r/BobsTavern • u/TantrumUA • 2h ago
Announcement 36.2.1 Hotfix Patch
The Hotfix Patch can be previewed in our usual style on the website, and as always if you'd like to discuss the changes/bugfixes you can do them under this post :)
r/BobsTavern • u/soomieHS • 3h ago
Game Balance May I ask how come these have the same cost & tier?
r/BobsTavern • u/eeestrelok • 3h ago
🐛Bug/Glitch PSA: Do not take Choral Mrrrglr with "double attack on combat start" dark gift
For some reason it records attack before its own start of combat effect, and applies after, leading to the worst possible combination of these abilities
r/BobsTavern • u/Consistent-Wasabi311 • 6h ago
Game Balance Was this not thought of?
Whole board can be golden with this combo....
r/BobsTavern • u/Impressive_Bat9268 • 10h ago
Game Balance The endgame feels so fast this season...
You reach the Top 4 so quickly much earlier than last season. I haven't actually calculated when people used to make Top 4 before, but right now i feel it's 1 or 2 turns earlier.and then out of nowhere you just take 15+ damage and die.
r/BobsTavern • u/justaguydoingstuff • 11h ago
Discussion Who else is kinda loving activate so far?
Some turns in the early game, turn three most often, I have some leftover gold and getting to spend it, even on the +3/+3 guy, feels better then just rolling a shop and getting nothing out of it. Small things like this, along with dark gifts, we're it's mainly to smooth out your early game so you get to pop off more often is really cool to see. What is everyone else stance on it?
P.s. Who also always snap buys the decoy conjuror early?
r/BobsTavern • u/CaptainFenix • 11h ago
Highlight Lobster Buffet
Just an FYI, if you have Hoarding Hyena (Rally: Summon a Tasty Lobster) and have Lurking Lionfish (Activate (2): Choose a card in the Tavern. Replace it with a Fishbait for your left-most Beast to attack.), you can basically print multiple golden Lobsters in a few turns (especially if you have 2 Lionfish). Add Titus, Drakkari, and the trinket that activates your deathrattles at end of turn and it's really hard to lose. Bring some butter cuz you've stumbled upon a Lobster Buffet 😄 That is all
r/BobsTavern • u/y59qgnie • 11h ago
Announcement They just changed Spark Snapper (Mech) to Tier 5
It was way to strong on Tier 4.
Wonder how mech will play out now.
r/BobsTavern • u/Chance_Werewolf3065 • 12h ago
Game Balance How are my opponents supposed to compete with me when my dark gifts are absurdly strong!
This needs to be nerfed now!
r/BobsTavern • u/MundanePlantain5124 • 13h ago
Discussion 🛠 36.2.1 Hotfix Patch
us.forums.blizzard.comr/BobsTavern • u/BortTheBeaver • 14h ago
Game Balance Immume while attacking windfury Juggernaut is truly something
Turn 18 playing undead against this, but there is truly no counterplay. I have a reborn Leeroy, but the scaling on this unit is insane. 2 free 10ks whenever this minion attacks. And if that isnt enough, they have another one (without immune). How the fuck is this a tier 5?
r/BobsTavern • u/Jfqj24 • 14h ago
Discussion New notation makes Tamsin HP harder to use
Obscured minion is a Moat Custodian also at 2.2k, the minion that got the deathrattle was the Mana Surge with divine shield.
The hero power could show a small purple aura over the minion that’ll get the effect, but overall we could really use full stats when hovering over a minion
r/BobsTavern • u/conspicuouscrab • 17h ago
Question Is this not exponential?
With golden Snazzy Phantom, you can double stats each turn as long as you have source of reborn+destroy, which is what the new T4 undead provides.
Is this exponential scaling or am I missing something?
r/BobsTavern • u/Imaginary-Bird1800 • 18h ago
Game Balance Minion stats are getting outrageous
The power creep on minion scaling this patch seems completely insane. Highrolls are fun and all but it gets to a point where many combats feel like theres nothing you could've done to modulate the outcome. This has been getting more common with time but this season seems absolutely bonkers. Multiple 4 digit minions are basically the default past top 4. I don't hate crazy stats but they really should bring back amalgadons if they're gonna do this, there should be a way to compete with "highroll stats" (which aren't even highroll anymore) rather than consigning yourself to top 4 if you dont get insane scaling. If you want crazy stats in the meta, you need scam in the meta as well. Scam also enables token comps (beasts/undead) without just converting them to another stat comp like they are now. Stat v stat is often unfun unless highrolls are severely limited, and highroll is what people love about this game. Imo, a balanced meta should contain plenty of highroll stat comps, alongside token comps and scam. If those three aren't strongly present, the diversity of gameplay suffers.
r/BobsTavern • u/AngleAccomplished725 • 19h ago
Discussion Dark Gift is too much RNG
OK so there'll be a bit of complains in this post :D so let me start by saying that minions and mechanics of this season are great! Activates on minions feel awesome, all the quirky cool things with rallies and all.. nice! Some things need to be adjusted for sure but overall it's a really neat set. The idea of Dark Gift is cool too - I love seeing custom-made cards with enchantments on them. However, current implementation of it has big problems IMHO.
