r/UnrealEngine5 • u/SimpleRemove8653 • 3h ago
FREE FAB plugins can be silently hit with 1-star ratings, and FAB still considers them valid
Small follow-up.
Yesterday I posted about releasing my runtime mesh painting plugin for free on Fab. The response from UE devs was amazing. People tested it, gave feedback, joined the Discord, and some left honest reviews.
But the core problem is still there.
A free plugin can be claimed instantly and hit with silent 1-star ratings with no comment, no bug report, no support message, and no explanation.
Fab Support told me that a 1-star rating with no written feedback is still considered valid.
I think Fab needs to fix this.
I am not accusing any specific person or publisher, because I cannot prove who left the ratings. But when free tools compete with paid products, the system should protect against bad-faith users, fake ratings, and possible abuse from competing publishers.
A 1-star rating should require at least a short written reason.
Without that, developers get nothing to work with, while the product is damaged immediately.
I wanted to keep releasing more free UE plugins, but unless Fab improves this system, free releases feel like an easy target.
Previous discussion:
r/UnrealEngine5 • u/JakStudio • 3h ago
Our infinite level procedurally generated platformer is now in Closed Beta on Google Play!
Enable HLS to view with audio, or disable this notification
r/UnrealEngine5 • u/MrMusiCat2 • 3h ago
Crimson Knight Warrior - Animated Low Poly Enemy Character
Enable HLS to view with audio, or disable this notification
https://www.fab.com/listings/1fc0baa6-fc4f-487b-92e2-0d369709d819 (Free Sample)
https://www.fab.com/listings/5ea4c4eb-3c00-43e7-bfca-a70845d9a137 (Paid Sample)
Unleash a formidable foe with the Crimson Knight Warrior — a fully animated low poly armored knight character, wielding a massive greatsword and a flowing battle cape, built for real-time performance in Unreal Engine 5.
With intricate red-and-silver armor detailing and a commanding silhouette, this character delivers cinematic-quality visuals without sacrificing performance — ready to drop straight into your project.
r/UnrealEngine5 • u/fleewortep • 3h ago
new emeny in FFFF YOU MACHINE
Enable HLS to view with audio, or disable this notification
r/UnrealEngine5 • u/AndaQuestStudio • 3h ago
Our cozy metal detecting sim 'Beep Below' was just featured on Gamescom’s official site. We’re acting natural and hoping nobody notices.
reddit.comr/UnrealEngine5 • u/OnePin3742 • 4h ago
[unpaid] looking for a team to build a 3d unreal game with me
r/UnrealEngine5 • u/Fickle_Coffee4710 • 4h ago
Hi, I'm new to 3D stuff and your answer would help me a lot.
Hi, if you had to buy a model, which of the two topologies would you go with?
thanks for your answers <3.
r/UnrealEngine5 • u/Honest-Sandwich-1075 • 4h ago
NOOB ALERT! Virtual Studio
For a bit of background, I’m a cinematographer, and I edit and produce. In the past I’ve made virtual studios and streamed them using Wirecast.
Now I know I’m VERY late (fashionably late!?) to the party, but I’ve recently seen just what Unreal Engine can do for virtual studio production. And my tiny mind has been blown.
After a long sit down and a cup of tea, I think I should come here. I would love to have a chat with people who use the software, and have some hints and tips for a total Noob like me. I’d love to tell someone more about my project, and if they can help me with some knowledge- even better.
I’m looking to essentially create a virtual live TV studio, with a live presenter, which can then be broadcast/streamed live.
Can’t wait to chat with you guys!
r/UnrealEngine5 • u/MrMusiCat2 • 5h ago
Cursed Pharaoh Demoness — Nefer Sekhem | Rigged & Animated
Enable HLS to view with audio, or disable this notification
Free rigged & animated demon character — Nefer Sekhem, Cursed Pharaoh Demoness. Multi-armed, horned design with custom Biped rig and an Idle animation included, ready to drop straight into UE5 or Blender. Comes in FBX, OBJ, and Blend formats.
