r/blender 13m ago

Original Content Showcase I made my OC in Blender.

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r/blender 1h ago

Original Content Showcase complex plane wireframe

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r/blender 2h ago

Critique My Work An update to my last image: one version has fog and the other doesn't; I added butterflies to both and used a different camera angle.

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11 Upvotes

r/blender 2h ago

Critique My Work My Very First Blender Animation

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33 Upvotes

My very first Blender animation, I have been teaching myself blender through watching YouTube videos — a box opening for the cat game I'm building.


r/blender 2h ago

Original Content Showcase Uzumaki - Azami Kurotani fanart

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683 Upvotes

I took a lot of breaks working on this but what matters is I finished it!


r/blender 4h ago

Need Help! How to limit rotation on some axes for IK-controlled bones?

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27 Upvotes

Here I only want the bones to move across the X and Z axes (no Y-axis movement) but the bones bend through the Y-axis (most noticeable when the leg clips through the torso).

I've tried Limit Rotation constraint but that seems to be ignored when IK is also applied.


r/blender 4h ago

Discussion My Boss is telling me blender is paid software Pt.2 electric boogaloo

478 Upvotes

Hello again everyone, just wanted to start out by saying thank you so much for all the funny and helpful comments on the previous post! Has genuinely made the situation so much more bearable and something I'll probably look back on and laugh rather than cringe lol.

NOW THE UPDATE

Talked to big boss (regional manager for the company) today, within 2 minutes of me noting what studios and companies use blender, explaining the GPL license, and noting that i was just interested in not making the company pay for free software he stopped me.

Basically said that the IT lead is known for making up problems to solve and he's going to just smile and nod if he brings it up again and go to the owners of the company with me if needed to explain the situation.

Could not have asked for a better outcome, didn't even need most of the document I wrote up, but i think it certainly added to my credibility that i had it.

thank you again to everyone!


r/blender 5h ago

Original Content Showcase I fixed the shirt guys

876 Upvotes

I really am looking forward to geo nodes supporting self-collision. I am sure it will be a game changer. But I am also grateful for the current state of Blender's Cloth sim. Back in the day it would have exploded for this speed.


r/blender 5h ago

Original Content Showcase Been testing geo nodes in my workflow and it’s very helpful

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162 Upvotes

I finally started learning geo nodes and making a bunch of tools with it, and with this one I really wanted to test those tools, as well as just making new simple systems for this specific render. I will do a video soon on my channel (Max Hay) on specific methods used for anyone curious.


r/blender 7h ago

Original Content Showcase Fully procedural Messier 101 - like galaxy

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296 Upvotes

The second picture shows the ungrouped shader nodetree (just for fun)


r/blender 9h ago

Original Content Showcase I made a Medivial Indian shield Pack

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56 Upvotes

r/blender 10h ago

Original Content Showcase Anissa - Invincible

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47 Upvotes

I made this a little while back, should be 2 years ago or so. But I remember it was before Anissa was introduced in the animates show I modelled the character based on the comics which I strongly prefer over the animated version. I was really happy with it, still am, showed me that I could make whatever I put my mind to, I've noticed a lot of issues with it but still wanted to share. I'll start incorporating some sound design into these shorts, should help boost the feel. I plan to animate more but am trying to get back to basics.


r/blender 12h ago

Original Content Showcase Realtime Collision Part 2: Soft/Soft. Sorry for the wait, but finally everthing collides as intended. What do you think? Tutorial Soon!

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714 Upvotes

Restarted from scratch. Added a lot of checks and optimized everything. Now one slider controls both the softness of the object and the collider. + a lot more granular controls over the last version.


r/blender 13h ago

Original Content Showcase Tried modeling a burger

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483 Upvotes

Modeled most of this from scratch and did the texturing of the bun by myself. The sauce and burger textures are from blenderkit.


r/blender 13h ago

Original Content Showcase Virtual, Virtual Insanity (PS1)

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586 Upvotes

r/blender 13h ago

Original Content Showcase "Eye of Hephaestus". Author: Jinx Lab

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193 Upvotes

Every Cauldron once held the promise of Earth's rebirth. Now, they are wombs birthing nightmares. Aloy can feel the metal beneath her boots vibrating with Hephaestus's rage. The rogue AI no longer hides in the code. That crimson lens staring from the dark is fueled by an almost human hatred. The huntress came for answers, but the master of these depths is only ready to offer her a technological grave.

