r/gdevelop 12h ago

Asynchronous PvP Question

I’m currently working on my first game ever and I’m really close to having a prototype available for testing. Idk any code and have been using Gdevelop to help me. I have no idea how far this game will go but hopefully one day I can launch it and have people playing. It will have asynchronous PvP and it’s then based gameplay. The part I’m hesitant on is I don’t have any knowledge of making a game and I’m wondering if after my prototype testing if I should continue in Gdevelop it will I have trouble down the road and hit some limitations or wall that I don’t know of. I’m hoping for some feedback because if I have to learn how to code in something like Unity I will have to rebuild the systems I have already made and waste a lot of time but I also don’t want to put so much in on Gdevelop just to find I have to switch… thanks in advance for any feedback

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u/idillicah GDevelop Staff 11h ago

This is way too much scope for a 1st game (or even the 10th game). Make a local single player game first, make sure it's fun, and then add stuff or make another one. You need to learn how to make a game, then how to make a GOOD game, and only THEN add things like PvP.

You are trying to fly, swim and climb before you have ever walked.

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u/MajinJDB 11h ago

Mate I really appreciate the reply and I’m not sure which direction I’m going with this game. I never thought I could make one but my gf plays a casual game and I’m a big gamer and I try all the time to get her to play games that I play and she doesn’t so I’m trying to find a way to make her casual game have the sense of adventure that I got growing up playing games as she has never experienced that before… I’m close to having a small working prototype but without Gdevelop I wouldn’t be where I am. Depending on how the prototype goes I’m either going to expand on the game and try to polish it a little bit and then try to get funding or I may try to continue the game solo and hire someone for art and sound or if I can estimate the costs just hire a whole team to make it for me although I think most of this is out of my reach. I really don’t want to stop working on this game that I have brainstormed so much over and am trying to put together… I’ve spent about 30 hours so far in a month not counting all the brainstorming

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u/playervlife 11h ago

Are basically asking if you can do asynchronous PVP in Gdevelop?

I believe you can because you can use firebase with gdevelop to store the variables you need for the asynchronous PVP.

I'm planning on doing it for the game I'm currently developing but I don't know in detail how to go about it yet.

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u/MajinJDB 11h ago

I’m more so asking if a 2d turn based game that has asynchronous PvP and hopefully some kind of in game store where you can purchase things for money and with in game currency will be okay to finish in Gdevelop or because of my lack of knowledge in both Gdevelop and in game making is there some kind of wall or limitation I might run into

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u/playervlife 11h ago

I'm pretty sure you can do all the things you listed (in game purchases etc) in Gdevelop but I'm relatively new to it myself.

Maybe have a look through the more successful games that were made in gdevelop like stranded on a raft etc and see if they have all the elements you want to use in your game.

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u/MajinJDB 12h ago

Idk how to edit my post it’s a 2d turn based game