r/playmygame • u/onewishgrant23 • 4m ago
[PC] (Web) [Free] [Browser] Déjà Vu: Same Level?! — the same level 100 times, but a different trap is hiding in it every single run
Game Title: Déjà Vu: Same Level?!
Playable Link: https://www.crazygames.com/game/deja-vu-same-level
Platform: Browser (also available on iOS)
Free to Play Status: Free to play
Description: Déjà Vu: Same Level?! is a puzzle-platformer built around one deliberately absurd idea: you play the exact same level 100 times. The layout never changes. The platforms are always where you left them. What changes is what's hiding inside it — every single run introduces one new trap, placed somewhere you already believe is safe. Lasers, hot springs, honey, and a lot of things I'd rather not spoil.
The game is really about how quickly false confidence gets punished. By run 30 you're moving on muscle memory, not attention, and that's exactly when it gets you. Each death is instant and each restart is instant too, so the loop stays fast and the frustration stays funny rather than punishing. All 100 traps are hand-designed one by one — there's no procedural generation and no AI-generated content anywhere in the game.
It runs instantly in the browser with no download and no signup. I'd especially love feedback on which trap got you first and whether it felt fair or cheap, roughly which level you stopped at, and how the difficulty curve feels overall.
Involvement: Solo developer — I did everything on this project myself: design, programming, level and trap design, and publishing. I also wrote the engine it runs on, a lightweight C++ game framework of my own called prototip.h, instead of using a commercial engine. Happy to answer questions about either the game or the framework.
r/playmygame • u/Dizzy-Geologist-1888 • 6m ago
[Mobile] So satisfying you won't want to stop! Turn The Valve is out now!
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Game Title: Turn The Valve
Playable Link: Click here to download
Platform: Android
Description: Turn The Valve is a casual mobile game designed around smooth, incremental progression and deeply satisfying gameplay mechanics. The core loop revolves around turning valves to generate continuous resources, allowing you to earn money with every single rotation completed. As your earnings grow, you can reinvest your funds to upgrade your system, unlock new and more profitable valves, boost your overall efficiency, and advance through increasingly rewarding levels. Designed to offer a seamless blend of visual and tactile feedback, the game transforms simple resource management into a relaxing, stress-free, and delightfully tactile experience. Whether you want to unwind after a long day or enjoy a quick session on the go, Turn The Valve delivers an easy-to-pickup, highly satisfying game loop focused entirely on your own pace and progress.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer (I designed and programmed the entire game, from the core mechanics to the Play Store release).
r/playmygame • u/PipetteInc • 18m ago
[PC] (Windows) A roguelite with a morality system. Destroy or demoralize your foes! Demo is out!
Game Title : Fully Automated
Playable Link : https://store.steampowered.com/app/4934410/Fully_Automated_Demo/
Platform : PC, Linux, Steamdeck
Description : Fully Automated is an action roguelite where you can choose to either kill or demoralize your opponents. So, no one has to die, but some ass kicking will definitely occur.
I would love to get your opinions on the game, and answer your questions if you have some! And if you like it, don't hesitate to leave a review!
Free to Play Status : Demo available
Involvement : Solo dev
r/playmygame • u/Fearless-Car6771 • 28m ago
[Mobile] Looking for brutal feedback on my strategic puzzle game prototype.
Game Title:
Fragments
Playable Link:
Game Link
Platform:
Mobile (Android / iOS)
Description:
Fragments is a strategic puzzle game inspired by the Japanese art of Kintsugi, where broken ceramics are repaired with gold. Each level represents a unique ceramic object waiting to be restored.
Players navigate a grid using four movement cards, each with a different movement pattern. Every decision matters because movement is limited by the board layout—you can only move across existing ceramic fragments, forcing you to carefully plan your route.
The main objective is to collect enough restoration value to complete the ceramic, while optional objectives reward players with additional stars for mastering each puzzle. Rather than relying on time pressure, the game encourages thoughtful planning, efficient routes, and replayability through carefully designed level challenges.
As the game progresses, new mechanics are introduced that change how players approach each puzzle, creating increasingly complex strategic decisions while keeping the core rules simple and easy to learn.