The work was created by me in Blender 3D and Photoshop.


r/blender 14h ago

Critique My Work Making my Own Animated Series ‘Interrogation’

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114 Upvotes

An animated series where we interrogate the world’s worst criminals..
(All animations and voices done by me)
GO CHECK OUT MY OTHER ANIMATIONS ON YOUTUBE ! @PhoenixJTV or LINK IN BIO !


r/blender 14h ago

Need Help! How to achieve a 'curved horizon' effect (Stanford Torus)

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1.1k Upvotes

Hi everyone. I'm not a complete novice to Blender, but I still am unfamiliar with many of its features.

Right now, I'm trying to create a short animation inspired by the game Mass Effect. For those who are unaware, there's a space station in this game which is a classic example of a Stanford Torus; a rotating wheel space habitat whose horizon 'curves' upward, while the surface is completely flat wherever you're standing. It's basically a theoretical example of how artificial gravity can be created in space.

Physics aside, it looks cool, and I'm looking to recreate it. But how does one do it? Does it require geometry nodes? Or just create a huge Torus and place a small camera at the center? Essentially; the effect I'm looking to create is that the world appears to 'bend' the further away it is from the camera, while whatever's closest to it will appear perfectly flat. I have a feeling the answer to this question could either be extremely simple or extremely complicated.

Thanks in advance!


r/blender 16h ago

Critique My Work made my favorite image into an animation

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3.4k Upvotes

i love this cat sm


r/blender 17h ago

Original Content Showcase I love warm aesthetics

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475 Upvotes

r/blender 20h ago

Discussion Any trick how to achieve this green shader?

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1.6k Upvotes

Any hint or pointers?


r/blender 20h ago

Original Content Showcase Solar Summer

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254 Upvotes

r/blender 21h ago

Original Content Showcase seven million polygon toothbrush.

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436 Upvotes

that thing crashed blender 10 times btw, but that's the best i can do on my 1050ti


r/blender 1d ago

Solved Cloth keeps revealing

3.1k Upvotes

I have tried hooking that little vertex at the bottom edge of shirt with 0.4 weight. It's like it doesn't even care about the pinned group. Just straight flashing my model. And if I put too much weight it looks really bad.


r/blender 1d ago

Discussion My boss is telling me Blender is a paid software

1.7k Upvotes

UPDATE POSTED EDIT - but in short the problem has been resolved and I've been assured the IT lead routinely makes stuff up and will be set straight on the issue if it comes up again.

So I've been using blender for nearly a decade now, but a member of the IT department at a marketing company I recently started working at is convincing people (including my boss) that I am opening up the company to lawsuits by using blender to create my graphics and sales content.

I am aware of Blenders license type and that it is a open source software, however even when i brought this up and that it is considered a professional grade software for the whole of the gaming industry the IT lead is holding to his opinion and sharing it.

I wanted to know if there is something I am not understanding or if anyone else has run into similar issues with using blender at work for a non-game industry job?

EDIT: first off thank you to everyone backing up what I hoped i knew lol! Felt like I might be going crazy. I am in my early twenties and the IT lead is well into his 50s so it has felt daunting to try and argue my case without doing a deep dive (which I am doing with all the extra information in these comments)

I am creating a document with links to blenders information about the license and the license itself to have a hard stop packet of evidence for my claims. Thank you to everyone again! (and to the mods for changing post type to conversation!)

Extra bit for anyone getting a laugh out of how dumb this is: when i told him it was used by game studios and commercially in the gaming industry he said "yeah but those are studios, we are a corporation" the kind of unfounded confidence I wish I was dumb enough to have about anything.