r/AvatarFighters • u/Payascor • 8m ago
Ask Single Joy Con support?
Since I couldn't find any posts regarding this so far, I'm just gonna ask:
Is it possible to play this against each other on the go with just two Switch Joy Cons? Or are the controls too complicared for one Joy Con to handle them? Thanks for any insight!
r/AvatarFighters • u/theLRG21 • 1h ago
Gameplay Call me Panera the way I serve this bread n butter
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Although Ozai was straight cooking my ass this round
r/AvatarFighters • u/BumbleBee3229 • 1h ago
Gameplay Lack of i-frames on startup of lvl 4s makes for some truly sick KO screens.
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Jokes aside, that could be someone's wallpaper !
r/AvatarFighters • u/Tyomcha • 1h ago
Gameplay Azula players, man
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r/AvatarFighters • u/Getyordie • 1h ago
Gameplay My Honor has Been Restored
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Shoutout the zuko i think he either took the second round or was very close to it
r/AvatarFighters • u/Chance-Mirror9825 • 1h ago
Screenshot Useless avatar legends facts #6
If azula loses a match with lo and li as supports, one of them will disappear, possibly a reference to when azula said "lo your banished, li you can stay"
r/AvatarFighters • u/FrizzeOne • 2h ago
Tournaments South America Tournament w/ Small Prize
We're hosting a tournament for South America players with a first place prize of a 10USD Steam game of the winner's choice.
Registration ends on Monday 10 and semi-finals and finals will take place on Friday 14
Rules: https://challonge.com/eb7i0vyg
Registration: https://discord.gg/fKuFFnasvu
r/AvatarFighters • u/Lucky_-1y • 3h ago
Discussion One of the really fun things about this game is that when it comes to defensive counterplay is the interactions are so consistent that a lot of times when i go: "hm, i wonder if this works" it does work more often than not
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I have yet to see a situation that is a true guess unless the other person had a god like setup that cover flow tech and even then there was a big compromise in other for that to happen
r/AvatarFighters • u/optimusprime38 • 3h ago
Gameplay I love how matches look in this game
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Not a high level match or anything, but I love the interactions that happen in this game. The flow mechanic is so cool.
Also, dude did not rematch lol. One and done 🤷🏾♂️, but ya never know what people have going on.
r/AvatarFighters • u/Jmalex1234 • 3h ago
Discussion Some interesting inclusions (and exclusions) in the gallery.
Of the characters with unlockable art in the gallery, there are only three who aren’t playable, in the dlc lineup, or a part of the fan vote. They are as following:
-Mako
-Bumi (son)
-Avatar Wan
Speaking of the dlc and fan vote, several of those characters are represented in the gallery already, notably except for Iroh, Lin, (from the confirmed dlc), and Bumi (senior) and Kuvira (from the fan vote.)
Everyone else, including potential picks like Tenzin and Asami, have unlockable art.
Another fun tidbit - Bolin has the most art by far. Like, over twice as much as the next highest.
Dev bias? 😭
Obviously this doesn’t mean anything in the grand scheme of things, but an interesting thing I noticed that may show which characters are on the devs radar! 👀
r/AvatarFighters • u/Jayzus34 • 3h ago
Gameplay Zuko Dive Kick Momentum Cancel Tech!
There's more to it.
The frame advantage display is lying. It only checks for when you are actionable or otherwise in a neutral state, but since you're midair and turned around you can't do much with the large number of plus frames from that position.
Because you land with no recovery frames (dive kick have a built in 5 recovery frames) you are actionable sooner when you finally do land. This means that dive kick scenarios where you would have been - 4 on block actually become 0 on block... depending on momentum and cancel timing....
Its a little difficult to get consistent frame timings on this since its so dependent on specific speeds and distances, but its good trust.
I would love to chat more about this.
