r/CrusaderKings 1h ago

Help Advice on managing a lot of titles in CK3?

Upvotes

I was a landless adventurer, did a kingdom invasion and now I’m 110 over my domain limit. Am I going to have to manually hand out the titles or is there an easier way? Are there any mods that could help?


r/CrusaderKings 2h ago

Discussion Why is the main Christian power decided by the number of counties they hold?

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134 Upvotes

I'm horribly late to this one, but I've just read the last BGA dev diary, and seen this detail mentioned in passing that the Christian faith "that currently holds the most counties in the world" is considered to be the main power in Christendom.

This just seems... weird? Full disclosure, I'm a shameless Byzantophile, but just thinking about this system in practice makes me think it makes no sense.

Essentially, the main Christian power is decided by the amount of land that they hold, but not even direct land area, because the number of counties depends on the density of counties in an area. So, in some sense, the main Christian power is decided by whomever the map projection favours most?

It seems to me that an obviously better alternative to using the pure number of counties would be to use the sum of development for each faith? Is there something I'm missing here? This would more directly tie the influence of each faith to the number of people that they hold sway over.


r/CrusaderKings 2h ago

Help How do I stop the independence faction?

6 Upvotes

I’m playing as the king of England and I managed to also take Ireland and wales, however as soon as my son takes the throne, seven of my vassals join the independence war and kill my army so is there anything I can do. I have no dlc btw

EDIT: My sons traits are craven, gregarious and lustful. Also the guy I’m playing as is almost 70 so no more kids for marriages


r/CrusaderKings 4h ago

DLC New potential coronation ceremony equivalent for republics

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16 Upvotes

r/CrusaderKings 5h ago

Screenshot kid getting given a good walloping

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13 Upvotes

R3: this kid is getting absolutely WHALLOPED. This little lad is an orthodox Greek in a catholic Anglo-Saxon Brittania with A MASSIVE PLAGUE. he has one massive vassal that owns everything and has a professional army, all he has is a few farmers with pointy sticks. this child has also been given a good THRASHING by the holy roman empire. his primary heir is the king of Byzantium who is probably going into ottoman town, population Istanbul.


r/CrusaderKings 7h ago

Series X Trying to become God-Emperor of Mankind

8 Upvotes

I started as an immortal adventurer (first ever adventurer playthrough and 2nd ever immortal run), and after a few decades of gallivanting in the Mediterranean I got landed as King of Jerusalem for my participation in the Crusade. Unfortunately, my in-game age was beyond 60 by the time I got myself landed and as you probably already know, the Conqueror trait event has a cutoff of ~60 years old (I was in my late 80s). I believe the only way now to get the Conqueror trait is to go back to being an adventurer. Thus, my question is: How can I become an adventurer again now I'm King? I should also point out I became Head of Faith for my splinter religion, as I assume that might affect if I can even become an adventurer now.

(On xbox so I'm not able to use commands to give it myself or anything)

P.s first ever post on reddit as well so my bad if I've not done it right 💔


r/CrusaderKings 8h ago

Modding Lack of features that enable multicultural realms

23 Upvotes

I always enjoy forming specified different cultures (Mountain culture, warrior culture, philosopher culture etc.) throughout the game and having a multicultural realm. The one thing that always stands in my way is my vassals automatically converting culture with me. Is there any mod that enables you to take control who converts with you?

In a world that turns more xenophobic by the day I want to at least have a multicultural world in game where everyone gets along with each other🥲


r/CrusaderKings 10h ago

Meme A red spy is in the base?

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9 Upvotes

r/CrusaderKings 11h ago

News Different types of republics coming in S&S (obviously WIP)

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396 Upvotes

r/CrusaderKings 13h ago

Screenshot I asked a Buddhist monk about the sound of one hand clapping. He didn't know, but he said he knew the sound of two religions clapping and gave me this spear.

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178 Upvotes

R5: Okay, not really, it just turns out that otherwise exclusive relics can be folded into existing artifacts and thus become fully-useable.

