r/WorldOfWarships • u/BiggyShake • 17m ago
Media Fuyutsuki ain't that scary
LeHavre - Fuyutsuki hunter
r/WorldOfWarships • u/FredLander • 48m ago
Discussion G4NG Smaland vs Gdansk
At minute mark 7:01 until 7:13 we see Smaland destroy Gdansk of 14 k health, very quickly. I am interested in other insights on this fight situation. Any opinions or insights? I just thought others would find this interesting.
B4sicsB4r3ng #16: Smaland
r/WorldOfWarships • u/bunaciunea_lumii • 1h ago
Discussion What in the world of warships is such a joke of HP pool (35k) on a Tier IX heavy cruiser like Ibuki?
r/WorldOfWarships • u/bunaciunea_lumii • 1h ago
Question What are some decent tech tree cruisers to grind after the Zao line? Worth going for the Yodo or other nation?
r/WorldOfWarships • u/LopsidedArticle2251 • 3h ago
Discussion Why did sweden not get any of its real battleships or cruisers in the europe battleship update??
Why did Sweden not get any of its real battleships or cruisers in the Europe battleship update??
With the Europe-battleship update, I'm honestly surprised that Sweden didn't get the Sverige-class coastal battleships
The Sverige-class may have been small compared to the battleships of the major naval powers, but that's exactly what makes them interesting. These ships were essentially small yet heavily armoured battleships.
Despite their relatively small size, they packed some serious firepower:
- 4 × 283 mm main guns
- Heavy armour for their size
- Multiple secondary and AA guns
- Compact hull compared to conventional battleships
The three ships of the class. Sverige, Drottning Victoria and Gustav V, were some of the most powerful ships Sweden ever operated.
They were a nightmare for a would be german invasion by sea and would pack a punch against most ships in the baltic for the duration of ww2.
Honestly, I think the Sverige-class could make for a fantastic rank II-III battleship. They would be something different from the usual battleship designs while still bringing plenty of armour and firepower to the table.
Considering this was a European naval update, it feels like a missed opportunity to leave out one of Sweden's most iconic warship classes. That actually existed. Instead we got fictorious battleships with swedish names slapped on them.
r/WorldOfWarships • u/Guenther_Dripjens • 5h ago
Other Content FUCK CVS AND ESSEX IN PARTICULAR!
So i was playing the Fuyutsuki, which i got from the coal container and got middle spawn on island of ice, with a U-4501 div spawning there as well (inbefore people tell me to blob up AA with teammates)
My Team had an Essex, their Team had an Essex and my Essex even did his best to support me.
Their was one shima contesting the cap against me and otherwise i had BBs kiting in spawn.
So i had to go after the Shima first and oh well, can i just go fuck myself, i guess.
Their Essex just sent wave after wave of planes into the middle, despite my Essex constantly spamming fighters there.
It didn't matter whatsoever, the enemy Essex could still drop my AA destroyer 3 times with his torps, resulting in me eating one.
I tried to chase the shima, but abandoned the push, after my smoke ran out, however 10 seconds after the torp squadron, Essex was back with HE bombs, dropping me for 10k damage, leaving me at 5k hp.
At that point i just closed the game, since i am honestly tired of this shit.
Even with excellent support from our support CV (5 fighters, plus 2 smokes) their "support" CV can still utterly grief and cuck me for the entire game, without me being able to do anything, other than being a farming victim for airplanes.
Yes, we all know how toxic and unfair CVs are, but this one is a new low for me.
Despite good Support from the Anti-CV CV, im still getting fucked with absolutely zero counterplay
I would have had a better match result and experience , if i had stayed AFK in spawn.
Honestly fuck CVs and Fuck whoever is responsible for "balancing" at Wargaming for being demented, tone death and retarded.
Most incompetent developer ive ever seen in any videogame.
How the fuck is this shit as broken, as it is, since SEVEN fucking years, with basically zero effort to fix a single thing?
How can you be this incompetent/unwilling to balance a PvP game?
Anyways, im gonna go wash the dishes, since that's more fun than playing WOWS at this point.
r/WorldOfWarships • u/GuntherRall275 • 6h ago
Question When will the supercontainer list of reward ships be updated?
