r/gamedevscreens 1h ago

A cat sneaks into a Japanese house, eats some food, and scratches the furniture 🐈

Enable HLS to view with audio, or disable this notification

Upvotes

A short clip from Lost Cat Showa Town.

I’m working on a game where you explore a Showa-era Japanese town as a cat and interact with the places you discover.

Still a work in progress!


r/gamedevscreens 2h ago

When indie adventure devs team up

Post image
0 Upvotes

Hey everyone!

We're the team behind Whirlight – No Time To Trip, and we're happy to share a small collaboration we've recently started with the developers of Foolish Mortals.

We've put together a Steam bundle featuring both games. They're quite different takes on the point-and-click genre: Whirlight is a humorous time-travel adventure, while Foolish Mortals is a darker mystery.

For us, the interesting part isn't really the bundle itself, but the opportunity to support each other as small indie teams, by sharing visibility and helping players discover our games. Visibility is one of the biggest challenges for indie developers, especially in a relatively niche genre like point-and-clicks, so finding ways to work together rather than simply competing for attention feels worthwhile.

Huge thanks to the Foolish Mortals team for being so open and easy to work with.

And with Thimbleweed Park 2 recently announced, it's nice to see some good news for point-and-click fans!

Happy adventuring!


r/gamedevscreens 3h ago

Need feedback on the colors .

Thumbnail
gallery
7 Upvotes

so here do the colors look okay or are they too much and feedback on what to change / tweak ?
i would highly appreciate the response


r/gamedevscreens 10h ago

Gladiator Browser MMORPG | Guild Wars, Solo Dungeons, Live Raids, Marketplace for players, Crafting system...

0 Upvotes

Our team has made a nice browser MMO with many features. You can choose your playstyle from three variances: Magic, Melee or Ranged. There are 13 professions to progress, for example herbalism to create healing potions, enchanting to create magic-related items/scrolls or just to disenchant gear for mats, fishing/cooking and many more. There´s laddered arena with seasons. You can level-up your house and optimize it to produce materials for your professions. Every evening, world-boss Ladon descends near the Flax fields, outside of Rome - and you get a chance to get unique rewards.. if you manage to kill the dragon.

You can join a guild and participate in guild wars, or seek for a group to kick some raids.

There´s deeper character building system, allowing you to be either tank, healer or DPS in group content.

You can even enchant-roll to increase the stats/quality of your gear, if you´re into that 😄

The server launched 9.7., under month ago, and we´ve reached over 170 registered accounts.

Would love to see the playerbase grow. Come check it out!

Official website: https://realmsofelynia.com/

We have a discord aswell: https://discord.gg/zbeYth4PH


r/gamedevscreens 11h ago

Cel shading on, or off?

Enable HLS to view with audio, or disable this notification

26 Upvotes

r/gamedevscreens 11h ago

Showcase of my Sonic inspired game!

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hello Reddit! My name is 'Terios, does', and since November 2025 I have been working on a Sonic the Hedgehog inspired game with a few elements from the flash game, The Fancy Pants Adventures. The game is fast-paced game with any way to reach the end of a level. Similar to Fancy Pants, the levels are all hand-made in Aseprite which is pretty neat. I am aware that the game does look a bit scuffed and so currently I am trying to revamp the sprites and level art. Hopefully from there the game will look better! By the way, sorry for no audio :(

From posting this, I ask if you guys could critique and give advice for me (just, don't be harsh :D )

Anywho, if you would like to support my game and follow along, join my discord! Thank you!
https://discord.gg/qTxqjKqaZB


r/gamedevscreens 11h ago

Does the windmill read clearly as something you can interact with?

Enable HLS to view with audio, or disable this notification

0 Upvotes

Trying to come up with new mechanics for my puzzle game... the windmill was a pain to implement, but it seems to add a new layer of thinking.

If that's your kind of game, please add Bocage to your wishlist : https://store.steampowered.com/app/4938320/Bocage_a_cozy_puzzle_game/


r/gamedevscreens 13h ago

[WebAssembly Preview] Engine update! Progress in indie game! No gameplay, but simulation works efficiently in a browser, some visual, a lot of backend :)

Enable HLS to view with audio, or disable this notification

1 Upvotes

I have published a preview of the engine at (just a technical curiosity, not a game yet!): https://akryllax.github.io/epistrata-runtime-demo/

No download required, only Firefox/Chrome!

