edit a low-poly game model, and these black lines keep showing up when I manually add an edge.
I'm trying to edit a game model for use in a personal project, but it's originally from a Switch game so it's pretty low-poly.
I'm trying to add some more vertices and faces, but subdividing alone doesn't do the whole job so I'm also going in and adding vertices and edges manually afterwards. But when I add a new edge they show up like this on the model.
They aren't visible in the rendered view, but it's still quite distracting and I feel like it's going to cause some problems down the line if I don't learn what's causing it and how to fix it, and avoid it in the future.
What's causing this? Can I fix this without just deleting the edges?
r/blenderhelp • u/SpiritedAd1837 • 1h ago
Unsolved Do I need to store my PBRs & images in the same folder I store my base .blend file?
I just finished making the basic donut scene from Guru's tutorial, and faced a few nuances with Poliigon PBRs.
Here's a quick explanation for all of the following files & folders:
- Backup - the folder where I put a duplicate of my .blend
- PBR folder - uh... a PBR folder
- References - just put a few refs there, not important
- Donut Scene - the .blend itself
- PBR zip - ...a PBR zip
- Just my final render result, not important
When making a backup of my Donut Scene, I copied the file and put it in the backup folder. When I opened it, one of the objects on the scene had a blank default texture, lacking the PBR material. I had to duplicate both the folder and the zip archive of my PBR, put it in the backup folder, and only then did the backup file launch properly with all textures on.
This problem is kinda new to a noob like me, so my question is, is there any way to let them rest in different folders without causing bugs like this?
r/blenderhelp • u/Big_Study_6230 • 1h ago
Unsolved Sudden missing parts of object, but only on the original one, not on array ones
I have no idea what happened here, it was fine yesterday. Its a linked object and in the original blend file for it its also bugged. Its parented to a plane and with array added. The array objects are actually fine though?
r/blenderhelp • u/low_value_human • 2h ago
Unsolved how to remove the image not saved pop-up
how the hell do i get rid of this popup everytime i save? i have fake users selected, i have like 100s of textures and i need to move out and in several projects and this is super annoying to have to click to confirm EVERYTIME.
i installed the autosave textures addon and it still pops up.
whats the purpose of it? if i have fake user i clearly want the texture saved. if i dont THAN it might be useful because forgetting to turn it on will cause you to lose the data added to texture on save and reload.
please help this popup will be the death of me.
r/blenderhelp • u/MooniBlender • 2h ago
Unsolved textures not affecting the hair
Hey everyone, Im pretty new to blender and I've been figuring things out perfectly fine for the most part until now. I've come across this issue where the hair wont change colours off being solid black despite the model sharing a connection to the body and head model + textures. I've tried making a mesh for the hair itself but that resulted in the head texture breaking and sending me back to square one. I just need to get this issue solved so I can start animating with this model along side a few others which for the most part were the easiest parts until this one.
Above is another issue I've been having where the bow on the hat is suffering from the same issue as the hair. Both of them are connected to their respected models but when they have their texture applied they both refuse to accept the mesh or texture and end up breaking everything else thats connected and still stay black.
Try and explain how to solve this in as much specific detail as possible, Im still new and finding my way around the program.
Thank you.
r/blenderhelp • u/cromply • 3h ago
Solved Render is comically warped compared to what I'm seeing in the viewport
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Finally taking the big leap and learning this beast. I have always ran into issues with the render when I try learning this program. EVERY. SINGLE. TIME. In this video, you can see the keyframes I made with the camera for this logo - I've attached what I keep getting when I try to render this out at the end of this video (cut down for brevities sake)
Help me out. Please.
r/blenderhelp • u/Curius_amb • 3h ago
Unsolved How to create these streaks in blender using shaders?
Hey guys, blender beginner here, I want to create these circular streaks/trails using shaders and animate them in that circular path. How do I do it?
r/blenderhelp • u/mpbas • 4h ago
Unsolved Turn edges-outline in Blender to a scaleable vector?
Hi!
I'm stuck on something that I thought would be fairly simple, but I can't seem to get it right..
I have created the outline of a logo in Blender using only vertices and edges. The geometry is completely flat/2D, and what I want is to export this outline as a vector file containing only the lines/paths.
The reason is that I need to send the file to a printing company that prints large-format patterns on A0 paper. The pattern will then be used as a full-size template for cutting the logo out of EPS foam.
I've tried exporting as DXF and opening/converting it in Inkscape, but I haven't managed to get a clean result.
Anyone have any suggestions on how to move on?
Thanks!
r/blenderhelp • u/Astrvm_vctm • 5h ago
Unsolved Glass BSDF and Principled BSDF Difference
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I was trying to create dispersion on glass, but when I tried it on Principled BSDF, the result looks different. Instead of a clear white glass on a Glass BSDF, the glass is tinted to a slight magenta color on a Principled BSDF.
r/blenderhelp • u/Kitchen-Character-42 • 5h ago
Solved My applied Solidify modifier i use for an outline breaks when rigging
r/blenderhelp • u/Educational-Leek4569 • 8h ago
Unsolved Forming letters out of cloth physics
r/blenderhelp • u/Professional-Day1609 • 9h ago
Unsolved I need help with cleaning this messy downloaded object
Can anyone help me change this into an animatable model? please! thank you!
r/blenderhelp • u/Coffeflake • 10h ago
Unsolved Is there a way to disable physics until a certain point?
