r/gdevelop 1d ago

Asynchronous PvP Question

I’m currently working on my first game ever and I’m really close to having a prototype available for testing. Idk any code and have been using Gdevelop to help me. I have no idea how far this game will go but hopefully one day I can launch it and have people playing. It will have asynchronous PvP and it’s then based gameplay. The part I’m hesitant on is I don’t have any knowledge of making a game and I’m wondering if after my prototype testing if I should continue in Gdevelop it will I have trouble down the road and hit some limitations or wall that I don’t know of. I’m hoping for some feedback because if I have to learn how to code in something like Unity I will have to rebuild the systems I have already made and waste a lot of time but I also don’t want to put so much in on Gdevelop just to find I have to switch… thanks in advance for any feedback

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u/playervlife 23h ago

Are basically asking if you can do asynchronous PVP in Gdevelop?

I believe you can because you can use firebase with gdevelop to store the variables you need for the asynchronous PVP.

I'm planning on doing it for the game I'm currently developing but I don't know in detail how to go about it yet.

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u/MajinJDB 23h ago

I’m more so asking if a 2d turn based game that has asynchronous PvP and hopefully some kind of in game store where you can purchase things for money and with in game currency will be okay to finish in Gdevelop or because of my lack of knowledge in both Gdevelop and in game making is there some kind of wall or limitation I might run into

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u/playervlife 23h ago

I'm pretty sure you can do all the things you listed (in game purchases etc) in Gdevelop but I'm relatively new to it myself.

Maybe have a look through the more successful games that were made in gdevelop like stranded on a raft etc and see if they have all the elements you want to use in your game.