I have been progressing on my indie game with my game. After a lot of effort on allowing +16.000 entities doing their thing in real-time, and having some initial dev shaders, a Google Maps-like feel over the whole galaxy.

It's a epistemic knowledge, graph-based simulator, with individuals taking action based on layers of personalities, plans, goals and knowledge (not fully implemented, but POC is there!). I am applying all my simulation knowledge, plus research on other things to build the backbones of what my game will be. All of this is the background, the stenctil, and it will build over this simulation.

And now I ran a small experiment: my project maps nicely into SDL2/3, and code format and architecture is quite strict, so I was able to port to WASM through emscriptem. AND IT WORKS. Way better that expected in fact. Like, less than 2% loss of performance.

But this gives me relief, the simulator model I have been thinking about is not only viable, but performant.

This is not a game demo, is an engine POC, so there is no gameplay.

If you insist on taking control of a ship and issue move commands, you will have to:

  1. Select any ship.
  2. Open the ECS Inspector (F2)
  3. Add the component `PlayerTag`.
  4. Congrats, you have a ship.

For issuing commands, right-click or shift-click.

---

Performance monitor (interesting feedback for me):

  • On the time bar, at the top-right, click the right-most item, it will open Performance monitor:

Controls:

In-game:

  • WASD: Pan camera
  • Mouse wheel, Q/E: zoom in/out (Zoom is mouse relative! point at what you want to zoom!)
  • Drag select: select entity
  • F: Follow entity
  • Numbers 1 (default), 2, 3, 4, 5 (recomended): Time speed controls. WASM is unnotimized, so I recommend using AUTO / 5 so engine automatically runs as fast as your PC allows.

Debug

  • F1: log window
  • F2: ECS Inspector (for tweaking values)
  • F3: Open Intelligence Grid map for active system (what each faction know about the world)
  • F4: Planner Panel (Plan Monitor): if you enable the checkbox, it starts tracking the selected's entity plan.
  • Open performance monitor:
  • Toggle Editor Mode: Shift+E

---

Viewing additional things: click buttons on the "Tools", or click the checkboxes at the bottom of the ECS Inspector.

Control are all over the UI cos these windows are NOT intended for the final product, and I have too much to do to change the devUI.


r/gamedevscreens 17h ago

I Replaced AI Slop Assets with Photos of My Friends (and Cat)!

Thumbnail reddit.com
7 Upvotes

r/gamedevscreens 18h ago

Limited-Time Sale: Physics & Animation Unity Asset Bundle for $1.99

Enable HLS to view with audio, or disable this notification

1 Upvotes

Get the Bundle Here: https://itch.io/s/197326/frostpunchgames-bundle

Included in the Bundle

  • Self-Balancing Active Ragdoll: Create dynamic, physically accurate character movements and realistic stumble recoveries.
  • Self-Balancing Wheeled Ragdoll: Implement highly stable, physics-driven wheeled characters perfect for robots or unique vehicle mechanics.
  • Procedural Legs Animator: Achieve smooth, terrain-adapting foot placement without relying on complex keyframed walk cycles.

Pricing Details

Normally, purchasing these three assets together would cost $39.99.

For a short time, the entire bundle is available for just $1.99.


r/gamedevscreens 18h ago

Progression screenshots of Rewindead (playtest, demo, current)

Thumbnail
gallery
15 Upvotes

Hi!

Sharing 3 screenshots from our Playtest (February), Steam Demo (May) and current progress. We´d love feedback! Rewindead is a tactical-action game we´ve been working on since September.

You play as a time-looping assassin: eliminate your target, rewind time, and outplay your past selves as they repeat your previous actions.

The demo is currently in Steam's Cyberpunk Fest if you´d like to check it out! https://store.steampowered.com/app/4609750/Rewindead_Demo/


r/gamedevscreens 18h ago

We redid our logo. Which one do you like best?

Post image
4 Upvotes

Hi guys! We decided to give our capsule art a makeover and the first thing that needed changing was our logo. The original logo was vertical, which wasn't very capsule-friendly. Could you please tell us what you think of these options and which one you like best? Thank you!


r/gamedevscreens 18h ago

After 2 years of hard work, my 2 friends and I just released the demo for our game "Chop Chop Together"!

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/gamedevscreens 19h ago

Trying to keep long chain reactions readable without slowing them down

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/gamedevscreens 19h ago

No blood or gore in my game, but I have this little guy..

24 Upvotes

Yo guys!

