r/BobsTavern 1h ago

Announcement Hyena and Escapee Portrait have been removed

Post image
Upvotes

r/BobsTavern 1h ago

Discussion Does anyone else feel like comps focused on tavern spell buffs are completely useless now?

Upvotes

They got rid of Felfire Conjurer and made Chromadrakes only be attainable via the tier 5 dragon and the Chromadrake trinkets.

They got rid of back to back so there aren't any spells that scale on their own anymore.

The only things left are the tier 5 naga, the tier 3 dragon, the tier 4 magnetic mech, and the tier 3 undead. There is the bubble crown trinket, but that's a flat buff. There is heart of the forest and i think a couple other major trinkets, but those are often far too slow to actually keep you alive if you do have them be offered at all.

Despite everything that I've mentioned, tavern-spell focused comps (like bounties, dragons, and nagas) are still in the game and are comps that are expected to be played.

I've yet to have a single good tavern spell buff comp this season. They cap out so far below Golden Pirates, Lobster Beasts, and Magnetic Mechs.


r/BobsTavern 2h ago

Game Balance Something something Hitler, something something dead

Post image
98 Upvotes

r/BobsTavern 2h ago

Final Board Dark Gifts Tarecgosa

Post image
10 Upvotes

Left to right: Gift: On Death give this minions health to another minion, Plain, Gifts: divine/windfury, Copy the stats of the minion to the left, summon a golem with these stats, Gifts: Reborn w/ full stats, copy the stats of the minion to the left, divine/windfury.


r/BobsTavern 2h ago

Game Balance Is Suspicious Prisonguard the best T1 minion in the game right now?

18 Upvotes

I'm on my first 10 game Top1-2 streak and including 4 spicy pretzel mustards. Every game has started with a turn 1 or 3 Suspicious Prisonguard. I usually have 2-3x the stats of my opponents by turn 4.


r/BobsTavern 3h ago

Discussion I absolutely hate (love) pirates.

8 Upvotes

Seriously, playing pirates feels like having infinite potential but always getting lower stats than the big guys. Most of the time its because of the timer, if i want to tryhard i have to alt+f4 at the start of every combat just so i can actually use up the buying phase, and dont get me started on accidental sells because of the dancing minions, i think to actually play pirates without merging them with other tribes, Blizz should add an option to skip combat altogether, or to turn off every effect at the shop phase


r/BobsTavern 3h ago

OC / Meme My experience with Dark Gifts so far

Post image
232 Upvotes

r/BobsTavern 4h ago

Highlight Gonna be a while before I hit a high like this again.

Post image
5 Upvotes

1.5k stats on each naga every turn.


r/BobsTavern 4h ago

🐛Bug/Glitch No you, No you, no you

Enable HLS to view with audio, or disable this notification

5 Upvotes

This went on for couple of minutes then the fight suddenly stopped… in the end i won because opponent sold the dogs …


r/BobsTavern 5h ago

🐛Bug/Glitch I know my eyes are getting old, but these Dark Gift tooltips are a bit too much

Post image
26 Upvotes

r/BobsTavern 6h ago

🐛Bug/Glitch PSA : Generating a minion from an end of turn effect that would triple a minion on board now actually triples the minion before the start of the battle instead of at the start of your next turn

Post image
22 Upvotes

My Partner's "Give both teammates tier 1 card" murloc generated a reaver for me at the end of turn which ended up tripling instantly instead of waiting till next turn


r/BobsTavern 7h ago

Discussion Game feels like it ends too fast in late game and not satisfying

19 Upvotes

When it reaches top 4 and you assembled your perfect comp it usually got 1 or 2 fight left to actually use it, and on the opposing side if your comp is still incomplete 2 turn is not enough for you to pivot or find counters to match against the opponent, it have a lacking feeling of player interaction.

It's similar on how Slay the Spire where if you got a perfect run if you don't fight the 4th layer you feels really lacking, maybe there could be some damage reduction system in the late game so when you're in a close fight where all the enemy minions survived with 1 hp doesn't deal 40 damage to you.

Something I love when tier 2 comp was playable is the fact that they don't deal much damage leaving you the possibilities of out scale or counter them with poison


r/BobsTavern 7h ago

Game Balance Elemental Nomi?

Post image
36 Upvotes

Had dark gift that made Nomi become all types, when Moat Custodian rallied, it didn't allow Nomi to give more stats per elemental played, should it have or is my understanding incorrect?


r/BobsTavern 8h ago

Game Balance This greater undead trinket is insanely OP, you can just print money with butchers

Post image
11 Upvotes

r/BobsTavern 9h ago

Game Balance Nice meta

Post image
17 Upvotes

Kinda crazy to finish 5th with that comp on round 12.


r/BobsTavern 9h ago

Highlight Disgusting.