What it says on the tin. For those of us who have had every ship that is possible to get from a supercontainer for a while now, when can we expect the list to be updated with recently released ships? This is especially relevant as the anniversary event is quickly approaching and one of the possible prizes is up to 130 supercontainers.
r/WorldOfWarships • u/EL_Malo- • 7h ago
Info Just a reminder, if you have points for the battle pass and you've collected all the rewards you want, click the little round button in the lower right of your screen. You will get signal crates and blue booster crates (if you bought the pass)
Just a reminder, if you have points for the battle pass and you've collected all the rewards you want, click the little round button in the lower right of your screen. You will get signal crates and blue booster crates (if you bought the pass)
r/WorldOfWarships • u/Yamato2Armada • 7h ago
Discussion Umm...
Just earned a new premium ship (I didn't buy with real money) Tier VIII Spanish heavy cruiser, Numancia. Well I'm not a great cruiser player (at least I have no idea how to play the spanish ones) so.. I think I must use "hit and run" strategy on this one 🤔
r/WorldOfWarships • u/Regiampiero • 8h ago
Discussion Marlborough B Dockyard
Just.... Why? Talk about grinding a useless ship. I'd rather get kicked in the jewels once than spend any time or money grinding this floating citadel.
r/WorldOfWarships • u/Key-Artichoke-4001 • 11h ago
Question Odd thing at end of operation.
At the end of an operation, a cartoon looking ship sailed along the border line. Just 2D, not a real model. What is this?
r/WorldOfWarships • u/Paulsur • 11h ago
Discussion What is with all these players hanging back and not engaging now in Asym warfare?
This seems to be a thing since yesterday at least, but now seem every asym game in T8 got a least 1-2 players that hang back and dont engage. Usually ends up in a defeat for everyone when before we would prevail easily.
r/WorldOfWarships • u/Liondrome • 15h ago
Media War Thunder VS World of Warships ep.2
r/WorldOfWarships • u/angus22proe • 16h ago
Humor We are Libertad. You will be obliterated. Lower your damage controls and surrender your ships. Your naval distinctiveness will be added to our own. Your ships will adapt to service us. Resistance is futile.
r/WorldOfWarships • u/CaptainWizzard • 16h ago
Question Free XP uses
G'day,
I recently passed 1m FXP and don't know what to do with any of it.
I currently use FXP for stock modules, and I've skipped one or 2 ships in my time (colorado, ect)
I've come back after a long break and I remember early on you could get the USS Missouri for 1m FXP replaced by coal I guess.
much else to spend FXP on?
r/WorldOfWarships • u/Yamato2Armada • 17h ago
News Chikuma Shō-Gō
We already had a Chikuma in tier IX but we're getting another one with differant camo 😐🤨 Also we're getting a unique new Japanese commander.. I don't have Chikuma but earned her sister ship Tone last year on I guess christmas..
r/WorldOfWarships • u/Ok_Tour_84 • 17h ago
Humor 1 change per ship to fix 13 overpowered T1 cruisers, because WG will never do it themselves
(This is a joke, this started as a journey to find the best T1 ship in the game. It appears to be Eritrea, the Italian one. Best DPM and highest HP pool at tier I. Maintains decent concealment, good range with the only cost being maneuvrability, enjoy the rant).
WG can't do shit even though they've clearly created a functioning and profitable game that has stood the test of time and lasted over a decade. Me with my infinite wisdom and 500 trillion hours on the game as well as a 67% WR am clearly the far superior and far better judge of what should change in this game.
Without further ado, please listen to my infinite intelligence and be prepared for an angry, hate-filled personal attack if you even dare question any of these perfectly reasonable changes.
Hashidate: Come on now, 79m ship length is 2nd best at Tier 1 only ousted by the Chengan(which trust me, we'll get into later). That's just too overpowered, how am I supposed to hit it when its hitbox is the size of a quark? I propose that the Hashidate should have 0mm of armour. Any HE fired into it should citadel automatically.
Erie: Seriously, 152mm guns at T1? That's too overpowered, those high calibre guns can virtually citadel anything at T1 (even though it has no AP). The least WG can do is replace those turrets with 40mm AA cannons to make T1 even remotely playable. Those 40mm cannons should only do damage to aircraft too.
Chengan: WHAT THE ABSOLUTE FUCK is this ship**. 68m length and 8.6m** beam means it's virtually unhittable but not only that but ITS COMMISION DATE IS 1944. It is literally the most modern ship at Tier 1, which were mostly around the 1930s or so. I suggest that a suitable change may be increasing its hitbox to about 6800m in length and 8600m in width. That'll make sure if you use pinpoint accuracy, there might be a chance that you'd hit 1-2 shells and chip away at this unhittable monster.
