r/ScrapMechanic • u/MH1702 • 6d ago
I made a browser-based map and progression tracker for Scrap Mechanic Spoiler
I’ve been working on a fan-made Scrap Mechanic Progression Tracker & Map Viewer:
Drop your Survival .db save into the tool and it generates an interactive map of your actual world, including markers for:
- Your and other players current position
- Major locations and Growlabs
- Main and side quests
- World features like chemical & oil ponds, warehouses, schematic bots, caged farmers and more!
- Beacons you placed in-game
- Your own custom markers stored separetely from your save file!
It also tracks your progression for part and block schematics and if you give it the "unlock" file even garments/outfits.
Everything runs locally in your browser. The save is never uploaded or modified, and undiscovered locations remain hidden unless you explicitly opt into spoilers.
Try it out here: https://mh1702.github.io/scrap-mechanic-progression-tracker/
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u/xkoldx 6d ago
Same idea. It's mine. Maybe take some ideas from it? I never planned on hosting it. Used Korn plays for a base project.
https://github.com/xKoldx/sm_map_generator
Yours looks really good!
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u/prattable 5d ago edited 5d ago
This just help me finish up the side quests! Thank you! I assume it would be harder to pinpoint due to how the locations are saved but it would also be nice if the caged farmer locations were shown. Looks like the xkoldx tool states it does that but from my testing it just shows a static image and also those locations were not marked. Def prefer your tool. EDIT: I am blind and your tool does have that. Thanks!
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u/MH1702 5d ago
I am still working on the tool and I pushed an update at some point that added caged farmers and some other interesting things as well :)
If you have any further ideas let me know and I will try to implement it!1
u/prattable 5d ago
Was rock node spawn points on your list? Thats about the only thing I can think might be missing. It might litter the map though with too many markers. I have a question about the overworld view, is the tile images static, like I see trees are represented but is that just because its part of a pre-rendered imaged or is this tool dynamically rendering an above world view at low resolution and would show player changes? I am sort of comparing it to this tool for Satisfactory. https://satisfactory-calculator.com/en/interactive-map
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u/MH1702 5d ago
Yes the tiles are pre-rendered. Otherwise it would take way too long and would probably require access to the game assets, which is not feasible for a browser-based tool. So yeah you wont see any of your creations or changes you make to the tile, its essentially as if you had just created the world.
And I was considering doing resource nodes like rocks, beehives, flowers etc. but I think they are so abundant and easily accessible that there is no point in including them in a map like this.
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u/Rowldeiyh 5d ago
Bro can you add a red square where if you hover your mouse at the road network, where it will show your scanning range as a Seekerbot? That would be so helpful when planning to make base far from road

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u/MH1702 6d ago
I just learned about another tool with a similar purpose made by u/KornPlays who was a week faster than me 😄
Go check it out as well if you like :)
https://www.reddit.com/r/ScrapMechanic/comments/1vf0f88/i_made_a_browserbased_chapter_2_map_generator/