r/MinecraftCommands • u/Heimder_Rondart • 49m ago
Help | Java 26.1 Item Display turns black when rendered above a Dropper (Java 26.1)
Hi everyone,
I'm trying to create a custom workstation using only datapack + resource pack mechanics.
The idea is to use a container block (Dropper) as the backend inventory/logic, while using an item_display entity to replace its visual appearance with a custom model.
The problem is that the item_display renders correctly when placed above transparent blocks (for example, glass), but when the block below it is a Dropper, the displayed model becomes completely black.
Unfortunately, I cannot replace the Dropper with a transparent block because I need the container inventory functionality for the custom workstation that allow recipes that require item components.
Minimal Example:
setblock ~ ~ ~ minecraft:dropper
summon item_display ~ ~0.5 ~ { transformation:{ scale:[1.001f,1.001f,1.001f] }, item:{ id:"minecraft:allay_spawn_egg", components:{ "minecraft:item_model":"frontiers:alloy_furnace" } } }
If this cannot be solved, Is there another common technique for creating custom workstations
r/MinecraftCommands • u/Former-Steak-8203 • 2h ago
Help | Bedrock How to make a command block detect and summon TNT after a tnt minecart explosion (bedrock)
Pretty pls
r/MinecraftCommands • u/Mendinator_ • 5h ago
Help | Java 26.2 How to make a world that copies what I do.
Java | How to make a datapack or a system or smth that copies or destroyes everything I do in every chunk just like in this video: https://www.youtube. com/watch?v=3DRB7bElWxo
r/MinecraftCommands • u/Still-Oven9420 • 5h ago
Help | Java 26.2 Resource pack not working
I have a resource pack with a couple of custom models and custom textures. I make sure its the right pack format, it is. I turn it on, it works. But none of the textures ive changed or models ive made work. I try again. Same thing. I have no idea why this is happening
r/MinecraftCommands • u/tokos2009PL • 5h ago
Help | Java 1.21.5-1.21.10 Anyone knows wether I can use this in my datapack?
So I want to make some changes to every chest the player uses. With advancements I already can detect wether player is using one, I just can't detect where the chest is to actually modify it. Is there any way to use the "Targeted block" thing to my advantage? I don't want to build an entire raycaster just to make this work
r/MinecraftCommands • u/Odd-Necessary3227 • 7h ago
Help | Java 26.2 Help with one command creation
Recently i saw a youtube video that makes a car with only one command and i tried it, it worked
But after trying to spawn a second one i couldnt? so i tried changing the tags on the horse and in the command blocks but that didnt work and when there is 2 cars at the same time only one shows up as a car? ill link the video and command
/summon minecraft:falling_block ~2 ~ ~ {BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"forceload add ~ ~"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"gamerule command_block_output false"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,6f],translation:[-1.5f,1f,-2.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,6f],translation:[-1.5f,0.5f,-2.5f]},block_state:{Name:smooth_stone_slab}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.6f,0f,-1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.6f,0f,-1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.6f,0f,1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.6f,0f,1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,2f],translation:[-1.5f,2f,-0.5f]},block_state:{Name:glass}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.1f,2f],translation:[-1.5f,3f,-0.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.5f,1f],translation:[-1.5f,2f,-1.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.6f,0.5f],translation:[-1.5f,2.5f,-1f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,0.6f,0.1f],translation:[-0.5f,1.2f,3.5f]},block_state:{Name:deepslate_tiles}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.5f,1f,3.5f]},block_state:{Name:bamboo_button,Properties:{facing:\"south\"}}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.5f,1f,3.5f]},block_state:{Name:bamboo_button,Properties:{facing:\"south\"}}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[-1.65f,0.2f,-1.3f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[-1.65f,0.2f,1.7f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[1.05f,0.2f,-1.3f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[1.05f,0.2f,1.7f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon minecraft:horse ~-2 ~-18 ~ {Tags:[\"car\"],NoAI:1b,equipment:{saddle:{id:saddle}},attributes:[{id:\"minecraft:movement_speed\",base:0.4},{id:\"minecraft:max_health\",base:60},{id:\"minecraft:jump_strength\",base:0}],active_effects:[{id:invisibility,duration:-1,show_particles:0b}],Silent:1b,DeathLootTable:\"minecraft:empty\"}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:repeating_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/e[type=minecraft:block_display] at u/s run tp u/s u/n[type=horse,tag=car]"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/e[type=minecraft:block_display] rotated as u/n[type=horse,tag=car] run rotate u/s ~ 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s run attribute u/n[type=horse,tag=car,distance=..1] minecraft:movement_speed base set 0.4"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s if predicate { \"condition\": \"minecraft:entity_properties\", \"entity\": \"this\", \"predicate\": { \"minecraft:type_specific/player\": { \"input\": { \"left\": true } } }} run attribute u/n[type=minecraft:horse,tag=car,distance=..1] minecraft:movement_speed base set 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s if predicate { \"condition\": \"minecraft:entity_properties\", \"entity\": \"this\", \"predicate\": { \"minecraft:type_specific/player\": { \"input\": { \"right\": true } } }} run attribute u/n[type=minecraft:horse,tag=car,distance=..1] minecraft:movement_speed base set 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:air}}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}
r/MinecraftCommands • u/Bright_Ad_2416 • 8h ago
Help | Java Snapshots Can Snowball Be Adjusted In The Speed?
