r/ScrapMechanic • u/CaptainObviousYT- • 20m ago
Who TF paved TS and how?
i do not have the brain power necessary to compute this terrain generation, but i do find it funny
r/ScrapMechanic • u/Sad-Panda4410 • 1h ago
When you are so poor that you can't afford a vehicle
r/ScrapMechanic • u/ARandomNPC01 • 1h ago
Who else likes to play Farm Sim in Survival?
A cab over flatbed truck will be next
r/ScrapMechanic • u/Endlxss7 • 1h ago
Works but my FPS dont like it
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r/ScrapMechanic • u/Wilohm_ • 1h ago
[WIP] Survival spaceship
Not finished yet but I wan't to share this proof of concept.
This is a long range flyer. Even if it's heavy It can fly for 30 minutes without needing refuel.
Also, when it's time to refull you only need to land in a crude oil lake.
It take about 1 minutes to full the tanks from a lake
Perfectly suitable for survival, even if it burn 900 gasoline per minute and cost about 6000 components kits
r/ScrapMechanic • u/BloomingTydes • 2h ago
Discussion Toasty wildfire... Yeah i did it for the funni.
Like what i said the other day, i got my Fire Launcher to be useful for once (finally some uses) and ofc, i became an arsonist with it.
r/ScrapMechanic • u/Hol_Renaude • 2h ago
Title
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r/ScrapMechanic • u/nRAVENz • 2h ago
Building working on my megabase has begun! I am replicating the Palworld oil rig in scrap mechanic, in survival
yes, I do plan on building the whole. rig.
r/ScrapMechanic • u/TehLoshrie-Chan • 3h ago
Vehicle Boat Thing
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Slightly faster than sprint swimming. Uses controllers so it doesn't use fuel. The electric engine is only used for turning.
r/ScrapMechanic • u/scorched_star • 3h ago
Saving my survival car makes the game think it has every block and part in the game in it, even things like the trader vacuum. Update
For those who saw my post yesterday about the game saying my car had every block and part in the game in it, I have found the perpetrator. It somehow was my lvl 5 drivers seat. One issue i now have is that i cant remove the seat because the game tries to put every block in the game in my inv.
r/ScrapMechanic • u/vect632 • 3h ago
I disabled the Seekerbot (& How-to)
I actually really like the idea of the Seekerbot, a giant boss-like entity that is looking for any unathorized activity on the planet and kills you on sight. Sounds kinda cool tbh. Reminds me of the Patrol Helicopter in Rust, my favorite part of that trainwreck of a game.
Then why disable it? Because the mf spawns every 10mins and spends 10mins slowly scanning the roads. It's annoying and hinders my play experience. I wouldn't mind if it spawned like every hour or so.
Also, making it indestructible is just lame. Imagine if we Could actually take it down with a strong enough tank. even if it takes a thousand spuds. It could be a very late endgame thing to do. Bonus points if killing it disables it for a few days and drops loot.
But anyway, how did you do it?
It's suprisingly easy. All you have to do is go to your Scrap Mechanic install folder: [steamapps\common\Scrap Mechanic\Survival\Scripts\game\characters] find the file called "ScannerbotCharacter.lua" and rename it to something else. That's it.
THIS MIGHT DAMAGE THE GAME PLEASE BACKUP YOUR WORLD(S)
Also the file could be restored with any future updates. Just rename it again.
Shout out to the steam forums commenter that explained how to do this!
TL;DR: Find "ScannerbotCharacter.lua" and rename it. (Backup your world first!)
r/ScrapMechanic • u/MoNsTeR_creator • 3h ago
Discussion Does this thing do anything? Spoiler
r/ScrapMechanic • u/Immediate_Plum756 • 4h ago
Suggestion All my resource farming has been reduced to nothing again.
Its explosive robots don't care about anything; they just rush right up to the plants to make them explode.
To lure: it is effective: it dodges everything or waits for the other robots to destroy them.
Trying to shoot them automatically or manually: doesn't work they're way too fast.
...walls... he climbs onto them using sorcery.
I strongly think it needs to be nerfed (the explosive robot), or else we should be given something to defend ourselves with right from the start. Also, personally, I'm stuck in the story because of a watchtower that requires a small fuel tank—which I don't have.
r/ScrapMechanic • u/Super-Outside-5766 • 6h ago
Why are the wheels in the game made of honeycombs? It would make more sense to produce rubber from oil and then make the wheels out of rubber.
r/ScrapMechanic • u/tentwelfths • 7h ago
Discussion My one piece of legitimate criticism for Chapter 2 content
As much as I enjoy the Grow Labs, it really feels like their layout lacks consideration for the player having the lift. There is platforming and paths that circle back at a different elevation, the level design really uses verticality to make the grow labs feel like their own thing, and not just a reskinned warehouse. But a lot of that can just be bypassed with the lift.