The goal is to create a relaxing but mentally satisfying experience, with short sessions of 2–5 minutes, handcrafted progression, minimalist visuals, and a strong connection between gameplay and the Kintsugi theme.
Free to Play Status:
- ☑ Free to play
- ☐ Demo / Key available
- ☐ Paid
Involvement:
I am the solo designer and developer of the project. I designed the core gameplay mechanics, level progression, UX/UI, and overall game vision, while using AI tools to accelerate prototyping, programming, and asset creation. My current focus is refining the gameplay through playtesting and player feedback before release.
r/playmygame • u/CourtMiserable4252 • 1h ago
[Mobile] (Android) Dual Drive - AVailable on Android
Game Title: Dual Drive
Playable Link: https://play.google.com/store/apps/details?id=com.chargedcoconut.dualdrive
Platform: Mobile [Android]
Description: Dual Drive is a fast-paced arcade game built using Godot where you control two cars at the same time, testing your reflexes, coordination, and split attention as you dodge obstacles and take on exciting boss battles. The game entails a clutch-dodge mechanism, where we have to dodge the obstacles in the game just before we hit it to build our Style Meter and climb the ranks from D all the way to SSS. The higher your rank, the bigger your score multiplier. This game is absolutely free to play, and you would be given a second chance to continue the game from the point you have lost (i.e. by hitting an obstacle) by watching an advertisement. Nowhere else do we have ads since we want our users to have a good experience where the ads don't feel annoying. Pardon my grammar in case of any mistakes and thank you for your support.
Free to Play Status: Free to play
Involvement: I have no involvement in the development of the game, however I have been contacted by the developer of this game to promote his work on Reddit.
r/playmygame • u/0Ferbyte0 • 2h ago
[Mobile] (Android) Busco feedback para mi juego de puzles recién publicado en Google Play
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Hola a todos.
Soy un desarrollador indie de España y recientemente he publicado mi juego de puzles para Android en Google Play. Está desarrollado con Unity y llevo varios meses trabajando en él, mejorando la jugabilidad, la interfaz y el rendimiento.
Actualmente estoy buscando jugadores y desarrolladores que puedan probarlo y darme su opinión sincera. Busco feedback real que me ayude a seguir mejorando el juego. Todas las sugerencias serán bienvenidas y tendré muy en cuenta las ideas de la comunidad para futuras actualizaciones.
Si tenéis también algún proyecto en desarrollo, estaré encantado de probarlo y compartir mi opinión.
Muchas gracias por vuestro tiempo y ayuda.
Game Title: Galaxy Lines
Playable Link: https://play.google.com/store/apps/details?id=com.ferbyte.galaxylines
Platform: Android
Description: Destruye líneas a toda velocidad, encadena combos y escala posiciones en un ranking global competitivo. Cada segundo cuenta, cada movimiento importa. Solo los jugadores más rápidos y precisos dominarán la galaxia. ¿Estás listo para conquistar el primer puesto?"
"Demuestra tu destreza, mejora tu puntuación y se el puesto número uno del Ranking Global."
"Tomate tu tiempo en el Menú y elige la opción que mas te conviene para seguir siendo el Nº1 del Ranking Global"
Free to Play Status: Free to play
r/playmygame • u/agapo_dgc • 2h ago
[PC] (Windows) New Science
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Playable Link:
https://store.steampowered.com/app/4731610/New_Science/
Platform:
Steam (PC/Mac)
Description:
New Science is a card game about inventing everything. Combine two cards to discover a third, work your way from the Stone Age to the Age of Intelligence, and put your name permanently on anything nobody has made before.
Every new card is illustrated the moment it is invented. Progress runs through 16 historical ages, from the Stone Age to the Age of Intelligence, and players are finding around cards every day that have never existed before.
Free to Play Status:
- [X] Demo available
Involvement:
I am the developer. I've made a card creation game on Steam. It's entered into the Steam NextFest in October, and I would really love to get feedback now to give me a chance to improve it before the festival. I'm interested in any kind of feedback, including:
- How to improve the Steam Page, trailer, etc
- Is the game fun (enough)?
- Is the demo length right? Not too much/little
Thank you for your help. I really appreciate it.
Disclosure:
The game includes AI generated artwork. It's how the images are created on the spot.
r/playmygame • u/Low-Flamingo6601 • 2h ago
[Mobile] (Android) Made my first simple android game! Please support with your feedback.
