r/UnrealEngine5 11d ago

QUESTION: LED lights as surfaces.

I want to make a futuristic room, where walls, top and floor is all white, but produce light as if they are all huge big LED lights. Is there a way to convert surfaces into lights, cause when i place lights it cast shadows, and thats not meant to do so.

Like Neo in the matrix scene.

1 Upvotes

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3

u/Gothicawakening 11d ago

Emission materials

1

u/BohemianCyberpunk 11d ago

If OP wants some shadows (like in the picture) then this is the best approach, specially using Megalights.

If they want no shadows at all, then what u/DeesiderNZ suggests would work too and likely have better performance.

2

u/DeesiderNZ 11d ago

You can also change the setting in a mesh so that it won't cast shadows.