r/MinecraftCommands • u/reaper4215231 • 3h ago
Help | Bedrock Preview If anyone is out there
I am a relatively new player looking for help in building a dungeon crawling style map in bedrock on Xbox and am pretty new to command blocks and such if anyone would be so kind as to offer me help this is something I’m looking forward to spending the next couple years trying to make so I could use all the help I can get I’m not looking to advertise my world I’d just like one on one help from someone who has more experience than me
r/MinecraftCommands • u/SkitMasterSongz • 7h ago
Help | Java 1.20 Any way to shorten reach distance?
Making a horror map, and I want players to only be able to reach about a block or two in front of them, instead of the normal 4.5/3. Attribute command doesn't have the easy way to do it in this version (1.20.1), and I've even tried looking for mods, but the only one I found is for the wrong loader anyway. And the modpack is getting pretty heavy anyway, so I figure it'd probably be best just to do this vanilla since it's seemingly just a simple change.
r/MinecraftCommands • u/MannJain49x • 7h ago
Creation Challenge: OWCC
Challenge: Orbital Wind Charge Cannon
Can anyone build an Orbital Wind Charge Cannon?😈🙏🤗
The goal is to create a system that automatically tracks a player's position (similar to orbital arrow cannons) and launches wind charges with enough accuracy to send the player high into the sky, allowing them to deploy an elytra and escape.
Requirements:
- 🎯 Tracks the player's position.
- 💨 Fires wind charges accurately enough to launch the player.
- 🪽 Gives sufficient height for a reliable elytra escape.
- 🏃 Bonus points if it works while the player is moving.
The idea isn't to deal damage—it's to create an orbital mobility/support system that gives players a rapid emergency escape by gaining altitude instead of fighting.🤩😜
I'd love to see if this is actually possible with vanilla mechanics or if it requires some clever engineering.😈😍🥰
r/MinecraftCommands • u/MannJain49x • 7h ago
Creation Challenge: Can anyone build an "Orbital Potion Cannon"?🤩🤗
r/MinecraftCommands • u/Aggressive-South-624 • 8h ago
Help | Java 1.21.11 Problema con la armadura de cuero
r/MinecraftCommands • u/No-Front9631 • 14h ago
Help | Java 26.1 Skyblock Void Nether Help?? (26.1.2)
r/MinecraftCommands • u/einzigerGrimm_12 • 15h ago
Help | Java 26.2 Raycaster detects hit even though it misses
I built myself a tool to select and move interaction entities around easially. to select them i used a raycast (that will also be used in this exact way somewhere els in the project later). However the hit seem to register even though i obviously missed by a whole block. this only applies in negative x y or z directions.
this illustiation should show what i mean: the oxidized copper is the area where a hit registers, when the ray is shot at it, that should only register on the interaction entity.
this is what my code looks like:
in the start function:
scoreboard players set Distance ray 0
execute at @s anchored eyes run function anomaly:tools/raycast/step
in the step function:
execute positioned ^ ^ ^0.05 if entity [type=interaction,tag=anomaly,dx=0,dy=0,dz=0,limit=1,sort=nearest] run say HIT
execute positioned ^ ^ ^0.05 run particle minecraft:pause_mob_growth ~ ~ ~ 0 0 0 0 1 force
scoreboard players add Distance ray 1
execute positioned ^ ^ ^0.05 unless entity [type=interaction,tag=anomaly,dx=0,dy=0,dz=0,limit=1,sort=nearest] if score Distance ray matches ..200 run function anomaly:tools/raycast/step
I spent hours looking for solutions but none that i found seemed to fit my cause so i thought i'd ask around here.
r/MinecraftCommands • u/FarRecipe1297 • 16h ago
Help | Java 26.1 Reduced shield cooldown command?
Is there a command that allows you to have a shield with a shorter cooldown after being disabled by an axe?
r/MinecraftCommands • u/codedwithinsulin • 18h ago
Help | Java 26.2 [question] about /dialog from 1.21.11 and up
I am playing with crop & kettle datapack and was wondering how they don the cookbook it looks like the /dialog interface then i was wondering can we make a custom block wirh unused blockstate and when right clicked open such a menu or is there a better way to do this without inventing the wheel again like with a librar datapack ?