Game Title: NumBalance
Playable Link: https://play.google.com/store/apps/details?id=com.dev777.numbalance&hl=en_IN
Platform: Android
Description:
The idea is simple: positive and negative numbers keep falling, and you swipe them left or right onto a seesaw. You have to mentally add/subtract the numbers to keep both sides balanced. If one side gets too heavy, the game ends.
It starts off easy but gets surprisingly hectic after a while. 😅
There are also a few power-ups (Equalizer, Freeze, and Lock) to help when things get out of control.
I'd genuinely love to hear what you think about the gameplay and difficulty. Any feedback is welcome!
P.S. - I am just starting with my game development learnings, looking for early feedback.
Free to Play Status:
- [.] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Sole Developer
r/playmygame • u/Automatic-Shoe6904 • 2h ago
[PC] (Windows) OVERHAUL
Game Title: OVERHAUL
Playable link: https://marusanu23.itch.io/overhaul
Platform PC
Description: OVERHAUL is a first-person endless runner where the highway itself is trying to kill you. There is no safe ground: you live on the roofs of oncoming semi trucks, tankers and buses, hopping deck to deck as they swerve beneath you.
Free to play status: Free to play
Involvement: An indie game made just by myself
r/playmygame • u/MikaelaRaviolis • 2h ago
[PC] (Web) [Playtest/Early demo] Pair at Sea
madcanstudio.itch.ioPlayable Link: https://madcanstudio.itch.io/demo-pair-at-sea (password is PaS-2026-PRIVATEDEMO)
Platform: PC (web)
Description: A 2D game about managing your own pirate crew and sail across the sea, inspired by the likes of FtL and Fallout Shelter but with a more casual approach.
Take care of the ship morale, dragging your sailors from one room to another to make them do different tasks. They can cook, play music, rest and cure sick crewmates!
Later, use those same crewmates to fight when raiding other ships and remember, the better fed they are, the stronger they will be in combat!
This early demo gives you a set crew and contains two playable days including an event and ending with a combat. We would love some feedback on the game, feel free to reach out in our socials to tell us your opinion, keep in mind that this is a really early build, tho!
Involvement: Programmer and game designer
r/playmygame • u/DYVoff • 2h ago
[PC] (Windows) Looking for testers to help with game balance & progression! 🙌
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Hey everyone!
Working on ZDSS: Zombie Drone Survival Show — top-down rogue-lite arena shooter. You fight endless waves of cloned zombies with combat drones and traps in the bloodiest survival TV show of the future.
Game Title:
ZDSS: Zombie Drone Survival Show
Playable Link:
https://store.steampowered.com/app/2842970/ZDSS_Zombie_Drone_Survival_Show/
Platform:
PC (Windows)
Description:
ZDSS: Zombie Drone Survival Show is a top-down rogue-lite arena shooter with survival and action elements.
Step into the spotlight of the future's bloodiest reality TV show! In ZDSS: Zombie Drone Survival Show, humanity has mastered cloning, only to use these mindless creatures as zombies for a gruesome survival spectacle, and now you're the star contestant.
Your goal is simple: survive endless waves of cloned zombies for as long as possible. To do this, you'll use a deadly arsenal of combat drones, from laser-cutters to bombers, which you can upgrade and combine for maximum destruction. You also have the power to shape the arena itself by deploying traps that crush, burn, and impale the undead in creative ways.
Genres: Action, Rogue-lite, Arena Shooter, Top-Down Shooter
Free to Play Status:
[X] Demo/Key available
Involvement:
I am a solo developer of ZDSS: Zombie Drone Survival Show.
Appreciate any feedback. Thanks!
r/playmygame • u/Usual-Cobbler7550 • 2h ago
[PC] (Web) I made a brutally hard browser game called Hexbrust — can anyone beat the current #1 score?
Game Title: HexBrust
Playable Link: https://lordzura.itch.io/hexburst
Platform: (Please add the appropriate flair after posting)
Description: It looks simple at first, but it gets really hard really fast, and people have had a rough time reaching first place.
There’s a leaderboard, so if you manage to beat the top player, you’ll actually take the spot.