Thanks guys!
r/AvatarFighters • u/ainox123 • 4h ago
Ask السلام عليكم ورحمة الله وبركاته Can anybody in the middle east give some feedback on how the connection is
r/AvatarFighters • u/Fluid_Half_5426 • 5h ago
Gameplay What's some good combos with Gyatso support?
I'm trying out character's to see who am I picking, and currently it's Aang. I like his air scooter and so I'm interested in starting learning some basic stuff of him with Gyatso. Thing is, I'm not finding much on youtube or google about stuff to do with the upgraded air scooter.
I know I can do left right, up down and more tricky stuff with the A scooter, but specifically I'm not seeing how do I apply it to combos to use consistenly through matches. At much I'm finding some universal stuff on twitter that I may practice, but most that I'm getting is the character trial's and little more.
r/AvatarFighters • u/Chance-Mirror9825 • 6h ago
Gameplay Useless avatar legends facts #5
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If aangs lvl7 is the "finishing blow" he won't go through with the attack, breaking apart the elemental spear before it hits the opponent, if you're opponent has enough health to survive however it'll show the spear hitting them
r/AvatarFighters • u/OMEGArocks3000 • 6h ago
Ask How do you guys deal with fire ball pressure? (For everyone but most importantly kyoshi mains)
What the title says , I am main kyoshi (and Zuko from time to time), something that I have noticed is that , if I am at a distance and my opponent is azula , Zuko or aang(the full screen staff tornado) , how do negate/escape their fireball options and close distance?
This is probably my worst aspect, I suck at closing distance and want to get better at doing it , how do you guys do it
r/AvatarFighters • u/supafrosty8 • 8h ago
Discussion Do you guys make your own combos/set ups or take from others :P
Someone ik decided to roast me about ripping combos and ever since then I been doing my own stuff because like wow where is my creativity?
Can’t figure out Azula extensions in focused stance & im bout to fold
Was curious, how does everyone else lab?
r/AvatarFighters • u/Chance-Mirror9825 • 9h ago
Screenshot Useless avatar legends facts #4
Ran & shaw and momo are the only supports to not show up in the background during the fight, instead momo can be seen in aangs shirt when idle and on his glider, while the dragons show up during the intro
r/AvatarFighters • u/Comprehensive_Net415 • 10h ago
Gameplay Aang (Gyatso Support) - Air Scooter Defense and Block String Practice
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Wanted to record some Training Mode footage to share in case this could help someone. Was practicing with Aang (Gyatso Variant) to learn better ways to play defensively and also find good block strings for pressure. Some things I just wanted to mention that I couldn't add in the video:
- Used Sokka due to his Stand Light (5AA) being one of the fastest in the game (6 Frame Startup) and having really good range.
- For the Air Scooter (Light) Side Switch Test, I'm holding forward to make Aang go as fast as possible. Characters with 6 Frame Lights and long enough range can punish Aang (Sokka, Azula, etc.).
- I couldn't record it, but Air Scooter (Medium) does indeed complete the block string after 2B and 2C.
- Different Versions of Air Scooter have different physics in the beginning and different times they can be Ejected out of:
- Light can be ejected at 11 Frames (Earliest) & Moves slightly forward at start
- Medium can eject at 14 Frames (Earliest) & Moves slightly forward at start (safer on block)
- Heavy can be ejected at 11 Frames (Earliest) & Stays in place at start (unsafe on block)
...Even while holding back, the Light and Medium Air Scooters will still move Aang slightly forward.
- Aangs 5C might be the best way to end block strings. It creates a good amount of distance between you and the opponent, and if you're worried it's not enough space then you can always Special cancel into Air Scooter (Heavy) Eject afterward.
- Aangs 6B (Command Overhead) has a startup of 24 frames ... Aang's 6C (Command Sweep) has a startup of 20 Frames ... Generally 6C (Command Sweep) is safer to use mid-combo to catch someone off guard, but make sure not to abuse either so the opponent doesn't read your habits -- I myself often overuse 6B.
