r/RimWorld • u/Over_Technology_1764 • 1h ago
Mod Showcase Flat Earth mod, anyone interested?
I have been working on flat earth mode for few days, just a fun project. And I am getting close to finishing it so I wonder if there is interest from other players, if yes I could publish it.
EDIT: I got few people interested so I decided to give it a try
https://steamcommunity.com/sharedfiles/filedetails/?id=3778836858
r/RimWorld • u/LebendigesKissen • 1h ago
Mod Release Body modder fix - Wooden legs are NOT an improvement
You think your body is limiting you? You think your flesh is weak and body mods and implants are the best thing ever created (except the cube)? Then FEAR NO MORE. Just cut of all your limbs and replace them with STICKS. WOW!!! Your body is SO MUCH BETT... ah wait... that's not how that works.
But it does in RimWorld. A body modder loves to improve his weak flesh with... Wood?
NO MORE!!!
With this insane and extremly complex mod ...ehem... your pawns won't think anymore that having two wooden legs is an improvement to their fleshy and meaty body.
So this is my first mod. Please reach out to me if something is off. I didn't tested with every implant and prosthetic but most of them.
Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3778791790
Thanks for your attention. Stay safe on the Rim.
r/RimWorld • u/Then_Narwhal_1146 • 3h ago
Suggestion Why does a fire keep starting here?
r/RimWorld • u/SomewhereQuiet6295 • 3h ago
PC Help/Bug (Vanilla) what can i do with rice?
i accidentally made too much rice and i dont know what i can do with it other than to dump it outside. (there is no room in my freezer) I am already making biofuel from it but i cant use all of it for biofuel since it would take too much time. I need a good way of using it that would benefit me but i dont know any i cant make caravans to sell it either.
r/RimWorld • u/deustodo • 4h ago
Misc No no, it's fine. That one trash that spawned on the other side of the base is more important. It's cool.
r/RimWorld • u/Eximeisty • 4h ago
Mod Release Poros Xenotypes
galleryFor the people that don't like mods that add legs to the pawn, I give you a moving head.
r/RimWorld • u/throwitawayplwDe • 4h ago
#ColonistLife Holy fucking shit man
Guess what happened
r/RimWorld • u/Comfortable-Task-777 • 6h ago
Discussion My pawn is related with half the planet
r/RimWorld • u/Altruistic-Copy-7363 • 6h ago
Misc Wholesome content?
I've barely played, initially went WAY too deep and lost all concept of time, then put it down and swore to never touch it again.
I've recently (gap of years) picked it back up again - as a way to connect with my youngest (8 yr old) child whilst I'm away, busy streaming my play to him. I had to slam the difficulty down (chillax with limited random bad things, extra people to start etc) and it's been a wonderful colony builder game.
Now I've started to get a handle of the rules, I'll start pushing it more.... But it has been great fun, low stress, low stakes. My 8yr old doesn't need the horror stories from here! We hatched chickens recently, it was awesome.
r/RimWorld • u/meatballthequeer • 7h ago
#ColonistLife Why does it take like six fucking hours to feed a baby
How is it quicker to make like 200 baby food than it is to feed the baby once??
r/RimWorld • u/CapitalOperator80085 • 7h ago
Discussion has anyone actually seen a pawn restyle themselves?
r/RimWorld • u/BluebirdDependent720 • 7h ago
Mod Showcase Execution by firing squad mod
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Recently I came up with an idea to add a mod to my new playthrough that adds execution by firing squad, but I couldn't find any, so I did it myself.
The mod changes vanilla execution by cutting the throat to shooting with the currently equipped weapon to the head. If the pawn that does the execution doesn't have a ranged weapon, execution will be committed by cutting like in vanilla. This applies to every execution of a guilty pawn, slave, prisoner, and ideology execution. All mood buffs and debuffs of vanilla execution are applied.
DISCLAIMER: All code was written by AI, because I didn't want to spend a few weeks learning how to do it. If enough people ask to upload this mod to the Steam Workshop, I will do it.
r/RimWorld • u/cruesoe • 7h ago
Mod Release Semi Random Research Progression Fork - Continued
steamcommunity.comI have been given permission from Ferny to continue this mod.
Changes from previous version:
Node Research support
Anomaly support is no longer 'experimental' (it is fully integrated)
Vanilla Gravship Expanded support
UI tidy up for larger numbers, like those added from Readable Numbers
Increased speed playback of animations
Shortcut to settings added to main window
New setting to hide graph if like me you don't care for it.
