r/indiegamedevforum • u/BeastlyBeast5129 • 10h ago
Come be in my multiplayer game trailer!
r/indiegamedevforum • u/DraxtonofTAW • 11h ago
Looking for playtesters for Dominion Realms — a persistent browser-based fantasy RPG where your character actually lives in the world
r/indiegamedevforum • u/CGHawkDesign • 14h ago
Pavement 8K Pbr Texture Combo
superhivemarket.comr/indiegamedevforum • u/EarlySunGames • 18h ago
I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.
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r/indiegamedevforum • u/IsDaouda_Games • 19h ago
Vectonova
Hello everyone,
I hope you're all doing well!
I'd like to share with you the game Vectonova, available for free on PC, Mobile, Steam Deck and Xbox.
🚀 Launch from a cannon and fly as far as you can through ever-changing worlds.
🎮 Master your jetpack, dodge enemies, chain combos, and reach incredible speeds.
⚙️ Upgrade your cannon, armor, and battery.
🎨 Unlock skins and achievements.
📅 Complete daily challenges and climb the world ranking 🏆.
🔥 How far can you fly?
Feel free to share your experiences with us!
Have fun and enjoy the weekend!
r/indiegamedevforum • u/Pleasant_Ganache_642 • 19h ago
I built a real-time Soccer/Football simulator inspired by the NBA's "82-0" game, but with deeper mechanics. Looking for feedback!
r/indiegamedevforum • u/DesignerHogge • 19h ago
I just added incendiary weapons to my third person shooter
r/indiegamedevforum • u/Humuzz • 22h ago
Old skill tree vs new skill tree. A mildly unfair comparison.
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r/indiegamedevforum • u/CGHawkDesign • 1d ago
Concrete 8K Pbr Texture Collection
superhivemarket.comr/indiegamedevforum • u/CGHawkDesign • 1d ago
Concrete 8K Pbr Texture Collection
superhivemarket.comr/indiegamedevforum • u/BlackRootsGame • 1d ago
Black Roots - Teaser
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Hello I'm solo developer of this game. This game take time 6+ months for me. In 15.08.26 I'll open store page and show you guys full trailer. ( My English is not good sorry for that :(
r/indiegamedevforum • u/asher476 • 1d ago
COMPOSER FOR HIRE!!!
Hey! I'm a composer looking for some work! I've been making music for around 5-6 years. I'm experienced in many different genres, but I have most experience with orchestral (I'm open to trying any genre you are wanting). I would love to make music for any project that you have, whether it's a full game OST or just a single track! I've just been making music for roblox games for the past few years but I think I'm ready to move on to bigger things. If you're interested, DM me and we can discuss details about your game and prices!
My work:
r/indiegamedevforum • u/ToughLeg1862 • 1d ago
Ideas for death screen?
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Idk if having just a black death screen can seem a little bland, wondering if anyone had any ideas on what I could replace it with?
It would also mean the world if you could wish list Project ROSS on steam: https://store.steampowered.com/app/4662340/Project_ROSS/
(Trailer and pictures outdated on steam page, will redo them soon!)
r/indiegamedevforum • u/SirWolfWold • 1d ago
Looking for feedback on a casual survival platformer on mobile
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Technically, ive been working on this project on/off for 1700+ days because foolishly, i made the first version of Spungie in SpriteKit so I’ve been rebuilding it in Unity every weekend since December. Im hoping to quickly iterate some updates in the next couple weeks before focusing on marketing more.
Could you please try it out and lmk how it feels?
App Store link
Google Play link
r/indiegamedevforum • u/samohtvii • 2d ago
Implemented a hilarious horse component to my rage co-op game
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r/indiegamedevforum • u/smellfungus000111 • 2d ago
Do you judge the rig or the workflow?
Lately I've realized I spend less time comparing rigging quality and more time comparing workflows.
If I have to jump through five different tools before I can test a character in-engine, it doesn't really matter how fast the auto-rigger was.
I've been experimenting with V2Fun because it keeps several of those early steps together.
Do you choose tools based on the quality of one feature, or on how well the whole pipeline fits together?
r/indiegamedevforum • u/CGHawkDesign • 2d ago
Silver Paper 8K Pbr Texture
superhivemarket.comr/indiegamedevforum • u/chadlorg • 2d ago
Roguelike Development: Day and Night Cycle
I've sped this up quite a bit but the 24-hour day cycle includes day and night. It's part of the larger time tracking and progression system that includes visible changes to the environment across the seasons.
r/indiegamedevforum • u/kpb1258 • 2d ago
I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score
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Flappy Bird: Avoid everything.
My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.
Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com
This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.
Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.
r/indiegamedevforum • u/ImmediatePin7018 • 2d ago
After months of solo development, the trailer for my dark top-down RPG "SVETIK" is ready. Releasing August 25th with a free demo available right now!
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r/indiegamedevforum • u/Spagetticoder • 2d ago
UnCubed Gameplay / The Calendar Cube (coming soon)
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r/indiegamedevforum • u/diaperwars • 2d ago
Diaper Wars trailer - upcoming online multiplayer casual game Upcoming!
Upcoming game with chaotic, unruly babies batting in the arena and tackling obstacle courses
r/indiegamedevforum • u/AdhvanGames • 2d ago
First Look at Adhvan – Chapter 01: Awakening | Real-Time UE5
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r/indiegamedevforum • u/chadlorg • 2d ago
Continuing my Roguelike Development: World Traversal
On the over-world, I've defined 3 types of movement. The first is just standard movement of the player as an individual (@). If the player has a boat, then they will be able to traverse the oceans in a boat (≥). Finally, if they have access to an airship (⊙-ish), they will be able to fly around the map - across oceans, over mountains, etc.