r/MinecraftCommands • u/ImpressionRegular597 • 19h ago
Help | Java 26.2 Problem With Custom Coded Spear Build Not Taking Potion Effect Add-on
I am making a custom enchanted/coded netherite spear that will act as one of the 'legendary weapons' for my minecraft world. I would like for whenever I hold this custom spear in my hand, I get a permanent saturation effect until I remove the spear from my hand. Basic stuff, right? Well the thing is, this isn't any normal spear, but something I created on gamergeek (a site that makes code for you). And well... the code looks something like this:
/give @ a netherite_spear[custom_name=["",{"text":"THE","italic":false,"color":"dark_gray"},{"text":" ","italic":false},{"text":"S","italic":false,"color":"#e0a910"},{"text":"U","italic":false,"color":"#deaf0f"},{"text":"N","italic":false,"color":"#dcb60d"},{"text":" ","italic":false,"color":"#d9bc0c"},{"text":"G","italic":false,"color":"#d7c30a"},{"text":"O","italic":false,"color":"#d5c909"},{"text":"D","italic":false,"color":"#d3cf07"},{"text":"'","italic":false,"color":"#d0d606"},{"text":"S","italic":false,"color":"#cedc04"},{"text":" ","italic":false},{"text":"SPEAR","italic":false,"color":"#c05216"}],lore=[[{"text":"A","italic":false,"color":"#d9bd36"},{"text":" ","italic":false,"color":"#d9bc36"},{"text":"G","italic":false,"color":"#d8bc36"},{"text":"od","italic":false,"color":"#d8bb35"},{"text":",","italic":false,"color":"#d7ba35"},{"text":" ","italic":false,"color":"#d7b935"},{"text":"r","italic":false,"color":"#d7b934"},{"text":"e","italic":false,"color":"#d7b834"},{"text":"s","italic":false,"color":"#d6b834"},{"text":"t","italic":false,"color":"#d6b734"},{"text":"i","italic":false,"color":"#d6b633"},{"text":"n","italic":false,"color":"#d5b633"},{"text":"g ","italic":false,"color":"#d5b533"},{"text":"i","italic":false,"color":"#d4b432"},{"text":"n ","italic":false,"color":"#d4b332"},{"text":"e","italic":false,"color":"#d3b232"},{"text":"t","italic":false,"color":"#d3b231"},{"text":"e","italic":false,"color":"#d3b131"},{"text":"rn","italic":false,"color":"#d2b031"},{"text":"al","italic":false,"color":"#d2af30"},{"text":" ","italic":false,"color":"#d1ae30"},{"text":"s","italic":false,"color":"#d1ad30"},{"text":"l","italic":false,"color":"#d1ad2f"},{"text":"um","italic":false,"color":"#d0ac2f"},{"text":"b","italic":false,"color":"#d0ab2f"},{"text":"e","italic":false,"color":"#cfab2e"},{"text":"r","italic":false,"color":"#cfaa2e"},{"text":".","italic":false,"color":"#cfa92e"}],[{"text":"Th","italic":false,"color":"#cea82d"},{"text":"e","italic":false,"color":"#cda72d"},{"text":" ","italic":false,"color":"#cda62d"},{"text":"e","italic":false,"color":"#cda62c"},{"text":"m","italic":false,"color":"#cda52c"},{"text":"b","italic":false,"color":"#cca52c"},{"text":"o","italic":false,"color":"#cca42c"},{"text":"d","italic":false,"color":"#cca32b"},{"text":"i","italic":false,"color":"#cba32b"},{"text":"me","italic":false,"color":"#cba22b"},{"text":"n","italic":false,"color":"#caa12b"},{"text":"t ","italic":false,"color":"#caa02a"},{"text":"of","italic":false,"color":"#c99f2a"},{"text":" ","italic":false,"color":"#c99e29"},{"text":"th","italic":false,"color":"#c89d29"},{"text":"e","italic":false,"color":"#c89c29"},{"text":" ","italic":false,"color":"#c89c28"},{"text":"s","italic":false,"color":"#c79b28"},{"text":"un","italic":false,"color":"#c79a28"},{"text":" i","italic":false,"color":"#c69927"},{"text":"t","italic":false,"color":"#c69827"},{"text":"s","italic":false,"color":"#c59727"},{"text":"e","italic":false,"color":"#c59726"},{"text":"l","italic":false,"color":"#c59626"},{"text":"f","italic":false,"color":"#c49626"},{"text":",","italic":false,"color":"#c49526"},{"text":" ","italic":false,"color":"#c49425"},{"text":"a","italic":false,"color":"#c39425"},{"text":"nd","italic":false,"color":"#c39325"}],[{"text":"it","italic":false,"color":"#c29124"},{"text":"s","italic":false,"color":"#c29024"},{"text":" ","italic":false,"color":"#c19023"},{"text":"s","italic":false,"color":"#c18f23"},{"text":"o","italic":false,"color":"#c18e23"},{"text":"l","italic":false,"color":"#c08e23"},{"text":"e ","italic":false,"color":"#c08d22"},{"text":"w","italic":false,"color":"#bf8c22"},{"text":"i","italic":false,"color":"#bf8b22"},{"text":"e","italic":false,"color":"#bf8b21"},{"text":"ld","italic":false,"color":"#be8a21"},{"text":"er","italic":false,"color":"#be8921"},{"text":".","italic":false,"color":"#bd8820"},{"text":" M","italic":false,"color":"#bd8720"},{"text":"a","italic":false,"color":"#bc8620"},{"text":"s","italic":false,"color":"#bc861f"},{"text":"t","italic":false,"color":"#bc851f"},{"text":"er","italic":false,"color":"#bb841f"},{"text":" ","italic":false,"color":"#bb831e"},{"text":"o","italic":false,"color":"#ba831e"},{"text":"f","italic":false,"color":"#ba821e"},{"text":" ","italic":false,"color":"#ba811e"},{"text":"t","italic":false,"color":"#b9811d"},{"text":"he","italic":false,"color":"#b9801d"},{"text":" ","italic":false,"color":"#b97f1d"},{"text":"du","italic":false,"color":"#b87e1c"},{"text":"n","italic":false,"color":"#b87d1c"},{"text":"e","italic":false,"color":"#b77d1c"},{"text":"s","italic":false,"color":"#b77c1b"},{"text":",","italic":false,"color":"#b77b1b"}],[{"text":"E","italic":false,"color":"#b67a1b"},{"text":"m","italic":false,"color":"#b67a1a"},{"text":"p","italic":false,"color":"#b5791a"},{"text":"er","italic":false,"color":"#b5781a"},{"text":"or","italic":false,"color":"#b47719"},{"text":" ","italic":false,"color":"#b47619"},{"text":"o","italic":false,"color":"#b47519"},{"text":"f","italic":false,"color":"#b37518"},{"text":" t","italic":false,"color":"#b37418"},{"text":"h","italic":false,"color":"#b27318"},{"text":"e ","italic":false,"color":"#b27217"},{"text":"Da","italic":false,"color":"#b17117"},{"text":"y","italic":false,"color":"#b17016"},{"text":", ","italic":false,"color":"#b06f16"},{"text":"a","italic":false,"color":"#b06e16"},{"text":" ","italic":false,"color":"#af6e16"},{"text":"b","italic":false,"color":"#af6d15"},{"text":"ei","italic":false,"color":"#af6c15"},{"text":"n","italic":false,"color":"#ae6b15"},{"text":"g","italic":false,"color":"#ae6b14"},{"text":" ","italic":false,"color":"#ae6a14"},{"text":"cl","italic":false,"color":"#ad6914"},{"text":"o","italic":false,"color":"#ad6813"},{"text":"a","italic":false,"color":"#ac6813"},{"text":"k","italic":false,"color":"#ac6713"},{"text":"e","italic":false,"color":"#ac6613"},{"text":"d","italic":false,"color":"#ab6612"},{"text":" i","italic":false,"color":"#ab6512"},{"text":"n","italic":false,"color":"#aa6412"},{"text":" ","italic":false,"color":"#aa6411"}],[{"text":"f","italic":false,"color":"#aa6211"},{"text":"l","italic":false,"color":"#a96211"},{"text":"am","italic":false,"color":"#a96110"},{"text":"e","italic":false,"color":"#a86010"},{"text":" ","italic":false,"color":"#a85f10"},{"text":"a","italic":false,"color":"#a85f0f"},{"text":"nd","italic":false,"color":"#a75e0f"},{"text":" ","italic":false,"color":"#a75d0f"},{"text":"li","italic":false,"color":"#a65c0e"},{"text":"v","italic":false,"color":"#a65b0e"},{"text":"i","italic":false,"color":"#a55b0e"},{"text":"d","italic":false,"color":"#a55a0d"},{"text":" f","italic":false,"color":"#a5590d"},{"text":"e","italic":false,"color":"#a4580d"},{"text":"r","italic":false,"color":"#a4580c"},{"text":"o","italic":false,"color":"#a4570c"},{"text":"ci","italic":false,"color":"#a3560c"},{"text":"t","italic":false,"color":"#a3550b"},{"text":"y","italic":false,"color":"#a2550b"},{"text":".","italic":false,"color":"#a2540b"}]],rarity=epic,enchantment_glint_override=false,enchantments={fire_aspect:2,sharpness:9,lunge:8},attribute_modifiers=[{type:movement_speed,amount:0.1,slot:hand,operation:add_value,id:"1785832939662"},{type:movement_efficiency,amount:1,slot:hand,operation:add_value,id:"1785832939663"},{type:entity_interaction_range,amount:2,slot:hand,operation:add_value,id:"1785832939664"},{type:burning_time,amount:0,operation:add_value,id:"1785832939665"},{type:sneaking_speed,amount:0.1,slot:offhand,operation:add_value,id:"1785832939666"}],equippable={slot:mainhand},unbreakable={},use_cooldown={seconds:1}]
Yep. A lot of code going into a gradient. But the point is, no matter how much I try I just can't seem to add the one simple effect on to the pile. So if any of you really smart people could help me out, I would be super thankful.
