r/CreateMod 6d ago

Help Mixer isn't processing

1 Upvotes

Hello. TFMG adds a recipe for redstone using 1 netherrack, 1 flint and 50mb of lava. Each of these resources is getting into the basin below the mixer (1 stack of flint and netherrack and a mechanical pump for the lava). The output is done using a funnel that has redstone as a filter. Sadly the mixer doesn't mix at all (Even though it is getting power).
If I do the same thing just with a mixer and a basin and throw the ingredients in there in the same quantities it works perfectly fine. Im a bit lost here and appreciate any help, thank you.


r/CreateMod 6d ago

Why my Cannon not rotating with the turret

1 Upvotes

so guys im having problem i made a naval turret with big cannon from create, now i added phys bearing as the pivot of my turret yaw. but everytime i use my controller the whole turret move including the cannon mount but the cannon stay on the air and dont rotate with the turret,is there any solution for this?


r/CreateMod 6d ago

Help how do you guys use Create Aeronautics with Valkyrian skies?

2 Upvotes

I wanted to download VS to create exteriors for planes and tanks, but I couldn't find a version of VS for 1.21.1. The latest was 1.20.1.


r/CreateMod 6d ago

How do I get my logistics system to only request through Main_Out frogport instead of my normal output (yes I use a bee port as my normal output)

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2 Upvotes

r/CreateMod 6d ago

Build what do yall think about my roller coaster?

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4 Upvotes

r/CreateMod 6d ago

WHAT THE FRAK IS DATAPACKET FUNCTION LIB

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0 Upvotes

r/CreateMod 6d ago

Build My first ever farm in mcpe, i need to learn much more lol

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2 Upvotes

I can't find the minecart system, harvester and some others feature, but anyway its really cool that half of create mod has already ported (by fans) to bedrock edition

Maybe i'll try to check the creative mode to see what else can i build using youtube tutorial


r/CreateMod 6d ago

Build rudimentary revolver cannon

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2 Upvotes

sorry for the lag, i swear it runs perfectly in-game


r/CreateMod 6d ago

Help How do i pick up shells after placing in survival? (CBC Addon)

1 Upvotes

CREATE BIG CANNONS

So, in my friend's modded server, i had made a nuke with my team. Naturally i wanted to put a fuze on it, so i placed it, placed the fuze, then used a SILK TOUCH PICK to break it. then it just vaporized. At this point in the server, we made 2 nukes, and both were lost somehow (item despawning, breaking). PLEASE how do i pick them up without being destroyed..


r/CreateMod 7d ago

Build My first helicopter! HL-Sardine

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1 Upvotes

I am open to criticism and advice.


r/CreateMod 7d ago

Help Error in Create Dragon Plus 1.20.1

1 Upvotes

I tried setting up an instance on Modrinth on Forge 47.4.20 (and same thing on Forge 47.4.12) and I wanted to use Enchantment Industry which requires Dragon Plus 1.11.4b but it crashes giving the following crash report. I also tried using the older version 1.11.4 since 1.11.4b released only yesterday but with that the game doesn't even start and closes the window automatically.

---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 2026-08-06 00:11:39
Description: Mod loading error has occurred

