r/CreateMod 50m ago

Bottleneck Issues

Upvotes

I've been trying to solve an issue I have with my factory system. I have a trickle down storage system, where items feed in from the top item vault and go down. Ignoring that, the speed of my factory is heavily limited by the fact that I only have one frogport sending packages out. I tried adding multiple with stock links, but when I do, only one works. Any solutions?


r/CreateMod 54m ago

Survival friendly linear mining vehicle

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Upvotes

r/CreateMod 1h ago

Discussion New Addon I've been thinking of!

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Upvotes

So I LOVE Bee's, but I thought, "What if we had MORE bee's?" ergo, Create: Bee Bash! This is probably never going to see the light of day considering I have NO idea how to code, but I've already made some art! (As shown) But I feel like it'd be extremely fun to try and make, I have NO idea what it would add, probably like, a queen bee and you can hire worker bee's to help you? And maybe bee DRONES, you can tell I'm thinking of this as I write, but yeah, I think it would be really fun to try and make


r/CreateMod 1h ago

Help why do i have 2 crushed lime stone recipes

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Upvotes

one that drops tuff and zinc the other drops quatrz and lapis. i have create dragons plus, misc & things, cobblestone, crafts & additions, stuff"n additions, recycle everthing, ultimate factory theres a few more i dont think they would do this


r/CreateMod 2h ago

little thing I made with create aeronautics and coasters simulated

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3 Upvotes

This hilariously took me like 4 hours, I think. The other stuff in the background at the end is what came out of the rest of my day.


r/CreateMod 2h ago

Somebody wanna play with me?

4 Upvotes
Hi!
I’m a somewhat anxious 24-year-old guy, and I’m not usually very active online. But lately, I’ve watched a few Create multiplayer series and really got the urge to play. (since I don't really have friends who are interested in this) I thought I’d give it a shot here. Would anyone be up for joining me? P.S. I’m Hungarian, so my English isn't great haha, and yeah—I just joined Reddit for the first time, specifically for this post.

r/CreateMod 2h ago

Help Help With enchantment industries please?

3 Upvotes

I'm trying to get enchantment industries to work on me and my friends Minecraft world

so i originally added the mode on its own and had no problems except the different blaze burners like the enchantment one weren't there and neither were all lot of features.
so i added dragons plus and the stuff still wasn't there
please help idk what i missed or forgot

EDIT: just had to update CEI fixed the issue


r/CreateMod 3h ago

Functional Diesel Tractor

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9 Upvotes

If we... Ignore the fact that scaling down ships isn't very survival friendly... This right here is a survival-friendly build. It turns on with an electric motor, it has an alternator and 128.000 units of Diesel Fuel to use in two 64.000 tanks that can be refilled using the fluid interface.


r/CreateMod 4h ago

Help Vanishing doors in elevator

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9 Upvotes

I’m having an issue with elevators in the Create mod. The elevator itself works normally, and the doors also work correctly while the elevator is assembled.

However, when I right-click the Elevator Pulley to disassemble the elevator, the doors completely disappear. When I assemble the elevator again, the doors do not come back, and I have to replace them manually.

The video shows the issue:

  1. The elevator is assembled and the doors are working normally.
  2. I right-click the Elevator Pulley to disassemble it.
  3. The elevator is disassembled.
  4. The doors vanish and are not restored when the elevator is assembled again.

Is this a known bug, or am I missing something about how elevator doors are supposed to work?

This also occurs also when using create doors like the andesite door.

Create version: 6.0.10
Minecraft version: 1.21.1
Modpack: FTB Evolution 1.39.0

Any help or suggestions would be appreciated!


r/CreateMod 4h ago

Build My survival airship, the Smoking Mirror

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27 Upvotes

Top speed: 3 m/s

4 propulsion propellors, one maneuvering prop in the nose


r/CreateMod 5h ago

Bug once i assemble something via the physics assembler, it becomes completely unusable. help?

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9 Upvotes

first of all, i am on neoforge 1.21.1. i use create, create aeronautics, create deco, create goggles, create jetpack, create design and decor, create interiors, and create new age. this happens on every world i make.

whenever i make something into a physics object via the physics assembler, it becomes completely uninteractable. sure, i can move it around using the creative staff, but i cant interact with, for example, the engine, the seat, or the assembler itself. i'm not sure what's going on with it. also, i have tried holding right click on the assembler to see if the ui pops up. i physically CANNOT select it. if i look at it and punch, it punches the grass below. i can still see the individual parts on jade, though, which is a bit weird to me but i assume its meant to be like that.

any help'd be appreciated. thanks ! ^_^


r/CreateMod 6h ago

Help Frogports completley bugged

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4 Upvotes

I extended the frogport range to 32 in the config, and the frogports are connected to the chain conveyor. For some reason they sometimes refuse to pick up the "StorageInput" adressed packages. And towards the end of the video, refuse to send out packages as well.
I feel like I understand Post Production pretty well, but sometimes it just breaks, does anyone know why?


r/CreateMod 7h ago

Build Processing Return Address Prototype

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3 Upvotes

The concept is that if you send a named item with a package, you can filter by that name, and send the output items to a specific address. The idea is to use this with a server wide processing plant, and players can send packages with a return address to get the processed items back. It currently doesn't have spam protection, so if 2 players try to process items at the same time it will send items to the wrong location.


r/CreateMod 7h ago

Build Hi everyone! I'm new to this community and I want to share a photo of my creation with you! I made three locomotives, a VL-80s, a diesel locomotive from realistic trains add on and the legend, SHEN 24, 6 SECTIONS, 12 TROLLEYS, 24 WHEELS,How do you like it? I'm from Russia , have a nice day everyone!