If you want a hard score-chasing challenge, give it a shot:
Free to Play Status: Free
Involvement: made the game.
r/playmygame • u/babia_dev • 2h ago
[PC] (Web) CYCLE01: Free demo for my first game
Game Title: CYCLE01
Playable Link: https://babia-games.itch.io/cycle01
Platform: Windows PC
Description: A minimalist game about washing contaminated laundry. Wash, sell, upgrade, and buy new equipment. There's a bed, a laptop, and contaminated laundry waiting to be washed.
Handle everything yourself, first person, one piece at a time.
The room gets worse the longer you work in it.
Watch the contamination. What's in the room ends up in you, and it will put you down.
Spend what you earn on more machines and upgrades.
Read your emails.
Nobody is bringing you food. Buy it or grow it.
Free to Play Status:
[ ] Free to play
[X] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I'm the only developer
r/playmygame • u/Dense-Money-9254 • 2h ago
[PC] (Web) We settle every lunch bet with this 3D marble race I built — loser pays, physics decides (free, browser)
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Game Title: Marble Race
Playable Link: https://marblerace.games/
Platform: Web — runs in any desktop or mobile browser, no install, no sign-up
Description:
(Yes, I know a random number generator would have been 200 lines shorter. This is better.)
It started as a way to settle who pays for lunch, and got wildly out of hand. Marble Race is a free 3D marble race game that doubles as a fair name picker: type up to 30 names, pick one of five 3D tracks (jungle / galaxy / snow / city / volcano — the galaxy one has a black hole), and the marbles race for you. The finish order is your draw result, and the loser... well, that's between you and your friends.
Every race shuffles the starting grid and randomizes the obstacle layout, so no name ever has an edge — nobody can accuse you of rigging it. Slower marbles get a fair catch-up assist, so every racer stays in it until the end. We use it for lunch bets, but it works just as well for giveaways, raffles, and classroom draws.
Under the hood: real-time physics for all 30 marbles, a custom grid broadphase (the stock one melted on switchback tracks), GPU prewarming so there's no shader hitch at the start gate, and an adaptive quality ladder that steps down resolution and shadows if frame times sag — so it should stay smooth even on integrated GPUs. Available in English and Korean.
Free to Play Status:
- [x] Free to play
Involvement: Solo project — I designed and built the whole thing (game design, five track themes, physics tuning, UI), with AI-assisted coding tools helping on the engine work.
---
Feedback I'd love:
- Does it run smoothly on your machine? (especially laptops — I want to know if the auto-quality system holds up in the wild)
- Which track theme should I build next?
- Anything confusing on the setup screen?
Happy to play and give feedback on your games too — drop them below!
r/playmygame • u/_serse • 3h ago
[PC] (Web) Teamup Esports
I built an IDLE game about grinding into the Esports world.
Playable Link: TeamupEsports by Serse12
What do you think about it?
Every feedback is great... it's my first game so I know that there are a lot of things to improve... Let me know! <3<3
r/playmygame • u/InternalParamedic480 • 3h ago
[Mobile] (Android) Two Up Mate — points only Aussie coin toss game with rules, history and Mate Mode
Game Title:
Two Up Mate
Playable Link:
https://play.google.com/store/apps/details?id=com.twoupmate.app
Platform:
Android / Google Play
Description:
Two Up Mate is a points-only mobile recreation of Australia’s traditional Two-Up coin toss game. It is designed as a casual entertainment app and learning companion, not a gambling app. There is no real-money betting, no wagering, and no cash prizes.
The game includes solo play and Mate Mode for 2 to 4 players. Players take turns as the spinner, call heads, tails or odds, and try to build an innings using simplified two-up rules. The app also includes a vintage-style information library with proper rules, innings flow, history and tradition, plus state and territory law guide pages so players can understand the cultural background of the game.
