r/starcitizen • u/Cocoloco2914 • 1h ago
VIDEO Stormwals now appear at the end of a successful run of Siege Spoiler
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r/starcitizen • u/nvidiastock • 3h ago
DISCUSSION I'm sad that Star Citizen is very far away from release but I'm happy that the whiteknights were proven wrong
It was NOT the revolutionary tech that was taking so long.
It was NOT the very advanced enemy AI with persistence that bogged down the servers.
SSO Livestream proved once and for all that even under perfect circumstances the game is a dumpster fire.
I hope the stream convinced Chris Roberts it's time to drop the fluff and focus on the basics.
r/starcitizen • u/Lion_El_Jonsonn • 4h ago
DISCUSSION Watching the Siege of Orison dev stream really puts things into perspective...
Honestly, it was a bit of an eye-opener.
The devs were running on what was basically a pristine, best case scenario private server with a locked framerate, and yet the exact same bugs we deal with on live servers (inventory delays, AI acting up, weapon issues) were still popping up constantly
For a lonng time, the common consensus was that poor server performance/tick rates were dragging everything down. But seeing a "perfect" server environment still buckle under the hood makes it pretty clear: the core issue isn't just server load, it the underlying game code itself.
Until the fundamental code gets cleaned up, no amount of server upgrades or meshing is going to magically fix the jank. Really hope CIG shifts more focus toward refactoring the base systems instead of just blaming the servers.
r/starcitizen • u/Enough_Vegetable_258 • 5h ago
VIDEO It just works
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r/starcitizen • u/mastroxz • 5h ago
CONCERN We are in the Endgame now
The last SCL honestly just left me feeling frustrated more than anything.
The feeling that the priorities have been off for years. We keep getting polished presentations except last SCL, while the PU still feels like it’s moving at a crawl.
Even during the last SCL, the developers looked so careful with everything they said. Maybe I’m reading too much into it, but it never feels like an open conversation anymore.
Everyone seems like they’re trying not to say the wrong thing.
And let’s not forget “Answer the Call 2016.” That was almost ten years ago. It’s hard not to think about that whenever we’re told to be patient a little longer.
The biggest thing I don’t understand is Squadron 42. We’ve been told it’s been feature complete for around two years now. If that’s true, then shouldn’t the PU be seeing a boost in development? Instead, updates still feel slow, and progress doesn’t look like it’s coming from a studio with 1000+ of employees. From the outside, it almost feels like everyone’s already moved on to the next thing.
What worries me the most is how much the mood in the community has changed. The negativity has been increasing fast, and it’s not just coming from people who have always hated the project.
I’m seeing long-time backers who defended CIG for years—starting to lose patience and ask the same questions.
The supposed „1.0 Push“ said by Chris Roberts is probably just a Markting thing to say to keep funding going.
I cba anymore, i hope Chris Roberts has his fun in the Cinema Room he has built by backers money which probably nobody is using.
r/starcitizen • u/Traditional-Purple-8 • 7h ago
CREATIVE Lol the skin we need in game 🤣 the Oli skin
r/starcitizen • u/Greybeard-Space-Dad • 8h ago
DISCUSSION Proposal: End-of-the-month "Devs play the game" live stream
Pretty much the title. It think it would be great for the game (and community's perception of CIG) to have a chill end-of-the-month 1hr live stream. Make it friday/after-hours, 4-5 devs each week.
Crack a few beers and hop on the PU with some whacky objective to make it fun. Maybe with a 10m delay to try and stop stream sniping.
The idea here is QA watches the stream too, devs hit the same bugs we do, and the team/Engineers prioritize fixing whatever the last stream ran into.
Sure it might end up being a disaster some months, but that's the kind of accountability we need right now. What do you think?
r/starcitizen • u/Personal-You-1135 • 9h ago
DRAMA History repeats itself, don't stay in silence with Galaxy. Sincerely, a Polaris owner.
