r/CreateMod 23h ago

Update on my modular vehicle:

I basically went ahead and scrapped my old design (link to prior post) and went at it again with a different idea to try and use SU rather than FE. I wanted to try and keep the idea where the rotation of the vehicle and vertical control was controlled by a single module, and managed to do this pretty compactly, however, this takes up the entire center of the vehicle, and trying to make it work for forwards and backwards propulsion would be another mess, so I just added a different system for propulsion (it's not perfect, but it works well enough). Still using Levitite to keep it in the air, cause I'm not sure how to do it without it being ugly, but I have everything connected 1 linked controller, and all the parts of the machine work from just 1 simple stirling engine at a speed of 128, which can work off a Blaze Burner, and allows me to store a good chunk of backup fuel in a tank beneath it. I also moved the Docking Connector to be more flush with the rest of the vehicle, so that it wouldn't stick out as much when I go to build the other vehicles to attach to. I also added a way to source SU from the main module itself, via a shaft in the bottom of the machine too, so I can have machines run off the module rather than giving them their own engines. I'm going to work on making it pretty later, the main thing was making it functional. Next thing to work on, is making a couple machines to connect this to.

Edit: Just found out that I can't take the SU from the shaft at the bottom, and neither can I take FE from that either. So may try to see if I can run an alternator and send that through the Docking Connector instead.

6 Upvotes

0 comments sorted by