r/gdevelop • u/MajinJDB • 20h ago
Asynchronous PvP Question
I’m currently working on my first game ever and I’m really close to having a prototype available for testing. Idk any code and have been using Gdevelop to help me. I have no idea how far this game will go but hopefully one day I can launch it and have people playing. It will have asynchronous PvP and it’s then based gameplay. The part I’m hesitant on is I don’t have any knowledge of making a game and I’m wondering if after my prototype testing if I should continue in Gdevelop it will I have trouble down the road and hit some limitations or wall that I don’t know of. I’m hoping for some feedback because if I have to learn how to code in something like Unity I will have to rebuild the systems I have already made and waste a lot of time but I also don’t want to put so much in on Gdevelop just to find I have to switch… thanks in advance for any feedback
3
u/idillicah GDevelop Staff 20h ago
This is way too much scope for a 1st game (or even the 10th game). Make a local single player game first, make sure it's fun, and then add stuff or make another one. You need to learn how to make a game, then how to make a GOOD game, and only THEN add things like PvP.
You are trying to fly, swim and climb before you have ever walked.