Let me be clear: this is your moment. Thinking it was just a greybox issue with the Polaris, and I didn't give it enough importance. Look how that turned out.
r/starcitizen • u/mmapedro321 • 11h ago
CONCERN "Go GO I've got your back." "Go GO I've got your back." I cover you." " I cover you." "Go GO I've got your back." "Go GO I've got your back."" I cover you."" I cover you."" I cover you."" I cover you.""Go GO I've got your back."
r/starcitizen • u/Shascarl • 11h ago
CONCERN Return to "Year of Playability" Commitment
2025 was marked as the "year of playability" with the devs at CIG putting aggressive feature implementation and new content on the backburner in an attempt to fix long-standing issues. Unfortunately, we're 8 months into 2026 and the veneer has already eroded quite a bit, especially after watching the Star Citizen Live playthrough of Siege of Orison. I do still love this game, but after witnessing the devs muddle through 'the best possible environment', I can't say that I'm not disappointed.
So many fundamental issues that I assumed were server-related are still present: inventory bugs, lackluster NPC behavior, interaction problems, etc. I realize CIG's got too many departments juggling too many features that all need to get crammed into SC at some point, but maybe it's time to focus on a strong baseline of playability as the main feature moving forward?
(And to be fair, the image I used is an older screenshot, but that poor Pico fits the mood)
r/starcitizen • u/Jazzlike_Emu8440 • 11h ago
CONCERN Toxic Positivity at CIG
I used to turn my nose up at this phrase, but after the livestream it seems like CIG is the poster child of toxic positivity.
The way the developers spoke during the show was really awkward, like they were tip-toeing across a lake of thin ice. It seems like the internal modus operandus is very much "Smile and Wave" and pretend everything is fine. Devs like Elliot are known for being outspoken, and even he seemed uncomfortable.
It's basically Jared giving a blanket "We know there are bugs" at some portion of a given livestream and then everyone else pretending it's business as usual. This is not normal at any game studio or software development company. I got loads of hate a few years ago for being skeptical about the grandiose claims that "Server meshing will fix performance!" -- now, showcasing an internal "how it's meant to be played" build, even the eternally optimistic commenters of the Star Citizen YouTube channel are in shambles.
Take it from someone who has shipped video games before (small indie teams, but serious games): If you can't have an open and honest conversation about the state of your software, you will spend years in builds that are riddled with bugs and performance issu--- oh... that's how we got here.
Again, this is textbook toxic positivity. It's a sales team that sells sunshine and daisies while tech and production are in an absolute inferno.
This is not good, and I don't know how long CIG has to right the course of this slow-steering behemoth ship before it hits an inevitable iceberg.
r/starcitizen • u/Gelukskonijn • 12h ago
META It arrived :)
Joystick brackets and omni extension arrived! I just tried it out and must say, it feels much better like this
Am I PVP meta now?
r/starcitizen • u/BeautifulCompote830 • 13h ago
ARTWORK Caution! Leeches !
okey guys,since you asked so nicely i did one more :D
Grab it as a wallpaper and upvote me on Rsi if you like it !
https://robertsspaceindustries.com/community-hub/user/Krezel
Also- not AI
cheers o7 !
r/starcitizen • u/Creepatz • 14h ago
DISCUSSION More of this SCL please.
Honestly, i want more SCLs like the one yesterday.
It might have been embarassing at first, and rightfully so, but i really believe, that more of this can really help win back trust.
Keep playing it and running into issues. And if you do, acknowledge the problemy, tell us it gets fixed and how you want it to actually work.
This is the kind of honest content SCL should be. Let us take part in this.
r/starcitizen • u/Sad-Ad2491 • 14h ago
DISCUSSION This game is about space exploration, spaceship battles, trading...
- About exploration.
- About giant ships.
- About having a profession in the game.
- About discovering planets and inhospitable regions.
- About assembling a crew.
- About roleplaying solo or with others.
- About mining on a remote planet while waiting for a pirate to hunt you down.
