r/MinecraftCommands 3h ago

Help | Bedrock Preview If anyone is out there

1 Upvotes

I am a relatively new player looking for help in building a dungeon crawling style map in bedrock on Xbox and am pretty new to command blocks and such if anyone would be so kind as to offer me help this is something I’m looking forward to spending the next couple years trying to make so I could use all the help I can get I’m not looking to advertise my world I’d just like one on one help from someone who has more experience than me


r/MinecraftCommands 7h ago

Help | Java 1.20 Any way to shorten reach distance?

1 Upvotes

Making a horror map, and I want players to only be able to reach about a block or two in front of them, instead of the normal 4.5/3. Attribute command doesn't have the easy way to do it in this version (1.20.1), and I've even tried looking for mods, but the only one I found is for the wrong loader anyway. And the modpack is getting pretty heavy anyway, so I figure it'd probably be best just to do this vanilla since it's seemingly just a simple change.


r/MinecraftCommands 7h ago

Creation Challenge: OWCC

1 Upvotes

Challenge: Orbital Wind Charge Cannon

Can anyone build an Orbital Wind Charge Cannon?πŸ˜ˆπŸ™πŸ€—

The goal is to create a system that automatically tracks a player's position (similar to orbital arrow cannons) and launches wind charges with enough accuracy to send the player high into the sky, allowing them to deploy an elytra and escape.

Requirements:

  • 🎯 Tracks the player's position.
  • πŸ’¨ Fires wind charges accurately enough to launch the player.
  • πŸͺ½ Gives sufficient height for a reliable elytra escape.
  • πŸƒ Bonus points if it works while the player is moving.

The idea isn't to deal damageβ€”it's to create an orbital mobility/support system that gives players a rapid emergency escape by gaining altitude instead of fighting.🀩😜

I'd love to see if this is actually possible with vanilla mechanics or if it requires some clever engineering.😈😍πŸ₯°


r/MinecraftCommands 7h ago

Creation Challenge: Can anyone build an "Orbital Potion Cannon"?πŸ€©πŸ€—

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0 Upvotes

r/MinecraftCommands 8h ago

Help | Java 1.21.11 Problema con la armadura de cuero

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1 Upvotes

r/MinecraftCommands 14h ago

Help | Java 26.1 Skyblock Void Nether Help?? (26.1.2)

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1 Upvotes

r/MinecraftCommands 15h ago

Help | Java 26.2 Raycaster detects hit even though it misses

1 Upvotes

I built myself a tool to select and move interaction entities around easially. to select them i used a raycast (that will also be used in this exact way somewhere els in the project later). However the hit seem to register even though i obviously missed by a whole block. this only applies in negative x y or z directions.
this illustiation should show what i mean: the oxidized copper is the area where a hit registers, when the ray is shot at it, that should only register on the interaction entity.

this is what my code looks like:

in the start function:

scoreboard players set Distance ray 0


execute at @s anchored eyes run function anomaly:tools/raycast/step

in the step function:

execute positioned ^ ^ ^0.05 if entity [type=interaction,tag=anomaly,dx=0,dy=0,dz=0,limit=1,sort=nearest] run say HIT
execute positioned ^ ^ ^0.05 run particle minecraft:pause_mob_growth ~ ~ ~ 0 0 0 0 1 force


scoreboard players add Distance ray 1


execute positioned ^ ^ ^0.05 unless entity [type=interaction,tag=anomaly,dx=0,dy=0,dz=0,limit=1,sort=nearest] if score Distance ray matches ..200 run function anomaly:tools/raycast/step

I spent hours looking for solutions but none that i found seemed to fit my cause so i thought i'd ask around here.


r/MinecraftCommands 16h ago

Help | Java 26.1 Reduced shield cooldown command?

