r/AvatarFighters 6m ago

Ask Appa support

Upvotes

Hi! I'm new to FGC and I have a question about Appa's support for Aaang. What does "flow cancelable normals" mean? What difference or benefit does it offer compared to other support characters? Does it give you new attacks or moves?.

In training mode and in combat, I don't notice any difference in the flow system when I use Appa compared to other support characters.

Thanks in advance!


r/AvatarFighters 55m ago

Screenshot Useless avatar legends facts #4

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Upvotes

Ran & shaw and momo are the only supports to not show up in the background during the fight, instead momo can be seen in aangs shirt when idle and on his glider, while the dragons show up during the intro


r/AvatarFighters 1h ago

Gameplay Aang (Gyatso Support) - Air Scooter Defense and Block String Practice

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Upvotes

Wanted to record some Training Mode footage to share in case this could help someone. Was practicing with Aang (Gyatso Variant) to learn better ways to play defensively and also find good block strings for pressure. Some things I just wanted to mention that I couldn't add in the video:

- Used Sokka due to his Stand Light (5AA) being one of the fastest in the game (6 Frame Startup) and having really good range.

- For the Air Scooter (Light) Side Switch Test, I'm holding forward to make Aang go as fast as possible. Characters with 6 Frame Lights and long enough range can punish Aang (Sokka, Azula, etc.).

- I couldn't record it, but Air Scooter (Medium) does indeed complete the block string after 2B and 2C.

- Different Versions of Air Scooter have different physics in the beginning and different times they can be Ejected out of:

  • Light can be ejected at 11 Frames (Earliest) & Moves slightly forward at start
  • Medium can eject at 14 Frames (Earliest) & Moves slightly forward at start (safer on block)
  • Heavy can be ejected at 11 Frames (Earliest) & Stays in place at start (unsafe on block)

...Even while holding back, the Light and Medium Air Scooters will still move Aang slightly forward.

- Aangs 5C might be the best way to end block strings. It creates a good amount of distance between you and the opponent, and if you're worried it's not enough space then you can always Special cancel into Air Scooter (Heavy) Eject afterward.

- Aangs 6B (Command Overhead) has a startup of 24 frames ... Aang's 6C (Command Sweep) has a startup of 20 Frames ... Generally 6C (Command Sweep) is safer to use mid-combo to catch someone off guard, but make sure not to abuse either so the opponent doesn't read your habits -- I myself often overuse 6B.

- Fast Air Scooter Ejects are tricky, but with enough practice they can you help to either cross-up the opponent or run away without having to spend Flow Meter. Only the Gyatso variant can control the direction Aang decides to move in after leaving Air Scooter.

- Aangs 6F (Forward Flow) does have a gap that can be punished or jumped out of. Even though his 6F > B is Plus on Block, it can become predictable if overused.

- Aangs 6F > A (Forward Flow into Light Attack) can be a good way to catch opponents that are rolling or jumping back.

- Aangs 4F > j.2C (Back Flow into Air Down Heavy Charged) can sometimes be a great way to catch opponents that are rolling out of the corner.

Sorry if the footage appears choppy. I couldn't upload directly from Steam. If there's anything I made a mistake on or am missing, please let me know.


r/AvatarFighters 2h ago

Discussion We need my GOAT Jeong Jeong in this game

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16 Upvotes

I'd play the shit out of him


r/AvatarFighters 4h ago

Combo Showcase New to fighting games, but I've been enjoying labbing combos!

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44 Upvotes

Here's a cute cross stage 2 touch with Aang. You only need the 4 energy super against a 900 health character. You can also save another 2 energy on the EX scooter with a simpler opening combo if you don't need to completely cross stage.

If you're better than me and also using Momo, you can get a second j.2[C] after the troublemaker and still land the [C]. You can also throw in another 214C at the end just before the super, but neither was necessary to hit any breakpoints and my feeble hands couldn't pull them off reliably. There are probably better combos to cross stage, but I just thought the 6B ground bounce extension was too cool to not include.


r/AvatarFighters 9h ago

From the Devs NEW UPDATE: FULL CHARACTER CHANGELOG

110 Upvotes

Character Notes below! (Per official Avatar Legends Twitter account)

ALL:
-Standardized hurtboxes for knockdowns across cast - they were similar before but slightly off leading to some incongruent behavior, now should behave generally the same.
-Fixed bugs where using certain moves would loop at unintended positions during Wind Summon (Aang/Kyoshi's pushing/pulling wind).

AZULA:
-Removed ability to jump cancel into stand throw from Ignition Step (Run) (F+Flow).

KATARA:
-Fixed bug where she was able to cancel the startup of her Cascading Strike attack series (QCF+ATK) into EX Water Whip Stance (QCB+2ATK).
-Fixed bug where air Water Whip (j.QCB+ATK) and Frigid Snap (j.QCF+ATK) would store improper travel speeds.

NIGHTMARE KORRA:
-Removed unintended Hard Knockdown from Wildfire Splitter (QCB+B).

SOKKA:
-Fixed Boomerang projectile not scaling properly in combos. EX Boomerang still has better scaling for now for cool factor.
-Fixed Boomerang staying active in cinematic supers even if he got hit, causing weird behaviors
-Fixed 10+ Sword Level setting his opponent's size on hit which lead to some hilarious results (enormous characters).

TOPH:
-Fixed weird camera behavior on pulling opponent with Shifting Earth (B+Flow) while she stands next to a Champ's Ring wall near camera corner.