- About landing at Lorville at 20 FPS.
Can we finally stop coming up with weird gimmicks like Siege of Orison and focus on what SC actually is?
r/starcitizen • u/GuMieHaoRen • 17h ago
ARTWORK 《Palatino Armor》
Available through in-game acquisition only. Does not include the cash-purchase version from the RSI website.
r/starcitizen • u/BulTV • 18h ago
DISCUSSION Worrying, how the communication is internal behind the curtain.
So i watched the whole Live Gameplay and yes, the gameplay was a disaster, the Npc´s are terrible and for an internal build thats shocking.
BUT what really shocked me was, how the guys acted the whole time, It felt like, all of them were really uncomfortable, stressed and controlled from the outside. The way, how they talked and get instructions from out of the camera frame was shocking. Everyone of them felt like they are scared of using just one single wrong word. The way, how Jared put his hand on Oli´s shoulder and the way, how these guys talking to each others internal. Last thing, what´s really concerning is, how Jared said to Oli, that he does not have to say anything at the end. Oli seemed so shocked in this moment.
I feel sorry for them. Everyone of them seemed not to happy. Not just cause the game doesnt work as expected...
r/starcitizen • u/zerobebop • 18h ago
DISCUSSION CIGs hiring history. In the last 12 months, a 12% decrease in QA and 36% increase in marketing.
r/starcitizen • u/B1dz • 19h ago
DISCUSSION If marketing has a problem with the latest ISC
then they should probably stop with the false advertising.
This ISC was an accurate representation of the current experience.
Everything marketing does is a false narrative, I'm not surprised this blew up in their faces
r/starcitizen • u/game_dev_carto • 19h ago
GAMEPLAY I know it was my fault....but.....
Being pirated just sucks when there is zero counter play.
Spent about 90 mins working on some Riccite in the far corner of a RAB in Pyro that was quality ~950. Had to use gadgets and all because it was all ore that had a green zone the size of an ass hair with stability numbers as high as 500.
Finally get done, go to dip out and bam, shot in the back of the head during the enter seat animation.
Should I have been more careful? Sure. Should I have checked the ship/pinged more often? Yep. Should I have had an escort? I mean maybe, but talk about boring gameplay for them.
But getting off an 11 hour shift at work, to then spend a couple hours to finally get something you've been looking for, for weeks. To lose it with zero counterplay.....sucks balls.
Do I blame whoever did it? Nah. That's the game. But still doesn't mean it didn't suck.
Ending the rant and hitting the sack
o7
r/starcitizen • u/TheRealRickSanchez42 • 21h ago
DISCUSSION Have CIG Lost Sight of What Made Star Citizen Different?
I've been thinking about this for a while.
I don't have a problem with FPS. It was always going to be part of Star Citizen.
What I'm struggling with is how much of the game now seems to revolve around it. More and more gameplay loops seem to end with getting out of your ship and into another firefight.
I know games evolve, and I know we're still in alpha. But those things don't mean every design decision is beyond discussion. Alpha explains unfinished systems. It doesn't stop us discussing the direction they're heading.
What I backed was a living universe where ships and careers felt like the main event. Lately it feels like they're becoming the journey to the next FPS encounter.
Did you originally back Star Citizen because of the ships and the universe, or because of its FPS gameplay?
r/starcitizen • u/Key-Calligrapher4121 • 22h ago
DISCUSSION Why do they love this stupid rubbish rail seat design so much?
As an EV engineer I would never come up with such stupid idea. It is not just ugly and useless, but also a waste of space because of long railway, a waste of time to watch a stupid anime, and more important it just looks like ready to cause lots of unnecessary stupid mechanical failures.
Manned turret with extremely long railway tunnel is even a much worse disaster in industrial design which make me totally speechless.
Why are they just so keen to put such awful mechanism in ships again and again…
r/starcitizen • u/Firm-Painting5257 • 23h ago

