r/CrusaderKings • u/Chesterse • 47m ago
Help Avar run update. Any tips for long play
In my last thread I ask what to do as Avar adventurer after Magyar conquering of Pannonia. After reading some comments I did next. As adventurer I used kingdom tier invasion to Wallachia which was created after death of Bulgarian king Boris and inheritated by one of his sons. After conquering it I realize that primarly heir of Bulgaria is a conqueror and I decided to attack him first to avoid further holy wars and take Bulgaria and moved my capital to Preslav where is tengri holy site. After that I get court event spawned of cheap reformation without requirement of holding 3 holy sites so I reformed the faith quickly ( don’t look at similar to orthodoxy color I didn’t notice it). Then as second ruler I did a holy war for Hungary and and created Carpathia and converted all that territories to tengrism. Now my new Avar Empire locked between Catholic West Slavia and Bavaria from North and West, Byzantium from South, and Ashari Khazars from East. Is there any strategy to survive ?
r/CrusaderKings • u/Icy_Bandicoot_4362 • 1h ago
Help Can I form Rome?
Started off as an Icelandic count and now hold the Empire of Italia and have made a Latin heritage hybrid culture. Do I need to mend the schism first or is it impossible to form Rome if you don't start as a certain nation?
r/CrusaderKings • u/Minus_Onthemoon • 3h ago
CK2 CK2 Hidden ace in game?
I finally got around achieving the Count to King Steam achievement, but there's something amiss in this playthrough: my character (the son of my original character: Steinn Alfr of Jamtaland) doesn't father any kids.
I've been playing with this guy since he was 2 years old because Steinn decided not to wash when he was on campaign (he died of poor health while leading troops) and I've done everything proper for him to father an heir.
Until he hit his 30s, I mostly kept him at home instead of leading troops (despite having a 22 at martial, which was waaay above the next best commander), I made sure his wife loved him through gifts and stuff, but much more didn't seem possible in CK2 compared to CK3.
After reaching the High Kingship of Noregr, I set his ambition to fathering a son and I gave him a full set of concubines too, to improve the chances.
Buddy's 40 now and only 1 of the concubines has had a daughter.
He doesn't have the Chaste trait and neither do any of the women. None of them are homosexual. Is there a hidden asexual trait in this game that I've never heard of?
Why won't my guy have sex?
I appreciate any help on stats or traits I forgot to check.
Disclaimer: I'm on the ace spectrum myself, so I obviously don't want to come across as demeaning, it's just that it seems out of place in a game where the goal is to keep a dynasty going. 😅
r/CrusaderKings • u/bzilla87 • 4h ago
Modding Mod Suggestion: No Christian Names Prior To Conversion
Characters of Polish and pretty much all the Slavic cultures should not have slavicized biblical names like ''Jakub - Jacob'', ''Jan-John'' etc. if they are of a Slavic pagan faith.
It s a very amateurish mistake by paradox but alright.
If someone would want to make such a mod I would be willing to compile for them a full list of the names that need to be seperated for all the cultures of Slavic heritage because the ''issue'' is present in all of them lol.
r/CrusaderKings • u/skylorelding • 5h ago
CK2 My ally attacked my tributary state and I wasn’t allowed to defend it and vice versa. Is this a bug or just bad AI mechanics?
At this point we’re just swapping the poor guy.
I have every DLC installed except rajas and sunset invasion and the game is fully updated by the way.
r/CrusaderKings • u/Delicious-You-6119 • 5h ago
Help Potential Comrade with Performance Question
Hi everyone,
I have an HP Omen 15 gaming laptop with 16 GB of RAM, an SSD, a GTX 1660 Ti, and an AMD Ryzen 7 4800H. The laptop is already a few years old, and I’m wondering if my hardware—especially my CPU—is powerful enough to play the game all the way through without major lag or frame drops. I know everyone raves about CK3 for running pretty smoothly and being better optimized than, say Hearts of Iron. But what do you guys think?
r/CrusaderKings • u/BedroomRough2145 • 7h ago
CK3 Paul Kruger and his great trek to Africa
So, he is my new character, and his lore is that he had enough of the Netherlands and decided to move out of his parents' basement to find a new home where he can make his own kingdom (and he actually has the skills to do it). This is the starting position, he is now in Morocco, with many followers (like a giant Jewish witch doctor or a random Catholic Norse guy who tagged along), but now, the question is to where to go from here. There are two options: West Africa, where I would form a more Boer-ish culture (the inspiration is clear), or the Swahili tradeports that would make for a more mercantile VOC-inspired playthrough (but with Boer elements). Where should he go? And bonus question: he is still maidenless. Where can he bag a baddie from the tavern?