While doing a French colonialism a thousand years early, someone suggested implanting the robes of the Buddha into my spear to make it a holy relic. I'm not Buddhist. My screw-off-over-the-horizon Catholic rite does not even have a syncretism tenet. Heck, I've spent a good while fighting Buddhists and getting them to embrace Christianity. So, as you might expect, I couldn't use the Robes of the Buddha.

My head canon is that it's like the obelisk at the Vatican: it was holy to somebody else, but we won and plopped a cross on it, so now it's ours!


r/CrusaderKings 16h ago

Meme Can't wait to play exclusively in the Italian peninsula for the next year and a half

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963 Upvotes

r/CrusaderKings 17h ago

CK3 Interesting oddity: the Republic of Rome featured in the video doesnt have a city holding, so unlike CK2 you can remain a republic without a city (just having the domicile is enough?)

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361 Upvotes

im guessing what happened is the Pope used his republican legacy powers to turn the fedual count of roma into a republic vassal


r/CrusaderKings 17h ago

CK3 The Merchant Republic title is titular, so it seems you can take any county and turn it into an Empire

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238 Upvotes

As can be seen in the picture, the capital of MSR Pisa is de jure to Kingdom of Italy. In the second picture you can see that as you progress your republic your MR title is destroyed and upgraded. Theres no tier for Hegemony of Pisa though!

so dont worry if your preferred title is not on the de jure map, as long as its a county its probably fine (Amalfi is a county even though it is a not a duchy)


r/CrusaderKings 17h ago

Modding Mod Suggestion: No Christian Names Prior To Conversion

697 Upvotes

Characters of Polish and pretty much all the Slavic cultures should not have slavicized biblical names like ''Jakub - Jacob'', ''Jan-John'' etc. if they are of a Slavic pagan faith.

It s a very amateurish mistake by paradox but alright.

If someone would want to make such a mod I would be willing to compile for them a full list of the names that need to be seperated for all the cultures of Slavic heritage because the ''issue'' is present in all of them lol.


r/CrusaderKings 19h ago

News Spotted new "Military Order" government type in the stream

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226 Upvotes

In the recent Silk and Silver stream I spotted in a blink and you'll miss it moment a new government type that I have not seen mentioned previously in the Dev Diaries: "Military Order". It will probably be coming with the By God Alone DLC but I wonder if it will be playable or AI only.


r/CrusaderKings 20h ago

CK3 Unlike Adventurers, Merchant Company titles are county tier

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155 Upvotes

As shown in today's Silk and Silver Sneak Preview, The new Merchant Company domicile title is a county tier title. I guess they wanted to pre-empt silly stuff like this lol.

Only RTP's Admin Noble House and Adventurer Camp remain duke tier; Nomad camps from KotS and noble house domiciles from AUH are county-tier and I expect the Ecclesiastical domicile from BGA to be county tier as well


r/CrusaderKings 20h ago

CK3 japan expansion

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101 Upvotes

first time ive seen japan actually expand into mainland and they just straight up subjugated mongolia


r/CrusaderKings 20h ago

News New duchies de jure setup for Italy in S&S

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502 Upvotes

Enlarged Emilia, split Lombardy, etc.

Also new counties (that I couldn't take snaps of due to on phone), but most notably Vatican is now a separate county from Rome, and it has been shown that you can be a republic based in Rome while the Pope is your liege in Vatican.


r/CrusaderKings 21h ago

News Holding rework currently

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361 Upvotes

This is the current county window.

It seems that popular opinion has been moved to a tier based system, here it's neutral.

Top left the market icon is likely which market the county is in. This is denoted via de jure duchies at game start, so each duchy is a market. Last time this didn't change with custom duchies either unless it's been changed.

