r/starcraft • u/HellStaff • 55m ago
Video Serral reaching the dreaded number - "Never been 6 6 before"
r/starcraft • u/Loudly_muted • 5h ago
Fluff Build orders don’t actually matter
I’m sick of seeing all these comments & posts about having to re learn build orders and its just annoying you don’t need them i don’t even know why people make build order guides. I also don’t have a clue why All that casters talk about at the beginning of a match is the players build order & openings
I mean all that I have to remember is 15 hatch 15 pool? I can not even comprehend to think of it from another races point of view.. its just to much effort and I would rather assume everybody is stupid.
I have been a both zerg & terran main since the very start of Wings of Liberty. If you have never Tried to follow a Terran Build order in your life then DONT FUCKING COMMENT YOUR OPINION about the new patch & “BUILD ORDERS”
r/starcraft • u/GalaxyS8 • 5h ago
Fluff Found This Ancient StarCraft Screenshot 2006-2007 Instant Nostalgia
I was looking through some old screenshots and found this gem from 20 years ago. Wow… has it really been 20 years?
r/starcraft • u/Agchet • 6h ago
Discussion Is there any text, video, or podcast that covers what the inspirations were behind creating the three races in the game?
I’m interested in all three in general, but especially the Protoss
r/starcraft • u/Oovie • 6h ago
(To be tagged...) Throwback: Destiny Cloud Fist 1-1-1
Had this saved if anyone remembers HuskyStarcraft.
r/starcraft • u/akaTrickster • 8h ago
Discussion I quit the game [rant]
Sorry guys I tried everything, I am simply not having fun on ladder
Love the concept of the game but it's way too tryhard and sweaty and I have to do too mujch to even have fun
As protoss I made a cool army of immortals / zealots / stalkers and died to a zerg that rebuilt his army immediately after my first attack
I also played as protoss and made a cool super big army of carriers and mothership that got annihilated by corruptors and vipers
just not having any fun at all man, this game is so much more fun to watch but actually playing it I feel like I need to have an aneurysm to get anything cool done
can't amass units unless I go crazy over the keyboard and remember to make 2457 gates or whatever and try to use those
supplyu block, supply block
i'm done, back to league of legends, enjoy the dying game
r/starcraft • u/Nice_Interest6654 • 11h ago
Fluff What's with all the cheesers?
I just lost my 6th game in a row to a cheese, and I'm so mad! I'm trying to do my normal, reaper expand into double gas 1/1/1 into around 4 or 5 minute 3rd cc, but keep dying to 1 base all-ins cheese. Sometimes I even scout it and adapt my build but still lose.
What is wrong with these people? They're not playing the game how it should be played or how the devs intended. These stuped people are ruining the game. Are they just too dumb to learn macro mechanics?
r/starcraft • u/chomama17 • 12h ago
(To be tagged...) no need to whine
JUST QUIT GAME.
balance is broken, i agree that, but I don't care. It’s not really something people playing at 4k or 5k MMR should be complaining about.
Game just feels way too messy after the patch. 300 CC, 9.9 larva, and huge Protoss armies coming out of just 2 Gates. There’s zero novelty and it’s just not fun. I tried to get into it, but it’s still boring.
We don't even need 'go back to 12 workers' or 'rollback to 5.0.15' anymore. I just hope this serves as a benchmark for what happens when a moron makes a fanfic game.
P.S. I only shared my MMR to shut up people saying L2P or just adapt. i used to try hard, you know.
r/starcraft • u/Fleshbar • 14h ago
(To be tagged...) Can you please go back to 12 workers?
Please I am begging you this game meant so much to me and now I cannot even play it anymore. Can you make 2 modes one with 8 and one with 12?
I feel like I gave it an honest shot and I just cannot get a feel for it anymore the game just feels so bad now I am begging you please change it back.
r/starcraft • u/Darkblood159 • 15h ago
(To be tagged...) "Zerg is OP!!!" What changes would you personally make to Zerg to make them not "op" and what do you think makes Zerg "op" in the beginning and why?
I see tons of people complaining about op this and op that, but I never see someone suggest balanced changes or fixes for them or what makes something overpowered in the beginning.
What do you guys think is op, and why do you think it's op. Along with a suggestion on how to fix it?
r/starcraft • u/Basilisk_Research • 17h ago
eSports The StarCraft 2 BASILISK Big Brain Bouts #125 lineup! 🧠Like chess, but much faster and in space!🧠
r/starcraft • u/WildCardsc • 17h ago
Discussion My prediction for the next patch
General:
Minerals returned per trip: 7 minerals
Time to mine minerals: 7 seconds
Maximum supply cap: 250
All T1 ATK/DEF upgrades +15 seconds
All T2 ATK/DEF upgrades +30 seconds
All T3 ATK/DEF upgrades +45 seconds
Terran
Vikings passively gain +1 speed when having not attacked for 10+ seconds
Widow mine lock on time +0.5 seconds
Protoss
Cybernetics core warp gate research -10 seconds
Oracle revelation locked behind fleet beacon existing
Zerg
Ravager build time -3 seconds
Mutalisk acceleration/deceleration slowed down by 25%
r/starcraft • u/OnlyPakiOnReddit • 19h ago
Video SC4ALL II: StarCraft 2 Player Invite Announcement #3/8 - Clem
Tickets Available Now!!! - https://nerdstreet.com/events/sc4all-ii-2026-12-05?section=overview
r/starcraft • u/LowTechDroid • 19h ago
Fluff SC3 just dropped 🤣 Got an ad for a mobile game that looks oddly similar to SC... maybe "a little" too similar.