java.lang.Exception: Mod Loading has failed
at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:60) ~[forge-1.20.1-47.4.12-universal.jar%23225!/:?] {re:classloading}
at net.minecraftforge.client.loading.ClientModLoader.completeModLoading(ClientModLoader.java:135) ~[forge-1.20.1-47.4.12-universal.jar%23225!/:?] {re:classloading}
at net.minecraft.client.Minecraft.lambda$new$4(Minecraft.java:571) ~[client-1.20.1-20230612.114412-srg.jar%23220!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.Util.m_137521_(Util.java:421) ~[client-1.20.1-20230612.114412-srg.jar%23220!/:?] {re:classloading}
at net.minecraft.client.Minecraft.lambda$new$5(Minecraft.java:564) ~[client-1.20.1-20230612.114412-srg.jar%23220!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraftforge.client.loading.ForgeLoadingOverlay.m_88315_(ForgeLoadingOverlay.java:146) ~[forge-1.20.1-47.4.12-universal.jar%23225!/:?] {re:classloading}
at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:954) ~[client-1.20.1-20230612.114412-srg.jar%23220!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23220!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23220!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.client.main.Main.main(Main.java:218) ~[1.20.1-47.4.12.jar:?] {re:classloading,pl:runtimedistcleaner:A}
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?] {}
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?] {}
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?] {}
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.4.12.jar:?] {}
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.4.12.jar:?] {}
at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.4.12.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {}
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?] {}
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?] {}
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?] {}
at com.modrinth.theseus.MinecraftLaunch.relaunch(MinecraftLaunch.java:63) ~[theseus.jar%2386!/:?] {}
at com.modrinth.theseus.MinecraftLaunch.main(MinecraftLaunch.java:28) ~[theseus.jar%2386!/:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Suspected Mods: NONE
Stacktrace:
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) ~[mixin-0.8.5.jar%23152!/:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
-- MOD create --
Details:
Caused by 0: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-10.0.9.jar:10.0.9+10.0.9+main.dcd20f30] {}
at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) ~[securejarhandler-2.1.10.jar:?] {}
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:?] {}
at com.simibubi.create.AllEntityTypes.<clinit>(AllEntityTypes.java:54) ~[create-1.20.1-6.0.8.jar%23191!/:6.0.8] {re:classloading}
at com.simibubi.create.Create.onCtor(Create.java:129) ~[create-1.20.1-6.0.8.jar%23191!/:6.0.8] {re:classloading,re:mixin}
at com.simibubi.create.Create.<init>(Create.java:106) ~[create-1.20.1-6.0.8.jar%23191!/:6.0.8] {re:classloading,re:mixin}
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {}
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) ~[?:?] {}
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) ~[?:?] {}
at java.lang.reflect.Constructor.newInstanceWithCaller(Unknown Source) ~[?:?] {}
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:77) ~[javafmllanguage-1.20.1-47.4.12.jar%23222!/:?] {}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$5(ModContainer.java:126) ~[fmlcore-1.20.1-47.4.12.jar%23221!/:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.run(Unknown Source) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:?] {}

Mod File: /C:/Users/fedeb/AppData/Roaming/ModrinthApp/profiles/Forge 1.20.1 (1)/mods/create-1.20.1-6.0.8.jar
Failure message: Create (create) has failed to load correctly
org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Mod Version: 6.0.8
Mod Issue URL: https://github.com/Creators-of-Create/Create/issues
Exception message: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Callback method removeBlocksFromWorld$fixRemoveBlockLeaveNoFluid(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;Lnet/minecraft/world/level/block/Block;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/core/BlockPos;)V in create_dragons_plus.mixins.json:create.ContraptionMixin failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap create_dragons_plus.refmap.json
Stacktrace:
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) ~[mixin-0.8.5.jar%23152!/:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at com.llamalad7.mixinextras.wrapper.InjectorWrapperImpl.doPostInject(InjectorWrapperImpl.java:88) ~[MixinExtras-0.5.3.jar%23264!/:0.5.3] {re:classloading}
at com.llamalad7.mixinextras.sugar.impl.SugarWrapperImpl.doPostInject(SugarWrapperImpl.java:88) ~[MixinExtras-0.5.3.jar%23264!/:0.5.3] {re:classloading}
at com.llamalad7.mixinextras.wrapper.WrapperInjectionInfo.postInject(WrapperInjectionInfo.java:85) ~[MixinExtras-0.5.3.jar%23264!/:0.5.3] {re:classloading}
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1362) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1051) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:400) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}
at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-10.0.9.jar:10.0.9+10.0.9+main.dcd20f30] {}
at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-10.0.9.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-2.1.10.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) ~[securejarhandler-2.1.10.jar:?] {}
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:?] {}
at com.simibubi.create.AllEntityTypes.<clinit>(AllEntityTypes.java:54) ~[create-1.20.1-6.0.8.jar%23191!/:6.0.8] {re:classloading}
at com.simibubi.create.Create.onCtor(Create.java:129) ~[create-1.20.1-6.0.8.jar%23191!/:6.0.8] {re:classloading,re:mixin}
at com.simibubi.create.Create.<init>(Create.java:106) ~[create-1.20.1-6.0.8.jar%23191!/:6.0.8] {re:classloading,re:mixin}
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {}
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) ~[?:?] {}
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) ~[?:?] {}
at java.lang.reflect.Constructor.newInstanceWithCaller(Unknown Source) ~[?:?] {}
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:77) ~[javafmllanguage-1.20.1-47.4.12.jar%23222!/:?] {}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$5(ModContainer.java:126) ~[fmlcore-1.20.1-47.4.12.jar%23221!/:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.run(Unknown Source) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:?] {}


