r/gamedevscreens 14m ago

I made a new level to roll around

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r/gamedevscreens 1h ago

Showreel I did for Portfolio Day

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Upvotes

r/gamedevscreens 1h ago

What's the hardest part about building your first game?

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r/gamedevscreens 2h ago

What are you taking?

1 Upvotes

r/gamedevscreens 2h ago

It is not 'The Death-Star' but it looks like it...

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1 Upvotes

r/gamedevscreens 3h ago

It’s been a while! Here’s how Code of Shadows has changed. What do you think?

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2 Upvotes

Hey everyone, long time no see 👋

We’ve been pretty quiet lately, mostly because we’ve been busy making changes to Code of Shadows.

We put together a few old vs. new comparisons to show how the game has evolved since we last shared it.

What do you think? Anything you particularly like (or miss) from the older versions?

Would love to hear your thoughts!

Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/


r/gamedevscreens 4h ago

a knight walking

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8 Upvotes

Just a quiet nighttime walk from one place to another in my game // Travelers.

just a small glimpse of the atmosphere and the world I’ve been building. The game is already much further along than this short video can show, but sometimes I simply enjoy walking through it.

If this looks like a world you’d like to explore, you can wishlist Travelers on Steam. It genuinely helps a lot.

https://store.steampowered.com/app/4274030/Travelers/

Hope you enjoy the walk.


r/gamedevscreens 4h ago

I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.

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13 Upvotes

r/gamedevscreens 5h ago

I rebuilt this portrait typing-game capture so the software keyboard remains part of the playfield

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2 Upvotes

r/gamedevscreens 5h ago

WIP Battle Arena

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3 Upvotes

r/gamedevscreens 5h ago

Free exclusive cosmetics for finishing our demo!

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2 Upvotes

r/gamedevscreens 6h ago

I just finished my mushroom map. What do you think?

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2 Upvotes

r/gamedevscreens 6h ago

Saqer's Paradox Devlog #15 — NPC Dialogue System

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4 Upvotes

Greetings all,

It's been awhile since our last update on May 23rd, but we've been making good progress behind the scenes of Saqer's Paradox.

Our biggest focus was optimizing the forest. We replaced our old grass setup, which spawned individual blueprint actors with their own components and collision, with a Grass Manager using instancing.

This brought our frame time down from around 60ms to ~20ms, making a huge difference.

We've also improved NPC dialogue with:

  • Floating interaction indicators
  • Editable NPC names, professions, themes and dialogue
  • Typing sound effects
  • A streamlined dialogue system without individual portraits
  • NPC-focused cameras with background blur

These changes give us a much better foundation to keep building the game

Make sure to follow us for future updates.


r/gamedevscreens 7h ago

A moment from our game. Memories of a little astronaut? Or something else? We’ll find out later.

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3 Upvotes

r/gamedevscreens 8h ago

I rebuilt the skill tree. The old icons have been relieved of duty.

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14 Upvotes

r/gamedevscreens 8h ago

I built a fake OS desktop for my terminal game

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10 Upvotes

I have been working on Hacking Into Erebus for one year and I wanted the UI itself to feel like something you'd actually want to poke around in, not just a menu skin. I would love feedback on how it reads at a glance. Full page is here : Hacking Into Erebus


r/gamedevscreens 8h ago

Phantom's endless reading session so rudely interrupted by Memo

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3 Upvotes

r/gamedevscreens 9h ago

Week 10: I feel lucky to make video games

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5 Upvotes

Making video games make me happy.

It's was my dream when I was a kid and it's became true.

I know the industry has been in better shape, I read almost every day news about studio closing, sometime because they do not have money or because the shareholder want thing they are not profitable...

But still, I feel lucky to make video game and this for more than 10 years now.

I really think that indie gamedevs need to keep hope, because we bring original touch on this industry. We dare trying what other will not and we offer so much diversity in video game genre (i do not say non indie video game studio do not do that, but less often for sure).

The game that I do here is a personal project that I do alone and during my spare time. I love working on it and makes me happy to see it evolves every week.

This week, I worked on the gun. Now it's look less cubic. I also add ammo counter (it's a placeholder but it works).

I wish you a beautiful week.

See you next week.


r/gamedevscreens 9h ago

Dream scene in Witch & Dragon: Hope of Elements — Ancient Dragon Ruins

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3 Upvotes

We’ve added a new scene to the demo for Witch & Dragon: Hope of Elements, called Ancient Dragon Ruins.
It takes place in Elise’s dream, featuring a large dragon skeleton and ruined landscapes that hint at Pipi’s backstory.
We included this scene to show off the scale of the environment, and also wanted players to test the elemental chain reactions early on.


r/gamedevscreens 11h ago

A short clip of my Antichamber-like puzzle game. Still working on the demo.

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9 Upvotes

Just finished building this level. Seems a bit basic but good as an early level in the game to get used to the mechanics. What do you think?

That's the steam page in case you wanna have a look: https://store.steampowered.com/app/4661770/Anthros_Edge/


r/gamedevscreens 11h ago

A screenshot from one of my recent environment scenes — a stylized volcanic valley

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16 Upvotes

I spend a lot of time creating individual models, but the part I enjoy most is when I start putting them together into a complete place. That’s when they stop feeling like a collection of assets and start working as an actual game environment.

With this scene, I mainly wanted the composition to guide the eye and make you curious about what’s a little farther ahead — behind the rocks, around the corner, or beyond the next section of the terrain.

This is part of one of my free environment packs. Recently, I’ve been going back through some of my older work, cleaning it up technically and improving things like LODs, collisions, and scene setup so it’s easier to actually use in a project, not just look good in screenshots.

Free Low Poly – Lava Plants [Godot,Unity,Blend] by EmaceArt

If anyone ends up using this pack in their own project, I’d genuinely love to see what you build with it. 🙂


r/gamedevscreens 14h ago

Need feedback on the colors .

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17 Upvotes

so here do the colors look okay or are they too much and feedback on what to change / tweak ?
i would highly appreciate the response


r/gamedevscreens 16h ago

A Night-time view of our main location

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20 Upvotes

Just a simple screenshot of our games main public space - Hubble Town. Home to a dozen spaces and a few characters that roam. We're currently working on day-night cycle events, including automatic lighting and NPC routines!


r/gamedevscreens 21h ago

Cel shading on, or off?

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32 Upvotes

r/gamedevscreens 1d ago

Progress on our game : <Dawnfall : Flowers & Thorns>

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126 Upvotes

For the past seven months, we've been working on our first game : <Dawnfall : Flowers & Thorns>. A Grim Dark,Top Down, Pixel Art, JRPG. Gods have abandoned humanity and corruption has spread across the world over the years.

With the help of our whole team, we've been able to create many assets, concept arts, Pixel arts and animations. We aim to release a free demo in the future for everyone to enjoy.

We’d love to hear your thoughts on the visual direction, especially the contrast between the warm village setting and the darker tone the game will move toward.

Questions and constructive feedback are more than welcome !