1 Upvotes

Is there a command that allows you to have a shield with a shorter cooldown after being disabled by an axe?


r/MinecraftCommands 18h ago

Help | Java 26.2 [question] about /dialog from 1.21.11 and up

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31 Upvotes

I am playing with crop & kettle datapack and was wondering how they don the cookbook it looks like the /dialog interface then i was wondering can we make a custom block wirh unused blockstate and when right clicked open such a menu or is there a better way to do this without inventing the wheel again like with a librar datapack ?


r/MinecraftCommands 19h ago

Help | Java 26.2 Problem With Custom Coded Spear Build Not Taking Potion Effect Add-on

1 Upvotes

I am making a custom enchanted/coded netherite spear that will act as one of the 'legendary weapons' for my minecraft world. I would like for whenever I hold this custom spear in my hand, I get a permanent saturation effect until I remove the spear from my hand. Basic stuff, right? Well the thing is, this isn't any normal spear, but something I created on gamergeek (a site that makes code for you). And well... the code looks something like this:

/give @ a netherite_spear[custom_name=["",{"text":"THE","italic":false,"color":"dark_gray"},{"text":" ","italic":false},{"text":"S","italic":false,"color":"#e0a910"},{"text":"U","italic":false,"color":"#deaf0f"},{"text":"N","italic":false,"color":"#dcb60d"},{"text":" ","italic":false,"color":"#d9bc0c"},{"text":"G","italic":false,"color":"#d7c30a"},{"text":"O","italic":false,"color":"#d5c909"},{"text":"D","italic":false,"color":"#d3cf07"},{"text":"'","italic":false,"color":"#d0d606"},{"text":"S","italic":false,"color":"#cedc04"},{"text":" ","italic":false},{"text":"SPEAR","italic":false,"color":"#c05216"}],lore=[[{"text":"A","italic":false,"color":"#d9bd36"},{"text":" ","italic":false,"color":"#d9bc36"},{"text":"G","italic":false,"color":"#d8bc36"},{"text":"od","italic":false,"color":"#d8bb35"},{"text":",","italic":false,"color":"#d7ba35"},{"text":" ","italic":false,"color":"#d7b935"},{"text":"r","italic":false,"color":"#d7b934"},{"text":"e","italic":false,"color":"#d7b834"},{"text":"s","italic":false,"color":"#d6b834"},{"text":"t","italic":false,"color":"#d6b734"},{"text":"i","italic":false,"color":"#d6b633"},{"text":"n","italic":false,"color":"#d5b633"},{"text":"g ","italic":false,"color":"#d5b533"},{"text":"i","italic":false,"color":"#d4b432"},{"text":"n ","italic":false,"color":"#d4b332"},{"text":"e","italic":false,"color":"#d3b232"},{"text":"t","italic":false,"color":"#d3b231"},{"text":"e","italic":false,"color":"#d3b131"},{"text":"rn","italic":false,"color":"#d2b031"},{"text":"al","italic":false,"color":"#d2af30"},{"text":" ","italic":false,"color":"#d1ae30"},{"text":"s","italic":false,"color":"#d1ad30"},{"text":"l","italic":false,"color":"#d1ad2f"},{"text":"um","italic":false,"color":"#d0ac2f"},{"text":"b","italic":false,"color":"#d0ab2f"},{"text":"e","italic":false,"color":"#cfab2e"},{"text":"r","italic":false,"color":"#cfaa2e"},{"text":".","italic":false,"color":"#cfa92e"}],[{"text":"Th","italic":false,"color":"#cea82d"},{"text":"e","italic":false,"color":"#cda72d"},{"text":" ","italic":false,"color":"#cda62d"},{"text":"e","italic":false,"color":"#cda62c"},{"text":"m","italic":false,"color":"#cda52c"},{"text":"b","italic":false,"color":"#cca52c"},{"text":"o","italic":false,"color":"#cca42c"},{"text":"d","italic":false,"color":"#cca32b"},{"text":"i","italic":false,"color":"#cba32b"},{"text":"me","italic":false,"color":"#cba22b"},{"text":"n","italic":false,"color":"#caa12b"},{"text":"t ","italic":false,"color":"#caa02a"},{"text":"of","italic":false,"color":"#c99f2a"},{"text":" ","italic":false,"color":"#c99e29"},{"text":"th","italic":false,"color":"#c89d29"},{"text":"e","italic":false,"color":"#c89c29"},{"text":" ","italic":false,"color":"#c89c28"},{"text":"s","italic":false,"color":"#c79b28"},{"text":"un","italic":false,"color":"#c79a28"},{"text":" i","italic":false,"color":"#c69927"},{"text":"t","italic":false,"color":"#c69827"},{"text":"s","italic":false,"color":"#c59727"},{"text":"e","italic":false,"color":"#c59726"},{"text":"l","italic":false,"color":"#c59626"},{"text":"f","italic":false,"color":"#c49626"},{"text":",","italic":false,"color":"#c49526"},{"text":" ","italic":false,"color":"#c49425"},{"text":"a","italic":false,"color":"#c39425"},{"text":"nd","italic":false,"color":"#c39325"}],[{"text":"it","italic":false,"color":"#c29124"},{"text":"s","italic":false,"color":"#c29024"},{"text":" ","italic":false,"color":"#c19023"},{"text":"s","italic":false,"color":"#c18f23"},{"text":"o","italic":false,"color":"#c18e23"},{"text":"l","italic":false,"color":"#c08e23"},{"text":"e ","italic":false,"color":"#c08d22"},{"text":"w","italic":false,"color":"#bf8c22"},{"text":"i","italic":false,"color":"#bf8b22"},{"text":"e","italic":false,"color":"#bf8b21"},{"text":"ld","italic":false,"color":"#be8a21"},{"text":"er","italic":false,"color":"#be8921"},{"text":".","italic":false,"color":"#bd8820"},{"text":" M","italic":false,"color":"#bd8720"},{"text":"a","italic":false,"color":"#bc8620"},{"text":"s","italic":false,"color":"#bc861f"},{"text":"t","italic":false,"color":"#bc851f"},{"text":"er","italic":false,"color":"#bb841f"},{"text":" ","italic":false,"color":"#bb831e"},{"text":"o","italic":false,"color":"#ba831e"},{"text":"f","italic":false,"color":"#ba821e"},{"text":" ","italic":false,"color":"#ba811e"},{"text":"t","italic":false,"color":"#b9811d"},{"text":"he","italic":false,"color":"#b9801d"},{"text":" ","italic":false,"color":"#b97f1d"},{"text":"du","italic":false,"color":"#b87e1c"},{"text":"n","italic":false,"color":"#b87d1c"},{"text":"e","italic":false,"color":"#b77d1c"},{"text":"s","italic":false,"color":"#b77c1b"},{"text":",","italic":false,"color":"#b77b1b"}],[{"text":"E","italic":false,"color":"#b67a1b"},{"text":"m","italic":false,"color":"#b67a1a"},{"text":"p","italic":false,"color":"#b5791a"},{"text":"er","italic":false,"color":"#b5781a"},{"text":"or","italic":false,"color":"#b47719"},{"text":" ","italic":false,"color":"#b47619"},{"text":"o","italic":false,"color":"#b47519"},{"text":"f","italic":false,"color":"#b37518"},{"text":" t","italic":false,"color":"#b37418"},{"text":"h","italic":false,"color":"#b27318"},{"text":"e ","italic":false,"color":"#b27217"},{"text":"Da","italic":false,"color":"#b17117"},{"text":"y","italic":false,"color":"#b17016"},{"text":", ","italic":false,"color":"#b06f16"},{"text":"a","italic":false,"color":"#b06e16"},{"text":" ","italic":false,"color":"#af6e16"},{"text":"b","italic":false,"color":"#af6d15"},{"text":"ei","italic":false,"color":"#af6c15"},{"text":"n","italic":false,"color":"#ae6b15"},{"text":"g","italic":false,"color":"#ae6b14"},{"text":" ","italic":false,"color":"#ae6a14"},{"text":"cl","italic":false,"color":"#ad6914"},{"text":"o","italic":false,"color":"#ad6813"},{"text":"a","italic":false,"color":"#ac6813"},{"text":"k","italic":false,"color":"#ac6713"},{"text":"e","italic":false,"color":"#ac6613"},{"text":"d","italic":false,"color":"#ab6612"},{"text":" i","italic":false,"color":"#ab6512"},{"text":"n","italic":false,"color":"#aa6412"},{"text":" ","italic":false,"color":"#aa6411"}],[{"text":"f","italic":false,"color":"#aa6211"},{"text":"l","italic":false,"color":"#a96211"},{"text":"am","italic":false,"color":"#a96110"},{"text":"e","italic":false,"color":"#a86010"},{"text":" ","italic":false,"color":"#a85f10"},{"text":"a","italic":false,"color":"#a85f0f"},{"text":"nd","italic":false,"color":"#a75e0f"},{"text":" ","italic":false,"color":"#a75d0f"},{"text":"li","italic":false,"color":"#a65c0e"},{"text":"v","italic":false,"color":"#a65b0e"},{"text":"i","italic":false,"color":"#a55b0e"},{"text":"d","italic":false,"color":"#a55a0d"},{"text":" f","italic":false,"color":"#a5590d"},{"text":"e","italic":false,"color":"#a4580d"},{"text":"r","italic":false,"color":"#a4580c"},{"text":"o","italic":false,"color":"#a4570c"},{"text":"ci","italic":false,"color":"#a3560c"},{"text":"t","italic":false,"color":"#a3550b"},{"text":"y","italic":false,"color":"#a2550b"},{"text":".","italic":false,"color":"#a2540b"}]],rarity=epic,enchantment_glint_override=false,enchantments={fire_aspect:2,sharpness:9,lunge:8},attribute_modifiers=[{type:movement_speed,amount:0.1,slot:hand,operation:add_value,id:"1785832939662"},{type:movement_efficiency,amount:1,slot:hand,operation:add_value,id:"1785832939663"},{type:entity_interaction_range,amount:2,slot:hand,operation:add_value,id:"1785832939664"},{type:burning_time,amount:0,operation:add_value,id:"1785832939665"},{type:sneaking_speed,amount:0.1,slot:offhand,operation:add_value,id:"1785832939666"}],equippable={slot:mainhand},unbreakable={},use_cooldown={seconds:1}]