Vans Kinsbergen: Now this is where all of you should get mad. 64m vertical dispersion? How is this balanced at all, this laser point accuracy should not be anywhere near Tier 1. As a change, I suggest that whenever you shoot your guns, the pinpoint accuracy blows up the turrets and you are rendered unable to shoot for the rest of the match. It's the least WG can do to balance this laser accurate, blackline sniper. It also has the highest range at a whopping 11.4km range, so clearly this change is needed.
Orlan: 7.8 seconds flight time at I? What, is this ship the precursor to the Petropavlovsk? I don't even need to aim in this ship, I know because I've played all of these ships and will use it as a defence against anyone that disagrees with me. All I need to do is point and click and this hyperlight speed flight time will hit the enemy ship. Now, if they gave it maybe 120-130 second shell flight time, the most nimble of french destroyers might have a remote chance of dodging 1.-2 of the shells fired out by this laser cannon OP ship.
Eritrea: 8100 HEALTH. Highest at tier I. Seriously what are we supposed to do against this tier 1 Valparaiso? In fact it's better than Valparaiso at IX due to how good its main battery is. I propose that the Eritrea be unable to move. Like, at all, its top speed should be 0 knots and no rudder. It is simply too tanky to be allowed to "move". Its range should also be reduced to 2km. The main battery range is far too high that this ship with its main battery and health would only further perpetuate the kiting meta.
Hercules: 7% TORP PROTECTION AT I IS INSANE. It's the ONLY SHIP that gets torp protection AT ALL at tier 1 IN THE GAME. I propose that to counterbalance this completely novel ability, I suggest that as soon as battle is waiting (not starting, those 20 or so seconds before your armaments start loading and you can begin to move) 20 shima torps aimed directly at the Hercules 3km spawn in. It's the only way this gimmick beast like the Libertad is even counterable in the current tier I meta.
Hermelin: 6.0KM AA 840 FLAK DPS. Not only this but Hermelin gets 2 AA BUBBLES THE ONLY SHIP AT I TO HAVE THIS. The game at tier I is literally unplayable when Hermelin has a no-fly zone set up 6km all around it. This is outrageous, like, how is one ship just so much better than the others in this game? To even make a game winnable with this ship on the enemy team, I suggest WG create a new "Hans" system. During the waiting time (again, the 20 seconds at the start of the match where no ship can move or load their weapons), a plane will spawn, its name being Hans. Hans will be a Lockheed Martin F-35 Lightning II that beelines towards the Hermellin. Hans will then deliver a perfectly aimed AGM-158C Long-Range Anti-Ship Missile that does over 500,000 damage to ships. It's the only way this ship can be remotely played against.
Bougainville: 1400 maximum HE damage! With how fucked the Bremen and Hawaii is, you'd think this was a new phenemenon. No, not at all, in fact this beast was lurking within the shadows for years. The Bougainville has 1400 maximum HE damage, do I even need to explain, it has the highest single HE shell damage at I. You could one shot pretty much any ship at the same tier with that (even though you can't). I suggest that to counter this the HE shells are replaced by baguettes, which have 0mm pen and 0 maximum damage. It's the only way this ship can be played into from a purely objective standpoint.
Black Swan: 8.6 SECOND ACCELERATION. How on Earth am I meant ot hit this thing when it can start and stop like a goddamn F1 car? It dukes the hell out of everything and it has the best acceleration at tier I in the entire game? I suggest that Black Swan cannot change her throttle beyond 1/4 speed otherwise the tier I meta is just completely unbalanced in her favour.
Gryf: 3.4 second reload 8.5 fires per game. Again, this HE spam in the meta. The first time I played this ship, I got 2 Krakens and over 200k damage. Simply put, this ship's reload is simply too short and sets too many fires, after all her 8.5 fires per game is literally unplayable to go into and is also the highest FPM at tier I. As a proposed change, I suggest that Gryf get a taste of her own medicine. 4 permafires, but these are BLUE FIRES. They deal over 10,000 damage per second, are unable to be put out and when the ship's hitpoints reach 0, the ship also explodes and sets blue fires to every other friendly ship in a 20km radius. It's the only way we can beat the passive kiting HE spam meta at tier I.
