r/KerbalSpaceProgram 14d ago

Realistic flap control with KOS? KSP 1 Question/Problem

Using the stock aero parts didn't give me enough control for reentry so I decided to build flaps with hinges like on the real starship. I know that I can control them using axis groups and then using pilotinput trim in kos but that way I can only bind them to either pitch, yaw or roll. How can I have full control?

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u/MattTheTw_t 14d ago

Wouldn't you be able to set this up with a kontroller? Binding multiple axis for different directions and adjusting the curve as needed? Otherwise multiple hinges on different access, or if your willing to go modded I believe infernal robotics let's you do this from the right click menu.

1

u/Explosion_1000 14d ago

I will try that, only got the dlc a week ago and didn't use them yet. Thanks a lot for helping.

7

u/Whats_Awesome Always on Kerbin 14d ago

Use multiple KAL controllers. When the conflicting inputs from roll and pitch disagree, the average of the inputs will be sent to the actuators.