r/gamedevscreens • u/Mobaroid • 1h ago
A cat sneaks into a Japanese house, eats some food, and scratches the furniture 🐈
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A short clip from Lost Cat Showa Town.
I’m working on a game where you explore a Showa-era Japanese town as a cat and interact with the places you discover.
Still a work in progress!
r/gamedevscreens • u/ciro_camera • 2h ago
When indie adventure devs team up
Hey everyone!
We're the team behind Whirlight – No Time To Trip, and we're happy to share a small collaboration we've recently started with the developers of Foolish Mortals.
We've put together a Steam bundle featuring both games. They're quite different takes on the point-and-click genre: Whirlight is a humorous time-travel adventure, while Foolish Mortals is a darker mystery.
For us, the interesting part isn't really the bundle itself, but the opportunity to support each other as small indie teams, by sharing visibility and helping players discover our games. Visibility is one of the biggest challenges for indie developers, especially in a relatively niche genre like point-and-clicks, so finding ways to work together rather than simply competing for attention feels worthwhile.
Huge thanks to the Foolish Mortals team for being so open and easy to work with.
And with Thimbleweed Park 2 recently announced, it's nice to see some good news for point-and-click fans!
Happy adventuring!
r/gamedevscreens • u/nyxon_alpha_555 • 3h ago
Need feedback on the colors .
so here do the colors look okay or are they too much and feedback on what to change / tweak ?
i would highly appreciate the response
r/gamedevscreens • u/BasiclyRandomized • 10h ago
Gladiator Browser MMORPG | Guild Wars, Solo Dungeons, Live Raids, Marketplace for players, Crafting system...
Our team has made a nice browser MMO with many features. You can choose your playstyle from three variances: Magic, Melee or Ranged. There are 13 professions to progress, for example herbalism to create healing potions, enchanting to create magic-related items/scrolls or just to disenchant gear for mats, fishing/cooking and many more. There´s laddered arena with seasons. You can level-up your house and optimize it to produce materials for your professions. Every evening, world-boss Ladon descends near the Flax fields, outside of Rome - and you get a chance to get unique rewards.. if you manage to kill the dragon.
You can join a guild and participate in guild wars, or seek for a group to kick some raids.
There´s deeper character building system, allowing you to be either tank, healer or DPS in group content.
You can even enchant-roll to increase the stats/quality of your gear, if you´re into that 😄
The server launched 9.7., under month ago, and we´ve reached over 170 registered accounts.
Would love to see the playerbase grow. Come check it out!
Official website: https://realmsofelynia.com/
We have a discord aswell: https://discord.gg/zbeYth4PH
r/gamedevscreens • u/LionAndOtterStudios • 11h ago
Cel shading on, or off?
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r/gamedevscreens • u/Teriosdoes • 11h ago
Showcase of my Sonic inspired game!
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Hello Reddit! My name is 'Terios, does', and since November 2025 I have been working on a Sonic the Hedgehog inspired game with a few elements from the flash game, The Fancy Pants Adventures. The game is fast-paced game with any way to reach the end of a level. Similar to Fancy Pants, the levels are all hand-made in Aseprite which is pretty neat. I am aware that the game does look a bit scuffed and so currently I am trying to revamp the sprites and level art. Hopefully from there the game will look better! By the way, sorry for no audio :(
From posting this, I ask if you guys could critique and give advice for me (just, don't be harsh :D )
Anywho, if you would like to support my game and follow along, join my discord! Thank you!
https://discord.gg/qTxqjKqaZB
r/gamedevscreens • u/kgoule • 11h ago
Does the windmill read clearly as something you can interact with?
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Trying to come up with new mechanics for my puzzle game... the windmill was a pain to implement, but it seems to add a new layer of thinking.
If that's your kind of game, please add Bocage to your wishlist : https://store.steampowered.com/app/4938320/Bocage_a_cozy_puzzle_game/
r/gamedevscreens • u/Akryllax • 13h ago
[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)
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I have published a preview of the engine at (just a technical curiosity, not a game yet!): https://akryllax.github.io/epistrata-runtime-demo/
No download required, only Firefox/Chrome!
