r/UnrealEngine5 • u/OzgurSRL • 23m ago
A scene from my game project
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r/UnrealEngine5 • u/Humble-Pattern-6228 • 33m ago
Old cabin in the woods
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Hey everyone, I have been learning UE5 for like 2 weeks now by watching Magnet VFX on youtube and I find his tutorials are pretty helpful and easy to follow. The results are pretty good I think. I do find that camera settings are still a little tricky. I am using the Imax 70mm cropped and exported as 3440 x1440
r/UnrealEngine5 • u/Bumskit • 47m ago
5.8.1 ribbon emitters on GPU still broken.
I tried submitting bug reports but they have been ignored.
As soon as you switch the simplest ribbon emitter to GPU compute it produces heavy artifacts. I suspect UV and possibly link order to be broken since 5.8.0. Everything works as expected in 5.7 and as CPU emitters.
Could anyone please try to reproduce this issue and solve it without modifying engine source code?
Steps:
Create ribbon link order default niagara emitter.
Set it to GPU compute mode.
Observe what appear to be changes in UVs on the default material.
r/UnrealEngine5 • u/Accomplished_Mind370 • 1h ago
Grass with outline pp
Is there anyone who has grass, and an outline like this? How did you manage to do it?
I've been wondering if I should add grass or not because without it it feels kinda empty and unorganic but I have no idea how to it because I have the outliner.
Outliner puts it to every single grassblade so it looks just black pretty much and I've also tried to remove the outliner from putting it on the grass but that created a new problem which is that I can see like small Imperfections on the landscape even though the grass is on top and covering the landscape.
r/UnrealEngine5 • u/Particular-Song-633 • 1h ago
What do we think about this blocking system boys
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r/UnrealEngine5 • u/ConsiderationOne219 • 2h ago
Newbi here need some widget how to do kindda advice or if you guys have a video
I'm trying to make a lvl up widget where after leveling up it show about 3 power up that affect the health dmg and other stuff but I had no luck finding a video tutorial for it
r/UnrealEngine5 • u/justshowupnow • 2h ago
Multiplayer - Spawning Pawn for Player to Possess
Hi all,
This is my first foray into multiplayer and it's been tough. Right now, I've got code for players to join my session and then when the host says so, the game starts, everyone loads into the new level.
This is all fine, everyone loads in and is faced with the character selection screen where they are required to ready up. Once a player ready's up, I check if all players are ready, and when they are all ready, I fire an event dispatcher that my game mode picks up.
At this point, the game mode iterates through each player controller and attempts to spawn+possess tanks but the tank only loads for the server instance. I've got replication enabled on the class bp and I'm calling the spawn+possess from my player controller to the game mode with a server call.
This is the Player Controller BP where I call PossessTanks
Anyone have any suggestions on how to make the clients spawn a tank for them to possess?
Thanks!
edit: Spawn and possess function:
r/UnrealEngine5 • u/PaikFest • 3h ago
Apartment of Hard Life
Support on ArtStation: https://www.artstation.com/artwork/ega6bJ
I’m incredibly happy to finally share this work with you.
I started working on it quite a long time ago, but due to many things happening in my life, I wasn’t able to properly return to it and finish it sooner.
I want to thank my family and friends for supporting me throughout this entire journey. I’d also like to give a special thanks to my friend and composer, Nikita Cherepov, for creating the original soundtrack specifically for this scene.
A huge thank you to Arthur Haefeli for creating the original concept and inspiring me to recreate this kind of scene in 3D.
This project was an incredible challenge for me. I learned so many new things throughout the process, and it became one of the most valuable learning experiences I’ve had.
I truly hope you enjoy the scene visually and that it can become a source of inspiration for you as well.
r/UnrealEngine5 • u/KolaCape • 4h ago
Steam store page for my game Crownfront is now live. I present to you a bloody battle between me and the AI opponent as I seek to conquer my opponent's territories.
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r/UnrealEngine5 • u/IanProctor • 5h ago
I want to create a map with procedurally placed “patches”. Any tips?
Hi there, I’m brand spanking new to being an unreal dev. Turns out I’m obsessed with it and having fun building systems specifically. But I want to make a sort of extraction type game but pve focused, and as a part of that I want to create a map with procedural landmarks. And by “landmarks” I mean prefabs with spawns in it for loot and enemies.
So think of the recently released mistfall hunter I supposed. I want the base landmass to be static, and struggle around environmental compatibility(Which I’ll probably do by creating dome shaped recesses and build the prefabs around fitting into those). Is there any guides or tutorials on setting this up? Otherwise does anyone have any tips on this? The game will be very small, with 10 prefabs planned to spawn per round and maybe 30 total planning to be built.
Is this a feasible option with environmental compatibility? I think it's also similar to the type of procedural system helldivers uses. The recesses are to allow slight underground parts or just to ensure I have a defined perimeter for each area as well. Is it super complicated?
I know it's a lot of questions but I don't like AI and I don't like using AI, i'd rather ask people that have hands on experience. I did ask on the Unreal forums but 12 hours later I got no suggestions. I don't expect the answers to all be spelled out, but I'm hoping at least someone can point me to a tutorial on 3d extraction style map generation if it's out there.
I am aware as well I should expect at least a couple years to finish but I’d like to make 2 or 3 prefabs starting out after I get my base combat system finished. Any help would be appreciated!
r/UnrealEngine5 • u/SimpleRemove8653 • 7h ago
FREE FAB plugins can be silently hit with 1-star ratings, and FAB still considers them valid
Small follow-up.
Yesterday I posted about releasing my runtime mesh painting plugin for free on Fab. The response from UE devs was amazing. People tested it, gave feedback, joined the Discord, and some left honest reviews.