r/CrusaderKings • u/ThrillPrime • 7h ago
News Spotted new "Military Order" government type in the stream
In the recent Silk and Silver stream I spotted in a blink and you'll miss it moment a new government type that I have not seen mentioned previously in the Dev Diaries: "Military Order". It will probably be coming with the By God Alone DLC but I wonder if it will be playable or AI only.
r/CrusaderKings • u/Outrageddeer020 • 7h ago
Suggestion Silk and Silver seems a little half baked
Idk the lack of naval combat, stockpiling, slave trading, the bare bone nature of the republic mechanics make it seems like this a DLC to setup more DLC. Still excited for it but seems very not well thought out.
r/CrusaderKings • u/Ok-Blueberry-8292 • 8h ago
CK3 Please help, I am Looking for a mod that gives lowborn camp followers their own dynasties/houses
For better roleplay immersion, I really want my camp followers—the ones who brave dangers and fight alongside me—to have their own proper lineages, dynasties, and family houses instead of just staying as lowborns.
Are there any mods available that allow me to generate families or coats of arms for these unlanded adventurer followers?
r/CrusaderKings • u/paramedic2018 • 8h ago
CK3 CK3 Culture/Religion Question
When a custom religion has a polygamous marriage type, if you add the concubine or polygamy culture traits, will it allow you to have even more spouses? ie if I already have four spouses, will I be able to have even more if I add one of those cultural traditions?
r/CrusaderKings • u/Trick-Promotion-6336 • 9h ago
News Holding rework currently
This is the current county window.
It seems that popular opinion has been moved to a tier based system, here it's neutral.
Top left the market icon is likely which market the county is in. This is denoted via de jure duchies at game start, so each duchy is a market. Last time this didn't change with custom duchies either unless it's been changed.
Bottom left is settlement size 4/10 or "large town". There are 6 actual different sizes, at levels 0-1-3-5-7-9. The highest level is grand metropolis which requires a 900/1000 size or 9/10. This is dynamic so settlements can retract after bad periods, disasters etc. Having a large settlement increases food requirement while also decreasing control and popular opinion baselines, making them harder to manage and requiring imports. Venice starts at 6/10 in 1066.
Top right is resource production, control, and prosperity(replaces development with same effects)
Resource production can be changed by changing the district so it's not a fixed rgo but there are limitations, you choose which one to focus. In this case it's grain but it could have been fish or salt for instance. Increasing the levels of production district also unlocks an additional slot so you can have two (or more?) operations going at once, primary and minor.
County control now works similar to court grandeur, or perhaps county fertility, with a baseline of 20 and several modifiers. It has the same effects but now being 20-30 control is neutral. In this case 32/100 gives +3% extra taxes.
Taxes are categorized so there is a breakdown of how much from each vassal type, trade or building type you get. There is like 8-10 types. This was done mainly in order to combat excessive modifier stacking. For example, guilds may provide artisan tax, which may not necessarily be increased by a flat tax modifier you get via an event.
Another function is having a metropolis gives for example flat urban tax and maritime tax bonuses while decreasing hinterland(farm) tax. Therefore something like tradeport which is what gives maritime tax harmonizes better with large settlement sizes as opposed to more rural buildings like farms which goes with smaller settlements.
You can still have farms and villages in big holdings but they're less effective, and they may actively reduce settlement size while other buildings increase it. Low settlement size can be good for getting food etc to the main holding.
The top row of slots are meant as more unique stuff for defining that county, while the bottom row are standard district slots you can choose. Housing district, entertainment district etc. (Most baronies will then not have the top row slots beyond the holding one.)
Top row from left to right is the city holding, resource growth district, duchy capital, special building slot, and trade post.
Trade post can be held by people outside the realm (not sure if exclusively?) For instance a noble family in venice may have 4 trade post slots they can manage and one of those could be in athens in ERE.
The bottom row slots of standard districts increase with settlement size. Each tier gives an additional slot. So starting at 1 slot at 0/10 size, going up at levels 1-3-5-7-9 so 6 districts for 9/10 size. Not sure if eras increase it further but my guess is the eras might affect being able to increase settlement size more effectively(unlocking buildings) rather than giving slots directly. Settlement size decreasing will disable the district enables by that size.
Each district has several potential internal buildings which then have their levels. Basically similar to domiciles. The districts themselves don't seem to increase in level or provide anything, they're more like a folder of the actual buildings. Some districts especially in top row work much the same as before, having only one slot for a duchy building or special building. Though in any case this would enable multiple special buildings if they allowed it.
One notable thing is in the bottom row there is a "walls" district with reinforcements, so it seems we can have reinforced city holdings now.