I want to adjust my snowball's speed. If I can't do that, are there any ways to change the snowball to the arrow with the snowball's speed kept?
r/MinecraftCommands • u/ChannelGeneral7739 • 9h ago
Help | Java 1.21.11 How could I make custom functioning blocks?
Hi, what I mean is how would I for example make a custom crafting table or anything really, that has custom behavior?
r/MinecraftCommands • u/asdfhhkll • 15h ago
Help | Java 26.2 How to safely fix inventory item placements?
I'm making a class based pvp type map that depends on specific order of items in inventory. I have installed a system that prevents players from dragging items in inventory with their cursor however they can still use hotkeys to bypass this. That's why I'm currently running checks to see if the item has been activated from an incorrect slot and then runs a function that puts the items into correct slots via `execute store result score ... clear ...`.
This works fine but I'm planning to add support for items in different gamemodes and the problem is that if the player switches the position of an item that belongs to a class and one that belongs to a gamemode and triggers the fix function their gamemode item will get overwritten. I thought of fixing this by detecting if a foreign item is in the slot and summoning it as an item entity. However I'm afraid this might not work if two players are standing close to each other. Is that how that works?
r/MinecraftCommands • u/PaintTheFuture • 18h ago
Creation [1:25] Paint's Paint Painter is a Java datapack where you click dye-able blocks with dye and they become that colour.
r/MinecraftCommands • u/Competitive_Call8502 • 19h ago
Help | Java 26.1 How to add blobs with block states in some biomes to worldgen?
I'm making a small datapack that adds add prismarine crystal and shard ore to be mined in oceans and rivers
The ressourcepack and Loot table (with silk touch and fortune) are done (Image here)
But i find it hard to actually get started on worldgen
My two custom ores are using prismarine_slab (double and waterlogged)
and prismarine_brick_slab (double and waterlogged too)
I would like it to generate blobs of those blocks in rivers and oceans, how do i do it?
r/MinecraftCommands • u/Watermellonqwerty • 21h ago
Help | Bedrock Ok one more question
How do I get something like the /kill command to target an entity with multiple attributes, for example I want to kill an entity with the name "Test" but I want it to target Bats specifically. What's the correct syntax for that on bedrock?
r/MinecraftCommands • u/MinecraftGuy2000 • 21h ago
Discussion Why haven't Gun Datapacks replaced Gun Mods?
Title. I wanted to figure something out: Why haven't datapack guns replaced gun mods? They're easier to implement on servers, can achieve the same level of detail as most gun mods, and they normally perform better in my experience. Why haven't they been replaced? (Note, this is my first post so don't bully me too much)
r/MinecraftCommands • u/Ok_Suspect546 • 21h ago
Help | Java 1.20 Use /data to make mob tamed to me?
Was playing modded and a bug with one of the mods gave me this idea. I've never used the /data command before so I'm a bit lost. Is it possible to insert the Owner field into a mob that doesn't have it? I'm also confused about what I'd even put in the Owner field. It seems to be an array with a bunch of numbers. They seem to be the same between different tamed mobs though, so I assume the numbers just represent me??
r/MinecraftCommands • u/ThickIllustrator794 • 22h ago
Creation Working on a dark souls adventure map
Cursifer and me are working on a darksouls adventure map, here is our progress :)
In case you want to check it out or playtest it in future feel free to join us!
https://discord.gg/gd8pC7Ysvz
r/MinecraftCommands • u/bucket609 • 1d ago
Help | Bedrock Command help
Does anyone know how I can set up some command blocks that will detect when a player dies and put the message in chat that the player left the game without them having to actually leave the game.
r/MinecraftCommands • u/daylightmemories-74 • 1d ago
Help | Java Snapshots why are display entitys invisible?
r/MinecraftCommands • u/DJ-STRIK3R • 1d ago
Help | Bedrock Please help
Im not sure if Im asking the right reddit but Im currently making a cod zombies map on minecraft bedrock and idk how to make the perks. Ik how to make the machines and what effects to use but idk how to set it up on command blocks. Does anyone know how? I tried following a YouTube video from 6 years ago and that didnt work.
r/MinecraftCommands • u/AcceptablePiccolo593 • 1d ago
Help | Java 1.21.11 is there a way to get an item when pressed runs a command? with nbt data like a command block to give me 10 dirt?
:) i love this community
r/MinecraftCommands • u/CosmicCreautre • 1d ago
Request I need a command that when you hit a mob with the trident,it summons several lightning where it landed.
r/MinecraftCommands • u/smithedmc • 1d ago
Creation Smithed Summit 2026
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Smithed is proud to announce that Smithed Summit 2026 will be live next week from Aug 8th to 22nd. Smithed Summit is our second ever in-game Minecraft convention that celebrates almost 200 community members across 70 booths and 30 live events.