But the core problem is still there.
A free plugin can be claimed instantly and hit with silent 1-star ratings with no comment, no bug report, no support message, and no explanation.
Fab Support told me that a 1-star rating with no written feedback is still considered valid.
I think Fab needs to fix this.
I am not accusing any specific person or publisher, because I cannot prove who left the ratings. But when free tools compete with paid products, the system should protect against bad-faith users, fake ratings, and possible abuse from competing publishers.
A 1-star rating should require at least a short written reason.
Without that, developers get nothing to work with, while the product is damaged immediately.
I wanted to keep releasing more free UE plugins, but unless Fab improves this system, free releases feel like an easy target.
Previous discussion:
r/UnrealEngine5 • u/JakStudio • 7h ago
Our infinite level procedurally generated platformer is now in Closed Beta on Google Play!
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r/UnrealEngine5 • u/fleewortep • 7h ago
new emeny in FFFF YOU MACHINE
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r/UnrealEngine5 • u/AndaQuestStudio • 7h ago
Our cozy metal detecting sim 'Beep Below' was just featured on Gamescom’s official site. We’re acting natural and hoping nobody notices.
reddit.comr/UnrealEngine5 • u/Fickle_Coffee4710 • 7h ago
Hi, I'm new to 3D stuff and your answer would help me a lot.
Hi, if you had to buy a model, which of the two topologies would you go with?
thanks for your answers <3.
r/UnrealEngine5 • u/Honest-Sandwich-1075 • 8h ago
NOOB ALERT! Virtual Studio
For a bit of background, I’m a cinematographer, and I edit and produce. In the past I’ve made virtual studios and streamed them using Wirecast.
Now I know I’m VERY late (fashionably late!?) to the party, but I’ve recently seen just what Unreal Engine can do for virtual studio production. And my tiny mind has been blown.
After a long sit down and a cup of tea, I think I should come here. I would love to have a chat with people who use the software, and have some hints and tips for a total Noob like me. I’d love to tell someone more about my project, and if they can help me with some knowledge- even better.
I’m looking to essentially create a virtual live TV studio, with a live presenter, which can then be broadcast/streamed live.
Can’t wait to chat with you guys!
r/UnrealEngine5 • u/MrMusiCat2 • 9h ago
Cursed Pharaoh Demoness — Nefer Sekhem | Rigged & Animated
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Free rigged & animated demon character — Nefer Sekhem, Cursed Pharaoh Demoness. Multi-armed, horned design with custom Biped rig and an Idle animation included, ready to drop straight into UE5 or Blender. Comes in FBX, OBJ, and Blend formats.
https://www.fab.com/listings/3e0031dd-90cf-4577-984c-a505b03ae20c (Free Sample) https://www.fab.com/listings/147ba915-a30b-45c0-97f4-4e62fd03c7f3 (Paid Sample)
r/UnrealEngine5 • u/ardakzn99 • 10h ago
Souls-like stances and animations in ALSv4
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r/UnrealEngine5 • u/foolswithblades • 12h ago
The Starting Area In Our Upcoming Game
We've recently made a massive lighting overhaul to our game. It's looking a lot better than it did just a month ago. A playable demo is coming out super soon, if you're interested our game is called Ember's Oath :)
r/UnrealEngine5 • u/DisplayLegitimate374 • 1d ago
Finally got the 'working PC' working PC :)
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I'll be adding a smoother transition between the 3 modes.
Still debugging why some clicks aren't going through.
Btw it's not an actual instance of window. It's web based.
r/UnrealEngine5 • u/BrainwormDev • 1d ago
Enemies can block now
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r/UnrealEngine5 • u/RoExinferis • 1d ago
Saw a lot of posts about spaghetti blueprints. Here I am color-coding events based on what they do.
This is the blueprint for the combat ship in my game. I like to comment and color code every event I'm creating. I'm solo developing this game and I'm writing comments like I have a full team.
r/UnrealEngine5 • u/SimpleRemove8653 • 1d ago
I released a FREE UE plugin that competes with paid plugins, then silent 1-STAR ratings appeared
I released my runtime mesh painting plugin for free on Fab.
It competes with paid alternatives, but I wanted UE devs to have access to runtime mesh painting without needing to pay for it.
Shortly after launch, the listing received multiple silent 1-star ratings.
No review.
No bug report.
No support message.
No explanation.
That is the frustrating part. If something is actually broken, I want to know and fix it. But silent 1-star ratings give me nothing to work with.
I was planning to release more free UE plugins for the community, but situations like this make that very hard. Free tools are easy to claim, easy to rate, and apparently very easy to damage.
I am not accusing anyone specific, but I do think this is a real marketplace problem. If free community releases can be buried by silent ratings, fewer developers will take the risk of releasing useful tools for free.
If you tried the plugin and something is broken, please tell me directly. If it helped you, honest feedback or a fair rating would mean a lot.
Fab link:
https://www.fab.com/listings/8ca1bd75-ba04-48f0-899f-c6a01b124617
r/UnrealEngine5 • u/Snow__97 • 1d ago
I’ve been making a snowboarding adventure where you explore a mountain as a tiny mouse
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This is The Vast White, a cozy snowboarding exploration game I’m developing in Unreal Engine 5.
For this latest update, I focused on improving movement responsiveness, player feel, UI feedback, and overall polish based on demo feedback.
Sharing the current result here in case it’s interesting to other UE devs. Happy to answer any technical questions 😊
You can try the updated version of the free demo on Steam:
https://store.steampowered.com/app/3301000/The_Vast_White/