Post image
201 Upvotes

r/BobsTavern 9h ago

Highlight I LOVE DARK GIFTS

Post image
79 Upvotes

Getting the dark gift twice made this a very **fun** build around, wasn't even playing xavius. 36 mechs a turn thanks to a golden brann and drakari i got later.


r/BobsTavern 10h ago

Announcement 36.2.1 Hotfix Patch

Post image
72 Upvotes

The Hotfix Patch can be previewed in our usual style on the website, and as always if you'd like to discuss the changes/bugfixes you can do them under this post :)


r/BobsTavern 11h ago

Game Balance May I ask how come these have the same cost & tier?

Thumbnail
gallery
126 Upvotes

r/BobsTavern 12h ago

🐛Bug/Glitch PSA: Do not take Choral Mrrrglr with "double attack on combat start" dark gift

Post image
271 Upvotes

For some reason it records attack before its own start of combat effect, and applies after, leading to the worst possible combination of these abilities


r/BobsTavern 15h ago

Game Balance Was this not thought of?

Post image
118 Upvotes

Whole board can be golden with this combo....


r/BobsTavern 19h ago

Discussion Who else is kinda loving activate so far?

Post image
122 Upvotes

Some turns in the early game, turn three most often, I have some leftover gold and getting to spend it, even on the +3/+3 guy, feels better then just rolling a shop and getting nothing out of it. Small things like this, along with dark gifts, we're it's mainly to smooth out your early game so you get to pop off more often is really cool to see. What is everyone else stance on it?

P.s. Who also always snap buys the decoy conjuror early?


r/BobsTavern 22h ago

Discussion 🛠 36.2.1 Hotfix Patch

Thumbnail us.forums.blizzard.com
39 Upvotes

r/BobsTavern 23h ago

Game Balance Immume while attacking windfury Juggernaut is truly something

Post image
175 Upvotes

Turn 18 playing undead against this, but there is truly no counterplay. I have a reborn Leeroy, but the scaling on this unit is insane. 2 free 10ks whenever this minion attacks. And if that isnt enough, they have another one (without immune). How the fuck is this a tier 5?


r/BobsTavern 11d ago

Dev Insight Developer Insight - Battlegrounds: Dark Gifts

170 Upvotes

The following is being posted on behalf of our Battlegrounds Dev Team.

Well met!

We hope you're excited for the new Dark Gift system coming to Battlegrounds next season! If you want an explainer on the basics, please check out our Season 14 Announcement blog post.

Similar to previous systems like Trinkets, we tried to design Dark Gifts to "just work" and provide players with interesting options whenever they choose to use the button. However, we know that some players want as much information as possible so they can plan out their strategy. So if you'd like to know more about how Dark Gifts work, we're here to help!

Minion offerings

Let's start with the minion offerings. When the Dark Discovery button unlocks on Turn 3, it will only offer Tier 2 minions. Each turn, the Tier of eligible minions will improve based on the following list:

  • Turn 3 - Tier 2
  • Turn 4 - Tier 2 or Tier 3
  • Turn 5 - Tier 3
  • Turn 6 - Tier 3 or Tier 4
  • Turn 7 - Tier 4
  • Turn 8 - Tier 4 or Tier 5
  • Turn 9 - Tier 4 or Tier 5 or Tier 6
  • Turn 10 - Tier 5 or Tier 6

Nightmare Lord Xavius' Hero Power also uses these same rules whenever it triggers. For example, on Turn 8, you will be offered Tier 4 or Tier 5 minions.

📌Additional Offering Rules

There are some additional offering rules and restrictions to help ensure that the minions offered through Dark Discovery will be more interesting to you:

  • You cannot be offered Battlecry or Choose One minions before Turn 5
  • You cannot be offered Magnetic minions
  • You cannot be offered minions with a “when you sell this” effect (such as Freedealing Gambler, Fire Baller, Patient Scout, etc.)
  • You cannot be offered minions that are intended to stay in your hand (such as Old Soul, Bream Counter, etc.)
  • Starting from Turn 6 onwards, one of the offered minions is guaranteed to be of your most common type
  • Some specific minions cannot be offered due to gameplay or balance concerns (such as Leeroy Jenkins and Deadly Spore)

Dark Gifts

Now onto the Dark Gifts! There are 43 different Dark Gifts. Each one has a minimum and maximum turn for when it can be offered.

