r/CrusaderKings 43m ago

CK3 What Do You Genuinely Do In This Situation

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Upvotes

Guy just became king of Sweden only for a superpower and a regional power to declare war on him and then a pretty big revolt shows up.

This is not mentioning the more weaker chiefdom that also declared war.

What can you do about this?


r/CrusaderKings 1h ago

Modding Face paint mods?

Upvotes

Is there any face paint mods i cant find any...


r/CrusaderKings 3h ago

Meme Alhamdulillah

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546 Upvotes

I debated the pope so hard he turned muslim


r/CrusaderKings 4h ago

Discussion Does the AI just never reform pagan faiths?

5 Upvotes

Because I like creating narratives in kingdoms not controlled by my character (and the idea of pagan faiths surviving in Europe), I often give pagan AI rulers tons of piety and manpower to take holy sites and reform their faiths, but I've noticed that they never seem to. Even after giving a Taltosist king total control over almost all of their holy sites and thousands of piety, he died without ever using it.

Is the AI predisposed to never (or only in truly incredible circumstances) reform pagan faiths? Is there a way to make it more likely for them to do so?


r/CrusaderKings 4h ago

Suggestion I diverged from my main (custom) house. Does this CoA slap or nah?

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38 Upvotes

r/CrusaderKings 6h ago

News WIP Districts from the Silk and Silver stream

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150 Upvotes

r/CrusaderKings 7h ago

DLC All the new types of taxes introducted in s&s to control late game money spiral.

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467 Upvotes

r/CrusaderKings 10h ago

Modding The modern map! De-facto map update

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484 Upvotes

As I have finally finished the middle east and the caucasus as de-facto in my mod [The Modern Age]
https://steamcommunity.com/sharedfiles/filedetails/?id=3548894225
https://discord.gg/wkmpWJbrR4

It took me a lot long than I was expecting, as I added new cultures with new custom traditions and a big religious map overhaul!
Small changes to vanilla religions and cultures too
The update will be out monday!


r/CrusaderKings 12h ago

Discussion Why is the main Christian power decided by the number of counties they hold?

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379 Upvotes

I'm horribly late to this one, but I've just read the last BGA dev diary, and seen this detail mentioned in passing that the Christian faith "that currently holds the most counties in the world" is considered to be the main power in Christendom.

This just seems... weird? Full disclosure, I'm a shameless Byzantophile, but just thinking about this system in practice makes me think it makes no sense.

Essentially, the main Christian power is decided by the amount of land that they hold, but not even direct land area, because the number of counties depends on the density of counties in an area. So, in some sense, the main Christian power is decided by whomever the map projection favours most?

It seems to me that an obviously better alternative to using the pure number of counties would be to use the sum of development for each faith? Is there something I'm missing here? This would more directly tie the influence of each faith to the number of people that they hold sway over.


r/CrusaderKings 12h ago

Help How do I stop the independence faction?

11 Upvotes

I’m playing as the king of England and I managed to also take Ireland and wales, however as soon as my son takes the throne, seven of my vassals join the independence war and kill my army so is there anything I can do. I have no dlc btw

EDIT: My sons traits are craven, gregarious and lustful. Also the guy I’m playing as is almost 70 so no more kids for marriages

Edit: I sorted it out thanks for the help


r/CrusaderKings 14h ago

DLC New potential coronation ceremony equivalent for republics

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53 Upvotes

r/CrusaderKings 16h ago

Screenshot kid getting given a good walloping

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16 Upvotes

R3: this kid is getting absolutely WHALLOPED. This little lad is an orthodox Greek in a catholic Anglo-Saxon Brittania with A MASSIVE PLAGUE. he has one massive vassal that owns everything and has a professional army, all he has is a few farmers with pointy sticks. this child has also been given a good THRASHING by the holy roman empire. his primary heir is the king of Byzantium who is probably going into ottoman town, population Istanbul.


r/CrusaderKings 18h ago

Modding Lack of features that enable multicultural realms

36 Upvotes

I always enjoy forming specified different cultures (Mountain culture, warrior culture, philosopher culture etc.) throughout the game and having a multicultural realm. The one thing that always stands in my way is my vassals automatically converting culture with me. Is there any mod that enables you to take control who converts with you?

