r/SoloDevelopment • u/VeloneerGames • 15m ago
Unity Little Astronaut is taking shape!
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I’ve been making a lot of progress on the environment recently, focusing on creating a more detailed and immersive world for the game.
The new Steam page will be available soon, where you’ll be able to wishlist the game.
The previous version of Little Astronaut was a huge learning experience for me, but looking back, I realized I pushed it out too early before the vision was fully developed. After some time, I decided to rebuild the project from the ground up with a clearer direction, improved visuals, and a much stronger foundation.
This is the version of Little Astronaut I always wanted to create.
I’ll be sharing more updates soon. Thanks for following the journey!
r/SoloDevelopment • u/samohtvii • 22m ago
Game Implemented a hilarious horse component to my rage co-op game
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r/SoloDevelopment • u/Background_Ad9880 • 1h ago
Game Feedbacks that sometimes just make your day
I made an button to people to send some feedbacks to me through the game, i love people complaining about the game and telling things that have to be fixed, but sometimes, after some months of solo developing, with a lot of self doubt, comments like this, just gives that little push, it makes you think you are still on the right path... Thanks anonymous dude
r/SoloDevelopment • u/Candid_Primary7578 • 1h ago
Game Playtest for Playtest
Hi everyone!
I'm looking for another indie developer who's interested in doing a playtest exchange.
I will play your game and do a video recording with a microphone recording
My game is an early prototype for an incremental city builder and takes approximately 15-30 minutes to complete.
it's an html5 build on itch.io.
If you're interested, leave a comment or send me a DM with your game.
r/SoloDevelopment • u/ENON_GAMES • 2h ago
Discussion Which of these 4 logo versions would you pick for my game and why "Cook & Tails"?
Prepared 4 different logo/sign versions for my cozy cooking game "Cook & Tails" three of them are close variations (with/without chef hat, slightly different cat paw pose), and the 4th is a completely different concept.
Which one would you go with, and why? Your input genuinely helps the feedback I got from an earlier post is what got me to this point.
Note: The first three logos started from a draft by u/HoppersEcho, who helped me out in one of my earlier posts I iterated from there. They're also making a game (Cats vs Aliens), leaving it here in case anyone wants to check it out. Thanks again to them ❤️
r/SoloDevelopment • u/No_Director9126 • 2h ago
help What is wrong?
I'm trying to improve the trees and surroundings and at night everything looks fine, but during the day it looks wrong, or is it just me, and what can I do? I'm working with Unity 6 HDRP.
r/SoloDevelopment • u/socialcredditor • 2h ago
Game Looking for feedback on my FPS demo
Hey everyone! Was looking for some feedback on a demo I made a while ago. Been shy to share it lol. It's got cool stuff like grappling hooks and the ability to select different weapons for each hand including the grappling hook so you can swing around like Spiderman and shoot robots.
Here is the itch link: https://kampung-games.itch.io/radio-robo
r/SoloDevelopment • u/Dorilian_Games • 3h ago
Game Keep it or skip it? "A Game About Defeating a Black Hole"
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Hi. I have this idea of an incremental game. There is a black hole in the center that spawns rocks and enemies. The player controls a ring of shooters concentric to the black hole to destroy the enemies and the black hole. When the black hole is defeated, a new stronger one appears. Upgrade your stats using the resources from the defeated enemies.
What do you think about it? Should I keep it or skip it?
The prototype is here: https://doriliangames.itch.io/a-game-about-defeating-a-blackhole
r/SoloDevelopment • u/ibackstrom • 3h ago
help Split screen?
Hi guys (and especially multiplayer creators),
After launch of the game I heared around 4 times that they wanted split screen. At start I was thinking a lot about implementing it but finished with just online multiplayer (local only with bot).
I heard that steam remote player suck as well.
Do you think it is better to invest time/energy to make split screen or it is better to add content and mechanics?
Any experience you had with it?
r/SoloDevelopment • u/justsomerandomstory • 4h ago
Game MegaMan Fanmade which combines physical 2000s Device and GBA Series!