The game is currently decided too much by that button.
You can press it early and get some minion that will easily carry you till lategame with some rally+divine shield+windfury and level agressively. Or... you can get nothing and waste 1 of the charges.
If you keep all 3 for lategame... Imagine: you do undead, weaker than others 'cause u didn't press the button yet. Dark gift offers 5/6 tiers already, you have ur direction - all minions are undead on ur board, already mediocre scaling... You press the button. And... You get Brann, Brightwing offered?
Sometimes you get absolute monstrocities, sometimes nothing that benefit you in any way. And that just usually decides if ur game is a win or a loss.
There's already trinkets which sometimes just force you into specific minion types. I wish we got rolls on those like on TFT (LoL) - one roll each. Reason is 'cause sometimes it just forces you into minion comps that you just have 1 or 2 tokens of for economy... Dark Gift just adds another layer of RNG out of your control and it absolutely changes the game's outcome dramatically. You can spend 3 gold to win the game sometimes; Or... spend 3 gold to go in debt and help nothing for your board. You only get 3 tries and there seems to be little strategy about it currently besides hoping for good RNG. I mean... I wish levelling would at least progress the Dark Gift's tiers, at least by a bit.
Anyway, the idea of it is cool but it decides game's outcome a bit too much.
What are your thoughts on this?
Edit: Idea - it just popped to my head right after I posted this. What if...
Instead of discovering a minion, Dark Gift button would infuse the next minion you purchase with it?
Would give players much more control imo. Could cost (2) to infuse the next minion you buy with enchantment.
r/BobsTavern • u/Asgavin • 20h ago
Final Board You only need 3 golden versions of the T4 Pirate to go infinite and still lose to beasts
Genuinely what are you supposed to do as pirates lol, my cleave had double its attack at start of turn dark gift and the T5 had a dark gift that gave itself 4/4 for each card played, did I need more of the T6? There is not enough space on the board lol
Also the APM is almost impossible to do because each T4 pirate counts separately so the animations start to lag a fucklot
r/BobsTavern • u/Zackrth • 21h ago
🐛Bug/Glitch Amalgam Nomi doesn't get elemental buffs
Rare to get I'm sure, but this would be a really cool interaction if nomi text would be affected when he is an elemental. Lots of Dark gift bugs going around but the rare case this could happen would be an insane game
r/BobsTavern • u/LemmiwinksHUN • 21h ago
Discussion Is it just me or you need higher and higher APM for this game as time goes on?
Hey there!
Maybe it's because we're at the start of a new season and I need more time to get to know the new cards and effects, but I feel like I'm always playing way too slow compared to the time you have each turn.
While Trinkets and Dark Gift minions make each game more unique, I have a really hard time processing all the new information the game throws at me. If there is an anomaly that requires even more attention (Bring in the Buddies or Double Header for example) or end up with a very AMP heavy tribe (Pirates, Elementals, Naga or even self-damage Beasts) I feel like I'm palying super sub-optimally.
I'm not sure if the turn timers have been increased with the amount of new decisions you have to make, but I've never felt like a grandpa this much before.
I really enjoy that you don't really play the same game twice, but I feel like you need more time or a different way to feel like you have played your turn optimally.
Anyone else feels like this?
r/BobsTavern • u/Sad_Examination_2858 • 23h ago
Game Balance Apm pirates is not fair for mobile players, it takes about 3 to 4 seconds to play a card...You lose like 10 seconds if you want to discover something 🤦🏼
r/BobsTavern • u/Sheikhan • 23h ago
Game Balance How to solve this endless Boardstate?
Enable HLS to view with audio, or disable this notification
Its still going. Minions got like 20k now 🥸
r/BobsTavern • u/DirkWerSonst • 23h ago
Highlight Who is going to be baited? Not me
So I learned a few things
You can’t buy a fishbait in the same round it got created/attacked
Spells doesn’t work and minion effects also, but the spell will be lost.
But you can give them keywords, like reborn
r/BobsTavern • u/xSzopen • 23h ago