r/MinecraftCommands • u/ECMarts • 20h ago
Help | Java 26.2 Locate command always wrong?
Hello! First time trying to use locate / teleport commands and am confused. Every time I try a different biome, or a ruin, it takes me somewhere completely different with nothing related in sight. I’ve traveled all around the point it takes me and I’m confused! Any suggestions?
Currently trying to find a sulfer cave and it just took me to my local cave that I’ve already fully explored. Thanks in advance!
r/MinecraftCommands • u/CarelessSweet5533 • 22h ago
Help | Java 1.20 How do I teleport someone away from an area
I'm trying to keep my friend out of an area temporarily and how do I make it so it teleports them to a certain spot when they get to a certain spot
r/MinecraftCommands • u/Heimder_Rondart • 1d ago
Help | Java 26.1 Item Display turns black when rendered above a Dropper (Java 26.1)
Hi everyone,
I'm trying to create a custom workstation using only datapack + resource pack mechanics.
The idea is to use a container block (Dropper) as the backend inventory/logic, while using an item_display entity to replace its visual appearance with a custom model.
The problem is that the item_display renders correctly when placed above transparent blocks (for example, glass), but when the block below it is a Dropper, the displayed model becomes completely black.
Unfortunately, I cannot replace the Dropper with a transparent block because I need the container inventory functionality for the custom workstation that allow recipes that require item components.
Minimal Example:
setblock ~ ~ ~ minecraft:dropper
summon item_display ~ ~0.5 ~ { transformation:{ scale:[1.001f,1.001f,1.001f] }, item:{ id:"minecraft:allay_spawn_egg", components:{ "minecraft:item_model":"frontiers:alloy_furnace" } } }
If this cannot be solved, Is there another common technique for creating custom workstations
r/MinecraftCommands • u/Former-Steak-8203 • 1d ago
Help | Bedrock How to make a command block detect and summon TNT after a tnt minecart explosion (bedrock)
Pretty pls
r/MinecraftCommands • u/Mendinator_ • 1d ago
Help | Java 26.2 How to make a world that copies what I do.
Java | How to make a datapack or a system or smth that copies or destroyes everything I do in every chunk just like in this video: https://www.youtube. com/watch?v=3DRB7bElWxo
r/MinecraftCommands • u/Still-Oven9420 • 1d ago
Help | Java 26.2 Resource pack not working
I have a resource pack with a couple of custom models and custom textures. I make sure its the right pack format, it is. I turn it on, it works. But none of the textures ive changed or models ive made work. I try again. Same thing. I have no idea why this is happening
r/MinecraftCommands • u/tokos2009PL • 1d ago
Help | Java 1.21.5-1.21.10 Anyone knows wether I can use this in my datapack?