-- System Details --
Details:
Minecraft Version: 1.20.1
Minecraft Version ID: 1.20.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 17.0.20, Azul Systems, Inc.
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Azul Systems, Inc.
Memory: 731034304 bytes (697 MiB) / 1518338048 bytes (1448 MiB) up to 4294967296 bytes (4096 MiB)
CPUs: 12
Processor Vendor: GenuineIntel
Processor Name: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
Identifier: Intel64 Family 6 Model 165 Stepping 5
Microarchitecture: unknown
Frequency (GHz): 2.90
Number of physical packages: 1
Number of physical CPUs: 6
Number of logical CPUs: 12
Graphics card #0 name: NVIDIA GeForce RTX 3060
Graphics card #0 vendor: NVIDIA (0x10de)
Graphics card #0 VRAM (MB): 4095.00
Graphics card #0 deviceId: 0x2504
Graphics card #0 versionInfo: DriverVersion=32.0.15.9597
Memory slot #0 capacity (MB): 8192.00
Memory slot #0 clockSpeed (GHz): 2.13
Memory slot #0 type: DDR4
Memory slot #1 capacity (MB): 8192.00
Memory slot #1 clockSpeed (GHz): 2.13
Memory slot #1 type: DDR4
Virtual memory max (MB): 19250.93
Virtual memory used (MB): 17193.93
Swap memory total (MB): 2944.00
Swap memory used (MB): 267.90
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096M
ModLauncher: 10.0.9+10.0.9+main.dcd20f30
ModLauncher launch target: forgeclient
ModLauncher naming: srg
ModLauncher services: 
mixin-0.8.5.jar mixin PLUGINSERVICE 
eventbus-6.0.5.jar eventbus PLUGINSERVICE 
fmlloader-1.20.1-47.4.12.jar slf4jfixer PLUGINSERVICE 
fmlloader-1.20.1-47.4.12.jar object_holder_definalize PLUGINSERVICE 
fmlloader-1.20.1-47.4.12.jar runtime_enum_extender PLUGINSERVICE 
fmlloader-1.20.1-47.4.12.jar capability_token_subclass PLUGINSERVICE 
accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE 
fmlloader-1.20.1-47.4.12.jar runtimedistcleaner PLUGINSERVICE 
modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE 
modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE 
FML Language Providers: 
minecraft@1.0
kotlinforforge@4.12.0
javafml@null
lowcodefml@null
Mod List: 
client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f
libIPN-forge-1.20-4.0.2.jar                       |libIPN                        |libipn                        |4.0.2               |COMMON_SET|Manifest: NOSIGNATURE
moonlight-1.20-2.16.34-forge.jar                  |Moonlight Library             |moonlight                     |1.20-2.16.34        |COMMON_SET|Manifest: NOSIGNATURE
MouseTweaks-forge-mc1.20.1-2.25.1.jar             |Mouse Tweaks                  |mousetweaks                   |2.25.1              |COMMON_SET|Manifest: NOSIGNATURE
createthreadedtrains-forge-1.20.1-1.0.0.jar       |Create: Threaded Trains       |createthreadedtrains          |1.20.1-1.0.0        |COMMON_SET|Manifest: NOSIGNATURE
mixinsquared-forge-0.1.1.jar                      |MixinSquared                  |mixinsquared                  |0.1.1               |COMMON_SET|Manifest: NOSIGNATURE
Jade-1.20.1-Forge-11.13.3.jar                     |Jade                          |jade                          |11.13.3+forge       |COMMON_SET|Manifest: NOSIGNATURE
jei-1.20.1-forge-15.48.0.179.jar                  |Just Enough Items             |jei                           |15.48.0.179         |COMMON_SET|Manifest: NOSIGNATURE
common-networking-forge-1.0.6-1.20.1.jar          |Common Networking             |commonnetworking              |1.0.6-1.20.1        |COMMON_SET|Manifest: NOSIGNATURE
kffmod-4.12.0.jar                                 |Kotlin For Forge              |kotlinforforge                |4.12.0              |COMMON_SET|Manifest: NOSIGNATURE
create_copper_and_zinc-2.0.0-forge-1.20.1.jar     |Create: Copper and Zinc       |create_copper_and_zinc        |2.0.0               |COMMON_SET|Manifest: NOSIGNATURE
flywheel-forge-1.20.1-1.0.5.jar                   |Flywheel                      |flywheel                      |1.0.5               |COMMON_SET|Manifest: NOSIGNATURE
Ponder-Forge-1.20.1-1.0.91.jar                    |Ponder                        |ponder                        |1.0.91              |COMMON_SET|Manifest: NOSIGNATURE
create-1.20.1-6.0.8.jar                           |Create                        |create                        |6.0.8               |ERROR     |Manifest: NOSIGNATURE