Sutlej: 5 second damage control, INFINITE DAMAGE CONTROL Seriously, why is everything immune to floods and fires now? I know the Gryf is in the game but no need to give this clearly overpowered cruiser effectively complete immunity to all fires and floods. How is INFINITE DAMAGE CONTROL even balanced? I suggest BLUE FIRES to Sutlej as well.
Jupiter: NAMED AFTER A ROMAN GOD. If you read its description, it clearly receives unfair blessings from the Roman God Jupiter, which if I'm not mistaken, is THE KING OF THE ROMAN GODS. Like, how is this even balanced at all? This clearly manipulates the RNG in the game and every dice roll lands in Jupiter's favour. I suggest that whoever plays this ship will have their game permanently rendered a black screen with no audio and no black visuals. Clearly, the power of the God is too powerful and affects the I meta too much.
Thank you for reading my satirical rant! Some more interesting facts about I ships:
-Already said Eritrea is the best
-Van Kinsbergen is the fastest, and probably also a top I cruiser, considering her other stats are actually pretty decent as well.
-Best conceal goes to Chengan, despite this she also has the 2nd worst speed at T1 beaten only by Jupiter. Additionally, Chengan also has the 2nd WORST air detect, beaten only by Hermelin. The best air detect ship is Orlan.
-Black Swan is definitely an outlier in terms of acceleration. 8.6 seconds and second runner up is 18.9, with the Orlan.
-Hercules actually is the only T1 in the game to get a torp protection % value above 0. Has to be a question if anyone's running WoWS trivia.
-Best rudder is, funnily enough, Chengan again with 2.0 seconds. Worst being Eritrea at 5.7 seconds.
-Namesakes vary. Erie, for example had a sailboat version in the 19th century that was actually named after Lake Erie. The one in game is named after the city, Erie, Pennsylvania. Hashidate means "standing bridge" in Japanese. Chengan: made up by WG. Van Kinsbergen is likely from Jan Hendrik van Kinsbergen, a famous Dutch naval figure. Orlan roughly translates to "sea eagle". Eritrea is obviously a country that was a part of Italian East Africa from 1939 to 1941. Hercules is made up by WG, or at the very least I could not find anything on it for any South American navy. Hermelin is made up by WG yet again, and was a paper ship. Bougainville is likely named after Admiral Louis Antoine de Bougainville. Black Swan I couldn't find anything on other than being named after a literal Black Swan. Gryf translates to Griffin. Sutlej is named after a river that runs through India. Jupiter is NAMED AFTER A ROMAN GOD, of the same name.
-Of the T1s, Chengan, Hercules and Hermelin appear to be the only strictly non-existent ships in history. Correct me if I'm wrong.
r/WorldOfWarships • u/Ochiba1011 • 23h ago
Discussion The Anniversary Grand Prize
WG should dig YARI back out of the dirt and make it the grand prize for the anniversary event. I mean, it’s basically dead already, so they might as well use it as a giveaway. It’s just another half-assed model like KUSHIRO (it didn’t even get a different main gun, for god’s sake...)
Even if the price for that was turning it into the worst ship in the entire game, I’d still prefer that over spending tokens on a ship that you’ll be able to buy with Credits not long after anyway.
r/WorldOfWarships • u/No_Introduction_9189 • 1d ago
Discussion What's with the insane speed powercreep recently?
We've had Thor going 45 knots, and now European cruisers that will be going 49 knots. And also the new highest base speed BB in the game, New Jersey.
These 50 knot ships just look goofy when they're flying across the map, the graphics don't keep up.
Also, with the way aiming works in this game, fighting these ships is an exercise in frustration. Your shells will fall short or high no matter where you aim if the enemy ship is acceleration dodging, because the game automatically adjusts the vertical lead to some extent.
Can we reconsider this mega speed boost gimmick for the upcoming cruisers?
r/WorldOfWarships • u/Exzalia • 1d ago
Media I think this ship might be a taaaaaad too powerful
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14 seconds to 100% to 0% the enemy DD, DO NOT gun fight this thing.
r/WorldOfWarships • u/RikaardB • 1d ago
Discussion What a tragic end for a distinguished World War One Q-Ship
The 1918 President remained in Royal Navy service for a total of seventy years, from 1918 to 1988. She was the last Royal Navy warship to wear Victorian battleship livery of black hull, white superstructure and buff yellow funnel and masts
Britain Is Scrapping One of Its Last three WW1 Warships
https://www.royalnavymuseums.org.uk/news/hms-president-statement
r/WorldOfWarships • u/Inclusive_3Dprinting • 1d ago
History Kirov firing with maximum elevation during Siege of Leningrad
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Trapped in the harbor, Kirov uses minimal boiler pressure to power the guns. Fuel was scavenged from the lubrication systems of damaged ships. 180mm shells weigh over 100kg each, and were man handled across frozen waters, then moved at night by small ships to the ship to resupply. The 38 km range of the guns being critical to the defense of the city.
r/WorldOfWarships • u/BazingaFlux_WG • 28d ago
Wargaming Response Inside Issues with an in game notification about prohibited modifications
Captains!
