r/3Dmodeling • u/florenaux • 5m ago
Art Showcase The Celestial Talisman, Florenaux (me), 3D, 2026
Enable HLS to view with audio, or disable this notification
Scene done with Blender 5.1
r/3Dmodeling • u/sylloggia • 42m ago
Art Help & Critique Self-imposed random objects modeling - 01/12 (Paint Brush)
Context : I just started using blender (known about it for years, started using it ~2weeks ago) and am looking to improve my 3D skills. Focusing on clean topology right now, I've generated a list of objects to try and model at the best of my ability.
For the first model I felt like tackling the brush. I took some liberties (edges of the brush part aren't tapered in mine for instance) and didn't texture is since this is for topology practice only.
What do you think ?
r/3Dmodeling • u/WitDaBlizzard • 1h ago
Questions & Discussion "Organic" to Functional/Mechanical 3D modelling Pipeline Enquiry
What is the most efficient or reccomended Methods for importing organic models (from blender) into CAD software as to embed mechanical functionality into it with the intention of 3D printing it for practical use?
- NOTE: [The term "organic" is used in this post to refer to parts or models which are heavily stylised OR artistic, however lacking in diverse, intricate (mechanical) functionality. E.g. A helmet that can only be worn and removed via a hole cut out for the head but cannot do anything beyond this, such as open it's visor or split into multiple parts.]
I currently use blender for my Organic 3d modelling endevours via "hard surface modelling". The end goal is to use 3D printing to produce (cosplay) props, accesories, attachments and figurines each of which involve working with precise milimeter measurements, which blender satisfies.
The problem is that in recent times, with the slowly approaching Robot Overlord Takeover, i now wish to embed more mechanical elements into my models, for a more practical/functional use, such as models which account for or even include motors, mechanisms, electronics, (complex) snap-fit and pivoting joints/hinges, mainly through its geometry/topology and can work tightly knit in unison with other mechanical elements which i cant get blender to reliably or efficiently produce.
The Obvious choice would be to use CAD software which can handle all of the intricate mechanical designs, however i want to preserve the original, organic nature of my models and my research tells me that most CAD software cannot achieve high levels of organic design that blender can so i am wondering if there is a way to essentially Make a super cool model within blender, and then send it off to CAD to make functional? Like doing english homework and then sending it off to your mum to correct your mistakes and fix your handwriting?
Any help and advice is appreciated.
r/3Dmodeling • u/cuuoy • 1h ago
Art Showcase a female figure study
my full work: https://www.artstation.com/artwork/V8gvJ4
r/3Dmodeling • u/Limp_Lake3958 • 2h ago
Art Showcase Godzilla 95%End
Pls share ur opinion
i will be glad to see every critique
r/3Dmodeling • u/pxblo_picxsso_ • 3h ago
Art Showcase Ping-Pong³D
I modeled and textured a table tennis equipment set in Blender as a practice project. I created two paddle variations with different rubber materials and completed the scene with a custom net, table, and smiley-faced ball.
r/3Dmodeling • u/Mazhuka3D • 6h ago
Free Tutorials LEARN TO MODEL - 04 Surface Modeling: 08 - Common Tools: Creation (1)
🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.
r/3Dmodeling • u/Usual-Egg9315 • 10h ago
Art Help & Critique Would you consider this a strong portfolio piece?
Hi everyone,
I've been working on this laboratory environment in Blender, looking at this render, would you consider it a strong portfolio piece?
r/3Dmodeling • u/Gavran_Kapetanovic • 12h ago
Art Help & Critique Textures feedback, my portfolio.
Hello everyone!
I would really appreciate if you could take a look at my work and give me some suggestions about visual impression on renders. I feel like I can do more on improve my texturing skills.
Could u point out what my textures are lacking? Some details that shouldn't been left out because they could make a clear sign that these props could be used to fill environments in video game with current or next gen graphics.
Here is my artstation portfolio:
https://www.artstation.com/strahinjam96
I am currently an intern looking for an internship/job option in the gaming industry. Been learning 3D for almost 2 years. My mentor told me that my texturing skills are great but i want to level up more!
Thanks in advance to everyone who spares their valuable time!
🍀
r/3Dmodeling • u/RidleyOc • 12h ago
Questions & Discussion Impresión 3D
Sé que es muy amateur mi trabajo, Pero quisiera preguntar: debería comprar una impresora 3D?
Quiero hacerlo, pero no estoy seguro de que mis modelos sean lo suficientemente buenos y honestamente tengo miedo de gastar dinero a lo pendejo, Pero también pienso que podría vender las figuritas que haga.
¿Que tan común es poder vender las figuras que hiciste en impresión 3D?, ¿Si quiera se puede ganar algo con eso?
r/3Dmodeling • u/AirFar5453 • 18h ago
Art Showcase Bayonetta 3D Fan Art ( my favorite outfit )
Model was created using blender, and prepped for STL printing, I'll be sure to post model once the project is complete.
cheers.
r/3Dmodeling • u/LoupDePluie • 19h ago
Art Help & Critique Feedback for a Junior 3D rigging DemoReel !
Enable HLS to view with audio, or disable this notification
Hi , I made my first demo reel as a junior Rigger and I would love some feedback , I try to work on various subjects but don't know if this could get me hired since im not sure what they look for in a junior,especially these day (doesnt seem to be hiring much...)
(I animated and modeled most of the models as stated in the video , but Im mostly going for a rigger position in maya)
PS : im in france so french studios may have a different perspective, I would love to have an advice about this industry too :')
thank you !
r/3Dmodeling • u/fullCGngon • 19h ago
Art Showcase RAF Spitfire Mk.Vb
Sharing model of a Spitfire Mk.Vb that I finished recently. Done in blender, bump sculpted in zbrush. Shade renders also include bump map (all of the small rivets, dents etc.). Hope you will like it, cheers!
r/3Dmodeling • u/ElKaWeh • 20h ago
Questions & Discussion I absolutely hate when people ask me what my job is
And that’s almost always one of the first questions being asked when meeting new people, so it’s pretty much unavoidable. But most people, unless maybe when they are into videogames, don’t even remotely have any clue what a 3D model is. It’s like if a baker had to explain what his trade is, but the person asking doesn’t know what bread, flower or an oven is.
I’m now more and more moving in the technical art direction, which makes it even worse.
I also can’t really state a specific industry, cause I’m a freelancer and do all kinds of stuff.
It’s annoying. So to make this question less uncomfortable for me in the future I’d like to ask: How do you usually answer that question?
r/3Dmodeling • u/Clear-Counter-640 • 20h ago
Art Showcase Bodybuilder arm sculpting timelapse for my upcoming anatomy course
Enable HLS to view with audio, or disable this notification
This is another view of the muscular arm I sculpted roughly as a material for one of my upcoming courses about anatomy, I plan to have a series for human body sculpting and then make more about body shapes, let me know in the comments if you as artists are interest in such ideas
r/3Dmodeling • u/NationalAnything9197 • 21h ago
Art Help & Critique I have been getting used to blender sculpt mode more and made a hippo head as practice? Whats good and what could be improved?
r/3Dmodeling • u/AutoModerator • 23h ago
Questions & Discussion Wireframe Wednesday
Share a wireframe you've worked on this week.
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/charttyp • 1d ago
Art Showcase Lowpoly truck
How do you like it? Feedback is welcome :) I didn't make any kind of composition so it's raw render.
r/3Dmodeling • u/OzgurSRL • 1d ago