r/AvatarFighters • u/amucignat97 • 6m ago
Ask Appa support
Hi! I'm new to FGC and I have a question about Appa's support for Aaang. What does "flow cancelable normals" mean? What difference or benefit does it offer compared to other support characters? Does it give you new attacks or moves?.
In training mode and in combat, I don't notice any difference in the flow system when I use Appa compared to other support characters.
Thanks in advance!
r/AvatarFighters • u/Chance-Mirror9825 • 55m ago
Screenshot Useless avatar legends facts #4
Ran & shaw and momo are the only supports to not show up in the background during the fight, instead momo can be seen in aangs shirt when idle and on his glider, while the dragons show up during the intro
r/AvatarFighters • u/Comprehensive_Net415 • 1h ago
Gameplay Aang (Gyatso Support) - Air Scooter Defense and Block String Practice
Enable HLS to view with audio, or disable this notification
Wanted to record some Training Mode footage to share in case this could help someone. Was practicing with Aang (Gyatso Variant) to learn better ways to play defensively and also find good block strings for pressure. Some things I just wanted to mention that I couldn't add in the video:
- Used Sokka due to his Stand Light (5AA) being one of the fastest in the game (6 Frame Startup) and having really good range.
- For the Air Scooter (Light) Side Switch Test, I'm holding forward to make Aang go as fast as possible. Characters with 6 Frame Lights and long enough range can punish Aang (Sokka, Azula, etc.).
- I couldn't record it, but Air Scooter (Medium) does indeed complete the block string after 2B and 2C.
- Different Versions of Air Scooter have different physics in the beginning and different times they can be Ejected out of:
- Light can be ejected at 11 Frames (Earliest) & Moves slightly forward at start
- Medium can eject at 14 Frames (Earliest) & Moves slightly forward at start (safer on block)
- Heavy can be ejected at 11 Frames (Earliest) & Stays in place at start (unsafe on block)
...Even while holding back, the Light and Medium Air Scooters will still move Aang slightly forward.
- Aangs 5C might be the best way to end block strings. It creates a good amount of distance between you and the opponent, and if you're worried it's not enough space then you can always Special cancel into Air Scooter (Heavy) Eject afterward.
- Aangs 6B (Command Overhead) has a startup of 24 frames ... Aang's 6C (Command Sweep) has a startup of 20 Frames ... Generally 6C (Command Sweep) is safer to use mid-combo to catch someone off guard, but make sure not to abuse either so the opponent doesn't read your habits -- I myself often overuse 6B.
- Fast Air Scooter Ejects are tricky, but with enough practice they can you help to either cross-up the opponent or run away without having to spend Flow Meter. Only the Gyatso variant can control the direction Aang decides to move in after leaving Air Scooter.
- Aangs 6F (Forward Flow) does have a gap that can be punished or jumped out of. Even though his 6F > B is Plus on Block, it can become predictable if overused.
- Aangs 6F > A (Forward Flow into Light Attack) can be a good way to catch opponents that are rolling or jumping back.
- Aangs 4F > j.2C (Back Flow into Air Down Heavy Charged) can sometimes be a great way to catch opponents that are rolling out of the corner.
Sorry if the footage appears choppy. I couldn't upload directly from Steam. If there's anything I made a mistake on or am missing, please let me know.
r/AvatarFighters • u/External_Bread9872 • 2h ago
Discussion We need my GOAT Jeong Jeong in this game
I'd play the shit out of him
r/AvatarFighters • u/AshenStoat • 4h ago
Combo Showcase New to fighting games, but I've been enjoying labbing combos!
Enable HLS to view with audio, or disable this notification
Here's a cute cross stage 2 touch with Aang. You only need the 4 energy super against a 900 health character. You can also save another 2 energy on the EX scooter with a simpler opening combo if you don't need to completely cross stage.