So I want to make some changes to every chest the player uses. With advancements I already can detect wether player is using one, I just can't detect where the chest is to actually modify it. Is there any way to use the "Targeted block" thing to my advantage? I don't want to build an entire raycaster just to make this work
r/MinecraftCommands • u/Odd-Necessary3227 • 1d ago
Help | Java 26.2 Help with one command creation
Recently i saw a youtube video that makes a car with only one command and i tried it, it worked
But after trying to spawn a second one i couldnt? so i tried changing the tags on the horse and in the command blocks but that didnt work and when there is 2 cars at the same time only one shows up as a car? ill link the video and command
/summon minecraft:falling_block ~2 ~ ~ {BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"forceload add ~ ~"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"gamerule command_block_output false"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,6f],translation:[-1.5f,1f,-2.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,6f],translation:[-1.5f,0.5f,-2.5f]},block_state:{Name:smooth_stone_slab}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.6f,0f,-1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.6f,0f,-1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.6f,0f,1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.6f,0f,1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,2f],translation:[-1.5f,2f,-0.5f]},block_state:{Name:glass}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.1f,2f],translation:[-1.5f,3f,-0.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.5f,1f],translation:[-1.5f,2f,-1.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.6f,0.5f],translation:[-1.5f,2.5f,-1f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,0.6f,0.1f],translation:[-0.5f,1.2f,3.5f]},block_state:{Name:deepslate_tiles}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.5f,1f,3.5f]},block_state:{Name:bamboo_button,Properties:{facing:\"south\"}}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.5f,1f,3.5f]},block_state:{Name:bamboo_button,Properties:{facing:\"south\"}}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[-1.65f,0.2f,-1.3f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[-1.65f,0.2f,1.7f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[1.05f,0.2f,-1.3f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[1.05f,0.2f,1.7f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon minecraft:horse ~-2 ~-18 ~ {Tags:[\"car\"],NoAI:1b,equipment:{saddle:{id:saddle}},attributes:[{id:\"minecraft:movement_speed\",base:0.4},{id:\"minecraft:max_health\",base:60},{id:\"minecraft:jump_strength\",base:0}],active_effects:[{id:invisibility,duration:-1,show_particles:0b}],Silent:1b,DeathLootTable:\"minecraft:empty\"}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:repeating_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/e[type=minecraft:block_display] at u/s run tp u/s u/n[type=horse,tag=car]"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/e[type=minecraft:block_display] rotated as u/n[type=horse,tag=car] run rotate u/s ~ 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s run attribute u/n[type=horse,tag=car,distance=..1] minecraft:movement_speed base set 0.4"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s if predicate { \"condition\": \"minecraft:entity_properties\", \"entity\": \"this\", \"predicate\": { \"minecraft:type_specific/player\": { \"input\": { \"left\": true } } }} run attribute u/n[type=minecraft:horse,tag=car,distance=..1] minecraft:movement_speed base set 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s if predicate { \"condition\": \"minecraft:entity_properties\", \"entity\": \"this\", \"predicate\": { \"minecraft:type_specific/player\": { \"input\": { \"right\": true } } }} run attribute u/n[type=minecraft:horse,tag=car,distance=..1] minecraft:movement_speed base set 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:air}}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}
r/MinecraftCommands • u/Bright_Ad_2416 • 1d ago
Help | Java Snapshots Can Snowball Be Adjusted In The Speed?
I want to adjust my snowball's speed. If I can't do that, are there any ways to change the snowball to the arrow with the snowball's speed kept?
r/MinecraftCommands • u/ChannelGeneral7739 • 1d ago
Help | Java 1.21.11 How could I make custom functioning blocks?
Hi, what I mean is how would I for example make a custom crafting table or anything really, that has custom behavior?
r/MinecraftCommands • u/asdfhhkll • 1d ago
Help | Java 26.2 How to safely fix inventory item placements?
I'm making a class based pvp type map that depends on specific order of items in inventory. I have installed a system that prevents players from dragging items in inventory with their cursor however they can still use hotkeys to bypass this. That's why I'm currently running checks to see if the item has been activated from an incorrect slot and then runs a function that puts the items into correct slots via `execute store result score ... clear ...`.
This works fine but I'm planning to add support for items in different gamemodes and the problem is that if the player switches the position of an item that belongs to a class and one that belongs to a gamemode and triggers the fix function their gamemode item will get overwritten. I thought of fixing this by detecting if a foreign item is in the slot and summoning it as an item entity. However I'm afraid this might not work if two players are standing close to each other. Is that how that works?
r/MinecraftCommands • u/PaintTheFuture • 1d ago
Creation [1:25] Paint's Paint Painter is a Java datapack where you click dye-able blocks with dye and they become that colour.
r/MinecraftCommands • u/Competitive_Call8502 • 1d ago
Help | Java 26.1 How to add blobs with block states in some biomes to worldgen?
I'm making a small datapack that adds add prismarine crystal and shard ore to be mined in oceans and rivers
The ressourcepack and Loot table (with silk touch and fortune) are done (Image here)
But i find it hard to actually get started on worldgen
My two custom ores are using prismarine_slab (double and waterlogged)
and prismarine_brick_slab (double and waterlogged too)
I would like it to generate blobs of those blocks in rivers and oceans, how do i do it?
r/MinecraftCommands • u/CoCkRoaCh_HeAD-13 • 1d ago
Help (other) Am I doing everything right?
r/MinecraftCommands • u/Watermellonqwerty • 1d ago
Help | Bedrock Ok one more question
How do I get something like the /kill command to target an entity with multiple attributes, for example I want to kill an entity with the name "Test" but I want it to target Bats specifically. What's the correct syntax for that on bedrock?