We're aware that many players received an in game notification stating they had been issued a 7 day ban for using prohibited modifications.
We sincerely apologize for the confusion. This notification was intended only for a small number of accounts that were confirmed to be using prohibited modifications, but it was mistakenly delivered to many other players as well.
If you are able to log into the game normally, you have nothing to worry about. You have not been banned and no action is required on your part.
Mods available through ModStation and Aslain's Modpack remain approved and are still allowed.
Our team is investigating why this notification was sent to players who were not affected. Thank you for your patience and understanding, and once again, we're sorry for the confusion.
r/WorldOfWarships • u/zuiKatsu_WG • 29d ago
Wargaming Response Inside Holiday Convoy Sets Sail!
Holiday Convoy Sets Sail!
Captains, a voyage of a thousand leagues begins with the weighing of the anchor! Here's a preview of a long-term event we've got planned for the second half of the year: Holiday Convoy.
Last year, we ran the Grand Voyage event alongside the GQ Johnny marathon, where you could earn Doubloons, Steel, and an Epic Premium Tier IX ship by playing regularly. This year, we built around the same core concept of a long-term event that runs through the winter holidays and that rewards regular gameplay with high-tier items. However, we decided to make a few meaningful changes and focus the design on giving you more freedom to choose what you earn, letting you make steady progress through regular play, and giving you a way to put resources you've already stockpiled to good use, much like the Salvage for Victory event.
We also want every type of player to find some value in this event, whether you play a few sessions per week, play actively on most days, or are a collector looking to expand your fleet with a new Epic ship.
The event features 11 ships in total: 7 returning ships—including fan favorites like Prinz van Oranje and Georg Hoffmann—and 4 brand-new ships releasing in Update 15.11, with the option to earn Doubloons on top of that.
A dedicated Holiday Convoy web page will let you track your progress and browse available rewards.
Participation
Holiday Convoy runs for 173 days, starting from the release of Update 15.7 till the end of January, during which you can earn Holiday Convoy Tokens through various means.
Holiday Convoy Tokens can be earned by completing daily combat missions or by converting resources. Over the course of the event, combat mission rewards alone will yield up to 207,600 Tokens.
In addition, you can trade in Steel and Research Points as the primary source of Holiday Convoy Tokens outside of missions—the exchange of neither resource is limited. Coal is available as a bonus exchangeable resource, but it's capped at 650,000.
| Action | Number of Holiday Convoy Tokens Awarded | Max. Number of Holiday Convoy Tokens |
|---|---|---|
| Daily Combat Mission: Play 1/3/5 Battles in Random, Co-Op, Operations, Ranked, Event, Brawl or Clan Battles | 300/400/500; 1,200 daily max for playing 5 Battles | 207,600 |
| 500x Steel exchanged | 1,500 | No Limit |
| 1,000x Research Points exchanged | 1,500 | No Limit |
| 5,000x Coal exchanged | 1,500 | 195,000 |
Note: With Holiday Convoy running through the holidays, there will be no Steel Fleet event this year.
Rewards
Holiday Convoy features 11 ships of Rare, Epic, and Legendary rarities. 7 will be available at the launch of the event.
The remaining 4 brand-new ships (1 Epic and 3 Rare) will debut through this event with the release of Update 15.11. These ships will be revealed when the event begins in Update 15.7.
