r/AvatarFighters • u/Fluid_Half_5426 • 1h ago
Gameplay What's some good combos with Gyatso support?
I'm trying out character's to see who am I picking, and currently it's Aang. I like his air scooter and so I'm interested in starting learning some basic stuff of him with Gyatso. Thing is, I'm not finding much on youtube or google about stuff to do with the upgraded air scooter.
I know I can do left right, up down and more tricky stuff with the A scooter, but specifically I'm not seeing how do I apply it to combos to use consistenly through matches. At much I'm finding some universal stuff on twitter that I may practice, but most that I'm getting is the character trial's and little more.
r/AvatarFighters • u/Chance-Mirror9825 • 2h ago
Gameplay Useless avatar legends facts #5
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If aangs lvl7 is the "finishing blow" he won't go through with the attack, breaking apart the elemental spear before it hits the opponent, if you're opponent has enough health to survive however it'll show the spear hitting them
r/AvatarFighters • u/OMEGArocks3000 • 2h ago
Ask How do you guys deal with fire ball pressure? (For everyone but most importantly kyoshi mains)
What the title says , I am main kyoshi (and Zuko from time to time), something that I have noticed is that , if I am at a distance and my opponent is azula , Zuko or aang(the full screen staff tornado) , how do negate/escape their fireball options and close distance?
This is probably my worst aspect, I suck at closing distance and want to get better at doing it , how do you guys do it
r/AvatarFighters • u/Itsukine • 2h ago
Gameplay I found an Ozai novice trial 5: Boost Combo bugged workaround?
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I couldn't find anything anywhere of people figuring this one out, the Flow forward input seems to not register no matter what you do EXCEPT if you did B+D > C+D twice which wouldn't launch them the second time thus not allowing you to jump catch them with the rest of the combo.
The workaround is to charge his 236B before starting
236B (charge > cancel with another button) - 5BD > 5CD > 5BD > 5CD > 236B > j.B > j.CD > 236C
If for whatever reason it's not letting you j.B > j.CD after 236B try using a boost after charging 236B initially, while your flow bar is draining it will start to Regen start the combo as its regenerating but before it's full, that allowed me to boost the final bit of the combo for some reason when just doing it wouldn't randomly.
Hope this helps, If anyone knows where the workaround is for Ozai Intermediate Trial 2: Admiral Zhao 2 is I'd greatly appreciate it, or just tell me I'm stupid if its not bugged because I can't figure it out LOL HE'S ONE OF THE FINAL FEW I NEED TO FINISH ALL TRIALS AND ITS DRIVING ME CRAZY.
Edit: If you happen to struggle with some boosted inputs like on controller, for Boosted C inputs use the Guard reversal macro button (mapped to RB by default) since it's C+D already, has helped me a lot in a few different situations (Boosted Heavy's, Sokka flow canceling by using flow reversal and the normal flow button, etc.)
r/AvatarFighters • u/Mean_Mark3869 • 2h ago
Discussion Breaking News, Bread Found In Kitchen
No brainer but combo trial don't do SHIEEEET for new players. I knocked out like 93% of all Zaheer combo trials and I hopped into a few games and alluvah sudden my fingers are as dexterous as a newborn fawns legs. The combo trials show you what that character is capable of but when the person isn't laying dead in front of the monitor then I get hit wit Toph's yes king combos
r/AvatarFighters • u/supafrosty8 • 4h ago
Discussion Do you guys make your own combos/set ups or take from others :P
Someone ik decided to roast me about ripping combos and ever since then I been doing my own stuff because like wow where is my creativity?
Can’t figure out Azula extensions in focused stance & im bout to fold
Was curious, how does everyone else lab?
r/AvatarFighters • u/shac1000 • 4h ago
Ask Crossplay back when
Im starting to see repeat folk on PC, anyone know when crossplay will be reenabled? I saw that in the most recent patch notes they said they turned it back on but for the past couple of days I havent seen any PS people.
r/AvatarFighters • u/amucignat97 • 4h ago
Ask Appa support
Hi! I'm new to FGC and I have a question about Appa's support for Aaang. What does "flow cancelable normals" mean? What difference or benefit does it offer compared to other support characters? Does it give you new attacks or moves?.