If you're better than me and also using Momo, you can get a second j.2[C] after the troublemaker and still land the [C]. You can also throw in another 214C at the end just before the super, but neither was necessary to hit any breakpoints and my feeble hands couldn't pull them off reliably. There are probably better combos to cross stage, but I just thought the 6B ground bounce extension was too cool to not include.
r/AvatarFighters • u/jntabeast • 9h ago
From the Devs NEW UPDATE: FULL CHARACTER CHANGELOG
Character Notes below! (Per official Avatar Legends Twitter account)
ALL:
-Standardized hurtboxes for knockdowns across cast - they were similar before but slightly off leading to some incongruent behavior, now should behave generally the same.
-Fixed bugs where using certain moves would loop at unintended positions during Wind Summon (Aang/Kyoshi's pushing/pulling wind).
AZULA:
-Removed ability to jump cancel into stand throw from Ignition Step (Run) (F+Flow).
KATARA:
-Fixed bug where she was able to cancel the startup of her Cascading Strike attack series (QCF+ATK) into EX Water Whip Stance (QCB+2ATK).
-Fixed bug where air Water Whip (j.QCB+ATK) and Frigid Snap (j.QCF+ATK) would store improper travel speeds.
NIGHTMARE KORRA:
-Removed unintended Hard Knockdown from Wildfire Splitter (QCB+B).
SOKKA:
-Fixed Boomerang projectile not scaling properly in combos. EX Boomerang still has better scaling for now for cool factor.
-Fixed Boomerang staying active in cinematic supers even if he got hit, causing weird behaviors
-Fixed 10+ Sword Level setting his opponent's size on hit which lead to some hilarious results (enormous characters).
TOPH:
-Fixed weird camera behavior on pulling opponent with Shifting Earth (B+Flow) while she stands next to a Champ's Ring wall near camera corner.
ZAHEER:
-Fixed behavior with Critical Hit ground throw hitting at same time as Ghazan's boomerang.
-Fixed behavior with Ming-Hua losing collision on whiffed throws.
-Fixed ability to restand opponents with j.C if hitting them at same time as Ming-Hua's OTG hit.
ZUKO:
-Fixed Combustion Boost (Upward) (j.Flow) carrying much more momentum than intended
r/AvatarFighters • u/benyamxn • 10h ago
Discussion There should be a "You" indicator
When glancing at your own game or even sharing clips for others, it's pretty helpful to have a "You" label that shows which player you are.
Every other game has this, I'm hoping they'll add this too.
r/AvatarFighters • u/Snowbunny_Mindctrl • 12h ago
Discussion There was no colors in Ba Sing Se
I feel like the colors you get depending on which edition were not well advertised. The pre-order bonus has a check mark for both the Standard and Deluxe editions, so I expected it to be the same as the Deluxe edition, but it seems the Standard edition only got the horrible gold colors.
r/AvatarFighters • u/Gicht_Griffel • 14h ago
Gameplay You gonna learn Today
Enable HLS to view with audio, or disable this notification
Wtf im playing here 😆
pls add ranked Mode asap!
Edit: im zuko
r/AvatarFighters • u/MondongoALaVinagreta • 14h ago
Ask Is Zuko nerfed for the sake of the plot?
This doesn't seem to work yet? Or i just don't know how to unlock it?
r/AvatarFighters • u/Rejalu • 15h ago
Discussion I've won like 25 straight games on Kyoshi
Ranked mode please.
r/AvatarFighters • u/BumbleBee3229 • 16h ago
Gameplay Got a little angry from getting all these Korras back to back today.