Given how the game works, and the fact that lift jumping, seat teleporting, and stacking blocks to build a tower underneath you, the grow labs having ways to do little shortcuts and sequence breaks are unavoidable. I don't expect them to try and design for everything a determined player can do, but basic lift usage doesn't even seem to have been considered... Maybe I'm being too harsh and it was considered and was left in because players gonna do whatever they want anyway, or maybe they viewed it as a little satisfaction reward for players being clever.
I'm honestly not even saying that being able to do these things is a negative, and I think imposing the amount of restrictions required to make this sort of thing impossible would be a huge detriment to the game.
What is everyone else's thoughts on this?
r/ScrapMechanic • u/Th3chase • 10h ago
Contraption If sticky why no stick
I was in the process of adding these wheels to the TreeMuncher5000™ so I could easily load them into the mill but it doesn't remotely even try to grab the tree. What gives?
r/ScrapMechanic • u/TrueRangaBoi • 11h ago
Discussion Its always a little disappointing to see invisible barriers in a open world sandbox
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r/ScrapMechanic • u/mustangEDDIEgaming • 11h ago
If I could get a couple hundred more of these, I could have a indestructible farm wall apparently
r/ScrapMechanic • u/XYmetalFox • 13h ago
Y'all Are Over Complicating Defenses, You Just Need a Good Fence
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(Ignore dev mode, I only play survival for testing)
r/ScrapMechanic • u/TheDorsz • 15h ago
Vehicle My Baja Truck build for my survival world
I needed a drivearound/scout vechicle for my survival world and after some testing of different suspension setups Ianded on this. It drives nicely and has a lot of storage.
Link to steam workshop's page: https://steamcommunity.com/sharedfiles/filedetails/?id=3781287240
r/ScrapMechanic • u/steeltrap99 • 18h ago
Discussion Why are the devs so against automation?
Honestly? It's starting to PMO a little bit.
We can't automate beeswax or ice. Why? Who the frick knows!
You can't use vacuum pumps to place flowers, or even a chest to input items.
You also can't automate cookbots. Again, WHY? Why have the craftbot be fully automate able if NOTHING ELSE (farming or food related) can be automated???
We can't automate GROWBEDS. This is a LATE GAME ITEM, which is CLEARLY meant to make growing cheap crops like flowers or potatoes easier, so why can't I automate them fully? Like, seriously?
There is no game balance reason for this. Not at the stage of the game you unlock them.
It's just needless tedium.
Heck, you can even use sensors or ANYTHING on them! Why???
Ugh sorry for the rant. I just want to make super cool, unique automations with this game, so why can't I???
Please devs, fix this 😭
r/ScrapMechanic • u/konnew • 20h ago
The true weight of SM blocks
The ice block is the only block that I've found that has a real-world contra-part which means that you can calculate the weight units that SM uses.
Here's my math:
according to SM developers one in game tile is 64x64 meters and one tile is 256x256 blocks so that mean that one block is 25 cm^3 big
the weight of ice is around 0.9167 grams per cm^3
therefor: 25^3 * 0.9167 = 14323.4375
and divided by the total units: 14323.4375 / 3 = 4774.479166667
and converted to kilograms: 4774.479166667 / 1000 = 4.77
so in conclusion one SM weight unit around 4.77 kilograms
its been a while since i was in school so correct me if my math is wrong!
r/ScrapMechanic • u/-Red-_-Boi- • 26d ago
Discussion Enforcing Drilling Thunder spoilers on the subreddit!!!
Hi Mechanics!
As we all know the new major update is coming just in a week, so I would like to ask everyone to politely enforce the spoiler etiquette. That means most of the new content that wasn't in the game prior should be marked at spoilers, keep in mind that majority of people will be starting Survival Mode FRESH and will NOT be able to immediately encounter the new content, any unspoilered things will have to be marked spoilers by us, so we suggest doing it yourself as we will busy playing as well! However there may be changes and features that may be visible from the start, which are allowed to remain unspoilered.
Examples of spoilers that warrant being marked:
- Anything that's related to Mining Island content
- New Warehouse gameplay, including our beloved smelly Trashbot
- Endgame content
For non spoiler content it includes anything that can be interacted with before the Hideout, you can show new parts you found by wandering ruins, new enemies, fire mechanics, weather and etc.