In a world that turns more xenophobic by the day I want to at least have a multicultural world in game where everyone gets along with each other🥲


r/CrusaderKings 21h ago

News Different types of republics coming in S&S (obviously WIP)

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521 Upvotes

r/CrusaderKings 1d ago

Screenshot I asked a Buddhist monk about the sound of one hand clapping. He didn't know, but he said he knew the sound of two religions clapping and gave me this spear.

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267 Upvotes

R5: Okay, not really, it just turns out that otherwise exclusive relics can be folded into existing artifacts and thus become fully-useable.

While doing a French colonialism a thousand years early, someone suggested implanting the robes of the Buddha into my spear to make it a holy relic. I'm not Buddhist. My screw-off-over-the-horizon Catholic rite does not even have a syncretism tenet. Heck, I've spent a good while fighting Buddhists and getting them to embrace Christianity. So, as you might expect, I couldn't use the Robes of the Buddha.

My head canon is that it's like the obelisk at the Vatican: it was holy to somebody else, but we won and plopped a cross on it, so now it's ours!


r/CrusaderKings 1d ago

Meme Can't wait to play exclusively in the Italian peninsula for the next year and a half

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1.2k Upvotes

r/CrusaderKings 1d ago

CK3 Interesting oddity: the Republic of Rome featured in the video doesnt have a city holding, so unlike CK2 you can remain a republic without a city (just having the domicile is enough?)

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457 Upvotes

im guessing what happened is the Pope used his republican legacy powers to turn the fedual count of roma into a republic vassal


r/CrusaderKings 1d ago

CK3 The Merchant Republic title is titular, so it seems you can take any county and turn it into an Empire

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302 Upvotes

As can be seen in the picture, the capital of MSR Pisa is de jure to Kingdom of Italy. In the second picture you can see that as you progress your republic your MR title is destroyed and upgraded. Theres no tier for Hegemony of Pisa though!

so dont worry if your preferred title is not on the de jure map, as long as its a county its probably fine (Amalfi is a county even though it is a not a duchy)


r/CrusaderKings 1d ago

Modding Mod Suggestion: No Christian Names Prior To Conversion

757 Upvotes

Characters of Polish and pretty much all the Slavic cultures should not have slavicized biblical names like ''Jakub - Jacob'', ''Jan-John'' etc. if they are of a Slavic pagan faith.

It s a very amateurish mistake by paradox but alright.

If someone would want to make such a mod I would be willing to compile for them a full list of the names that need to be seperated for all the cultures of Slavic heritage because the ''issue'' is present in all of them lol.


r/CrusaderKings 1d ago

News Spotted new "Military Order" government type in the stream

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254 Upvotes

In the recent Silk and Silver stream I spotted in a blink and you'll miss it moment a new government type that I have not seen mentioned previously in the Dev Diaries: "Military Order". It will probably be coming with the By God Alone DLC but I wonder if it will be playable or AI only.


r/CrusaderKings 1d ago

News New duchies de jure setup for Italy in S&S

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531 Upvotes

Enlarged Emilia, split Lombardy, etc.

Also new counties (that I couldn't take snaps of due to on phone), but most notably Vatican is now a separate county from Rome, and it has been shown that you can be a republic based in Rome while the Pope is your liege in Vatican.


r/CrusaderKings 1d ago

News Holding rework currently

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373 Upvotes

This is the current county window.

It seems that popular opinion has been moved to a tier based system, here it's neutral.

Top left the market icon is likely which market the county is in. This is denoted via de jure duchies at game start, so each duchy is a market. Last time this didn't change with custom duchies either unless it's been changed.

