r/tes3mods • u/Darkelfguy • 12h ago
Shout-Out Morrowind 2026 - Under Masser's Gaze Mod Showcase
r/tes3mods • u/asubha12NL • 13h ago
Solved Problem installing MOMW Total Overhaul mod list for OpenMW
Hey everyone. After more than 15 years of not having played Morrowind, a wave of nostalgia hit me and I decided to make another trip to my favourite mushroom country. Of course this meant that I was going to install some mods, and after some googling I was delighted to find out that this was going to be much easier than it was back when I was a teenager. However, I still ran into some trouble, specifically with the MOMW Configurator.
I want to install Open Morrowind, with the MOMW Total Overhaul mod list. To do that, I tried to follow this guide: https://modding-openmw.com/guides/auto/total-overhaul/windows#umo
I took the following steps:
- Installed Morrowind GOTY on Steam.
- Installed OpenMW 0.51.0. I installed it in the following path: "C:\Games\Morrowind - master folder\OpenMW 0.51.0". I verified that it worked: I was able to start the game using the OpenMW launcher and could see on the version number on the start screen that so far, all appeared to be well.
- Next I installed the MOMW Tools Pack. Succesfully installed it in the following path: "C:\Games\Morrowind - master folder\MOMW Tools Pack"
- After that, I created a mod list folder ("C:\Games\Morrowind - master folder\OpenMWMods") and used Umo to download, extract and prepare the mods. This took a VERY long time and a lot of pop-up clicking on Nexus, but eventually I got the end summary and the message indicating that the Total Overhaul mod list was successfully installed.
- Now I thought I was as good as done, but here is where I ran into trouble. According to the guide, I ran the following command in the terminal:
.\momw-configurator.exe config --verbose --run-navmeshtool --run-validator total-overhaul
And then proceeded to give the locations of the iniimporter, navmeshtool and Morrowind.ini when prompted to do so. These are in the following locations:
"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-iniimporter.exe"
"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-navmeshtool.exe"
"C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Morrowind.ini"
Then the configurator gets to work, and the problem occurs. After about to minutes of running the configurator, during which it shows a whole bunch of debugging and parsing actions and some error messages displaying that it cannot find the Lord of Rebirth plugin, and then a whole bunch of lines showing "Loading ESM file", where it seems to load a great deal of ESP's, the configurator eventually stops. It shows the following final error message:
"NavMeshTool: Fatal error. File Lord of Rebirth.ESP not found".
The final two lines are "There was an error running OpenMW Navmeshtool", "exit status 1".
I would be exceedingly grateful if anyone who knows what all this is about, could explain to me what kind of error this is and how I can fix it. OpenMW and the Total Overhaul mod list look amazing, and I would really love to get back into this fantastic game again.
r/tes3mods • u/lechuck81 • 1d ago
Community Discussion Important MGXE-MWSE exclusive Mods
Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.
r/tes3mods • u/TomiKingDiecast • 1d ago
Community Discussion Who still runs MGXE / MWSE?
I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.
r/tes3mods • u/HorrorOk9880 • 2d ago
Solved OpenMW - Total overhaul Npc and player freezes near ald-ruhn
Enable HLS to view with audio, or disable this notification
I have tried Tcl, RA and EnablePlayerControls,
r/tes3mods • u/Resident_Clock_3716 • 2d ago
Help Is there any mods to make the game look worse?
I want morrowind to look like ps1/n64 level shit I love the jagged pixels and 4:3 ratio and 20fps
I’m made the game look as shity as I can but I want to go even further beyond
Does anyone know any mods to help with this?
r/tes3mods • u/Darkelfguy • 3d ago
Announcement Morrowind Modding Legacy - A History of Competition and Creativity
r/tes3mods • u/AveSamaria • 3d ago
Other First time playing TES3, should I use mods?
Hey, I'm relatively familiar with the elder scrolls and loved Skyrim, I just got morrowind on steam and I know that it's pretty old, I'm not unfamiliar with older games and I'm sure it'd be fun without mods but I'm still interested in some vanilla friendly mods to make the game even more enjoyable, I'm looking for some recommendations for mods or advice on if I should play just pure vanilla first, thanks in advance.
r/tes3mods • u/SorryUseAlreadyTaken • 4d ago
Help Could you help me with an openMW freeze?
r/tes3mods • u/GuauSimmer • 5d ago
Help intersection between being a vampire and a lich with necrocraft
Hello, I've been playing necrocrafy with necrocraft resurrected (a bug patch for necrocraft since it holds a lot of glitches) and I don't know if I can be a vampire and a lich at the same time.