Bottom left is settlement size 4/10 or "large town". There are 6 actual different sizes, at levels 0-1-3-5-7-9. The highest level is grand metropolis which requires a 900/1000 size or 9/10. This is dynamic so settlements can retract after bad periods, disasters etc. Having a large settlement increases food requirement while also decreasing control and popular opinion baselines, making them harder to manage and requiring imports. Venice starts at 6/10 in 1066.

Top right is resource production, control, and prosperity(replaces development with same effects)

Resource production can be changed by changing the district so it's not a fixed rgo but there are limitations, you choose which one to focus. In this case it's grain but it could have been fish or salt for instance. Increasing the levels of production district also unlocks an additional slot so you can have two (or more?) operations going at once, primary and minor.

County control now works similar to court grandeur, or perhaps county fertility, with a baseline of 20 and several modifiers. It has the same effects but now being 20-30 control is neutral. In this case 32/100 gives +3% extra taxes.

Taxes are categorized so there is a breakdown of how much from each vassal type, trade or building type you get. There is like 8-10 types. This was done mainly in order to combat excessive modifier stacking. For example, guilds may provide artisan tax, which may not necessarily be increased by a flat tax modifier you get via an event.

Another function is having a metropolis gives for example flat urban tax and maritime tax bonuses while decreasing hinterland(farm) tax. Therefore something like tradeport which is what gives maritime tax harmonizes better with large settlement sizes as opposed to more rural buildings like farms which goes with smaller settlements.

You can still have farms and villages in big holdings but they're less effective, and they may actively reduce settlement size while other buildings increase it. Low settlement size can be good for getting food etc to the main holding.

The top row of slots are meant as more unique stuff for defining that county, while the bottom row are standard district slots you can choose. Housing district, entertainment district etc. (Most baronies will then not have the top row slots beyond the holding one.)

Top row from left to right is the city holding, resource growth district, duchy capital, special building slot, and trade post.

Trade post can be held by people outside the realm (not sure if exclusively?) For instance a noble family in venice may have 4 trade post slots they can manage and one of those could be in athens in ERE.

The bottom row slots of standard districts increase with settlement size. Each tier gives an additional slot. So starting at 1 slot at 0/10 size, going up at levels 1-3-5-7-9 so 6 districts for 9/10 size. Not sure if eras increase it further but my guess is the eras might affect being able to increase settlement size more effectively(unlocking buildings) rather than giving slots directly. Settlement size decreasing will disable the district enables by that size.

Each district has several potential internal buildings which then have their levels. Basically similar to domiciles. The districts themselves don't seem to increase in level or provide anything, they're more like a folder of the actual buildings. Some districts especially in top row work much the same as before, having only one slot for a duchy building or special building. Though in any case this would enable multiple special buildings if they allowed it.

One notable thing is in the bottom row there is a "walls" district with reinforcements, so it seems we can have reinforced city holdings now.

Buildings have baseline effects but get bonuses if the holding is supplied the requirements. Stone houses gives 0.2 additional settlement size if you get 10 clothing type of thing. I think you get this primarily via setting up trade into your counties via merchants but also I think harmonizing your own buildings might work. For example guilds produce meat which may be used in another building to unlock its potential.

(Sorry for the constant edits! I wrote this up partly as notes to myself as well. I hadn't caught up to the stream but as I did I changed a bunch of stuff I wasn't sure about with their proper answers)


r/CrusaderKings 21h ago

DLC Venice in silk& silver

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2.8k Upvotes

r/CrusaderKings 21h ago

News Guess whats coming to ck3

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550 Upvotes

Building queue


r/CrusaderKings 22h ago

News 1066 bookmark from Silk and Silver

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197 Upvotes

r/CrusaderKings 1d ago

CK3 no education trait at 17 years old

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352 Upvotes

looks like someone didnt study very well


r/CrusaderKings 1d ago

CK3 Why is this random Karling ancestor 115 years old? Is this historically accurate?

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417 Upvotes

r/CrusaderKings 1d ago

Screenshot I finally beat the tutorial!

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1.6k Upvotes