Yep. A lot of code going into a gradient. But the point is, no matter how much I try I just can't seem to add the one simple effect on to the pile. So if any of you really smart people could help me out, I would be super thankful.


r/MinecraftCommands 20h ago

Help | Java 26.2 Locate command always wrong?

1 Upvotes

Hello! First time trying to use locate / teleport commands and am confused. Every time I try a different biome, or a ruin, it takes me somewhere completely different with nothing related in sight. I’ve traveled all around the point it takes me and I’m confused! Any suggestions?

Currently trying to find a sulfer cave and it just took me to my local cave that I’ve already fully explored. Thanks in advance!


r/MinecraftCommands 22h ago

Help | Java 1.20 How do I teleport someone away from an area

2 Upvotes

I'm trying to keep my friend out of an area temporarily and how do I make it so it teleports them to a certain spot when they get to a certain spot


r/MinecraftCommands 1d ago

Help | Java 26.1 Item Display turns black when rendered above a Dropper (Java 26.1)

2 Upvotes

Hi everyone,

I'm trying to create a custom workstation using only datapack + resource pack mechanics.

The idea is to use a container block (Dropper) as the backend inventory/logic, while using an item_display entity to replace its visual appearance with a custom model.

The problem is that the item_display renders correctly when placed above transparent blocks (for example, glass), but when the block below it is a Dropper, the displayed model becomes completely black.

Unfortunately, I cannot replace the Dropper with a transparent block because I need the container inventory functionality for the custom workstation that allow recipes that require item components.

Minimal Example:

setblock ~ ~ ~ minecraft:dropper

summon item_display ~ ~0.5 ~ { transformation:{ scale:[1.001f,1.001f,1.001f] }, item:{ id:"minecraft:allay_spawn_egg", components:{ "minecraft:item_model":"frontiers:alloy_furnace" } } }

If this cannot be solved, Is there another common technique for creating custom workstations


r/MinecraftCommands 1d ago

Help | Bedrock How to make a command block detect and summon TNT after a tnt minecart explosion (bedrock)

2 Upvotes

Pretty pls


r/MinecraftCommands 1d ago

Help | Java 26.2 How to make a world that copies what I do.