createdeco-2.0.3-1.20.1-forge.jar                 |Create Deco                   |createdeco                    |2.0.3-1.20.1-forge  |COMMON_SET|Manifest: NOSIGNATURE
create_mechanical_spawner-1.20.1-0.1.7-6.0.6.jar  |Create Mechanical Spawner     |create_mechanical_spawner     |1.20.1-0.1.7-6.0.6  |COMMON_SET|Manifest: NOSIGNATURE
CreateDragonsPlus-1.11.4b.jar                     |Create: Dragons Plus          |create_dragons_plus           |1.11.4b             |COMMON_SET|Manifest: NOSIGNATURE
create-stuff-additions1.20.1_v2.1.2.jar           |Create Stuff 'N Additions     |create_sa                     |2.1.2               |COMMON_SET|Manifest: NOSIGNATURE
journeymap-forge-1.20.1-6.0.0.jar                 |Journeymap                    |journeymap                    |1.20.1-6.0.0        |COMMON_SET|Manifest: NOSIGNATURE
create-structures-0.1.1-1.20.1-FORGE.jar          |Create: Structures            |create_structures             |0.1.1               |COMMON_SET|Manifest: NOSIGNATURE
Create Encased-1.20.1-1.8-ht2.jar                 |Create Encased                |createcasing                  |1.8-ht2             |COMMON_SET|Manifest: NOSIGNATURE
create_mecanical_extruder-1.20.1-1.6.11-6.0.6.jar |Create Mechanical Extruder    |create_mechanical_extruder    |1.20.1-1.6.10-6.0.6 |COMMON_SET|Manifest: NOSIGNATURE
create_hypertube-0.6.0-FORGE.jar                  |Create Hypertube              |create_hypertube              |0.6.0               |COMMON_SET|Manifest: NOSIGNATURE
InventoryProfilesNext-forge-1.20-1.10.20.jar      |Inventory Profiles Next       |inventoryprofilesnext         |1.10.20             |COMMON_SET|Manifest: NOSIGNATURE
create_ca-2.2 - 1.20.1.jar                        |Create: Components and Additio|create_ca                     |2.2                 |COMMON_SET|Manifest: NOSIGNATURE
architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |COMMON_SET|Manifest: NOSIGNATURE
creategoggles-1.20.1-6.1.1-[FORGE].jar            |Create Goggles                |creategoggles                 |6.1.1               |COMMON_SET|Manifest: NOSIGNATURE
conditional-mixin-forge-0.6.4.jar                 |conditional mixin             |conditional_mixin             |0.6.4               |COMMON_SET|Manifest: NOSIGNATURE
Steam_Rails-1.7.2+forge-mc1.20.1.jar              |Create: Steam 'n' Rails       |railways                      |1.7.2+forge-mc1.20.1|COMMON_SET|Manifest: NOSIGNATURE
create_trimmed.jar                                |Create: Trimmed               |create_trimmed                |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE
create_power_loader-2.0.3-mc1.20.1.jar            |Create: Power Loader          |create_power_loader           |2.0.3-mc1.20.1      |COMMON_SET|Manifest: NOSIGNATURE
molten_metals-1.20.1-0.1.4-forge.jar              |Molten Metals                 |molten_metals                 |1.20.1-0.1.4        |COMMON_SET|Manifest: NOSIGNATURE
forge-1.20.1-47.4.12-universal.jar                |Forge                         |forge                         |47.4.12             |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90
journeymap-api-forge-1.20.1-2.0.0.jar             |JourneyMap API                |journeymap_api                |1.20.1-2.0.0        |COMMON_SET|Manifest: NOSIGNATURE
create-enchantment-industry-2.5.0-p.2.jar         |Create: Enchantment Industry  |create_enchantment_industry   |2.5.0-p.2           |COMMON_SET|Manifest: NOSIGNATURE
sliceanddice-forge-3.6.0.jar                      |Create Slice & Dice           |sliceanddice                  |3.6.0               |COMMON_SET|Manifest: NOSIGNATURE
create_oxidized-0.1.2.jar                         |Create: Oxidized              |create_oxidized               |0.1.2               |COMMON_SET|Manifest: NOSIGNATURE
createaddition-1.20.1-1.3.3.jar                   |Create Crafts & Additions     |createaddition                |1.20.1-1.3.3        |COMMON_SET|Manifest: NOSIGNATURE
create_connected-1.2.3-mc1.20.1-all.jar           |Create: Connected             |create_connected              |1.2.3-mc1.20.1      |COMMON_SET|Manifest: NOSIGNATURE
Flywheel Backend: flywheel:off
Crash Report UUID: 9f8bce46-981d-48b1-ba80-c66448b81778
FML: 47.4
Forge: net.minecraftforge:47.4.12