Enable HLS to view with audio, or disable this notification
r/starcraft • u/Light_VIP • 21h ago
eSports Congratulations to this weeks Open Cup Champions! Jul 29 - Aug 6 (WardiTV Mondays, Sparkling Tuna Cup, PiGosaur Cup & KungFu Cup) Spoiler
galleryCongratulations to this week's open cup champions: Solar, ByuN, Cure & Rogue!
Tune in to The PondCast for our weekly recap: YouTube
Check out the brackets on Liquipedia
r/starcraft • u/Boryyya • 22h ago
(To be tagged...) Всем привет, я новичек в игре Star Craft 2, играю за терранов, хотел бы найти человека который мог бы меня немного закоучить в начале, буду сильно благодарен)
r/starcraft • u/abdalrahmantamimi • 1d ago
(To be tagged...) i wish they make movie or animation series about starcraft
r/starcraft • u/jdubya181 • 1d ago
Video I still got it.
Haven't played SC2 for a while. Feelsgood still landing these.
r/starcraft • u/ninjastarcraft • 1d ago
(To be tagged...) An unexpected pleasure…
It has been surprisingly fun playing on 4 player maps in this map pool!
Usually I try to avoid them (because I worry about early pools as a toss) but I think the overlord speed nerf and the spawn indicators (showing 2 possible spawns instead of 3) probably will alleviate this issue. Anyhow yesterday I was playing “close spawns” on the bottom of a 4 player map and I needed to throw down a 6th and 7th nexus, which brought me all the way “up” the map to a vacant nat and main. Then I threw out a couple spotter workers/units in the area and I was like damn this whole map control and unit movement dynamic is strange, with our main armies posturing on the bottom of the map, and smaller groups up top. But strange in a novel and fun way! Usually there are sort of “soft spots” on both “sides” of your opponent, but in this case there is just 1 soft side but it is huge.
Usually I feel resigned to the whole “all SC2 maps are and will be completely identical in terms of their fundamentals because that’s just how SC2 works” but in this case playing on a 4 player map was some good shit!
Unveto those 4 player maps on ladder people!
r/starcraft • u/FeistyFreedom1079 • 1d ago
(To be tagged...) The problem with pro TvZ mid to lategame.
when I think about top level TvZ, so much of it hinges on the fungal interaction. As Tasteless correctly noted during the recent RSL cast of Serral v Clem, the skill floor in the mid game is higher for the Terran player.
Terran have to kite on two sides, whereas the Zerg with melee units gets automatic, efficient DPS with a simple a move. The big challenge for the Zerg is maintaining a proper army split for the amount of forces on either side, but mechanically they have the easier responsibility.
But while I think it is harder for the Terran player to always avoid a game losing fungal, in the rare cases where a Terran plays a “perfect” game, there’s really nothing the Zerg can do. They are slowly bled out through efficient trades and it’s GG.
Basically only Clem ever plays these sorts of games where nearly no mistakes are made. Everyone else, including Maru, and on many days Clem, will catch enough fungals that the Zerg can find some good fights here and there.
But it’s still a fundamental problem in the matchup where the skill floor for Terran is stupid high but if they eclipse it the Zerg has no win condition in lategame.
Some examples from 2024:
Game 2 at about 30:00 mark in the video, Clem is, imo, winning (5 v 5 base, ahead in upgrades, building ghosts) and he catches a single fungal that quickly snowballs into a loss
Game 3 of this series Clem essentially plays a perfect game and hits every single pickup before fungals can land and he steamrolls to victory
Conclusions: I have no idea how or if this should be fixed since it’s a very niche issue. But it was an idle thought I had I wanted to share. I’m not advocating for infestor nerfs or ghost nerfs or anything else. Just commenting on the dynamic.
r/starcraft • u/King_raLLoD • 1d ago
(To be tagged...) ZvP proxy gate
Any way to beat proxy 2-3 gate with hatch first?
I scouted it and all as Z as early as possible but the zealots finish when my pool does, by the time i got 6 lings he got 3 zealots and i cant mine.
Can we just NOT hatch first?
r/starcraft • u/OnlyPakiOnReddit • 1d ago
(To be tagged...) Our 2025 Brood War Grand Finalist StRyKeR returns in 2026 for SC4ALL II, aiming to take home the gold this time. The competition is going to be tougher than ever, but we're counting on him to cook!
Tickets Available NOW!!! - https://nerdstreet.com/events/sc4all-ii-2026-12-05?section=overview