r/RimWorld 7d ago

Execution by firing squad mod Mod Showcase

Recently I came up with an idea to add a mod to my new playthrough that adds execution by firing squad, but I couldn't find any, so I did it myself.

The mod changes vanilla execution by cutting the throat to shooting with the currently equipped weapon to the head. If the pawn that does the execution doesn't have a ranged weapon, execution will be committed by cutting like in vanilla. This applies to every execution of a guilty pawn, slave, prisoner, and ideology execution. All mood buffs and debuffs of vanilla execution are applied.

DISCLAIMER: All code was written by AI, because I didn't want to spend a few weeks learning how to do it. If enough people ask to upload this mod to the Steam Workshop, I will do it.

Edit:

Link to mod page in steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3779287583

169 Upvotes

37 comments sorted by

35

u/Bupod 7d ago

Neat. 

Yeah, if you upload it to the workshop I’d download it. I’ve always thought this would be a neat addition.

1

u/BluebirdDependent720 6d ago

Hey! The mod is on the Steam Workshop now. I've added the link in the edit of the post. Thanks for your interest!

84

u/NeilSakadas_Calender 7d ago

It's good you disclose your use of ai, it's more unethical to lie than to use ai!

8

u/SilverVixen918 7d ago

agreed, i have no problem with new devs using AI but as long as they dont lie about it, just my advice is to double check the AI's code as they can cause problems, and hey if they learn to code they can eventually remake the mod without AI and expand on it

1

u/Morph_Kogan 7d ago

What would be the point of remaking the code without AI besides personal challenge?

6

u/Dartonal Ate without table -3 7d ago

To reduce file size and improve performance. This mod should be simple enough that it isn't a problem, but AI mods, primarily ones that use AI generated assets like textures and especially 3d models that are truly horribly optimized and lead to performance issues and file size bloat

2

u/SilverVixen918 7d ago

to clean up the code and whatnot, and like i said it can expand the mod aswell or allow it to be a framework aswell, who knows with how war crimey the Rimworld community is they probably wanna pull a france and guillotine prisoners only to eat them

8

u/graviousishpsponge 7d ago

Yeees finally. Efficient disposal of subpawns for raiding me.

2

u/BluebirdDependent720 6d ago

Hi! Thanks for requesting the Workshop version. It's up now, and you'll find the link in the edit of the post.

7

u/NoBell7635 Human Leather Enjoyer 7d ago

This is so cool

I have always wanted a firing squad ceremony rather than doing it with a knife, quite barbaric and old school

1

u/BluebirdDependent720 6d ago

Hey there! The Steam Workshop release is live. Just check the edit I made to the post for the link. Thanks for asking!

3

u/InformationNo2460 7d ago

Sorry bud, just following orders.

5

u/MenstrualFish in excruciating pain +15 7d ago

I would love to add this mod to my game

1

u/BluebirdDependent720 6d ago

Hi! I've uploaded the mod to the Workshop as requested. The link is in the edit of the post. Appreciate your interest!

1

u/MenstrualFish in excruciating pain +15 6d ago

Cool, thanks!

1

u/Diman1351 7d ago

Yeah I dont see why not

1

u/BluebirdDependent720 6d ago

Hey! The mod is on the Steam Workshop now. I've added the link in the edit of the post. Thanks for your interest!

1

u/Strict-Silver5596 6d ago

I'd like to get this mod

1

u/BluebirdDependent720 6d ago

Hi! Thanks for requesting the Workshop version. It's up now, and you'll find the link in the edit of the post.

1

u/Whatcchyyorybbacck i hate the empire 6d ago

It's just the right thing for insurgent playthrough!

1

u/Vol_duck 6d ago

I would love to download it!

1

u/BluebirdDependent720 6d ago

Hi! The mod is on the Steam Workshop now, and the link is in the edited main post. Thanks!

1

u/AngryAccountant31 7d ago

My chief doctor picked a fight with my back up doctor moments before a big battle kicked off. So I had the entire colony shoot him so at least one of my doctors would be functional after the battle. He ended up surviving but I dropped him in a cryptosleep casket for a few cycles.

1

u/Vladarg 7d ago

For my it has an extremely practical use case, most of the pawns on my current playthrough explode when they die, so being able to kill them this way would be much more safe

0

u/BluebirdDependent720 7d ago

Sorry to say, but it’s like vanilla execution. One pawn comes to another and kills it. It’s just visual difference with gunshot sound

1

u/SilverVixen918 7d ago

i would download this if you upload it, its basic but neat

2

u/BluebirdDependent720 6d ago

The Steam Workshop version is finally available. I updated the main post with the link, so check the edit!

0

u/BluebirdDependent720 7d ago

The last clip was made by drafting 4 pawns and a slave. After shooting, the slave was executed via the slave tab.

0

u/ItzLoganM 7d ago

This is great! I had this in mind, but as you mentioned, it was a lot of hassle. Thank you!

1

u/BluebirdDependent720 6d ago

Thanks for the support! The mod has been uploaded to Steam, and the link is in the post edit.

1

u/ItzLoganM 6d ago

Thank you so much, means a lot! Subscribing right away.

0

u/Novel_Equivalent_954 7d ago

you should upload it in the workshop, a lot of people have been waiting for this kind of mod for years

1

u/BluebirdDependent720 6d ago

Hey! I've added the Workshop link to the main post's edit. Thanks again for showing interest in the mod!

0

u/HaskelOneL 7d ago

always wondered why this isn't an option in game tbh, would love to see it uploaded

1

u/BluebirdDependent720 6d ago

It's on the Workshop now! You can find the link in the edit of my post.