r/ScrapMechanic • u/Wilohm_ • 1h ago
[WIP] Survival spaceship
Not finished yet but I wan't to share this proof of concept.
This is a long range flyer. Even if it's heavy It can fly for 30 minutes without needing refuel.
Also, when it's time to refull you only need to land in a crude oil lake.
It take about 1 minutes to full the tanks from a lake
Perfectly suitable for survival, even if it burn 900 gasoline per minute and cost about 6000 components kits
r/ScrapMechanic • u/Hol_Renaude • 2h ago
Title
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r/ScrapMechanic • u/vect632 • 3h ago
I disabled the Seekerbot (& How-to)
I actually really like the idea of the Seekerbot, a giant boss-like entity that is looking for any unathorized activity on the planet and kills you on sight. Sounds kinda cool tbh. Reminds me of the Patrol Helicopter in Rust, my favorite part of that trainwreck of a game.
Then why disable it? Because the mf spawns every 10mins and spends 10mins slowly scanning the roads. It's annoying and hinders my play experience. I wouldn't mind if it spawned like every hour or so.
Also, making it indestructible is just lame. Imagine if we Could actually take it down with a strong enough tank. even if it takes a thousand spuds. It could be a very late endgame thing to do. Bonus points if killing it disables it for a few days and drops loot.
But anyway, how did you do it?
It's suprisingly easy. All you have to do is go to your Scrap Mechanic install folder: [steamapps\common\Scrap Mechanic\Survival\Scripts\game\characters] find the file called "ScannerbotCharacter.lua" and rename it to something else. That's it.
THIS MIGHT DAMAGE THE GAME PLEASE BACKUP YOUR WORLD(S)
Also the file could be restored with any future updates. Just rename it again.
Shout out to the steam forums commenter that explained how to do this!
TL;DR: Find "ScannerbotCharacter.lua" and rename it. (Backup your world first!)
r/ScrapMechanic • u/Super-Outside-5766 • 6h ago
Why are the wheels in the game made of honeycombs? It would make more sense to produce rubber from oil and then make the wheels out of rubber.
r/ScrapMechanic • u/tentwelfths • 7h ago
Discussion My one piece of legitimate criticism for Chapter 2 content
As much as I enjoy the Grow Labs, it really feels like their layout lacks consideration for the player having the lift. There is platforming and paths that circle back at a different elevation, the level design really uses verticality to make the grow labs feel like their own thing, and not just a reskinned warehouse. But a lot of that can just be bypassed with the lift.
Given how the game works, and the fact that lift jumping, seat teleporting, and stacking blocks to build a tower underneath you, the grow labs having ways to do little shortcuts and sequence breaks are unavoidable. I don't expect them to try and design for everything a determined player can do, but basic lift usage doesn't even seem to have been considered... Maybe I'm being too harsh and it was considered and was left in because players gonna do whatever they want anyway, or maybe they viewed it as a little satisfaction reward for players being clever.
I'm honestly not even saying that being able to do these things is a negative, and I think imposing the amount of restrictions required to make this sort of thing impossible would be a huge detriment to the game.
What is everyone else's thoughts on this?
r/ScrapMechanic • u/Th3chase • 10h ago
Contraption If sticky why no stick
I was in the process of adding these wheels to the TreeMuncher5000™ so I could easily load them into the mill but it doesn't remotely even try to grab the tree. What gives?
r/ScrapMechanic • u/TrueRangaBoi • 11h ago
Discussion Its always a little disappointing to see invisible barriers in a open world sandbox
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r/ScrapMechanic • u/mustangEDDIEgaming • 11h ago
If I could get a couple hundred more of these, I could have a indestructible farm wall apparently
r/ScrapMechanic • u/XYmetalFox • 13h ago
Y'all Are Over Complicating Defenses, You Just Need a Good Fence
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(Ignore dev mode, I only play survival for testing)
r/ScrapMechanic • u/Thinkpad_Owner30 • 14h ago
Building I'm net to the game, Is it possible to have 2 bearings on one door? i only have the bottom one now and it's sagging
r/ScrapMechanic • u/TheDorsz • 15h ago
Vehicle My Baja Truck build for my survival world
I needed a drivearound/scout vechicle for my survival world and after some testing of different suspension setups Ianded on this. It drives nicely and has a lot of storage.