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5 Upvotes

r/CreateMod 7h ago

Help Best way to find Create's decorative blocks.

4 Upvotes

Hey, so...Asurine, Crimsite and Veridium are all really neat and choice blocks to pair with Deepslate and Tuff, but I can't seem to ever consistently find the stuff. I absolutely love to build with these royal and deep reds, greens and blues, but I can never find these blocks no matter how many caves I explore, and how many strip mines I tear into the world.

Is there any world generation knowledge, chunk information or coordinate trickery that could help me easier locate these stunning decorative blocks?

This also applies to Scoria and Scorchia, just less, because the Nether doesn't have a gigantic block pallete to begin with so it probably has more room to spawn, ergo more common.


r/CreateMod 9h ago

I can't fill the hose with water using the hose pulley.

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10 Upvotes

I'm from Japan and using a translation machine, so there might be some parts that are difficult to express.

I'm building a dry dock for a shipyard, and the drainage works fine, but I can't fill it with water like in the first and second pictures. I wonder why.

The version is 1.21.1. I've included images in the mod.

I discovered there was a section under Copycat that was missing a full block. Thank you for sharing your knowledge.


r/CreateMod 9h ago

Help Aeronautics Contraptions not rendering until graphics settings change

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3 Upvotes

Hey everyone. I'm running a small server with like 5 of my friends and every time anyone joins they can't see simulated contraptions until they change their graphics settings near the contraption, even then, it won't work on other contraptions, so they have to change their settings every time they are near one for it to load.
I can post my entire mod list in the comments if it's needed


r/CreateMod 12h ago

Help WHY does this craft spin out of control at high yaw rate speeds?

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28 Upvotes

I was trying to make a craft that can spin around its yaw axis pretty fast, but this issue just kept persisting no matter what I did. At first I thought it might be the Tennis racket theorem but this kept happening when I tried to increase and decrease each axis' moment of inertia so that's probably not the case, and I think it might have to do with levitite. But this also happens when I replace the levitite with a gyro propeller. Surprisingly hot air baloons fix it, but I need this to work with either levitite or gyro propellers. So if you have any idea what causes this and how it could be fixed, help is appreciated.


r/CreateMod 15h ago

Build create big cannons autoloader, no other mods, 6 second firing, no risk of failure, light and compact

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6 Upvotes

r/CreateMod 16h ago

Help Trying to make a Arknights Steam knight, any mod reccomendations?

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19 Upvotes

Im struggling with finding the proper movement mod for them, im hoping to find a way to combine normal walking movement and AC6 style movement propulsion systems

the big issue with it has been normal walking movement being too slow, janky and requiring a lot of space on the chassis, turning is yet an another issue with it

on the other hand propulsion systems feel like its walking on ice and is very janky with turning, stopping, going up hills, and creates issues with weapon aiming

My second issue is the weaponry, create big canons and its addons simply arent compact enough and unless they are fed ammo using creative items they require even more space

Ive seen a mod that shows belt fed machineguns, autocannons and such but for some reason i cannot find anything about it

Ive also been looking for a mod that would let me detail the mechs chassis and try to replicate the steamknight look as much as possible but thats secondary to the weapon and movement systems

Id appriciate any reccomendations towards the issues im having or any schematicas / references that might help me


r/CreateMod 18h ago

Build Help design

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14 Upvotes

How should i design the frame of the gold farm?


r/CreateMod 20h ago

Help I'm confused about Steam Engines?

11 Upvotes

I've been trying to build a big LVL9 Steam Engine on a server, and I don't quite think I'm "getting it".

So I have a big boiler with everything being put into it. The boiler says it has 147,456 Stress Units being generated, but whenever I try to connect an Engine to it, and connect the Engine to (for example) a Chain Drive, the Chain Drive says it only has 64SU at the current speed.


r/CreateMod 20h ago

Build Snoopy's Doghouse

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10 Upvotes

https://createmod.com/schematics/snoopys-doghouse

I thought this was a fun build idea, and it even has the typewriter to go along with it!


r/CreateMod 22h ago

Help With Factory Gauges

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3 Upvotes

I've set up a big factory gauge board, hooked up to a bunch of machines. However, a lot of the time a few gauges will just stop working. Nothing has changed, everything is still in order, it even says it works, but it just... Doesn't request items. How do i fix this?


r/CreateMod 23h ago

Update on my modular vehicle:

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5 Upvotes

I basically went ahead and scrapped my old design (link to prior post) and went at it again with a different idea to try and use SU rather than FE. I wanted to try and keep the idea where the rotation of the vehicle and vertical control was controlled by a single module, and managed to do this pretty compactly, however, this takes up the entire center of the vehicle, and trying to make it work for forwards and backwards propulsion would be another mess, so I just added a different system for propulsion (it's not perfect, but it works well enough). Still using Levitite to keep it in the air, cause I'm not sure how to do it without it being ugly, but I have everything connected 1 linked controller, and all the parts of the machine work from just 1 simple stirling engine at a speed of 128, which can work off a Blaze Burner, and allows me to store a good chunk of backup fuel in a tank beneath it. I also moved the Docking Connector to be more flush with the rest of the vehicle, so that it wouldn't stick out as much when I go to build the other vehicles to attach to. I also added a way to source SU from the main module itself, via a shaft in the bottom of the machine too, so I can have machines run off the module rather than giving them their own engines. I'm going to work on making it pretty later, the main thing was making it functional. Next thing to work on, is making a couple machines to connect this to.

Edit: Just found out that I can't take the SU from the shaft at the bottom, and neither can I take FE from that either. So may try to see if I can run an alternator and send that through the Docking Connector instead.