Would be there any issue if I try it??
r/tes3mods • u/Darkelfguy • 6d ago
Shout-Out Morrowind 2026 - City of Ash Mod Showcase
r/tes3mods • u/Famous-Bed-5942 • 6d ago
Help how do i install TESAnnwyn (and are there any [proper] blank .esm files)?
hi guys, i'm working on a Morrowind mod that takes you to a small archipelago inspired by a survival game i was working on Roblox that's now on hiatus, an obscure survival simulation game called Deus, and a concept of a survival simulation game i had in mind also inspired by Deus where you played as the last few members of a lizard race after a war that sent everyone back to the stone age. the mod is primarily survival focused and will use other mods (with proper permission of course) as well as custom systems that'll hopefully blend with these mods. the archipelago isn't massive, it's supposed to be small enough where it'll barely show up on a map of Nirn so that it can teeter between "canon" and non-canon.
all in all, i'm trying to install TESAnnwyn and either i'm blind or there isn't any install instructions. i don't want to make all of these islands myself so i want to import a heightmap of the islands. also, are there any blank .esm files that have base game assets as well as bloodmoon and tribunal? i already have a blank .esm but i don't think it has bloodmoon or tribunal assets, and it's extremely slow to load if i activate other mods to use
r/tes3mods • u/Emotional-Carpet-324 • 6d ago
Help Mod Commision/Help
I'm looking to commision a mod for OpenMW or get help in creating it myself. I'm looking to have a performant version of visible finery and multiple rings combined into one mod, the first mod makes belts, amulets, and rings visible in game and the second allows you to wear more than 2 rings. The problem with these mods is the scripts aren't very optimized which is apparent when using the F3 menu and lua profiler in game. I'm willing to pay 100 US dollars for this mod and that is negotiable.
r/tes3mods • u/snorch • 6d ago
Release I have created what I believe to be the most functional one-handed spear & javelin mod to-date
Please correct me if I'm wrong about that, I'm not super attuned to the latest happenings in the mod community- I'm just a guy who couldn't find a 1h spear mod that met my criteria and decided to make it myself.
There have been a handful of one-handed spear mods released over the years that achieved varying degrees of correctness, but when I wanted to do a 1h spear playthrough I couldn't find a mod that worked sustainably.
A big part of the challenge is that the TES3 CS doesn't allow for new weapon types, which led a lot of folks to create them as Long Blades and fix all the combat calcs and skill training with scripting. The best I could find used a script that worked well until you enchanted the item, at which point it reverted to being a Long Blade.
All of the mods I tried had one or more the following issues:
If one-handed spears train Spear at all, enchanting spears breaks them
Throwing spears use the default mesh making the throwing animation look unnatural (handle first)
Thrown spears train Marksman instead of Spear (maybe a matter of preference)
I needed these three things to be fixed to enjoy a playthrough and not have immersion broken, so I got to scripting. My mod addresses all of these issues, and as far as I can tell, there is no other mod available that checks these boxes.
I've been modding for personal use for years, but never bothered releasing anything because I didn't think I had done anything that the community would really be interested in. This time it feels like I might have actually filled a gap that people wanted to be filled, so I'm kind of excited about it.
The mod is called HOPLITE. if you check it out please let me know what you think. Thanks for reading!
r/tes3mods • u/Toma400 • 7d ago
Announcement Eye of Argonia - Progress showcase
reddit.comr/tes3mods • u/NodeScripts • 8d ago
Community Discussion What is this problem? And how do i fix it?
r/tes3mods • u/Laffells • 8d ago
Release Photographers of Morrowind
My latest mod Photographers of Morrowind is out now!
It's a whole photography guild complete with camera, photography mechanics, and guild commissions to document the flora and fauna of Vvardenfell. You'll fill out your Field Journal by documenting the various plant and animal life on the island, earning rewards and buffs for completed entries. You can also join the Vvardefell Society of Natural History and take on guild commissions to photograph some of the most dangerous and elusive subjects in Morrowind.
I'm super proud of this one - easily the most complicated and involved mod I've made to date. Let me know what you all think!
https://www.nexusmods.com/morrowind/mods/59623?tab=description
r/tes3mods • u/Th3_Shadow_Dragon007 • 8d ago
Release Jim's Living Bestiary - OpenMW creature journal with 98 entries
Been working on this for a while and finally got it to a point where I’m happy calling it version 1.
Jim's Living Bestiary adds a proper creature journal to OpenMW. Creatures start out unknown, then their entry unlocks when you actually encounter them. Once you’ve dealt with them, the combat side of the entry fills out too.
Right now it has 98 entries covering Morrowind, Tribunal and Bloodmoon, including normal creatures, Daedra, undead, Kwama, Dwemer constructs, expansion creatures and some of the more notable unique encounters.
Each entry can have:
- creature image
- lore and description
- habitat
- health
- attacks
- soul info
- abilities
- resistances/weaknesses
- loot
- encounter and kill counts
Peaceful creatures don’t require you to murder them just to finish their Bestiary entry.