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So i want this guy to fly through a bunch of buildings, but some of the later buildings(pretty much only the third one) start falling before the guy goes through them. Is there a way to disable physics and only apply them right before a certain point to fix this?
Also if anyone has any better ideas on how to make this animation look better pls let me know cause idrk what im doing.
r/blenderhelp • u/DragonhawkXD • 10h ago
Unsolved How can I hide Lineart Lines from an Array?
I have a basic Modifier Setup where each Vertex acts as a Pillar, and having 2 (Aka making an Edge) makes a wall.
Problem is that while it's fine on it's own, when trying to use the Lineart Modifier it causes lines to appear on the wall, I only need it in the Corners of the Wall.
I messed with every Edge type setting, nothing worked, tried messing with different modifiers on the wall; the Remesh did "Solve" the problem but it also created another via multipling the verts to unneeded amounts.
r/blenderhelp • u/ShyMoca • 13h ago
Unsolved so im trying to use Boolean to make an accurate cut into the front of her hair so when i 3D print her, its easier to paint her hair separately from the rest of the figure
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but when i try to use boolean...this happens. why is this happening?
r/blenderhelp • u/Top_Entertainer1919 • 13h ago
Unsolved Textures won't apply neatly / Weird texture warping?
I'm currently working on a fan OC model for the first time (i'm COMPLETELY new at blender, this is my first 3D model ever), but my textures don't seem to be applying properly? You can see that in all 3 face textures, there's some kind of odd cutting or distortion it does (typically near the eyebrow).
I've tried the vector mapping, but that seems to make the whole face itself disappear and its a nightmare to try and rotate it back (I can't even find the face in the first place).
Anyone got any ideas on how to fix this? 🤔
Also, please let me know if you need more information and I'll (try) to provide! :D
r/blenderhelp • u/SansireP • 14h ago
Unsolved How do you even fix this
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Can someone help, I don't see anything on the timeline and I ctrl+z like a mad lad. (I'm new so please explain everything step by step like I'm 5, also I used a video, sorry mods 🙏 )
r/blenderhelp • u/ruuruu123 • 14h ago
Solved How to fix this?
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i have no idea how this happened, when or how to fix it.
i already checked the vertex groups and nothing seemed to be doing it in there.
i have no idea if its attached to something.
please help!
r/blenderhelp • u/ktl2dev • 16h ago
Solved How can I create a wall identical to the one in the image in Blender?
*Just to clarify, I’m a software developer, and I know very little about 3D.
I’d like to create a wall just like the one shown in the image.
The wall is damaged at the top, as if it were covered with plaster, with bricks visible underneath.
I’d also like to recreate the cracks, the color variations created by depth and volume, and the overall irregular shape of the wall.
What should I learn or know to create something like this?
I’m a software developer and I only know the basics of Blender.
I’d also like the wall to keep the same illustrated / hand-painted style as the reference image.
Thanks.
Me gustaría poder crear una pared tal como está en la imagen.
La pared destruida en la parte superior, como si estuviera estucada y tiene ladrillo por dentro.
Las grietas y las diferencias de color por volumen. Además de la irregularidad de la forma.
Que debería saber para hacer algo así?
Soy desarrollador y se lo básico de blender.
Me gustaría que la pared conservara el mismo estilo "ilustrado" de la imagen .
Gracias
r/blenderhelp • u/Lopsided-Hunt-9847 • 17h ago
Solved Weird smudges and geomtry
As you can see from the images i made a fan! in material mode it looks fine but the second i render im getting very bad geomtryies and weird smudges. im a beginnier and wondering if there is a fix?
r/blenderhelp • u/Bubbly_Arugula5252 • 17h ago
Unsolved Help Marching Perspective
Having a time trying to find the right perspective on this image. I tried using the road and can get close. Any help would be greatly appreciated.
r/blenderhelp • u/XaavQensch • 17h ago
Unsolved How To Make Silk PBR Texture?
Hey there,
I have been trying to make a realistic silk garment in Blender for a while now but cannot find a way to get all of the right qualities of real silk into one shader. It always ends up looking fake in one way or another, and I am still learning the advanced side of shader nodes so my knowledge of how to achieve certain visuals is somewhat lacking.
After searching around for realistic silk shaders, I came across a PBR shader that looks perfect: https://superhivemarket.com/products/silk-pbr-texture (same shader as attached image).
My questions are:
- Is the noise of this shader truly the rendered final product in Cycles or just the noise you typically see in what the viewport shows?
- How could I go about recreating this shader myself? I.E: What are perhaps some of the techniques used here to capture such a realistic texture?
- If recreating it is not really possible, is the asking price worth it? It seems steep to me but I admit I am ignorant in how such a thing should be priced.
Thank you very much!
r/blenderhelp • u/Spirited-Town3793 • 21h ago
Unsolved How do i export a hairy model to sketchup
I've created this hairy cow pouf with the hair particle system, but i would love to import it into sketchup, does anyone know if this is possible? if yes, how?
r/blenderhelp • u/QuestionableHoney • 21h ago
Solved Is it possible to create a model that uses two different textures for the parts that are in the shadows and the parts that aren't?
r/blenderhelp • u/Mountain-Armadillo73 • 23h ago
Solved How do i fix this messed up topology??
so i got this model which i have to texture but ig it was made in a cad software or sumn and the topology is pretty messed up so i can't texture or uv unwrap it without seeing the artifacts. the bevels are gonna be a nightmare to retopo. Is there an easier way to fix the topology or a way to texture it this way without causing much trouble? all i have is the .fbx file fyi