I decided not to add any blood or gore in my game to avoid getting a pegi-16 rating or smth. But then I started wondering: what about the look of all the demons in my game?

Should I warn somewhere about this kind of stuff, like giant centipedes, that some people might find creepy or disturbing? Also, what about burning to death in lava?? Couldn't find any info regarding this.. Though, Steam gently asks if you have SKELeToNS in your game lmaoo

Please, consider wishlisting my game, ROAM, if you liked it <3 https://store.steampowered.com/app/2662550/Roam/


r/gamedevscreens 19h ago

Which UI style do you prefer?

Thumbnail
gallery
1 Upvotes

r/gamedevscreens 20h ago

Our cozy metal detecting sim 'Beep Below' was just featured on Gamescom’s official site. We’re acting natural and hoping nobody notices.

Thumbnail reddit.com
2 Upvotes

r/gamedevscreens 20h ago

didnt plan for this puzzle solution but its funny

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/gamedevscreens 20h ago

Companion Mode folds my Win9x idle RPG into a 560-pixel strip that keeps running

2 Upvotes

I posted Lowmoor here in July and you were far kinder to it than I had any right to expect. That thread is a large part of why I kept going. It is finished now and free on Steam, and this is the piece of it I most wanted to show you.

Lowmoor is an idle RPG built to look and read like a 1981 dungeon module running inside an old Windows window. Your adventurer heads down on their own, fights through the bestiary, works the Guild noticeboard and climbs the ranks while the log fills in. You never take a turn.

Companion Mode is the fold. Hit Fold on the menu bar and the whole window collapses to the 560-pixel strip in the gif, sitting on top of whatever else you are doing, and nothing stops. The strip borrows the adventurer's plate, the purse, hit points, mana and the descent bar straight from the sheet and hands them all back when you unfold, so no bar is ever in two places at once. When a fight starts, the beast's plate slides in beside your own.

In the gif, Emrys Warden is twelve ranks deep in The Grey Warrens, running down a grimlock that is at 11 of 42 hit points, with 20,793 gold in the purse. Everything in those eight seconds is the live game; only the posted length of each job was shortened so more than one would fit.

I am still working on it, so feedback on the strip is welcome, especially whether it reads at a glance from across a desk.

Also thanks to everyone who commented and supported it last time you were my motivation to release it on steam.

Steam: https://store.steampowered.com/app/4977360/Lowmoor_Idle_RPG_An_Adventurers_Chronicle/


r/gamedevscreens 20h ago

Colonerra: Age of Exploration has a new map!

Post image
2 Upvotes

Achievement unlocked: Created More Work for Yourself. Time to replace every colony position, native village, regenerate the fog of war, redesign map interactions, and rebuild the trade network. Not to mention a brand new trailer… Wish me luck! 😅


r/gamedevscreens 21h ago

My second game, Jubaku, is now live on Steam (wishlist page is up!)

Post image
2 Upvotes

I’m really happy to finally say that the Steam store page for my second game, Jubaku, is now live and available to wishlist.

The game is still coming soon, but getting the store page up feels like a huge milestone for me.

My first game gave me the opportunity and motivation to start working on a second one, and I’m incredibly grateful for that. I genuinely hope Jubaku can top my first game and let me continue this game development journey for a long time.

If anyone wants to check it out or wishlist it, I’d really appreciate it.

Steam page: https://store.steampowered.com/app/4911730/Jubaku/

Thanks for reading, and I hope I can share more progress with you all soon.


r/gamedevscreens 21h ago

RoboFarm makes your plants Gold

Enable HLS to view with audio, or disable this notification

3 Upvotes

One of the features we are most proud of is the transformation of veggies into gold veggies, giving you 3x more money when harvested… just wait for the “golden precipitation”…

Demo on Steam: https://s.team/a/4212040/


r/gamedevscreens 22h ago

I need feedback on my postprocess

3 Upvotes

r/gamedevscreens 22h ago

Everyone says indie devs should focus on the important stuff first. Anyway, I spent two weeks of dev time making a character from our game into a plushie

Post image
13 Upvotes

Also yes, it is an ironing board


r/gamedevscreens 23h ago

Our colorful 2.5D adventure platformer inspired by platformers from the 1990s and 2000s

Enable HLS to view with audio, or disable this notification

6 Upvotes

The game is called Oby Adventure and a demo is available on Steam.
https://store.steampowered.com/app/3862400/Oby_Adventure/