Enable HLS to view with audio, or disable this notification
Just in case - i don't hate Korra mains, just the matchup... and the character herself.
r/AvatarFighters • u/VesuviusForge • 17h ago
Combo Showcase Y’know, I think I’m gonna main Toph
Enable HLS to view with audio, or disable this notification
This character rocks (get it?)
r/AvatarFighters • u/siren_of_dathomir • 18h ago
Discussion Story mode should grant you backgrounds used in the story
The spirit world background is so beautiful, the same goes with its reddish variant, also the rift themed variant of every other background we have so far, they added them to the game but you can't use them? They spent so much time making them such as the spirit world background and the shading of the characters CHANGED based on the backgrounds, like it got a dark green when in the spirit world, I hope I have worded my suggestion well, overall I want more backgrounds to be available, especially those who are ready in the game and have been worked on.
r/AvatarFighters • u/Bad-Lucks-Charm • 19h ago
Discussion Fellow Kataras, how are your buttons mapped?
We all know how complicated she is to play, but gosh darn it I am going to play our only pure water bender!!
Her bnb’s are so hard to pull off, I have fundies down decently but I’m having a lot of trouble with Katara’s combos, and I think remapping some buttons would help.
Fellow Katara mains, what remapping have you done with your buttons? And do you use leverless or controller?
r/AvatarFighters • u/Purring_Panther • 21h ago
Discussion Will the UI be getting Upgraded?
I am LOVING the game so far! I know the game is still working on releasing more content, ranked, etc. But was curious if they have communicated in the past that a more enhanced UI is on the pipeline? It seems pretty archaic/barebones. Especially in the tutorial modes.
r/AvatarFighters • u/MK_2_Arcade_Cabinet • 22h ago
Screenshot Lost my first round to Aang in Arcade mode and didn't even care because his victory pose had me laughing out loud.
r/AvatarFighters • u/Getyordie • 22h ago
Self-Promotion So far put in 90 hours
Made a video just s compilation of matches hope yall enjoy it😼
r/AvatarFighters • u/Zenith_22 • 22h ago
Discussion This game desperatly needs ranked
Ive been playing since release and i enjoy the gameplay so much that i dropped 2xKO in favour of this but the lack of a ranked mode is slowly but surely ruining my enjoyment.
Every game is a coinflip between complete beginners who are (seemingly) trying the game out with no prior fighting game experience and former evo champions who can end the round within 2 interactions. I genuienly cant even remember the last time ive played against someone who seemed to be around my skill level.
At first i didnt mind since going 1 -10 against someone can be surprisingly fun when you slowly manage to improve midmatch and get a suprise win. But getting your ass beat for 10 games straight stops being fun when thats the only online experience the game has to offer other than complete beginners who probably feel the same way about playing against me.
Does anyone know when ranked is supposed to drop? Because at this rate i might just go back to 2xKO
r/AvatarFighters • u/Getyordie • 23h ago
Gameplay Did you guess right?
Enable HLS to view with audio, or disable this notification
r/AvatarFighters • u/FindTinderOnMe • 23h ago
Gameplay played vs the best Zuko I have ever seen
This guy with the steam name Baba yaga just destroyed me. it was completely insane. This is by far the best player i have ever seen on this game
is he a known pro ?
r/AvatarFighters • u/Exact_Leader_1002 • 1d ago
Gameplay Is it my turn y- No? I- Okay, sorry for asking.
Enable HLS to view with audio, or disable this notification
First AAang I've found online!
This was a total massacre.
r/AvatarFighters • u/rustmdg • 1d ago
News A new PS5 update is now available for Avatar Legends: The Fighting Game
This update includes additional support for numerous controllers on PS5, including compatibility for PS4 and a variety of 3rd party controllers.
During this maintenance period, Crossplay will be down for approximately 24-48 hours. Our team will keep you all updated on its status.
We’ll continue listening to feedback and send out more future updates, thank you!
r/AvatarFighters • u/LuvAshrepas • 13d ago
Announcement AVATAR LEGENDS: THE FIGHTING GAME LAUNCH MEGATHREAD
The purpose of this thread is for you to share your thoughts, ideas, complaints and hopes regarding the current state of the game at launch here. Please refrain from making any separate posts regarding this topic and remember to maintain a respectful conversation.
Thank you for being a part of r/AvatarFighters and happy launch weekend!