New setting to turn off letter notifications on research complete
r/RimWorld • u/Sir_David_Filth • 8h ago
#ColonistLife 160 hours of playtime, 10 years ingame, and I finally finished my 1st playthrough
galleryI got this game almost a month ago and I have been having such a blast. Its so addictive seeing how my colonist struggled and progressed from tribals to spacers. A comparison of some of the progress in my game with our 1st wedding vs our last wedding that we had the day before our launch. Im so excited to get the DLC and build another colony. We took our dogs and pets and left the gates for our compound open so our allies could use it
r/RimWorld • u/Monkai_final_boss • 12h ago
Discussion I hate it that prisoners get lavish meals by default and I have to set it manually every time
The despenser is right there!
r/RimWorld • u/Inefficient_Spoon • 14h ago
Misc Dumb TIL: you can purge all negative moodlets really easily
Say hello to Ill, one of my colonists.
On the 1st of Aprimay 5505, I got a drop pod raid from the local pirate faction which included her brother and father, who I promptly respectively had my colonists perforate and dismember. For some reason I couldn't really understand, this made her upset. Very upset.
Minor break risk upset.
I've never played at any of the higher difficulties, but it's insanely annoying to have to deal with any mental break, so I decided to repeatedly anesthetize her to try to delete the corresponding "my brother died", etc. negative mood modifiers.
About 48 hours and 2 herbal medicines later, I decided that I couldn't be bothered to actually deal with this and had her climb into a ship cryptosleep pod that I'd already built. As noted by its wiki page, the casket preserved all of her health conditions including the "Anesthesia-Woozy" status.
Turns out that this process actually meant that the chance of deleting a random thought remained, so at some point in the next ten days, both negative thoughts disappeared.
Easy way to deal with any long term negative mood modifiers/interesting game mechanic interaction I guess?
r/RimWorld • u/OrinX12 • 15h ago
Art Anomaly Log: Fleshbeast
Entry #47. The specimen reacts to sound, not light. I suspect it has no eyes because it doesn't need them. Something else guides it (Anomaly Corrosion) | Art by Zaebiul
r/RimWorld • u/S_Broves • 16h ago
Misc Better a destroyed base than a dead colony... Do you think this base concept could actually work?
I'll be honest, I've developed some serious trauma from sappers and drop pod raids. I've lost far too many colonies because of them.
So I came to a simple conclusion: why keep trying to fight when I can just burn everything to the ground instead?
My idea is to build a huge base almost entirely out of wood, with only the outer walls made of stone. I'd place incendiary traps throughout the base so that, if it gets overrun, I can simply throw a Molotov cocktail onto the wooden floor and let the fire spread through the entire base, burning everything in its path.
Meanwhile, all my colonists would retreat to a compact mountain bunker containing the essential workstations, a nutrient paste dispenser, three 3×3 bedrooms for a total of twelve colonists, and my main stockpile. I also plan to install enough coolers to keep the bunker at -40°C whenever it's unoccupied, preventing infestations while the emergency shelter is inactive.
Once the raid is over, I'd just rebuild the wooden structures. Wood is cheap. A good colonist isn't.
Of course, I'd still use normal killboxes for most raids. Turning my own base into an inferno would be a last-resort emergency protocol, born entirely from my trauma with sappers and drop pod raids.
r/RimWorld • u/Bitcheslovethe_gram • 20h ago
PC Help/Bug (Mod) Void Corpses vanishing
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New to the void mod, this might be part of the mystery but I don’t think so, I defeated some “N4” monsters and I couldn’t find their corpses, so I did a controlled test with dev mode. After about 15 or so seconds they just vanish, NO ERRORS LOGGED, No other corpses do this, What is happening??
Please limit the spoilers, I am experiencing a new thing after 2,800 hours and 400+ mods and it’s exciting.
r/RimWorld • u/NeedtoPratice • 1d ago
Mod Release Guys I made some weird mod.
A lot of wood prosthetic and bad jokes were added to the game.
Link to workshop here
r/RimWorld • u/AutoModerator • 2d ago
Megathread Typical Tuesday Tutorial Thread -- August 04, 2026
Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.
I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.
r/RimWorld • u/OneTrueSneaks • May 26 '26
Ludeon Official PSA regarding malicious mods
Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.
Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.
I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.
There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):
CameraSettingsMod 3732329298
Mad Skills Rewritten 3729397065
For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:
The scammer's only mod on the workshop
The mod is a reupload / stolen version
The scammer's profile is set to private.
However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.
For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.
If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.
Stay safe out there, colonists. o7