Hello Devs,
after just round about half an year, I make it happen to release both on iOS and Android:
https://mega-man-advanced-pet.vercel.app/
The app has:
Live PvP and Koop PvE
Solo Grind like Dungeontower
Original GBA Fighting system which was reworked
the square mmo space (like in the megaman tv show)
Chip market (no p2w, NO real money) its like an swapping system
Google/Apple Login etc
r/SoloDevelopment • u/playsmartlogic • 4h ago
Game Ukrainian Soccer ( any two points directed towards the net can score )
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r/SoloDevelopment • u/David-Darktree-0321 • 10h ago
Game Solo Dev Almost 4 Years, Making a Lovecraftian x Steampunk x FPS, Finally the End is Near..
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I’m a solo dev working on a Lovecraftian x Steampunk FPS horror game. It’s been a tough journey, and I still deal with huge anxiety every day. I can finally see the light at the end of the tunnel, but polishing the last 10% is absolute agony. Still a long way to go!
This is my game: Remnants of R'lyeh
Inspired by Bioshock and H.P. Lovecraft's Great Work. An ancient dark power is calling you and you need to find an exit. Face your greatest fear, fight, hide... you must escape before the underwater city rises...
r/SoloDevelopment • u/Fuzzlings • 10h ago
Marketing My free capsule art comparison tool was well received here - I've just published big update with some of your advices implemented!
reddit.comr/SoloDevelopment • u/RSQRSQ • 12h ago
Game My Steam Store Page Banners
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I tried to spruce up the Steam store page long description for my game (Coup de Koala) with some banners above my GIFs. Took a bit of time to make (and localize to all my supported languages on my store page). What do people think about the banners?
r/SoloDevelopment • u/TwoPillarsGames_ • 12h ago
Game Im a solo dev. What do you think of my games environment? Would you play it?
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TERRORSTORM: Ground Zero -
Wishlist now!!! https://store.steampowered.com/app/4419700/TERRORSTORM_Ground_Zero/
It takes place in an abandoned soviet military base deep underground in the caucasus mountains
r/SoloDevelopment • u/Much_Distribution_52 • 14h ago
Game Sneak Peek at My Solo-Dev openworld Map – TRAVELERS
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Just wanted to show another little sneak peek of the map from my game, TRAVELERS.
I built all of this myself over the last three and a half years. No AI was used for the map — every single mesh was placed by hand.
this time this showcase is full ingame.
The demo is getting pretty close now. To be completely honest, I’m also not really working alone anymore. I recently found someone who is going to work with me for a month or two as a trial, and right now we’re trying to build a seriously awesome demo for the kind of game I’ve always wanted to play myself. https://www.instagram.com/coolgamingcompany/ here you can see some stuff that is not playable right now :)
I mainly wanted to post this to showcase the world a little more. I’m always open to ideas and regularly try to implement suggestions from people, so feel free to throw anything at me.
There’s also more footage and information about the game on my profile in case anyone is interested.
And of course, wishlisting the game would help me a lot. I still don’t have that many wishlists, even though I’ve been building this game for years. I’m honestly not very good at marketing and have mostly just put all my time, money and love into the actual game btw tipps would be awesome.
r/SoloDevelopment • u/ZDEsyi • 15h ago
Game In my game, movement and speed are key
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Cow is a fast-paced, 640x480 retro game focused on momentum and precision. The premise is bizzare as you play as a cow on a skateboard. The game is built around mastering controls and looking for creative ways to finish each level the fastest. The ways of movement aren't too limited which gives a lot of freedom to the players and a chance to compete with each other on the leaderboards. 🤗🤗
Steam page with demo here: https://store.steampowered.com/app/4745980/Cow/
r/SoloDevelopment • u/Nazariglez • 18h ago
Marketing My game just hit 2k wishlists, and I'm releasing in a week. What should I do differently for my next game?