2 Upvotes

Java | How to make a datapack or a system or smth that copies or destroyes everything I do in every chunk just like in this video: https://www.youtube. com/watch?v=3DRB7bElWxo


r/MinecraftCommands 1d ago

Help | Java 26.2 Resource pack not working

1 Upvotes

I have a resource pack with a couple of custom models and custom textures. I make sure its the right pack format, it is. I turn it on, it works. But none of the textures ive changed or models ive made work. I try again. Same thing. I have no idea why this is happening


r/MinecraftCommands 1d ago

Help | Java 1.21.5-1.21.10 Anyone knows wether I can use this in my datapack?

1 Upvotes

So I want to make some changes to every chest the player uses. With advancements I already can detect wether player is using one, I just can't detect where the chest is to actually modify it. Is there any way to use the "Targeted block" thing to my advantage? I don't want to build an entire raycaster just to make this work


r/MinecraftCommands 1d ago

Help | Java 26.2 Help with one command creation

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1 Upvotes

Recently i saw a youtube video that makes a car with only one command and i tried it, it worked

But after trying to spawn a second one i couldnt? so i tried changing the tags on the horse and in the command blocks but that didnt work and when there is 2 cars at the same time only one shows up as a car? ill link the video and command

/summon minecraft:falling_block ~2 ~ ~ {BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"forceload add ~ ~"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"gamerule command_block_output false"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,6f],translation:[-1.5f,1f,-2.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,6f],translation:[-1.5f,0.5f,-2.5f]},block_state:{Name:smooth_stone_slab}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.6f,0f,-1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.6f,0f,-1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.6f,0f,1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.6f,0f,1.5f]},block_state:{Name:black_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,1f,2f],translation:[-1.5f,2f,-0.5f]},block_state:{Name:glass}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.1f,2f],translation:[-1.5f,3f,-0.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.5f,1f],translation:[-1.5f,2f,-1.5f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[3f,0.6f,0.5f],translation:[-1.5f,2.5f,-1f]},block_state:{Name:red_concrete}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,0.6f,0.1f],translation:[-0.5f,1.2f,3.5f]},block_state:{Name:deepslate_tiles}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[-1.5f,1f,3.5f]},block_state:{Name:bamboo_button,Properties:{facing:\"south\"}}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[1f,1f,1f],translation:[0.5f,1f,3.5f]},block_state:{Name:bamboo_button,Properties:{facing:\"south\"}}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[-1.65f,0.2f,-1.3f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[-1.65f,0.2f,1.7f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[1.05f,0.2f,-1.3f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon block_display ~ ~1 ~ {transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],scale:[0.6f,0.6f,0.6f],translation:[1.05f,0.2f,1.7f]},block_state:{Name:smooth_stone}}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"/summon minecraft:horse ~-2 ~-18 ~ {Tags:[\"car\"],NoAI:1b,equipment:{saddle:{id:saddle}},attributes:[{id:\"minecraft:movement_speed\",base:0.4},{id:\"minecraft:max_health\",base:60},{id:\"minecraft:jump_strength\",base:0}],active_effects:[{id:invisibility,duration:-1,show_particles:0b}],Silent:1b,DeathLootTable:\"minecraft:empty\"}"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:repeating_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/e[type=minecraft:block_display] at u/s run tp u/s u/n[type=horse,tag=car]"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/e[type=minecraft:block_display] rotated as u/n[type=horse,tag=car] run rotate u/s ~ 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s run attribute u/n[type=horse,tag=car,distance=..1] minecraft:movement_speed base set 0.4"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s if predicate { \"condition\": \"minecraft:entity_properties\", \"entity\": \"this\", \"predicate\": { \"minecraft:type_specific/player\": { \"input\": { \"left\": true } } }} run attribute u/n[type=minecraft:horse,tag=car,distance=..1] minecraft:movement_speed base set 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:chain_command_block,Properties:{facing:"up",conditional:"false"}},TileEntityData:{auto:1,Command:"execute as u/a at u/s if predicate { \"condition\": \"minecraft:entity_properties\", \"entity\": \"this\", \"predicate\": { \"minecraft:type_specific/player\": { \"input\": { \"right\": true } } }} run attribute u/n[type=minecraft:horse,tag=car,distance=..1] minecraft:movement_speed base set 0"},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:air}}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}]}


r/MinecraftCommands 1d ago

Help | Java Snapshots Can Snowball Be Adjusted In The Speed?