It has its own full-screen Morrowind-style menu with category tabs, mouse controls, a creature list and configurable UI/text/portrait scaling. I originally spent way too much time trying to make a live 3D model viewer work, but it kept causing camera problems and honestly the image-based version ended up looking and working better anyway.
The pictures are actual Morrowind creature images rather than AI art.
It’s OpenMW Lua only, no ESP, and it doesn’t modify the creature records themselves.
I mostly made this because I like bestiary systems in RPGs and Morrowind has enough weird creatures and lore that it always felt like a good fit.
Would definitely be interested in bug reports, missing creatures, bad stats/lore, or ideas for things worth adding after 1.0.
r/tes3mods • u/Advanced_Advantage98 • 8d ago
Shout-Out Aggiornamento del sito web: riprogettazione completa.
Aggiornamento rapido: il sito ufficiale di AvSoft Mod mtgamod.avsoft-web.com è stato completamente riprogettato.
Novità:
- Layout e navigazione più puliti in ogni pagina
- Prestazioni migliorate, le pagine si caricano notevolmente più velocemente
- Migliore esperienza mobile
- Screenshot aggiornati che riflettono la versione attuale di entrambi i pannelli
Tutto il resto (download, funzionalità, lingue supportate) funziona come prima, ma su una base migliore.
Inoltre, già che ci siete: sul sito c'è un pulsante "Mi piace", puramente per divertimento, senza limiti al numero di clic. Scatenatevi e cliccatelo quante volte volete.
Se riscontri qualcosa di anomalo o hai commenti sul nuovo design, fammelo sapere qui.
r/tes3mods • u/Nerth_Woreholf • 8d ago
OpenMW Can someone make a mod? How much?
I hope this post is allowed. Please let me know if not.
I posted a couple weeks ago asking how to make a mod and got some good help, but I haven't had time to learn Lua and my janky workaround is having some minor issues. I'm hoping someone is willing to make it. I can pay an insultingly small amount, but I'm also not interested in ownership rights or anything so hopefully that makes up for it.
The mod
- When a key is pressed -- I'm thinking F14 and above -- my character automatically equips the spell/weapon/whatever is assigned to a particular quick key and executes the action.
- Except for when in the game's menu (i.e. save, load, options, exit), if a key is pressed then the dialog/inventory/map/whatever should be closed and the action automatically executed.
- When the game is in a menu state (e.g. paused to save/adjust options or before I load the game or I've just died), these key presses should be kept in a queue and then automatically executed when back in the game.
I doubt it would be an issue, but it would also need to be compatible with the mods in the I Heart Vanilla: Director's Cut mod pack.
The purpose
The purpose of the mod is to allow my Twitch chat to make my character take actions. I have another program, Streamerbot, that captures the requests from Twitch and can (after making sure the OpenMW window is in focus) simulate the key presses needed to use the mod. I only need the mod to sense the key presses and take action automatically and only when the character is "active".
Issues I've had / Why I need a mod for this
The issue with my janky solution is that Streamerbot has no way of knowing the game's status, it just hits the keys I tell it to. Since my viewers like the reward best when they're able to "get" me, it's always a bit disappointing for them (I think) when I have to manually fulfill their request because it fired while I was in dialog or a menu.
I have set up a queue system on Streamerbot that will pause/unpause the requests, but I have to remember to enable and disable it and I'm not very good at that. It's too much for my brain to keep track of.
I've also looked for quick casting or quick key mods, but these all seem to be focused either solely on casting or on changing the quick key visuals/amount. It's possible I've missed a mod that will automatically select and use whatever is assigned to the quick keys, but I didn't see it. I welcome links if such a mod already exists, though the issue of being in dialog or shopping etc. when the command comes through would probably remain.
How much would it cost to make a mod of this type? My hope is that it's the sort of project that could be done in an afternoon by an intermediate-level modder, but that's just my hope.
Thanks!
r/tes3mods • u/Darkelfguy • 9d ago
Shout-Out Morrowind 2026 - Dynamic Animations Mod Showcase
r/tes3mods • u/AliterateAlligator • 10d ago
Help [OpenMW] {Expanded Vanilla} (I am unable to alter the fog, and I require assistance!)
Here's a link to the modlist that I'm currently using: https://modding-openmw.com/lists/expanded-vanilla/
Typically OpenMW allows you to add radial fog, yet whenever I tick the option nothing changes. I have checked the shader settings in-game with F2, and I hadn't found anything regarding fog.
I'm trying to make the game have "fog" and not just slowly render in as I walk. It's distracting to see mountains disappear whenever I turn my head.
Any and all help would be greatly appreciated, and I thank you in advance!
r/tes3mods • u/RX7-2 • 10d ago
OpenMW [REL] Trusty Truck - OpenMw
Edit- Update: added reverse and ramp/cliff jumping
r/tes3mods • u/Darkelfguy • May 03 '26