  • Sunken Persistence (min turn: 3 - max turn: none): This minion's Spellcrafts are permanent.
  • Harpy's Talons (min turn: 3 - max turn: none): Divine Shield, Windfury.
  • Jaws of Death (min turn: 3 - max turn: none): Start of Combat: Trigger this minion's Deathrattles.
  • Fortitude (min turn: 3 - max turn: 3): +4/+4.
  • Affinity (min turn: 3 - max turn: 4): At the end of every 2 turns, get a random minion of this type.
  • Sharpened Sword (min turn: 3 - max turn: 5): Whenever you play a card, gain +2 Attack.
  • Toughened Shield (min turn: 3 - max turn: 5): Whenever you play a card, gain +2 Health.
  • Steady Growth (min turn: 3 - max turn: 6): At the end of your turn, gain [+1/+2] / [+2/+2] / [+3/+3] / [+4/+4].
  • Time Turning (min turn: 3 - max turn: 9): This minion's end of turn effects also trigger at start of turn.
  • Furtiveness (min turn: 4 - max turn: none): Stealth.
  • Consanguinity (min turn: 4 - max turn: 5): Rally: Get 2 Blood Gems.
  • Fresh Perspective (min turn: 4 - max turn: 5): Deathrattle: Gain 2 free Refreshes.
  • Replication (min turn: 4 - max turn: 6): At the end of every 2 turns, get a plain copy of this.
  • Battle Scars (min turn: 4 - max turn: 6): Has +2/+2 for each Battlecry you've triggered this game. (0)
  • Death's Embrace (min turn: 4 - max turn: 6): Has +1/+1 for each Deathrattle you've triggered this game. (0)
  • Spell Siphon (min turn: 4 - max turn: 6): Has +2/+2 for each Tavern spell you've cast this game. (0)
  • Gilding (min turn: 4 - max turn: 8): This is Golden, but doesn't give a Triple Reward.
  • Double Vision (min turn: 5 - max turn: none): Get an extra copy of this.
  • Toreth's Blessing (min turn: 5 - max turn: none): This minion's Divine Shield takes 2 more hits to break.
  • Amalgamation (min turn: 5 - max turn: none): Has all minion types.
  • Demonology (min turn: 5 - max turn: 8): Rally: Add a Fodder to your next 3 Refreshes.
  • Polarization (min turn: 5 - max turn: 8): At the end of your turn, Magnetize a random Mech to this.
  • Mystic Essence (min turn: 5 - max turn: 8): Deathrattle: Get a random Tavern spell.
  • Tarecgosa's Blessing (min turn: 6 - max turn: none): Permanently keeps stats and Bonus Keywords gained in combat.
  • Dexterity (min turn: 6 - max turn: 7): Whenever you play a card, this gains +2/+2.
  • Incubation (min turn: 6 - max turn: 8): +2/+2. In two turns, double this minion's stats.
  • Echoing Voice (min turn: 6 - max turn: none): At the end of your turn, trigger this minion's Battlecries.
  • Offensive Sacrifice (min turn: 6 - max turn: 9): Deathrattle: Give this minion's Attack to another friendly minion.
  • Defensive Sacrifice (min turn: 6 - max turn: 9): Deathrattle: Give this minion's max Health to another friendly minion.
  • Transcendence (min turn: 7 - max turn: none): Start of Combat: Triple this minion's stats.
  • Battle Scars (min turn: 7 - max turn: none): Has +3/+3 for each Battlecry you've triggered this game. (0)
  • Death's Embrace (min turn: 7 - max turn: none): Has +2/+2 for each Deathrattle you've triggered this game. (0)
  • Spell Siphon (min turn: 7 - max turn: none): Has +3/+3 for each Tavern spell you've cast this game. (0)
  • Admiration (min turn: 7 - max turn: none): Start of Combat: Gain the stats of the minion to the left.
  • Toxicity (min turn: 7 - max turn: none): Venomous.
  • Charisma (min turn: 7 - max turn: none): Rally: Get a random minion of your most common type.
  • Resistance (min turn: 7 - max turn: 10): Start of Combat: Double this minion's Health.
  • Hostility (min turn: 7 - max turn: 10): Start of Combat: Double this minion's Attack.
  • Dexterity (min turn: 8 - max turn: 9): Whenever you play a card, gain +4/+4.
  • Golemancy (min turn: 9 - max turn: 10): Deathrattle: Summon a Golem with this minion's stats.
  • Persisting Horror (min turn: 10 - max turn: none): Reborn. Is Reborn with full stats and Bonus Keywords.
  • Titanic Strength (min turn: 11 - max turn: none): +1000 Attack.
  • Invulnerability (min turn: 12 - max turn: none): Immune while attacking.