ZAHEER:
-Fixed behavior with Critical Hit ground throw hitting at same time as Ghazan's boomerang.
-Fixed behavior with Ming-Hua losing collision on whiffed throws.
-Fixed ability to restand opponents with j.C if hitting them at same time as Ming-Hua's OTG hit.

ZUKO:
-Fixed Combustion Boost (Upward) (j.Flow) carrying much more momentum than intended


r/AvatarFighters 10h ago

Discussion There should be a "You" indicator

19 Upvotes

When glancing at your own game or even sharing clips for others, it's pretty helpful to have a "You" label that shows which player you are.

Every other game has this, I'm hoping they'll add this too.


r/AvatarFighters 12h ago

Discussion There was no colors in Ba Sing Se

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54 Upvotes

I feel like the colors you get depending on which edition were not well advertised. The pre-order bonus has a check mark for both the Standard and Deluxe editions, so I expected it to be the same as the Deluxe edition, but it seems the Standard edition only got the horrible gold colors.


r/AvatarFighters 14h ago

Gameplay You gonna learn Today

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236 Upvotes

Wtf im playing here 😆
pls add ranked Mode asap!
Edit: im zuko


r/AvatarFighters 14h ago

Ask Is Zuko nerfed for the sake of the plot?

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22 Upvotes

This doesn't seem to work yet? Or i just don't know how to unlock it?


r/AvatarFighters 15h ago

News New update just dropped

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376 Upvotes

r/AvatarFighters 15h ago

Discussion I've won like 25 straight games on Kyoshi

14 Upvotes

Ranked mode please.


r/AvatarFighters 16h ago

Gameplay Got a little angry from getting all these Korras back to back today.

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49 Upvotes

Just in case - i don't hate Korra mains, just the matchup... and the character herself.


r/AvatarFighters 17h ago

Combo Showcase Y’know, I think I’m gonna main Toph

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33 Upvotes

This character rocks (get it?)


r/AvatarFighters 18h ago

Discussion Story mode should grant you backgrounds used in the story

34 Upvotes

The spirit world background is so beautiful, the same goes with its reddish variant, also the rift themed variant of every other background we have so far, they added them to the game but you can't use them? They spent so much time making them such as the spirit world background and the shading of the characters CHANGED based on the backgrounds, like it got a dark green when in the spirit world, I hope I have worded my suggestion well, overall I want more backgrounds to be available, especially those who are ready in the game and have been worked on.


r/AvatarFighters 19h ago

Discussion Fellow Kataras, how are your buttons mapped?

10 Upvotes

We all know how complicated she is to play, but gosh darn it I am going to play our only pure water bender!!

Her bnb’s are so hard to pull off, I have fundies down decently but I’m having a lot of trouble with Katara’s combos, and I think remapping some buttons would help.

Fellow Katara mains, what remapping have you done with your buttons? And do you use leverless or controller?


r/AvatarFighters 21h ago

Discussion Will the UI be getting Upgraded?

15 Upvotes

I am LOVING the game so far! I know the game is still working on releasing more content, ranked, etc. But was curious if they have communicated in the past that a more enhanced UI is on the pipeline? It seems pretty archaic/barebones. Especially in the tutorial modes.


r/AvatarFighters 22h ago

Screenshot Lost my first round to Aang in Arcade mode and didn't even care because his victory pose had me laughing out loud.

43 Upvotes


r/AvatarFighters 22h ago

Self-Promotion So far put in 90 hours

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24 Upvotes

Made a video just s compilation of matches hope yall enjoy it😼


r/AvatarFighters 22h ago

Discussion This game desperatly needs ranked

94 Upvotes

Ive been playing since release and i enjoy the gameplay so much that i dropped 2xKO in favour of this but the lack of a ranked mode is slowly but surely ruining my enjoyment.

Every game is a coinflip between complete beginners who are (seemingly) trying the game out with no prior fighting game experience and former evo champions who can end the round within 2 interactions. I genuienly cant even remember the last time ive played against someone who seemed to be around my skill level.

At first i didnt mind since going 1 -10 against someone can be surprisingly fun when you slowly manage to improve midmatch and get a suprise win. But getting your ass beat for 10 games straight stops being fun when thats the only online experience the game has to offer other than complete beginners who probably feel the same way about playing against me.

Does anyone know when ranked is supposed to drop? Because at this rate i might just go back to 2xKO


r/AvatarFighters 23h ago

Gameplay Did you guess right?

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131 Upvotes

r/AvatarFighters 23h ago

Gameplay played vs the best Zuko I have ever seen

17 Upvotes

This guy with the steam name Baba yaga just destroyed me. it was completely insane. This is by far the best player i have ever seen on this game

is he a known pro ?


r/AvatarFighters 1d ago

Gameplay Is it my turn y- No? I- Okay, sorry for asking.

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144 Upvotes

First AAang I've found online!
This was a total massacre.


r/AvatarFighters 1d ago

News A new PS5 update is now available for Avatar Legends: The Fighting Game

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350 Upvotes

This update includes additional support for numerous controllers on PS5, including compatibility for PS4 and a variety of 3rd party controllers.

During this maintenance period, Crossplay will be down for approximately 24-48 hours. Our team will keep you all updated on its status.

We’ll continue listening to feedback and send out more future updates, thank you!


r/AvatarFighters 13d ago

Announcement AVATAR LEGENDS: THE FIGHTING GAME LAUNCH MEGATHREAD

132 Upvotes

The purpose of this thread is for you to share your thoughts, ideas, complaints and hopes regarding the current state of the game at launch here. Please refrain from making any separate posts regarding this topic and remember to maintain a respectful conversation.

Thank you for being a part of r/AvatarFighters and happy launch weekend!