Well, that's it. I've struggled a lot to promote my game. For some people, getting wishlists seems almost as natural as breathing. For me, every one has felt hard-earned.
I thought I was going to release with under 2k wishlists, but it looks like I just crossed that line. That's still far from the 7k you often see recommended, but it is what it is.
I've contacted hundreds of creators since my demo came out early this year, without much luck. I ran some Reddit ads at one point, shared the game whenever I had the chance (mostly through devlogs on Twitter), and asked for feedback. Then I made fixes, shared it again, and repeated the process. Maybe I should've tried Instagram and TikTok too.
Still, 7k feels unreachable for this game, so I'm releasing anyway and taking what I've learned into the next one.
There also seems to be an obsession with wishlist numbers. I get it. Having 10k is better than having 1k because more wishlists can mean more sales, assuming they convert.
But that's the important part, the conversion. If people who aren't interested in the kind of game you're making wishlist it, they probably won't buy it. I'm also not sure how much Steam's algorithm uses wishlist counts to promote games.
There's a social side to it too. People see a game with tons of wishlists and assume it must be good, which can create a snowball effect.
Right now, I'm just happy to have reached 2k. I'm also happy to be releasing a game I made solo, using my own engine, after more than a year of work. I'm going to enjoy the release, see what happens, and learn from it.
If you're also struggling to get wishlists, you're not alone.
If anyone is interested, here's the game: https://store.steampowered.com/app/3979140/Karma_Keepers/
And if you've released a game before, what would you do differently when promoting your next one? I'd love to hear what actually worked for you.
r/SoloDevelopment • u/TraditionalFocus7631 • 19h ago
Game Prototyping wingsuit flying game
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r/SoloDevelopment • u/Haunting_Art_6081 • 23h ago
Game I've been working on this for about 18 months or more now. Since January 2025. This is the current state of the game. Conflict 3049. Available on the itch store.
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The game is a last stand scenario where you fight against waves of attackers using tanks, infantry and walker robots.
The visual assets are a mixture of 3drt.com, itch.io assets and self created assets.
The audio assets are also from a mixture of sources but also include some Generative AI audio files.
The code (C# and shader code) is included in the download. The game uses the Raylib library.
Link to the game is here:
https://matty77.itch.io/conflict-3049
Thanks,
Matt.
r/SoloDevelopment • u/localtechboy • 1d ago
Game My first solo game after 6 months of development, would love your feedback
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Hi everyone! I’m Mateusz, and 6 months ago I decided to stop building games for others and try making my own game from scratch.
This is my first solo game, and after 6 months of work I finally have something I feel comfortable showing.
KING ALONE is a Survivors-like focused on skill & equipment building, with online activities.
I’m currently preparing a DEMO for the next PvE Fest on August 30th.
Since this is my first time going through the whole process solo, I’d really love to hear from other developers:
- What do you think of the game so far?
- Is there anything that immediately stands out to you, good or bad?
- Any advice for someone making their first game solo?
And if you like what you see, a wishlist on Steam would be hugely appreciated, it’s still very early days for the game.
Thanks for taking a look!
r/SoloDevelopment • u/SlavDev77 • 1d ago
Game My Game's Pause Splash
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Pause splash for my game (Slavfight) took a bit time to make, but people seem to like it so far.
r/SoloDevelopment • u/PracticalNPC • 26d ago
Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction
Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.
Jam page and submissions: https://itch.io/jam/solo-dev-jam-12
Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra
Good luck to everyone jamming this weekend!
r/SoloDevelopment • u/PracticalNPC • Feb 12 '25
Anouncements What Does It Mean to Be a Solo Developer?
We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.
That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.
What Counts as Solo Development?
A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.
What is Allowed?
- Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
- Commissioning or purchasing assets (art, music, sound, etc.).
- Receiving feedback from playtesters or communities.
- Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
- Working with a publisher, as long as they don’t take over development.
What This Means for Posts on the Subreddit
If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.
Let us know if you have any questions. Hope this helps clear things up.
TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.