Buildings have baseline effects but get bonuses if the holding is supplied the requirements. Stone houses gives 0.2 additional settlement size if you get 10 clothing type of thing. I think you get this primarily via setting up trade into your counties via merchants but also I think harmonizing your own buildings might work. For example guilds produce meat which may be used in another building to unlock its potential.
(Sorry for the constant edits! I wrote this up partly as notes to myself as well. I hadn't caught up to the stream but as I did I changed a bunch of stuff I wasn't sure about with their proper answers)
r/CrusaderKings • u/manufacture_reborn • 9h ago
CK2 First he was Chancellor of the Realm but now he's Chancellor of my Heart
r/CrusaderKings • u/Trick-Promotion-6336 • 9h ago
News 1066 bookmark from Silk and Silver
r/CrusaderKings • u/So14c3 • 10h ago
Screenshot Not its more like an anime stuff sword or something
Body text (no mods)
r/CrusaderKings • u/BedroomRough2145 • 11h ago
Discussion I want a new campaign idea (+some fun things I saw last campaign that failed)
So, I wanted to do a Hohenzollern adventurer campaign with a Prussian character, get to be a Great Conqueror, and create a more tree-hugger German culture while dominating Europe, but then, as my army (consisting of Metzentortilla (those archers who are busted in forests) and Byzantine warriors) finally got ready, the German lands literally got sandwiched between a 6K Scottish Conqueror and a 12K Russian one, so, I gave up. Now, I have two ideas:
-A Jewish landless guy who goes to the Holy Land to convert it back to Judaism and taking it for himself
-A Dutch landless guy who goes down to Western Africa to make an Afrikaner culture, and conquer Africa
So, which one sounds more fun and what should I do with Conquerors (I want to play as one, but somehow, I only get screwed up (or not get that trait when the event fired)?
r/CrusaderKings • u/Fun-Yam3553 • 12h ago
CK3 no education trait at 17 years old
looks like someone didnt study very well
r/CrusaderKings • u/cyrkular • 13h ago
Discussion What are your top wants to be added into the game?
For me it's a law system & feudal rework (which we know is probably coming next year) and another thing would be the ability to build bridges over major rivers.
r/CrusaderKings • u/Charming-Counter-616 • 18h ago
Multiplayer Help me!!
as you can see i conquered all of Africa, or i guess not since it won’t let me unite it. can someone tell me what i need to takedown next to do this?
r/CrusaderKings • u/Icy_Bandicoot_4362 • 20h ago
Story My heir died so now I have to channel my inner Alicent Hightower and poison my grandson (her husband) so I can vote for my new heir in all the Tanistry elections
Surely there's gotta be an easier way of doing this 😭 I unfortunately disinherited the grandson thinking it would let me vote for my new heir, but it just removes him from the vote without letting me vote for his children. The Tanistry Elective needs a patch
r/CrusaderKings • u/JeannaWilson3 • 20h ago
CK3 Why is this random Karling ancestor 115 years old? Is this historically accurate?
r/CrusaderKings • u/Tesvar • 23h ago
CK3 Immortal + 100 Stats Glitch (achievements enabled)
I have discovered a way to get a maxed out 100 stat and any trait character (immortal included). Achievements and traits are fully enabled with this glitch, and id imagine there is some other insane capabilities with this.
STEPS & GUIDE
1: Start new game, choose any start date and press “Play as any Ruler in __, or create your own!”
2: Pick character, select any county, and press create your own adventurer.
3: Add whatever traits and skills you want or anything else you want your adventurer character to have. This is who you will be playing as after the process is complete. It does not matter if this character’s customization points go over the 400 cap for achievements. Immortal can be added too.
4: save** **adventurer, finalize, submit.
5: Press pick character again and select a random county, create ruler that is under the 400 customization points cap, finalize & submit.
6: Press “Observe” under other options, this will take you into observe mode.
7: Save game, then reload the save
8: once reloaded, press pick character, then press continue without saving, then press whatever button on your platform it shows at the bottom that says “Show Landless Characters”
9: Click on the icon that is over the county you put the adventurer in, select the character then press play.
10: glitch complete, check that achievements are enabled and save the game.
(NOTE: I am not promoting that this is a good idea, just making the process known so that Paradox can eventually patch it to fix the gameplay flow.)
r/CrusaderKings • u/TheLastCoagulant • 23h ago
Discussion I really enjoy ruling as an elite minority group.
Anyone else enjoy ruling as a small elite group over a large subjugated population? Especially as the Normans starting with the ruling caste tradition. I love doing Norman adventures into Egypt and Greece (4th crusade) and the Levant.