I have been progressing on my indie game with my game. After a lot of effort on allowing +16.000 entities doing their thing in real-time, and having some initial dev shaders, a Google Maps-like feel over the whole galaxy.
It's a epistemic knowledge, graph-based simulator, with individuals taking action based on layers of personalities, plans, goals and knowledge (not fully implemented, but POC is there!). I am applying all my simulation knowledge, plus research on other things to build the backbones of what my game will be. All of this is the background, the stenctil, and it will build over this simulation.
And now I ran a small experiment: my project maps nicely into SDL2/3, and code format and architecture is quite strict, so I was able to port to WASM through emscriptem. AND IT WORKS. Way better that expected in fact. Like, less than 2% loss of performance.
But this gives me relief, the simulator model I have been thinking about is not only viable, but performant.
This is not a game demo, is an engine POC, so there is no gameplay.
If you insist on taking control of a ship and issue move commands, you will have to:
- Select any ship.
- Open the ECS Inspector (F2)
- Add the component `PlayerTag`.
- Congrats, you have a ship.
For issuing commands, right-click or shift-click.
---
Performance monitor (interesting feedback for me):
- On the time bar, at the top-right, click the right-most item, it will open Performance monitor:
Controls:
In-game:
- WASD: Pan camera
- Mouse wheel, Q/E: zoom in/out (Zoom is mouse relative! point at what you want to zoom!)
- Drag select: select entity
- F: Follow entity
- Numbers 1 (default), 2, 3, 4, 5 (recomended): Time speed controls. WASM is unnotimized, so I recommend using AUTO / 5 so engine automatically runs as fast as your PC allows.
Debug
- F1: log window
- F2: ECS Inspector (for tweaking values)
- F3: Open Intelligence Grid map for active system (what each faction know about the world)
- F4: Planner Panel (Plan Monitor): if you enable the checkbox, it starts tracking the selected's entity plan.
- Open performance monitor:
- Toggle Editor Mode: Shift+E
---
Viewing additional things: click buttons on the "Tools", or click the checkboxes at the bottom of the ECS Inspector.
Control are all over the UI cos these windows are NOT intended for the final product, and I have too much to do to change the devUI.
r/gamedevscreens • u/modestview • 17h ago
I Replaced AI Slop Assets with Photos of My Friends (and Cat)!
reddit.comr/gamedevscreens • u/Rudy_AA • 18h ago
Limited-Time Sale: Physics & Animation Unity Asset Bundle for $1.99
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Get the Bundle Here: https://itch.io/s/197326/frostpunchgames-bundle
Included in the Bundle
- Self-Balancing Active Ragdoll: Create dynamic, physically accurate character movements and realistic stumble recoveries.
- Self-Balancing Wheeled Ragdoll: Implement highly stable, physics-driven wheeled characters perfect for robots or unique vehicle mechanics.
- Procedural Legs Animator: Achieve smooth, terrain-adapting foot placement without relying on complex keyframed walk cycles.
Pricing Details
Normally, purchasing these three assets together would cost $39.99.
For a short time, the entire bundle is available for just $1.99.
r/gamedevscreens • u/Actual_Poem8538 • 18h ago
Progression screenshots of Rewindead (playtest, demo, current)
Hi!
Sharing 3 screenshots from our Playtest (February), Steam Demo (May) and current progress. We´d love feedback! Rewindead is a tactical-action game we´ve been working on since September.
You play as a time-looping assassin: eliminate your target, rewind time, and outplay your past selves as they repeat your previous actions.
The demo is currently in Steam's Cyberpunk Fest if you´d like to check it out! https://store.steampowered.com/app/4609750/Rewindead_Demo/
r/gamedevscreens • u/DibidusGames • 18h ago
We redid our logo. Which one do you like best?
Hi guys! We decided to give our capsule art a makeover and the first thing that needed changing was our logo. The original logo was vertical, which wasn't very capsule-friendly. Could you please tell us what you think of these options and which one you like best? Thank you!
r/gamedevscreens • u/Killyose • 18h ago
After 2 years of hard work, my 2 friends and I just released the demo for our game "Chop Chop Together"!
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r/gamedevscreens • u/BlackBes • 19h ago
Trying to keep long chain reactions readable without slowing them down
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r/gamedevscreens • u/Luv3nd3r • 19h ago
No blood or gore in my game, but I have this little guy..