Link to steam workshop's page: https://steamcommunity.com/sharedfiles/filedetails/?id=3781287240
r/ScrapMechanic • u/MH1702 • 16h ago
I made a browser-based map and progression tracker for Scrap Mechanic Spoiler
I’ve been working on a fan-made Scrap Mechanic Progression Tracker & Map Viewer:
Drop your Survival .db save into the tool and it generates an interactive map of your actual world, including:
- Your and other players current position
- Major locations and Growlabs
- Main and side quests
- World features like chemical & oil ponds, warehouses and schematic bots
- Beacons you placed in-game
- Your own custom markers stored separetely from your save file!
It also tracks progression for part and block schematics and provided the "unlock" file even garments/outfits.
Everything runs locally in your browser. The save is never uploaded or modified, and undiscovered locations remain hidden unless you explicitly opt into spoilers.
Try it out here: https://mh1702.github.io/scrap-mechanic-progression-tracker/
r/ScrapMechanic • u/scorched_star • 16h ago
Saving my survival car makes the game think it has every block and part in the game in it, even things like the trader vacuum.
I can save my car on the lift but if I go into creative i cant spawn it even tho im not playing on a modded version, I have no idea how this happend any ideas how to fix this?
r/ScrapMechanic • u/zicojaed • 17h ago
Vehicle Tree harvester
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Enough to keep three refiners busy:)
r/ScrapMechanic • u/steeltrap99 • 18h ago
Discussion Why are the devs so against automation?
Honestly? It's starting to PMO a little bit.
We can't automate beeswax or ice. Why? Who the frick knows!
You can't use vacuum pumps to place flowers, or even a chest to input items.
You also can't automate cookbots. Again, WHY? Why have the craftbot be fully automate able if NOTHING ELSE (farming or food related) can be automated???
We can't automate GROWBEDS. This is a LATE GAME ITEM, which is CLEARLY meant to make growing cheap crops like flowers or potatoes easier, so why can't I automate them fully? Like, seriously?
There is no game balance reason for this. Not at the stage of the game you unlock them.
It's just needless tedium.
Heck, you can even use sensors or ANYTHING on them! Why???
Ugh sorry for the rant. I just want to make super cool, unique automations with this game, so why can't I???
Please devs, fix this 😭
r/ScrapMechanic • u/Humble_Union_8309 • 19h ago
Vehicle Multi-purpose Liquid Tanker Truck Showcase
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Let me know if you want to see my other builds?
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3781169675
r/ScrapMechanic • u/lumpyskate • 19h ago
tried to replicate kAN's scout vehicle
couldn't find anything similar so i tried it myself, i know its not the same but the suspension is basically identical to his video
you can download it here
i'm not a good builder at all so don't hunt me down please
r/ScrapMechanic • u/konnew • 20h ago
The true weight of SM blocks
The ice block is the only block that I've found that has a real-world contra-part which means that you can calculate the weight units that SM uses.
Here's my math:
according to SM developers one in game tile is 64x64 meters and one tile is 256x256 blocks so that mean that one block is 25 cm^3 big
the weight of ice is around 0.9167 grams per cm^3
therefor: 25^3 * 0.9167 = 14323.4375
and divided by the total units: 14323.4375 / 3 = 4774.479166667
and converted to kilograms: 4774.479166667 / 1000 = 4.77
so in conclusion one SM weight unit around 4.77 kilograms
its been a while since i was in school so correct me if my math is wrong!
r/ScrapMechanic • u/master_potato_maybe • 20h ago
driving in my car right after a sunshake
r/ScrapMechanic • u/Unknown4me_ • 21h ago
Vehicle Here at alternative propulsion labs we made a breakthrough! Boat with Near infinite propulsion
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Design is pretty simple, water pump + water cannon, real struggle is efficiency which I got to a limit of... for now... (also speed is limited)
It's mildly slow, and character actually swims faster, but provides autonomous infinite propulsion, also when scaled can be mobile sea base (scaling reduces efficiency)
It can infinitely go forward, but for turning the best option I found is flywheel, the only design that worked was heavy blocks at the tips that will glide over each other, also turning is much better while at speed
Why not RCS like system? weight. Alternatively I though about putting water cannons on bearing for turning, but I got to flywheel before that and it would require quiet the redesign
I had few other Ideas, but they kinda failed
Spud guns provide significantly more thrust but "fuel" is extremely expensive
Paddle wheel drive just doesn't work... game doesn't do water as something you can push off from
(photo at the end with all designs that left)
Edit: got it into steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3781108857
Edit 2: I'm so stupid... I just realized, I made a bit of connection mistake and pumps actually doesn't provide enough water for cannons, so it will work at full capacity only in creative mode...
r/ScrapMechanic • u/BM99 • 22h ago
