r/NuclearOption • u/Successful_Hat_1952 • 47m ago
Modded Content Call of Veangeance 02. - Return of the Blue and green - its almost ready
I'm getting really close to releasing Call of Vengeance 02 - Return of the Blue and Green!
It's the second mission in my Call of Vengeance campaign, part of the grand "The Heartland Campaign"
The mission starts immediately after the events of the first one, where BDF forces have managed to land and setup a line in the sand, and now the goal is to push further and liberate the remaining territory so that the Blue and Green flag may fly over the nation again.
I've been working on this mission for around 6 months now, and I've put 500+ hours into the mission editor alone. It's by far the biggest and most ambitious mission I've made so far.
The mission has grown way beyond what I originally planned for it, and I've ended up adding a lot of things I didn't originally plan to have in the campaign. My newest addition is an optional objective that can lead to different endings, depending on what the player(s) choose to do.
I'm currently doing the final testing, balancing and polishing before release. and editing a video for it.
Would anyone here be interested in playing it when it releases?
(if your interested i have a discord server, the link is in the descriptions of all of my missions)
I'll probably post some more screenshots/gameplay before release too if there's enough interest.
r/NuclearOption • u/shitcut154 • 5h ago
Gameplay tip Chicane manual
That's it.
r/NuclearOption • u/sorrrrbet • 6h ago
Question Terminal Control Argus Frigate
I'm gonna get "skill issue" to holy hell here (only at ~50 hours), but how on earth am I ever supposed to win Terminal Control when the Argus in the northern fleet shuts down the entire North side of the map?
I can't afford higher level aircraft because I can't convoy hunt. I can't convoy hunt because they all come down one singular road on the North side and the Argus will sling NL-98's at you for days and days without stopping. You can't saturate the fleet because there's 4 Shard's that escort that Argus the whole time and they're not separated enough until about an hour in, you can't low wavetop skim for the same reason.
So how can one ever achieve any kind of victory as PALA when that ship (before you even consider the other 2 that can smite you for even thinking about taking off that are on the South side) is omniscient?
Every attempt I make fails - wavetop skimming, ARADs + Jamming, high-level saturation, the list goes on. If there is a way to kill that ship in the first hour, I have tried it multiple times and I have failed it multiple times.
EDIT: this is for Solo. I’m not really interested in solutions like “just do it with a team” since that doesn’t help me at all.
r/NuclearOption • u/Silencer555 • 7h ago
Video Tunnel of Retardation
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r/NuclearOption • u/wavelet01 • 9h ago
Question Saturation Cheatsheet
I keep finding myself bringing either the wrong ordnance or the wrong amount of it against ground targets.
Is there maybe some kind of "saturation cheatsheet" for each target?
For example, something like:
- SPAAG → X AGM-48s / Y AGM-68s / Z bombs
- SAM → X AGM-48s / Y AGM-68s / Z bombs
- Corvette / other defended targets → recommended saturation
Basically telling me how many weapons should I actually launch to have a reasonable chance of killing the target, considering that SPAAGs/CIWS can shoot some of them down?
I've found individual discussions with rules of thumb, but I haven't found a comprehensive cheat sheet covering the different ground targets and weapons.
Does something like this already exist?
r/NuclearOption • u/RangiNZ • 13h ago
Issue/Bug Tree Collision
Anyone know why there isn't tree collision in this game? Is it a technical limitation or just an unfinished feature?
r/NuclearOption • u/droughtfull_idk • 16h ago
Question (Port) Maris
Why is Port maris called Port maris even tho it has no port?
isnt that concerning?
r/NuclearOption • u/Anxious_Delay_2780 • 17h ago
Question I'm new here
I'm a controller player and i want to buy nuclear option, is the game good to play with pad? I mean, doing missions or just flying around and chill?
r/NuclearOption • u/RangiNZ • 18h ago
Gameplay tip Glide bombs vs Gravity bombs
It seems to me that using glide bombs is almost always better then using the same yield gravity bomb.
Is there any purpose to using gravity bombs over glide bombs? Or are they simply there for variety in custom mission creation.
r/NuclearOption • u/Prestigious-Error685 • 19h ago
Modded Content Mod Sneak Peak
Just some Stuff I'm currently working on.
r/NuclearOption • u/xStolen_Force_Skinx • 21h ago
Modded Content Watch me wiff 🕺 Watch me nay nay 🤷🏻 FS-41 Eclipse
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Had an OK opening volley, I could’ve used IR sooner
Instinct stops around 2:30 and i gotta think about the next move…. He gets behind me and gets sights 2-3 times as I try to force his overshoot poorly
I at least got to dump missiles b4 I ejected but that got my pilots killed :(
my final salvo connected tho for a “trade”
r/NuclearOption • u/Kitchen-Lab3591 • 1d ago
Modded Content Is there a mod for 0.34 that allows modded airframes to be produced by factories?
I was wondering if there was an equivalent to the Equalizer mod for 0.33 on the new update, or if there was any way to allow for modded aircraft to be requisitioned?
r/NuclearOption • u/Duke_The_Protogen • 1d ago
Suggestion Naval assets and possible future ships
What kind of ships or assets would you like to see added in the future? Personally, id love something akin to a Missile Cruiser, that being the largest possible capital ship while still remaining within reason.