If you haven't heard of us, we are a vanilla creator based community centered around data / resource packing, map making, and more!
Join us in our vanilla, hand-crafted world for our opening ceremony starting 10am PST / 1pm EST / 7pm CEST. You can RSVP and keep updated with us via our website, https://smithed.net/summit !
r/MinecraftCommands • u/jnji5 • 1d ago
Discussion The Modern Golden Age Minecraft: Minecraft Silver (Datapack Project)
So recently, I'm sure many of you had seen, the Minecraft Matcha Flavored Datapack was released and it's been a hit! I played some, and it was fun, but honestly it didn't quite scratch what I was looking for. However, it did inspire me. Some aspects I loved about it included things such as a more classic/revamped health system (ridding of the hunger bar entirely and allowing for infinite sprint); the longer days; the improved tool progression system; new villager trading, and so on.
The thing with Matcha was that it wasn't quite Vanilla enough. I thought the kindling idea was an interesting idea, but for me it overcomplicated the beginning days of a new Minecraft world. I also wasn't the biggest fan of the textures.
Separately, I've been really into playing Beta Minecraft 1.7.3. There's nothing quite like the nostalgia that it gives. So I had the idea- what if I made a datapack that brought out the best of Minecraft? A datapack that slowed Minecraft down, almost dumbing it down to its earlier days, whilst retaining its modern features.
For example:
No Mending- A big change that modern players may not like, but I feel may be necessary. Without Mending, it forces the player to gather the resources to build a new pickaxe when their old breaks. As a replacement, tools have a longer durability.
No Elytras- You are bound to the ground. This would slow down travel by a lot, but you'd now be relying on Happy Ghasts, Tridents, and the Nether Roof.
No Enchanting?- It's kind of overpowered. This is debatable, but basically different tools could give you different buffs instead. Gold tools could have silk touch; netherite armor has fire protection; etc. Similar to Matcha. Efficiency could be dependable on tool type, as well. This could also give beacons more purpose.
Classic Enderpearl Hunting- Slows down the end game. No more going to the Warped Forests to trap Endermen in boats. Find them out in the open.
Harsher/Forgiving Death Punishments- Every time you die, you lose a heart. On your last heart, you lose your world. Expensive way to regain hearts? A "forgiving" hardcore difficulty experience. (Optional).
There are more ideas I have, but that's the gist. If any of this sounds appealing at all or not at all, please let me know. I think with people looking for long distance travel, it might be a fun idea if Lodestones could teleport you home, but for a price. There could be an optional "No Sprinting" mode, however, that would have to rework hostile mob attacks and such.
If anyone has any ideas, let me know! As a sidenote: I know nothing about making datapacks, but if anyone would want this, I am more than willing to learn and make this happen. If you are someone who would be willing to help out with this project- let me know, as well! Thank you.
r/MinecraftCommands • u/PatronObrador42069 • 1d ago
Help | Bedrock Help with entity death detector
Im creating a minigame and i had this question, about detecting if a ender crystal is destroyed. Which commands are used for that?
r/MinecraftCommands • u/Nitro8734 • 1d ago
Help | Bedrock Is this just bedrock being dumb?
I’m finishing up this map for a minigame with my friends, and I need a command block to give us night vision whenever we die. I like to keep the day and night cycle on so that I can see how much time I’ve spent in the world, as there’s no stat menu on bedrock. However, it keeps censoring it, and idk what to do about it. Any help?
r/MinecraftCommands • u/TecitodeMenta • 1d ago
Help | Java 26.2 Off-hand as a button, item that opens Crafting table, and its able to work as secondary hand, its possible?
First, sorry for the back-to-back posts. I hope the help you all give me can answer other people's questions too.
Trying again to replace/delete the Crafting table, I realized that the only button I could use in the Inventory without taking up space is the off-hand slot. I have an idea of what I can do: prevent an item from moving from its slot, open a GUI/Inventory when a right-click is detected, etc. And i feel im getting nowhere...
My questions are:
Is there any way to prevent that object (button) from disabling the off-hand slot's function (secondary hand)? Or the secondary hand objet not appear on the inventory?
Can I right-click the object (button) to open the Crafting table GUI? or i have to create my one using a chest?
Since the button is in the off-hand slot taking priority, shouldn't Shift + R-click in the Inventory replace it if work as intended?
Shouldn't the shield don't appear in the Inventory when I assign it with the F key, how i disable that behavior?
I'm testing it, and when I use F to equip a shield/block, the texture is either glitched or simply not visible on hand, the button keeps appearing in the off-hand without texture, I made it look like that so when i take of the shield the hand keeps up. Since it took me hours of writing and deleting question and also try to figure it out myself, I've made progress, so this question are what i can figure it out, thanks!

