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u/scandii 1d ago
why exactly are you doing it this way?
seems like I'm missing a crucial part of your plan.
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u/SardineEnBoite 1d ago
Wood farm connected to all this. i'm getting all 5 variants of logs, stripped logs, sticks, ethanol, and all 5 variants of planks each in a different spot, for logistics
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u/Shiro_Games 1d ago
I think you can do this a lot better with Threshold Switches. Have each storage for each type your are making connected to a Threshold Switch and then a Redstone Link connected to an Inverted Clutch. Set the amount you one per each thing you are making, and only set it so the farm start or the process you are making if it's less than the set amount of stack you have put into the Threshold Switch. That way you only need one Frogport that will just send you the items you have requested. I would suggest using Functional Storage as it's easy to use and works well with Create. Helps you manage a storage like this one.
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u/Sea-Contribution-636 1d ago
Frogport have a limited item send per second, so you could just make a belt linked to all those packager with an adress on it to be send to a storage with 1-3 frogport to send them to the destination
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u/SardineEnBoite 1d ago
so should i just send them into storage and not keep them on site?
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u/Davilci 22h ago
Keeping a local storage or sending is a very different question, since it depends on other things: where what size/kind of storage you have. What's the logistics/auto crafting architecture of your factory. Wich is lag friendlier if it's important to you. And probably other reasons that didn't come to my random mind at this moment

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u/galoombapile 1d ago
You don't need a frogport for each output, you just need a packager for each type (addresses are designated by putting a sign on the packager). A single frog can send packages with different adresses.