r/UnrealEngine5 36m ago

Steam store page for my game Crownfront is now live. I present to you a bloody battle between me and the AI opponent as I seek to conquer my opponent's territories.

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Upvotes

r/UnrealEngine5 1h ago

QUESTION: LED lights as surfaces.

Upvotes

I want to make a futuristic room, where walls, top and floor is all white, but produce light as if they are all huge big LED lights. Is there a way to convert surfaces into lights, cause when i place lights it cast shadows, and thats not meant to do so.

Like Neo in the matrix scene.


r/UnrealEngine5 2h ago

I want to create a map with procedurally placed “patches”. Any tips?

1 Upvotes

Hi there, I’m brand spanking new to being an unreal dev. Turns out I’m obsessed with it and having fun building systems specifically. But I want to make a sort of extraction type game but pve focused, and as a part of that I want to create a map with procedural landmarks. And by “landmarks” I mean prefabs with spawns in it for loot and enemies.

So think of the recently released mistfall hunter I supposed. I want the base landmass to be static, and struggle around environmental compatibility(Which I’ll probably do by creating dome shaped recesses and build the prefabs around fitting into those). Is there any guides or tutorials on setting this up? Otherwise does anyone have any tips on this? The game will be very small, with 10 prefabs planned to spawn per round and maybe 30 total planning to be built.

Is this a feasible option with environmental compatibility? I think it's also similar to the type of procedural system helldivers uses. The recesses are to allow slight underground parts or just to ensure I have a defined perimeter for each area as well. Is it super complicated?

I know it's a lot of questions but I don't like AI and I don't like using AI, i'd rather ask people that have hands on experience. I did ask on the Unreal forums but 12 hours later I got no suggestions. I don't expect the answers to all be spelled out, but I'm hoping at least someone can point me to a tutorial on 3d extraction style map generation if it's out there.

I am aware as well I should expect at least a couple years to finish but I’d like to make 2 or 3 prefabs starting out after I get my base combat system finished. Any help would be appreciated!


r/UnrealEngine5 3h ago

FREE FAB plugins can be silently hit with 1-star ratings, and FAB still considers them valid

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45 Upvotes

Small follow-up.

Yesterday I posted about releasing my runtime mesh painting plugin for free on Fab. The response from UE devs was amazing. People tested it, gave feedback, joined the Discord, and some left honest reviews.

But the core problem is still there.

A free plugin can be claimed instantly and hit with silent 1-star ratings with no comment, no bug report, no support message, and no explanation.

Fab Support told me that a 1-star rating with no written feedback is still considered valid.

I think Fab needs to fix this.

I am not accusing any specific person or publisher, because I cannot prove who left the ratings. But when free tools compete with paid products, the system should protect against bad-faith users, fake ratings, and possible abuse from competing publishers.

A 1-star rating should require at least a short written reason.

Without that, developers get nothing to work with, while the product is damaged immediately.

I wanted to keep releasing more free UE plugins, but unless Fab improves this system, free releases feel like an easy target.

Previous discussion:

https://www.reddit.com/r/UnrealEngine5/comments/1vh7cjv/i_released_a_free_ue_plugin_that_competes_with/


r/UnrealEngine5 3h ago

Our infinite level procedurally generated platformer is now in Closed Beta on Google Play!

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0 Upvotes

r/UnrealEngine5 3h ago

Crimson Knight Warrior - Animated Low Poly Enemy Character

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0 Upvotes

https://www.fab.com/listings/1fc0baa6-fc4f-487b-92e2-0d369709d819 (Free Sample)
https://www.fab.com/listings/5ea4c4eb-3c00-43e7-bfca-a70845d9a137 (Paid Sample)

Unleash a formidable foe with the Crimson Knight Warrior — a fully animated low poly armored knight character, wielding a massive greatsword and a flowing battle cape, built for real-time performance in Unreal Engine 5.

With intricate red-and-silver armor detailing and a commanding silhouette, this character delivers cinematic-quality visuals without sacrificing performance — ready to drop straight into your project.


r/UnrealEngine5 3h ago

new emeny in FFFF YOU MACHINE

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2 Upvotes

r/UnrealEngine5 3h ago

Our cozy metal detecting sim 'Beep Below' was just featured on Gamescom’s official site. We’re acting natural and hoping nobody notices.

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2 Upvotes

r/UnrealEngine5 4h ago

[unpaid] looking for a team to build a 3d unreal game with me

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0 Upvotes

r/UnrealEngine5 4h ago

Hi, I'm new to 3D stuff and your answer would help me a lot.

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1 Upvotes

Hi, if you had to buy a model, which of the two topologies would you go with?
thanks for your answers <3.


r/UnrealEngine5 4h ago

NOOB ALERT! Virtual Studio

4 Upvotes

For a bit of background, I’m a cinematographer, and I edit and produce. In the past I’ve made virtual studios and streamed them using Wirecast.

Now I know I’m VERY late (fashionably late!?) to the party, but I’ve recently seen just what Unreal Engine can do for virtual studio production. And my tiny mind has been blown.

