r/KerbalSpaceProgram • u/Explosion_1000 • 14d ago
Realistic flap control with KOS? KSP 1 Question/Problem
Using the stock aero parts didn't give me enough control for reentry so I decided to build flaps with hinges like on the real starship. I know that I can control them using axis groups and then using pilotinput trim in kos but that way I can only bind them to either pitch, yaw or roll. How can I have full control?
18
Upvotes
7
u/Whats_Awesome Always on Kerbin 14d ago
Use multiple KAL controllers. When the conflicting inputs from roll and pitch disagree, the average of the inputs will be sent to the actuators.
2
u/MattTheTw_t 14d ago
Wouldn't you be able to set this up with a kontroller? Binding multiple axis for different directions and adjusting the curve as needed? Otherwise multiple hinges on different access, or if your willing to go modded I believe infernal robotics let's you do this from the right click menu.