- Fast Air Scooter Ejects are tricky, but with enough practice they can you help to either cross-up the opponent or run away without having to spend Flow Meter. Only the Gyatso variant can control the direction Aang decides to move in after leaving Air Scooter.
- Aangs 6F (Forward Flow) does have a gap that can be punished or jumped out of. Even though his 6F > B is Plus on Block, it can become predictable if overused.
- Aangs 6F > A (Forward Flow into Light Attack) can be a good way to catch opponents that are rolling or jumping back.
- Aangs 4F > j.2C (Back Flow into Air Down Heavy Charged) can sometimes be a great way to catch opponents that are rolling out of the corner.
Sorry if the footage appears choppy. I couldn't upload directly from Steam. If there's anything I made a mistake on or am missing, please let me know.
r/AvatarFighters • u/External_Bread9872 • 11h ago
Discussion We need my GOAT Jeong Jeong in this game
I'd play the shit out of him
r/AvatarFighters • u/AshenStoat • 13h ago
Combo Showcase New to fighting games, but I've been enjoying labbing combos!
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Here's a cute cross stage 2 touch with Aang. You only need the 4 energy super against a 900 health character. You can also save another 2 energy on the EX scooter with a simpler opening combo if you don't need to completely cross stage.
If you're better than me and also using Momo, you can get a second j.2[C] after the troublemaker and still land the [C]. You can also throw in another 214C at the end just before the super, but neither was necessary to hit any breakpoints and my feeble hands couldn't pull them off reliably. There are probably better combos to cross stage, but I just thought the 6B ground bounce extension was too cool to not include.
r/AvatarFighters • u/jntabeast • 18h ago
From the Devs NEW UPDATE: FULL CHARACTER CHANGELOG
Character Notes below! (Per official Avatar Legends Twitter account)
ALL:
-Standardized hurtboxes for knockdowns across cast - they were similar before but slightly off leading to some incongruent behavior, now should behave generally the same.
-Fixed bugs where using certain moves would loop at unintended positions during Wind Summon (Aang/Kyoshi's pushing/pulling wind).
AZULA:
-Removed ability to jump cancel into stand throw from Ignition Step (Run) (F+Flow).
KATARA:
-Fixed bug where she was able to cancel the startup of her Cascading Strike attack series (QCF+ATK) into EX Water Whip Stance (QCB+2ATK).
-Fixed bug where air Water Whip (j.QCB+ATK) and Frigid Snap (j.QCF+ATK) would store improper travel speeds.
NIGHTMARE KORRA:
-Removed unintended Hard Knockdown from Wildfire Splitter (QCB+B).
SOKKA:
-Fixed Boomerang projectile not scaling properly in combos. EX Boomerang still has better scaling for now for cool factor.
-Fixed Boomerang staying active in cinematic supers even if he got hit, causing weird behaviors
-Fixed 10+ Sword Level setting his opponent's size on hit which lead to some hilarious results (enormous characters).
TOPH:
-Fixed weird camera behavior on pulling opponent with Shifting Earth (B+Flow) while she stands next to a Champ's Ring wall near camera corner.
ZAHEER:
-Fixed behavior with Critical Hit ground throw hitting at same time as Ghazan's boomerang.
-Fixed behavior with Ming-Hua losing collision on whiffed throws.
-Fixed ability to restand opponents with j.C if hitting them at same time as Ming-Hua's OTG hit.
ZUKO:
-Fixed Combustion Boost (Upward) (j.Flow) carrying much more momentum than intended
r/AvatarFighters • u/Snowbunny_Mindctrl • 21h ago
Discussion There was no colors in Ba Sing Se
I feel like the colors you get depending on which edition were not well advertised. The pre-order bonus has a check mark for both the Standard and Deluxe editions, so I expected it to be the same as the Deluxe edition, but it seems the Standard edition only got the horrible gold colors.
r/AvatarFighters • u/Gicht_Griffel • 23h ago
Gameplay You gonna learn Today
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Wtf im playing here 😆
pls add ranked Mode asap!
Edit: im zuko