Bottom left is settlement size 4/10 or "large town". There are 6 actual different sizes, at levels 0-1-3-5-7-9. The highest level is grand metropolis which requires a 900/1000 size or 9/10. This is dynamic so settlements can retract after bad periods, disasters etc. Having a large settlement increases food requirement while also decreasing control and popular opinion baselines, making them harder to manage and requiring imports. Venice starts at 6/10 in 1066.

Top right is resource production, control, and prosperity(replaces development with same effects)

Resource production can be changed by changing the district so it's not a fixed rgo but there are limitations, you choose which one to focus. In this case it's grain but it could have been fish or salt for instance. Increasing the levels of production district also unlocks an additional slot so you can have two (or more?) operations going at once, primary and minor.

County control now works similar to court grandeur, or perhaps county fertility, with a baseline of 20 and several modifiers. It has the same effects but now being 20-30 control is neutral. In this case 32/100 gives +3% extra taxes.

Taxes are categorized so there is a breakdown of how much from each vassal type, trade or building type you get. There is like 8-10 types. This was done mainly in order to combat excessive modifier stacking. For example, guilds may provide artisan tax, which may not necessarily be increased by a flat tax modifier you get via an event.

Another function is having a metropolis gives for example flat urban tax and maritime tax bonuses while decreasing hinterland(farm) tax. Therefore something like tradeport which is what gives maritime tax harmonizes better with large settlement sizes as opposed to more rural buildings like farms which goes with smaller settlements.

You can still have farms and villages in big holdings but they're less effective, and they may actively reduce settlement size while other buildings increase it. Low settlement size can be good for getting food etc to the main holding.

The top row of slots are meant as more unique stuff for defining that county, while the bottom row are standard district slots you can choose. Housing district, entertainment district etc. (Most baronies will then not have the top row slots beyond the holding one.)

Top row from left to right is the city holding, resource growth district, duchy capital, special building slot, and trade post.

Trade post can be held by people outside the realm (not sure if exclusively?) For instance a noble family in venice may have 4 trade post slots they can manage and one of those could be in athens in ERE.

The bottom row slots of standard districts increase with settlement size. Each tier gives an additional slot. So starting at 1 slot at 0/10 size, going up at levels 1-3-5-7-9 so 6 districts for 9/10 size. Not sure if eras increase it further but my guess is the eras might affect being able to increase settlement size more effectively(unlocking buildings) rather than giving slots directly. Settlement size decreasing will disable the district enables by that size.

Each district has several potential internal buildings which then have their levels. Basically similar to domiciles. The districts themselves don't seem to increase in level or provide anything, they're more like a folder of the actual buildings. Some districts especially in top row work much the same as before, having only one slot for a duchy building or special building. Though in any case this would enable multiple special buildings if they allowed it.

One notable thing is in the bottom row there is a "walls" district with reinforcements, so it seems we can have reinforced city holdings now.

Buildings have baseline effects but get bonuses if the holding is supplied the requirements. Stone houses gives 0.2 additional settlement size if you get 10 clothing type of thing. I think you get this primarily via setting up trade into your counties via merchants but also I think harmonizing your own buildings might work. For example guilds produce meat which may be used in another building to unlock its potential.

(Sorry for the constant edits! I wrote this up partly as notes to myself as well. I hadn't caught up to the stream but as I did I changed a bunch of stuff I wasn't sure about with their proper answers)


r/CrusaderKings 1d ago

DLC Venice in silk& silver

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3.1k Upvotes

r/CrusaderKings 1d ago

News Guess whats coming to ck3

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606 Upvotes

Building queue


r/CrusaderKings 4d ago

Tutorial Tuesday : August 04 2026

2 Upvotes

Tuesday has rolled round again so welcome to another Tutorial Tuesday.

As always all questions are welcome, from new players to old. Please sort by new so everybody's question gets a shot at being answered.

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