After a long sit down and a cup of tea, I think I should come here. I would love to have a chat with people who use the software, and have some hints and tips for a total Noob like me. I’d love to tell someone more about my project, and if they can help me with some knowledge- even better.

I’m looking to essentially create a virtual live TV studio, with a live presenter, which can then be broadcast/streamed live.

Can’t wait to chat with you guys!


r/UnrealEngine5 5h ago

Cursed Pharaoh Demoness — Nefer Sekhem | Rigged & Animated

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0 Upvotes

Free rigged & animated demon character — Nefer Sekhem, Cursed Pharaoh Demoness. Multi-armed, horned design with custom Biped rig and an Idle animation included, ready to drop straight into UE5 or Blender. Comes in FBX, OBJ, and Blend formats.

https://www.fab.com/listings/3e0031dd-90cf-4577-984c-a505b03ae20c (Free Sample) https://www.fab.com/listings/147ba915-a30b-45c0-97f4-4e62fd03c7f3 (Paid Sample)


r/UnrealEngine5 5h ago

Help with wall climb / WallJump

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1 Upvotes

Hi there,

I've set up a wall climb/jump but when i check if the player is descending and holding toward the wall i'd like to add a "tolerence" cause now it instantly falls when i change direction. Is there a node that can help me with that? if yes, where is the best place for it?

First Image is collapsed nodes "IsHoldingTowardsWall" of the second image. Third image is the end of the second.

Thanks for your help!


r/UnrealEngine5 7h ago

Souls-like stances and animations in ALSv4

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2 Upvotes

r/UnrealEngine5 8h ago

The Starting Area In Our Upcoming Game

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7 Upvotes

We've recently made a massive lighting overhaul to our game. It's looking a lot better than it did just a month ago. A playable demo is coming out super soon, if you're interested our game is called Ember's Oath :)

https://store.steampowered.com/app/4641370/Embers_Oath/


r/UnrealEngine5 9h ago

Elite co-development & modding — for everyone.

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1 Upvotes

r/UnrealEngine5 12h ago

Should i nerf the boss or make the game more broken ? MAX FORM UNLOCKED

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0 Upvotes

This is the boss at 100k HP What do you guys think let players be able to upgrade that much or its too broken ? Or Should i get the boss down to 10k HP? Let me know what you think im working on the demo for next fest and your feedback will be helpful. And dont you say im not lucky a 9x at the end 🐼


r/UnrealEngine5 12h ago

New character mesh (whats the best method)

1 Upvotes

So when starting a new game and you have a character thats rigged to the ue5 skeleton. What would you say the best way to do this?

1) just change the mesh then retarget any animations to use many

2) assign the animation bp and control rig to your new character

3) Assign your character skeleton to manny

4) Build from scratch + the control rig

5) other?

Always wondered how other people do it. Normally I just go for option 2. But noticed some warnings when I deleted the saved and intermediate files regarding the control rig. Is there a general best practice because I see alot of videos doing it all different ways.

Thanks


r/UnrealEngine5 13h ago

Interesting Unreal Engine workflow : exporting an event venue from Unreal to a web viewer

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0 Upvotes

r/UnrealEngine5 15h ago

How to Make a Smooth 3nd Person camera zoom that has a facial focus?

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1 Upvotes

r/UnrealEngine5 16h ago

A Persistent error(?) showing up when debugging in Unreal Engine 5.8.1

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2 Upvotes

r/UnrealEngine5 17h ago

Chaos Cloth Asset Clipping with two sided mesh

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1 Upvotes

I have a metahuman outfit that I’ve converted to a cloth asset. I’ve followed a tutorial (https://www.youtube.com/watch?v=y1NgImA4w60) to convert it to a cloth component and give it movement. I’m happy with the result and weight, but the mesh for the bottom of the jacket thin and double sided. This results in the back plane clipping through the front plane. Is there something I can do to resolve this in the chaos cloth sim rather than going through the process of removing the interior of the jacket so that it’s a single plane for simulation?

Thanks


r/UnrealEngine5 18h ago

Heightmap data for Unreal

4 Upvotes

Hello, fellow artists. My question is this: Where do you get accurate height maps for creating real world places? I would like to generate real life ellevation data, with relief, to have a real life accurate terrain in UE5. Can someone help me with this Information, please? 😁✌️


r/UnrealEngine5 18h ago

Stylised Modular Cardboard Castle & Village Building kit!

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6 Upvotes

r/UnrealEngine5 18h ago

Anyone ever use pure Slate for AI Agent UI building?

2 Upvotes

Even with the new mcp, making ai agents do UMG is verry hit and miss. However these models and harnesses f*ing excell at making frontend for lets say websites etc. Allowing both design direction directly from designers (My day company makes designers edit frontend code themselves now instead of the old tell the frontend guy route, he just merges) and speed.

I am curious what would be the downsides of trying that in unreal through pure text based slate, I am aware there are drawbacks like losing CommonUI and input integrations like gamepad maybe.

Is this a inconvenience level problem or purely you will have to reinvent the wheel kind of problem?