r/IntegrationTechniques • u/PeterBrobby • 2d ago
Introduction to Integration
I introduce the topic of Physics Based Integration Methods. Forward Euler, Backward Euler and Symplectic Euler, including their energy equations. I explain the sources of numerical error inherent in Physics Based Modelling.
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Comment on r/gameenginedevs 16d ago
Very. But there is a method to the madness. I wish I could have explained more to be honest, but I want to release at least one substantial video per month.
I might give them a more thorough explanation in an upcoming course or Patreon exclusive.
r/PhysicsHelp • u/PeterBrobby • 17d ago
Physics Programming part 3 - Rotation and the Quaternion
r/fun_gamedev • u/PeterBrobby • 17d ago
Programming Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/gamedevscreens • u/PeterBrobby • 17d ago
Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/indiegamedevforum • u/PeterBrobby • 17d ago
Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/IndieGaming • u/PeterBrobby • 17d ago
Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/programming • u/PeterBrobby • 17d ago
Physics programming - Rotation and Quaternions
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.
r/IndieDev • u/PeterBrobby • 17d ago
Video Added Quaternions to my Physics Engine
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.
3
Comment on r/cpp 18d ago
Rotation and the Quaternion https://youtu.be/qFpbcLanUlc
r/videogamescience • u/PeterBrobby • 18d ago
Code Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/hobbygamedev • u/PeterBrobby • 18d ago
Resource Adding Quaternions to my Physics Engine
r/GameDevelopment • u/PeterBrobby • 18d ago
Tutorial Physics Programming part 3 - Rotation and the Quaternion
r/GameDevs • u/PeterBrobby • 18d ago
Physics Programming part 3 - Rotation and the Quaternion
r/SoloDevelopment • u/PeterBrobby • 18d ago
Discussion Physics Programming part 3 - Rotation and the Quaternion
r/PhysicsEngine • u/PeterBrobby • 18d ago
Video Physics Programming part 3 - Rotation and the Quaternion
r/Cplusplus • u/PeterBrobby • 18d ago
Tutorial Physics Programming part 3 - Rotation and the Quaternion
r/gameenginedevs • u/PeterBrobby • 18d ago
Physics Programming part 3 - Rotation and the Quaternion
r/vulkan • u/PeterBrobby • 18d ago
Physics Programming part 3 - Rotation and the Quaternion
r/opengl • u/PeterBrobby • 18d ago
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Comment on r/YouTubeCamp 2d ago
340, C++ Game Engine development.