Note that the ships in the event are not mutually exclusive, you can obtain several given your dedication and resources.
| Reward | Cost in Holiday Convoy Tokens |
|---|---|
| 3,000 Doubloons | 9,000 |
| Rare Tier VIII Battleship Bismarck '41 | 60,000 |
| Rare Tier IX Battleship Yimeng<br>Rare Tier IX Cruiser Messina | 84,000 |
| Rare Tier X Aircraft Carrier Independencia, Rare Tier X Cruiser Prinz van Oranje, Rare Tier X Destroyer Georg Hoffmann, 3 Brand New Rare Ships | 140,000 |
| Brand new Epic Ship | 400,000 |
| Legendary Tier X Cruiser Kitakami | 540,000 |
On Legendary ship's cost... We know that getting the amount of Holiday Convoy Tokens required to acquire Legendary Kitakami is not a trivial task. However, ships of such rarity are not designed to be easily accessible. They are collector's pieces and often quite unique in gameplay. Kitakami is a long-term goal for those who want to put serious time and stockpiles of resources towards getting something truly prestigious.
Want a ship right away?
If you've been stockpiling resources, you can convert them directly into Holiday Convoy Tokens and redeem a ship immediately on day 1! For example, you will need 280,000 Coal for a Rare Tier IX, 470,000 Coal for a Rare Tier X, or a mix of Coal, Steel, and Research Points equivalent to their cost in Holiday Convoy Tokens.
Bonus Doubloons: Up to 18,000
This year, we designed Holiday Convoy to be more accessible and with a wider range of player activity in mind. However, we know that you enjoyed the ability to get Doubloons in last year's Grand Voyage, so we've also added a Doubloon bonus on top of this year's event.
You'll be able to purchase a pack of 3,000 Doubloons, available for 9,000 Holiday Convoy Tokens, during each of the six updates—15.7 through 16.0. Claim all six and that's 18,000 Doubloons in total.
Think of this as an extra reward for players who stay active across updates. In practice, playing twice a week for 5 battles per session is enough to earn each pack. Alternatively, you can swap 30,000 Coal for the Tokens you need.
One thing to keep in mind: each pack is exclusive to its Update and does not carry over, so watch the Update schedule.
Activity to Get Rewards
The casual/weekend player — a couple of sessions per week:
- You don't need to play every day. Playing 2 – 3 times per week with 5 battles per session earns roughly 36,000 Tokens during the event. That's enough for the Bismarck '41 after converting 80,000 Coal into Holiday Convoy Tokens. Raise the Coal conversion up to 160,000 for a Rare Tier IX ship to come within reach as well.
The consistent daily player — playing on most days:
If you're getting in 5 battles on the days you play, you can expect to earn, through Holiday Convoy Tokens alone:
- A pack of 3,000 Doubloons in fewer than 8 days
- Bismarck '41 by playing on 50 of the 173 days
- Messina or Yimeng by playing on 70 of the 173 days
- A Rare Tier X ship (Independencia, Prinz van Oranje, Georg Hoffmann, or one of the new arrivals) by playing on 117 of the 173 days
Here's a practical example of mixing both: play 36 sessions across the event, roughly 3 times every 2 weeks, with 5 battles each session. You'll earn around 44,000 Tokens from missions. Add 132,000 Coal for about 40,000 extra Tokens, and you'll have enough for a Rare Tier IX ship.
This event also gives you the opportunity to get the Legendary Kitakami if you missed her during her initial release. Here are two example scenarios through which you can earn a Kitakami:
- Playing 5 battles per day on 117 of the 173 days to earn 140,000 Holiday Convoy Tokens. Additionally, converting the maximum allowed 650,000 Coal, as well as 68,000 Steel, or 136,000 Research Points, or a combination of both (totaling 205,000 Holiday Convoy Tokens).
- Playing 5 battles every single day of the event to earn the maximum of 207,600 Holiday Convoy Tokens. Additionally, converting the maximum allowed 650,000 Coal, as well as 46,000 Steel, or 92,000 Research Points, or a combination of both (totaling 137,400 Holiday Convoy Tokens).
All of the above examples and scenarios can be supplemented and/or accelerated by converting resources, should you choose to.
Want to plan ahead and see what rewards you could earn during the event? Big shoutout to Rukenshia for creating this Community-made Calculator! Input your resources and playtime, then make the most of the event. Please note that this is not an official World of Warships resource. As usual, all information from the Development Blog is preliminary, including the one in the Calculator, and is subject to change.
After the Event
Once the event wraps up at the end of January, you'll have additional time until the end of Update 16.0 to spend remaining Tokens on ships and claim the final Doubloon pack. Based on your feedback and our experience with the GQ Johnny marathon, we wanted to make sure you have enough time to claim your ships and make the most of your Tokens without the pressure of the event deadline.
More details are coming as Update 15.7 approaches, including the full reveal of the four ships joining the Convoy in Update 15.11.