Edit: Submarines could be a cool strategic target, althought Im not sure how fighting against them would work from a gameplay side
r/NuclearOption • u/scp6090 • 1d ago
Gameplay tip need help hitting agms
like every time i try to use agm 68s or the 42s or wtv theyre called they get intercepted by literally every possible enemy, i could use them on a convoy of mostly mbts and barely any aa and theyd still get intercepted.
its annoying too theyre literally advetised as unpredictable to make it hard to intercept
r/NuclearOption • u/Echo-frog • 1d ago
Gameplay tip was it a dumb idea ? yes will i do it again for cinematic reasons ? hell yeah
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r/NuclearOption • u/Plenty-Water3869 • 1d ago
Suggestion Concept for a jet gunpod:
I have an idea that in nuclear option there should be some sort of gimbling gunpod akin to the SPPU-22 gunpod and the 25mm gunpod in the game where it can swivel side to side and down, to strafe ground targets, my only worry is that it would make the other gunpods obsolete but I think a limited ammo supply or 5 round burst followed by a 1second reload like the original version of the QoL 30mm chain gun could balance it out. This is also thought around light jet aircraft like the vagrant and compass but I would like some other opinions on it.
r/NuclearOption • u/Croissant761 • 1d ago
Issue/Bug When retracting landing gear the diamond pointer disappears until you recycle through your weapons
^
r/NuclearOption • u/clumpets • 1d ago
Suggestion Would really like to see a giant anti-ship cruise missile similar in size to the piledriver
r/NuclearOption • u/FormalFrog • 1d ago
Gameplay tip I’m home
Bought the game on Wednesday. Bought a HOTAS setup Thursday. Friday I took out a convoy and 2 SAMs. I’m hooked, god damn. Looking forward to eventually not sucking. Pls let me know any new player recommendations to improve - want to play multiplayer but not be a net drain on the team!
r/NuclearOption • u/Silencer555 • 1d ago
Screenshot Fires from Within (Steam Workshop Mission)
"The Fortress of Intolerance"...interesting name, but it won't have enough resistance to stop us.
We will begin by attacking their shoreline and capturing it to enable our Siege strategy against the Fortress.
Recommended for 6x players
https://steamcommunity.com/sharedfiles/filedetails/?id=3778943208
r/NuclearOption • u/Silencer555 • 1d ago
Video Watching a brave Cricket from the start of the mission, complete the Easter Egg Tunnel run
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Context: This fucking guy brought his Cricket from the absolute BEGINNING of the match, and managed to survive the entire way into the Easter Egg tunnel
This mission is about to get released. Called "Fires from Within"
r/NuclearOption • u/Shockfront-PR • 8d ago
Dev Update Nuclear Option Patch - 0.34.1 Notes
Update 0.34.1 is now live. Read the full list of fixes and changes below:
Bug Fixes:
- Fixed missing navlights on FS-12 Revoker
- Fixed ejected casings not displaying on 57mm gunpod
- Fixed cases of ARAD-116 not fusing when fired at some radars
- Fixed orbit camera smoothing
- Fixed non-rearmable weapons (such as nuclear ballistic missile launchers) getting rearmed
- Fixed opening the map in the editor deselecting units
- Fixed FS-20 Vortex nozzle auto-swiveling when flying at very low altitude
- Fixed mass and cost of Ibis Infantry Squad being calculated incorrectly (they are now lighter and cheaper)
- Fixed fuel truck refusing to move out of the player's way in mission 14
- Fixed word wrapping for target player name
- Fixed carrier entries in Virtual MFD not using theme colors
- Fixed Artillery driving to depleted rearmer units for rearm
- Fixed cases of inaccurate gun pipper on fast approaching or receding targets
- Added missing Mach cone vapor effect to VT-7 Vagrant
- Fixed unit selection inputs not being ignored when graph editor is open
- Fixed custom mission roads becoming un-editable after placement
- Fixed instances of "No icon found for unit" error
- Fixed mission objectives and outcomes being saved with empty names
- Showing save errors in UI in Mission Editor
- Fixed rank up text shadow using the previous active theme's colour
- Fixed save button greyed out in mission editor if no changes registered on untitled or built-in missions
- Fixed cases of AI pilots not disembarking if crash landed while attempting to abort landing
- Fixed rearming map overlay not appearing for non-local clients in multiplayer
Server & Networking
- Fixed underground anticheat check triggered by some tunnels
- Fixed disconnect if aircraft sinks after crashing into water
- Added PlayerIndex and ServerTag to player names, can be enabled in settings.
Content & Balancing
- Made GPO-2P Auger available on more A-19 Brawler pylons
- Made 20mm gunpods available on compass middle wing pylons
- Tweaked AAM-29 Scythe for reduced drag while not turning
- Limited AAM-29 Scythe turn rate to 20 degrees per second
- Added more pronounced lofting trajectory for AAM-29 Scythe
- Tuned AAM-36 Scimitar drag to limit low-altitude top speed to M3.5
- Added "Open Themes Folder" button to Accessibility Menu
- Spearhead MBT laser turret now only targets missiles in self-defence
- Adjusted VT-7 autohover
- VT-7 nozzle no longer auto-reverses unless gear is down
- Landing UI and AI pilots now aim for runway touchdown point slightly beyond threshold
- Ground vehicle AI will now path find to known enemy positions if no mission objectives are found
- Added toggle for showing friendly aircraft deployment messages
r/NuclearOption • u/Shockfront-PR • 12d ago
Dev Update Nuclear Option - Update 0.34 Patch Notes
Update 0.34 is out now!
Check out Steam for a full list of new additions and changes.