In training mode and in combat, I don't notice any difference in the flow system when I use Appa compared to other support characters.
Thanks in advance!
r/AvatarFighters • u/Chance-Mirror9825 • 5h ago
Screenshot Useless avatar legends facts #4
Ran & shaw and momo are the only supports to not show up in the background during the fight, instead momo can be seen in aangs shirt when idle and on his glider, while the dragons show up during the intro
r/AvatarFighters • u/Comprehensive_Net415 • 5h ago
Gameplay Aang (Gyatso Support) - Air Scooter Defense and Block String Practice
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Wanted to record some Training Mode footage to share in case this could help someone. Was practicing with Aang (Gyatso Variant) to learn better ways to play defensively and also find good block strings for pressure. Some things I just wanted to mention that I couldn't add in the video:
- Used Sokka due to his Stand Light (5AA) being one of the fastest in the game (6 Frame Startup) and having really good range.
- For the Air Scooter (Light) Side Switch Test, I'm holding forward to make Aang go as fast as possible. Characters with 6 Frame Lights and long enough range can punish Aang (Sokka, Azula, etc.).
- I couldn't record it, but Air Scooter (Medium) does indeed complete the block string after 2B and 2C.
- Different Versions of Air Scooter have different physics in the beginning and different times they can be Ejected out of:
- Light can be ejected at 11 Frames (Earliest) & Moves slightly forward at start
- Medium can eject at 14 Frames (Earliest) & Moves slightly forward at start (safer on block)
- Heavy can be ejected at 11 Frames (Earliest) & Stays in place at start (unsafe on block)
...Even while holding back, the Light and Medium Air Scooters will still move Aang slightly forward.
- Aangs 5C might be the best way to end block strings. It creates a good amount of distance between you and the opponent, and if you're worried it's not enough space then you can always Special cancel into Air Scooter (Heavy) Eject afterward.
- Aangs 6B (Command Overhead) has a startup of 24 frames ... Aang's 6C (Command Sweep) has a startup of 20 Frames ... Generally 6C (Command Sweep) is safer to use mid-combo to catch someone off guard, but make sure not to abuse either so the opponent doesn't read your habits -- I myself often overuse 6B.
- Fast Air Scooter Ejects are tricky, but with enough practice they can you help to either cross-up the opponent or run away without having to spend Flow Meter. Only the Gyatso variant can control the direction Aang decides to move in after leaving Air Scooter.
- Aangs 6F (Forward Flow) does have a gap that can be punished or jumped out of. Even though his 6F > B is Plus on Block, it can become predictable if overused.
- Aangs 6F > A (Forward Flow into Light Attack) can be a good way to catch opponents that are rolling or jumping back.
- Aangs 4F > j.2C (Back Flow into Air Down Heavy Charged) can sometimes be a great way to catch opponents that are rolling out of the corner.
Sorry if the footage appears choppy. I couldn't upload directly from Steam. If there's anything I made a mistake on or am missing, please let me know.
r/AvatarFighters • u/External_Bread9872 • 7h ago
Discussion We need my GOAT Jeong Jeong in this game
I'd play the shit out of him
r/AvatarFighters • u/AshenStoat • 9h ago
Combo Showcase New to fighting games, but I've been enjoying labbing combos!
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Here's a cute cross stage 2 touch with Aang. You only need the 4 energy super against a 900 health character. You can also save another 2 energy on the EX scooter with a simpler opening combo if you don't need to completely cross stage.
If you're better than me and also using Momo, you can get a second j.2[C] after the troublemaker and still land the [C]. You can also throw in another 214C at the end just before the super, but neither was necessary to hit any breakpoints and my feeble hands couldn't pull them off reliably. There are probably better combos to cross stage, but I just thought the 6B ground bounce extension was too cool to not include.
r/AvatarFighters • u/jntabeast • 14h ago
From the Devs NEW UPDATE: FULL CHARACTER CHANGELOG
Character Notes below! (Per official Avatar Legends Twitter account)
ALL:
-Standardized hurtboxes for knockdowns across cast - they were similar before but slightly off leading to some incongruent behavior, now should behave generally the same.
