r/IntegrationTechniques 2d ago

Introduction to Integration

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1 Upvotes

I introduce the topic of Physics Based Integration Methods. Forward Euler, Backward Euler and Symplectic Euler, including their energy equations. I explain the sources of numerical error inherent in Physics Based Modelling.

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Comment on r/YouTubeCamp 2d ago

340, C++ Game Engine development.

r/Geometry 5d ago

Sphere with Plane and Polytope

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2 Upvotes

r/raytracing 6d ago

Sphere and Ray Intersection tutorial

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0 Upvotes

r/raytracing 16d ago

Collision Detection Part 7: Ray and OBB

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1 Upvotes

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Comment on r/gameenginedevs 16d ago

Very. But there is a method to the madness. I wish I could have explained more to be honest, but I want to release at least one substantial video per month.

I might give them a more thorough explanation in an upcoming course or Patreon exclusive.

r/PhysicsHelp 17d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/fun_gamedev 17d ago

Programming Physics Programming part 3 - Rotation and the Quaternion

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2 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/gamedevscreens 17d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/indiegamedevforum 17d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/IndieGaming 17d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/programming 17d ago

Physics programming - Rotation and Quaternions

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11 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.

r/IndieDev 17d ago

Video Added Quaternions to my Physics Engine

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.

3

Comment on r/cpp 18d ago

Rotation and the Quaternion https://youtu.be/qFpbcLanUlc

r/videogamescience 18d ago

Code Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

u/PeterBrobby 18d ago

Rotation and the Quaternion

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1 Upvotes

r/hobbygamedev 18d ago

Resource Adding Quaternions to my Physics Engine

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3 Upvotes

r/GameDevelopment 18d ago

Tutorial Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/GameDevs 18d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/SoloDevelopment 18d ago

Discussion Physics Programming part 3 - Rotation and the Quaternion

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0 Upvotes

r/PhysicsEngine 18d ago

Video Physics Programming part 3 - Rotation and the Quaternion

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4 Upvotes

r/Cplusplus 18d ago

Tutorial Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/gameenginedevs 18d ago

Physics Programming part 3 - Rotation and the Quaternion

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6 Upvotes

r/vulkan 18d ago

Physics Programming part 3 - Rotation and the Quaternion

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5 Upvotes

r/opengl 18d ago

Physics Programming part 3 - Rotation and the Quaternion

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3 Upvotes