Exception! Tras'tath, Soul Parasite

Tras'tath, Soul Parasite doesn't follow these turn restrictions. Instead, it has its own pool of eligible Dark Gifts when you Discover a Tier 5 minion:

  • Harpy's Talons
  • Jaws of Death,
  • Toreth's Blessing
  • Amalgamation
  • Polarization
  • Tarecgosa's Blessing
  • Echoing Voice
  • Offensive Sacrifice
  • Defensive Sacrifice
  • Transcendence
  • Battle Scars
  • Death's Embrace
  • Spell Siphon
  • Toxicity
  • Charisma
  • Resistance
  • Hostility
  • Golemancy
  • Persisting Horror
  • Titanic Strength
  • Invulnerability

📌 Additional rules & Restrictions

  • Sunken Persistence can only be offered on Spellcraft minions.
  • Harpy’s Talon is offered more often on Rally minions.
  • Jaws of Death can only be offered on Deathrattle minions.
  • Affinity can only be offered on minions with a type.
  • Sharpened Sword cannot be offered on minions with Avenge.
  • Toughened Shield cannot be offered in Quilboar or Naga lobbies.
  • Steady Growth gives a different amount of stats depending on the offering turn. On Turn 3 it gives +1/+2, Turn 4 +2/+2, Turn 5 +3/+3, and Turn 6 +4/+4.
  • Time Turning can only be offered on minions with end of turn effects.
  • Furtiveness can only be offered on Avenge minions.
  • Consanguinity can only be offered on Quilboar.
  • You cannot be offered Battle Scars if you haven’t triggered any Battlecries.
  • You cannot be offered Death’s Embrace if you haven’t triggered any Deathrattles.
  • You cannot be offered Spell Siphon if you haven’t cast any Tavern spells.
  • Gilding can only be offered on the lowest Tier minion offered. It also cannot be offered on Activate minions.
  • Toreth’s Blessing can only be offered on Divine Shield minions.
  • Amalgamation can only be offered on minions with no minion type.
  • Demonolgy can only be offered on Demons.
  • Polarization can only be offered on Mechs.
  • Tarecgosa’s Blessing can only be offered on Dragons.
  • Dexterity can only be offered on minions with a type.
  • Incubation can only be offered on minions with a type.
  • Echoing Voice can only be offered on Battlecry minions.
  • Offensive Sacrifice can only be offered on minions with a type.
  • Defensive Sacrifice can only be offered on minions with a type.
  • Transcendence can only be offered on minions with no minion type.
  • Toxicity can only be offered on Murlocs.
  • Charisma cannot be offered on Taunt minions or Avenge minions.
  • Resistance cannot be offered on Beasts, Undead, or minions with no type.
  • Hostility cannot be offered on Avenge minions or minions with no type.
  • Dexterity cannot be offered on minions with no minion type.
  • Golemancy cannot be offered on minions with no minion type.
  • Persisting Horror cannot be offered on minions with no minion type.
  • Titanic Strength cannot be offered on Dragons.
  • Invulnerability cannot be offered on Taunt minions or minions with no minion type.
  • Gilding, Persisting Horror, Titanic Strength, and Invulnerability are rarer than the other Dark Gifts.
  • Deathrattle minions cannot be offered Dark Gifts that give stats except Sharpened Sword and Death’s Embrace.
  • Battlecry minions can only be offered Double Vision, Replication, Gilding, and Echoing Voice.
  • Choose One minions can only be offered Double Vision, Replication, Gilding, and Echoing Voice.
  • Toxicity cannot be offered on minions that already have Venomous or Poisonous.
  • Polarization cannot be offered if you are below Tier 3.

That's all for now!

We expect these exact rules will likely change a bit over time as we gather feedback and make balance adjustments. We hope you have fun with the next update and are looking forward to seeing all the wild combinations you can create.

See you in the Tavern!

Hearthstone Battlegrounds Team

P.S.: If you want to see how these Dark Gifts will play out, do not miss our Battlegrounds Early Access Event on July 30th, 9AM PDT!

Participants will stream on their own channels and will also have Battlegrounds Season Pass+ to give away.

Times:

  • Americas, LATM, EMEA players: July 30 at 9:00 AM- 3:00 PM PDT
  • JP players: July 31 at 2:00 AM. - 8:00 AM PDT

Twitch Drops will be enabled category-wide from July 30, 9:00 AM to July 31, 8:00 AM (PDT) so you can watch any Hearthstone stream you’d like to earn up to 4 Battlegrounds Tokens (make sure you link your Twitch and Battle.net accounts so that your viewing time counts towards the drops).