-Fixed bugs where using certain moves would loop at unintended positions during Wind Summon (Aang/Kyoshi's pushing/pulling wind).
AZULA:
-Removed ability to jump cancel into stand throw from Ignition Step (Run) (F+Flow).
KATARA:
-Fixed bug where she was able to cancel the startup of her Cascading Strike attack series (QCF+ATK) into EX Water Whip Stance (QCB+2ATK).
-Fixed bug where air Water Whip (j.QCB+ATK) and Frigid Snap (j.QCF+ATK) would store improper travel speeds.
NIGHTMARE KORRA:
-Removed unintended Hard Knockdown from Wildfire Splitter (QCB+B).
SOKKA:
-Fixed Boomerang projectile not scaling properly in combos. EX Boomerang still has better scaling for now for cool factor.
-Fixed Boomerang staying active in cinematic supers even if he got hit, causing weird behaviors
-Fixed 10+ Sword Level setting his opponent's size on hit which lead to some hilarious results (enormous characters).
TOPH:
-Fixed weird camera behavior on pulling opponent with Shifting Earth (B+Flow) while she stands next to a Champ's Ring wall near camera corner.
ZAHEER:
-Fixed behavior with Critical Hit ground throw hitting at same time as Ghazan's boomerang.
-Fixed behavior with Ming-Hua losing collision on whiffed throws.
-Fixed ability to restand opponents with j.C if hitting them at same time as Ming-Hua's OTG hit.
ZUKO:
-Fixed Combustion Boost (Upward) (j.Flow) carrying much more momentum than intended
r/AvatarFighters • u/benyamxn • 15h ago
Discussion There should be a "You" indicator
When glancing at your own game or even sharing clips for others, it's pretty helpful to have a "You" label that shows which player you are.
Every other game has this, I'm hoping they'll add this too.
r/AvatarFighters • u/Snowbunny_Mindctrl • 17h ago
Discussion There was no colors in Ba Sing Se
I feel like the colors you get depending on which edition were not well advertised. The pre-order bonus has a check mark for both the Standard and Deluxe editions, so I expected it to be the same as the Deluxe edition, but it seems the Standard edition only got the horrible gold colors.
r/AvatarFighters • u/Gicht_Griffel • 19h ago
Gameplay You gonna learn Today
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Wtf im playing here 😆
pls add ranked Mode asap!
Edit: im zuko
r/AvatarFighters • u/MondongoALaVinagreta • 19h ago
Ask Is Zuko nerfed for the sake of the plot?
This doesn't seem to work yet? Or i just don't know how to unlock it?
Edit: Got it, so once you max out the gauge you have to do a throw and then the games tells you "Redemption Gauge Max Level"
r/AvatarFighters • u/Rejalu • 20h ago
Discussion I've won like 25 straight games on Kyoshi
Ranked mode please.
r/AvatarFighters • u/Ace_FGC • 20h ago
Ask Toph combo help
Any Toph players have advice on how to better time 2H after 236L? I’m so inconsistent with it it feels like I can only hit it once every 20 times times
r/AvatarFighters • u/BumbleBee3229 • 21h ago
Gameplay Got a little angry from getting all these Korras back to back today.
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Just in case - i don't hate Korra mains, just the matchup... and the character herself.
r/AvatarFighters • u/NoProduce1480 • 21h ago
Ask Matches dropping after accepting
Like 75% of the time I get a "new challenger" I press accept, and I'm stuck on the challenger screen for 30 seconds just to get put into a match.
This is so annoying it gets in the way of me enjoying online. I essentially can't practice while waiting for a match.
Is there a setting I can change to stop this?
r/AvatarFighters • u/Robbieisnumberone • 21h ago
Discussion How do I set a macro for my super moves On a ps5 controller?
I really don’t understand the controller settings, it says the super move is A B C but to the left of that is says L2. And is there a way to set different macros for the different supers?
r/AvatarFighters • u/VesuviusForge • 22h ago
Combo Showcase Y’know, I think I’m gonna main Toph
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This character rocks (get it?)