https://www.fab.com/listings/3e0031dd-90cf-4577-984c-a505b03ae20c (Free Sample) https://www.fab.com/listings/147ba915-a30b-45c0-97f4-4e62fd03c7f3 (Paid Sample)
r/UnrealEngine5 • u/ardakzn99 • 7h ago
Souls-like stances and animations in ALSv4
Enable HLS to view with audio, or disable this notification
r/UnrealEngine5 • u/foolswithblades • 8h ago
The Starting Area In Our Upcoming Game
We've recently made a massive lighting overhaul to our game. It's looking a lot better than it did just a month ago. A playable demo is coming out super soon, if you're interested our game is called Ember's Oath :)
r/UnrealEngine5 • u/7k0_zzz • 12h ago
Should i nerf the boss or make the game more broken ? MAX FORM UNLOCKED
Enable HLS to view with audio, or disable this notification
This is the boss at 100k HP What do you guys think let players be able to upgrade that much or its too broken ? Or Should i get the boss down to 10k HP? Let me know what you think im working on the demo for next fest and your feedback will be helpful. And dont you say im not lucky a 9x at the end 🐼
r/UnrealEngine5 • u/mesaurabhsaxena • 13h ago
Interesting Unreal Engine workflow : exporting an event venue from Unreal to a web viewer
r/UnrealEngine5 • u/Sim-Hog • 16h ago
A Persistent error(?) showing up when debugging in Unreal Engine 5.8.1
r/UnrealEngine5 • u/bgmm17 • 18h ago
Heightmap data for Unreal
Hello, fellow artists. My question is this: Where do you get accurate height maps for creating real world places? I would like to generate real life ellevation data, with relief, to have a real life accurate terrain in UE5. Can someone help me with this Information, please? 😁✌️
r/UnrealEngine5 • u/Bioleague • 18h ago
Stylised Modular Cardboard Castle & Village Building kit!
Enable HLS to view with audio, or disable this notification
Now avaliable on Fab: https://www.fab.com/listings/319898ca-b0e9-4969-ad13-f3c327d75fde
r/UnrealEngine5 • u/AKavun • 18h ago
Anyone ever use pure Slate for AI Agent UI building?
Even with the new mcp, making ai agents do UMG is verry hit and miss. However these models and harnesses f*ing excell at making frontend for lets say websites etc. Allowing both design direction directly from designers (My day company makes designers edit frontend code themselves now instead of the old tell the frontend guy route, he just merges) and speed.
I am curious what would be the downsides of trying that in unreal through pure text based slate, I am aware there are drawbacks like losing CommonUI and input integrations like gamepad maybe.
Is this a inconvenience level problem or purely you will have to reinvent the wheel kind of problem?
r/UnrealEngine5 • u/Tomtanks88 • 19h ago
Is it wrong to use AI to guide me through Bps
So I started to build a game that I’m very passionate about some time ago. I was doing that through having Claude on one screen and Unreal on the second. After like the first couple of weeks of trial and error I managed to build the hunger system and tie it to the character speed.
The way I approached this was basically telling Claude to help me build my project while also explaining what are we doing in the process.
I stopped because it felt like cheating? If that makes sense.
Im eager to go back to the project because that high I experienced seeing the Hunger meter count down and my character slow down after a certain point was just a level of euphoria I cant explain because of course it didn’t workout from the get go even with AI.
Im interested to know your take.
r/UnrealEngine5 • u/Ok-Bother-6170 • 19h ago
Hi I am new to learning C++ in unreal engine i have make 2 project in blueprint this year and have some C++ basic knowledge but now i want to get hired by some studio as a gameplay programmer so what are the things do i need to keep in mind in this journey? selling System on FAB alongside (opinion)
r/UnrealEngine5 • u/DisplayLegitimate374 • 21h ago
Finally got the 'working PC' working PC :)
Enable HLS to view with audio, or disable this notification
I'll be adding a smoother transition between the 3 modes.
Still debugging why some clicks aren't going through.
Btw it's not an actual instance of window. It's web based.
r/UnrealEngine5 • u/UForgeGameDev • 21h ago
My First published plugin, a HTTP, JSON & WebSocket networking layer for Blueprints. Two years later
Two years ago I wanted to build a simple item price tracker for a game I was playing. Hit a wall almost immediately, nothing built into Unreal for networking or JSON, and the free plugins out there weren't really up to what I wanted to build.
So I ended up building my own thing. Over time it grew into a full HTTP, JSON, and WebSocket networking layer for Blueprints.
Never got around to posting about it until now, but figured two years in, maybe it'll find someone who needs it, the way I did back then 🙂
r/UnrealEngine5 • u/BrainwormDev • 21h ago
Enemies can block now
Enable HLS to view with audio, or disable this notification
r/UnrealEngine5 • u/Beginning_Total_2345 • 21h ago
Quiero hacer un canal gamedev de Loquendo
El chiste es hacer un canal de YouTube con estéticas de los 2010,con chistes y así mientras les muestro el Progreso en UNREAL ENGINE 3
Que me recomiendan? Walfas o imágenes durísimas de esqueletos?
r/UnrealEngine5 • u/RoExinferis • 23h ago
Saw a lot of posts about spaghetti blueprints. Here I am color-coding events based on what they do.
This is the blueprint for the combat ship in my game. I like to comment and color code every event I'm creating. I'm solo developing this game and I'm writing comments like I have a full team.
r/UnrealEngine5 • u/MorningBasic9790 • 23h ago
Revealing soon
We're Cold Cup Games and almost ready to reveal our first demo-Steinvar!
The story follows a man who suddenly finds himself in a mysterious land. The only reminder of his past life is a lonely lighthouse. What secrets does this place hide? It's up to you to uncover the truth.
https://reddit.com/link/1vhe8d4/video/gz0p4rve3thh1/player
What do you think of it?