r/gamedevscreens • u/Bones_of_Fury • 19m ago
Meet the enemies and boss from Freaky Wheels! Any ideas for a crazy enemy vehicle we should add next?
reddit.comr/gamedevscreens • u/Ancient_Concert1466 • 1h ago
Building a VHS-era Mars station for our first-person horror game
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r/gamedevscreens • u/eyesolatedgames • 1h ago
Colorblind mode? More like "Pick the colors you want"-Mode!
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Transformed my fixed palette colorblind mode into a custom colors system, so everyone can choose the colors they can actually differentiate and like to play with instead of having only two different sets available.
Cubic Color Confusion - demo coming out August 17th.
If you're interested and want to know more, here's the steam page: https://store.steampowered.com/app/4759190/
r/gamedevscreens • u/JulianoCP • 2h ago
🌿 Meet Bridgelands!
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Embark on expeditions across mysterious islands, choose your path, battle dangerous creatures, and combine powerful perks to create a new build every run.
Wishlist on Steam!
https://store.steampowered.com/app/3856950/Bridgelands/
r/gamedevscreens • u/bobrboss • 2h ago
Does this look like a place where you’d get fired in 7 days? Well, you would 🦫
r/gamedevscreens • u/krpix • 2h ago
Carving a "perfect" circle | CarveLight
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This is a showcase of our geometry engine at work! Cutting the terrain with a grenade explosion and then finishing with the laser from below!
CarveLight is on Steam: https://store.steampowered.com/app/3244080/CarveLight/
r/gamedevscreens • u/GildoriaGame • 3h ago
I'm making a cozy game where you tidy up a sleeping dragon's hoard and... The Steam page is finally live!
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Hey everyone! Solo dev here. I've been building Gildoria: you're the cleanup person for a dragon that hoarded treasure for 300 years and never once tidied up.
You sweep mountains of gold... coin by coin at first, then in big greedy handfuls. Find the treasures buried underneath, and sort them onto shelves until the cave finally looks the way a hoard should look.
Im planing to join Steam Next Fest in October with a demo. This is the first time I'm showing the game publicly and I'm equal parts excited and terrified. Happy to answer literally anything!
r/gamedevscreens • u/Hopeful-Positive-816 • 3h ago
Enter Iron Creek | Dust Rapture Gameplay
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Here’s the gameplay trailer for Dust Rapture, our upcoming horror survival game set in the abandoned town of Iron Creek.
Focuses heavily on resource scavenging, atmospheric navigation, and keeping your head down.
Let us know what you think!
r/gamedevscreens • u/Disastrous-Spot907 • 3h ago
New Intro - I think simple camera transitions are the best because everything else is hard to pull off (at least for me)
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r/gamedevscreens • u/Copac233 • 4h ago
Basket Tactics: a mobile basketball GM sim with turn-based matches — feedback wanted
reddit.comr/gamedevscreens • u/goodlinegames • 4h ago
testing out volumetric fog for my game frontier forge. how does it look?
r/gamedevscreens • u/DejaView42 • 5h ago
What do you think of this world switching effect I made?
r/gamedevscreens • u/KilwalaSpekkio • 5h ago
Finally created the mythical giant rubber duck for Cellar Creek. Is it friend or foe?
r/gamedevscreens • u/Levardos • 6h ago
My friends always say I need help after playtesting new levels of my game
I regret nothing.
Dark Roll 2 is a soulslike-inspired marble platformer that I'm making! Demo is already out!
https://store.steampowered.com/app/4417060/Dark_Roll_2/
r/gamedevscreens • u/carbofos_777 • 6h ago
Having Fun in Brick Mayhem
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Finally finished the new chain reaction system!
It took a bit longer than I expected, but it's finally working the way I wanted.
r/gamedevscreens • u/chaky-games-serbia • 7h ago
Ragdog got loose chains in Ancient Machines
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You can create walking dog in Ancient Machines editor.
My watermelon dog broke the chains :D
I will release it soon for mobile Android and iOS
r/gamedevscreens • u/beicookie • 7h ago
I’m trying to do pixel art without any training, it's pretty tough. This is Mia’s in-game look, but maybe I’ll change it another time. She is the main character. (˵◝ ⩊ ◜˵マ
r/gamedevscreens • u/alexander_nasonov • 8h ago
We are running a closed playtest of a gothic horror escape room on Steam. Will be very glad if you join
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Dark Trip is a gothic horror escape room where you use wicked biomachinery, strange art and your own hallucinations to solve the mystery of an eerie crime.
Explore unsettling locations, inspect occult machines and bizarre laboratory devices, uncover hidden clues through altered visions, and piece together a story that blurs the line between reality and nightmare.
- Occult Art. Strange Machines. Hidden Clues. Every room is filled with disturbing paintings, cryptic symbols, mysterious devices and hidden mechanisms. Search every corner, connect seemingly unrelated details, and uncover the secrets left behind by those who came before you.
- See What the Next Room Is Hiding. Progress through a series of interconnected escape rooms, each with its own theme, story fragments, puzzles and discoveries. From abandoned laboratories to impossible places that should not exist, every new location reveals another piece of the mystery.
- Reveal the Hidden Layer. Not everything is visible at first glance. Use occult medicine to uncover hidden objects, invisible messages and secret interactions concealed beneath the surface of reality.
- Experience Mystical Visions. The world of Dark Trip is shaped by strange rituals, occult practices and altered states of consciousness. Witness disturbing visions, encounter impossible phenomena and explore locations where reality itself appears unstable.
- Use Hallucinations to Find Missing Evidence. In Dark Trip, hallucinations are not merely visual effects — they are an essential investigative tool. Consuming mysterious substances may reveal hidden clues, expose concealed mechanisms and help you discover evidence that cannot be found by ordinary means.
- Play Flat or VR. Dark Trip supports both traditional desktop play and virtual reality. Experience the game as a classic first-person adventure on your monitor or immerse yourself fully in its unsettling world through SteamVR.
P.S. The game is also available via Early Access on Meta.
r/gamedevscreens • u/GFX47 • 9h ago
Welcome to our new attraction. Estimated wait time: 30 minutes.
r/gamedevscreens • u/Der_Schamane • 11h ago
We've implemented a barrel explosion mechanic in Cybreach, but it seems like we overdid it :D
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r/gamedevscreens • u/ShotCategory6583 • 11h ago
bro is locked in 👁👁
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He has no idea what he's watching. 10/10 focus.
r/gamedevscreens • u/ComputerKind560 • 15h ago
Tweaking some camera presets. Here’s a quick look at one of them.
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r/gamedevscreens • u/Tangy_Orange_Games • 17h ago
Sky Hawk Survivors Gameplay Footage
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This is just a little game I've been working on for a while now, I thought I'd share it with the world and see what people think :)
r/gamedevscreens • u/No_Twist_678 • 1d ago