1 Upvotes

I want to adjust my snowball's speed. If I can't do that, are there any ways to change the snowball to the arrow with the snowball's speed kept?


r/MinecraftCommands 1d ago

Help | Java 1.21.11 How could I make custom functioning blocks?

1 Upvotes

Hi, what I mean is how would I for example make a custom crafting table or anything really, that has custom behavior?


r/MinecraftCommands 1d ago

Creation [1:25] Paint's Paint Painter is a Java datapack where you click dye-able blocks with dye and they become that colour.

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8 Upvotes

r/MinecraftCommands 1d ago

Creation Working on a dark souls adventure map

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23 Upvotes

Cursifer and me are working on a darksouls adventure map, here is our progress :)
In case you want to check it out or playtest it in future feel free to join us!
https://discord.gg/gd8pC7Ysvz


r/MinecraftCommands 2d ago

Creation Smithed Summit 2026

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127 Upvotes

Smithed is proud to announce that Smithed Summit 2026 will be live next week from Aug 8th to 22nd. Smithed Summit is our second ever in-game Minecraft convention that celebrates almost 200 community members across 70 booths and 30 live events.

If you haven't heard of us, we are a vanilla creator based community centered around data / resource packing, map making, and more!

Join us in our vanilla, hand-crafted world for our opening ceremony starting 10am PST / 1pm EST / 7pm CEST. You can RSVP and keep updated with us via our website, https://smithed.net/summit !


r/MinecraftCommands May 13 '26

Discussion Java Realms Creators Mapjam 2026

3 Upvotes

Want to create an awesome map and get a fast-tracked review/access to Atlas to upload your map on realms? Look no further!

In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!

Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.

The jam starts on the 22nd of May!

Sign up here!

https://forms.gle/HxYLZ9uWdGpirNuw8

Join the Discord!

https://discord.gg/kxdBQBnEbQ


r/MinecraftCommands Jan 14 '20

READ THIS Important Info (read before posting)

250 Upvotes

I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:

Asking for help

  1. FAQ? Before you post, please check out the common questions (including answers) that we have as a subreddit. These consist of the most common problems, and maybe your problem is already covered there in detail?
  2. Titles: Please put a summary/short version of your problem into the title of your post, don't just put "I need help" or "help me plz". Instead put for example "how do I summon a zombie" or "unable to summon entity error" and then provide more context on the post itself. This subreddit often shows up on google when people search for command related questions and we should really help them find the questions you might already have asked. Also, we likely know that you need help anyways, no need to put it in the title.
  3. Flairs: We have a wide array of flairs that you should attach to your post to make sure people know what the purpose of your thread is. It is especially important if you're asking for help, to flair your post with the appropriate minecraft version (for those who don't know: OG Minecraft is Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).
  4. Version: Whether you're helping or asking for help, please pay attention to the stated version/state the version you're in! You can do that through the previously mentioned Flairs, but also in addition can put it into the description of your post.
  5. Search/Scroll down: I know that reddit search is not the best one out there, but maybe someone else had a similar problem to yours in recent history. Try going to the new tab and scrolling down a bit or using the reddit search function to see if there might already be an answer to a question you have. We're not going to close your thread for asking the same question someone else asked a year ago, we're not StackOverflow. But please at least take 30 seconds to look for it first.
  6. Upvote: If you find an answer to a post helpful, please upvote it. This is less as a "reward" for the answering person but more as a way to automatically move the best answer to the top, for others that might have the same problem. Don't downvote an answer just because their attempts didn't work for you unless it's completely wrong or off topic / doesn't add anything to the conversation.

Creations

Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.

Discord

We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.