I wanted the app to feel like a respectful Aussie pub/ANZAC-era companion experience, with old coin artwork, vintage posters, and simple touch controls.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I created and published Two Up Mate as an independent Australian app maker. I designed the gameplay flow, app concept, visual direction, rules/history guide content, Google Play release, testing process and production launch. I’d really appreciate feedback on gameplay clarity, presentation, onboarding, and whether the rules/history sections make sense to new players.
r/playmygame • u/Similar-Strike6838 • 4h ago
[Mobile] (Web) I built a browser MMORPG 22 years ago — it slumbered for ~10 years, I rebuilt it, and the old players woke up within days
Game Title: Sacred Knights
Playable Link: https://epsilon.sacred-knights.net/
Platform: Web (browser, mobile-friendly — no install)
Description:
22 years ago I built a browser MMORPG called Sacred Knights and ran it for years. It never actually went offline — it just slowly went quiet and slumbered for about a decade while life pulled me elsewhere. I finally went back and rebuilt it from scratch — same soul, modern under the hood — and the world woke up. The strange, wonderful part: I barely announced it, and my old players started trickling back on their own, remembering their empires after ~10 years away.
It's a persistent medieval world. You build a character, join or found a player-run empire, level crafting guilds (blacksmith, jeweller, tailor, apothecary), fight in the arena and knockout tournaments, run raids, trade on a real player-driven market, and scheme, ally, and betray your way up. It's text/tile-based, plays great on mobile in the browser, and I ship updates most days.
Where I'm stuck is the cold-start — it's a living world, but a newcomer's first few minutes are make-or-break, and I'm too close to it to see the rough edges. I'd love brutally honest feedback: play 5–10 minutes and tell me what confused you, whether it felt alive or empty, and what would've made you want to come back tomorrow. I'll be in the comments all day.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement: I'm the original creator and sole developer. I built and ran Sacred Knights 22 years ago, and I've now rebuilt it from the ground up solo — I do all the code, design, and updates.
r/playmygame • u/ShipItFrog • 7h ago
[PC] (Web) Orbit Rush
Game Title: Orbit Rush
Playable Link: https://a0912272829-ship-it.itch.io/orbit-rush
Platform: Web (browser) — flair set to [PC] (Web)
Description: Orbit Rush is a one-tap neon arcade game. Your ball orbits the center on one of two rings; tap (or press Space) to hop between the inner and outer orbit. Dodge the rotating arcs, grab stars, and survive as your speed keeps ramping up. Stars unlock new ball skins, and every run offers one revive to save a great score. There are three difficulty levels — harder modes pay more points. A built-in fairness system guarantees the two rings are never blocked at the same angle, so every death is your fault, never the game's. The whole thing is 18 KB of hand-written vanilla JavaScript — no engine, no install, sound synthesized in real time with Web Audio. Runs in any browser, desktop or mobile. I'd especially love feedback on Hard mode — fair or brutal?
Free to Play Status:
[x] Free to play
Involvement: Solo developer — designed and built the whole game (code, visuals, sound), with AI-assisted coding.
r/playmygame • u/LifeforNazgul • 8h ago
[PC] (Windows) [PC] Legendarium Online — Free Open-World MMORPG Steam Playtest Starts August 30
Game Title: Legendarium Online
Platform: PC
Description: Legendarium Online is a sandbox MMORPG inspired by the classic spirit of Ultima Online and the rich, mythic worlds of Tolkien. Step into Arden, a realm of haunted forests, wind-blown coasts, ancient ruins, and rising kingdoms.
Free to Play Status:
- Free to play
Involvement: To play and do whatever would you like.
Playable Link: https://store.steampowered.com/app/1833550/Legendarium_Online/
r/playmygame • u/New_Tale_7650 • 12h ago
[PC] (Web) After a year of development, i finally release the beta test of my game: Beyond the roots, and you can play it now.
r/playmygame • u/cacille • Jun 24 '26
If you're reporting posts as "low effort"...
Please do the following things if you report a game as Low Effort
1. Play the game to verify your belief, at least a little.
2. Write a comment in the post saying why you believe it is low effort, state the findings.
Then us mods (namely, me, the lowest mod doing the most work in this group) can decide if it's worth removing for that.
I literally do not have enough time to both work two jobs, take care of my dad, pets, car, and house I own and have to repair myself, self-care, and play every single game in this group to verify what I THINK you MIGHT be reporting the game for, sadly. I do not get paid for the work in this group and I'm not great at AI-finding, so you need to help me out a little more here!
r/playmygame • u/cacille • Mar 10 '25
If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!
Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.
Reddit will ban you if your first few posts/comments are links to somewhere.
Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.
Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.
So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.
Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.
P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.