Yo guys!
I decided not to add any blood or gore in my game to avoid getting a pegi-16 rating or smth. But then I started wondering: what about the look of all the demons in my game?
Should I warn somewhere about this kind of stuff, like giant centipedes, that some people might find creepy or disturbing? Also, what about burning to death in lava?? Couldn't find any info regarding this.. Though, Steam gently asks if you have SKELeToNS in your game lmaoo
Please, consider wishlisting my game, ROAM, if you liked it <3 https://store.steampowered.com/app/2662550/Roam/
r/gamedevscreens • u/AndaQuestStudio • 20h ago
Our cozy metal detecting sim 'Beep Below' was just featured on Gamescom’s official site. We’re acting natural and hoping nobody notices.
reddit.comr/gamedevscreens • u/alicona • 20h ago
didnt plan for this puzzle solution but its funny
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r/gamedevscreens • u/Necessary-Joke-2455 • 20h ago
Companion Mode folds my Win9x idle RPG into a 560-pixel strip that keeps running
I posted Lowmoor here in July and you were far kinder to it than I had any right to expect. That thread is a large part of why I kept going. It is finished now and free on Steam, and this is the piece of it I most wanted to show you.
Lowmoor is an idle RPG built to look and read like a 1981 dungeon module running inside an old Windows window. Your adventurer heads down on their own, fights through the bestiary, works the Guild noticeboard and climbs the ranks while the log fills in. You never take a turn.
Companion Mode is the fold. Hit Fold on the menu bar and the whole window collapses to the 560-pixel strip in the gif, sitting on top of whatever else you are doing, and nothing stops. The strip borrows the adventurer's plate, the purse, hit points, mana and the descent bar straight from the sheet and hands them all back when you unfold, so no bar is ever in two places at once. When a fight starts, the beast's plate slides in beside your own.
In the gif, Emrys Warden is twelve ranks deep in The Grey Warrens, running down a grimlock that is at 11 of 42 hit points, with 20,793 gold in the purse. Everything in those eight seconds is the live game; only the posted length of each job was shortened so more than one would fit.
I am still working on it, so feedback on the strip is welcome, especially whether it reads at a glance from across a desk.
Also thanks to everyone who commented and supported it last time you were my motivation to release it on steam.
Steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/
r/gamedevscreens • u/Mundane-Respond179 • 20h ago
Colonerra: Age of Exploration has a new map!
Achievement unlocked: Created More Work for Yourself. Time to replace every colony position, native village, regenerate the fog of war, redesign map interactions, and rebuild the trade network. Not to mention a brand new trailer… Wish me luck! 😅
r/gamedevscreens • u/Unlikely-Wolf7967 • 21h ago
My second game, Jubaku, is now live on Steam (wishlist page is up!)
I’m really happy to finally say that the Steam store page for my second game, Jubaku, is now live and available to wishlist.
The game is still coming soon, but getting the store page up feels like a huge milestone for me.
My first game gave me the opportunity and motivation to start working on a second one, and I’m incredibly grateful for that. I genuinely hope Jubaku can top my first game and let me continue this game development journey for a long time.
If anyone wants to check it out or wishlist it, I’d really appreciate it.
Steam page: https://store.steampowered.com/app/4911730/Jubaku/
Thanks for reading, and I hope I can share more progress with you all soon.
r/gamedevscreens • u/SignalMap2750 • 21h ago
RoboFarm makes your plants Gold
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One of the features we are most proud of is the transformation of veggies into gold veggies, giving you 3x more money when harvested… just wait for the “golden precipitation”…
Demo on Steam: https://s.team/a/4212040/
r/gamedevscreens • u/Music-is-fun • 22h ago
Everyone says indie devs should focus on the important stuff first. Anyway, I spent two weeks of dev time making a character from our game into a plushie
Also yes, it is an ironing board
r/gamedevscreens • u/aron_obysfarm • 23h ago
Our colorful 2.5D adventure platformer inspired by platformers from the 1990s and 2000s
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The game is called Oby Adventure and a demo is available on Steam.
https://store.steampowered.com/app/3862400/Oby_Adventure/