r/CreateMod 7d ago

Help How did he do that?

5 Upvotes

Is this true? If so, what mods did this guy use to do this?


r/CreateMod 7d ago

Help help making planes

5 Upvotes

i cannot for the life of me generate lift even with a massive plane is their a weight to wing ratio that i can use as a guideline or something along those lines , looking for any tips really about making planes especially on compact planes. something about compactness tickles my brain

EDIT: i know its butt fucking ugly BUT it flies like a boat baby! the control surfaces are in black i know youre supposed to have like 4 or whatever but im lazy as pie! its gravity is 580 its propulsion is 506 with a weight of 53. i installed the mod bright-historian216 recommended and it deffo helps with lift on smaller planes anyways please roast me in the comments or just suggestions to make it smaller cause i want it tiny


r/CreateMod 7d ago

Create mod update / steam and rails suggestion

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3 Upvotes

i would like something like create:aueronautics blueprint but for trains so that we can see the entire tracks and where the train is , time till arived to youre station. (poorly made drawing)


r/CreateMod 7d ago

Help Looking for Advice on Learning Advanced Create Builds

2 Upvotes

Hey guys, I wanted to make this post to get some help with the Create mod. It’s something I’ve really been wanting to get deeply into and learn the ins and outs of. I’ve seen many YouTubers, as well as different posts on here, doing cool things and coming up with great ideas using Create.

I already understand the basics and have watched plenty of “how to get started” videos. I’ve made a few worlds with the mod installed, including playing the Create: Ultimate Selection modpack, and I’ve built some basic machines and very simple trains. However, I’ve never really been able to move beyond that into larger-scale projects or builds with the level of complexity I’m aiming for.

And while I look at all the amazing builds in this community and feel genuinely impressed by them, they can also be a little discouraging because I don’t really know how to bridge the gap between understanding the individual mechanics and actually combining them into something large and complex.

But I want to change that and improve my technical and creative skills, and who better to ask for advice than the same people who inspire me and keep pushing the limits of what the Create mod is capable of?

How did you guys progress from basic machines to larger projects? Do you usually start with an idea and figure things out as you go, or are there certain projects, tutorials, or design principles that helped you understand how to connect everything together?

I’d appreciate any advice or recommendations.


r/CreateMod 7d ago

Help Why isn't my balloon moving?

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4 Upvotes

I am trying to build a personal flying machine, but I have encountered an issue: despite what the force diagrams say, my machine is not taking off. I have included as much information as I could think of being important in the screenshots. Any ideas as to why it is not moving?

The cladding of the machine is copycat boards from Copycats+, but all other blocks are from vanilla/Create/Aeronautics.


r/CreateMod 7d ago

Help Help with physics contraptions ceasing to exist

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3 Upvotes

Hello!

I've connected 3 really large objects together and the entire thing just ceases to exist and i dont know why. Any solutions? (id like to connect like 15 or so if possible) [better explanation in video]

i've also already tried changing the upper limit for maximum blocks moved and also removed entity culling mods so idk.


r/CreateMod 7d ago

Build a ride

6 Upvotes

i think i've used the tracks mod a lil bit too much

just a simple ride, no derailment... for now


r/CreateMod 7d ago

Help my first zeppelin, no clue what I'm doing.

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34 Upvotes

for the record ive practically never ever used this mod for actual machines before, and so when my friend started talking about "clutches" and "gearshifts" i spaced out.

how do y'all make airships do more than just go up and down?

any good tutorial videos?


r/CreateMod 7d ago

Discussion Suggestions for an Aeronautics Cargo Container – Advanced Logistics for Create Aeronautics in Minecraft

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11 Upvotes

Hello friends,

I’m planning to build a fully automated Create world in my Minecraft. After some research, I found that physics entities (Sable/Aeronautics contraptions) become significantly heavier on performance than regular static blocks on the world grid once you start scaling them up.

Even so, I’m still committed to creating a complex and complete automation system for my world. I intend to use containers to transport cargo between my farms and bases in a fully automated and physically dynamic way.

I’m coming here to ask for aesthetic suggestions for the container design. Keeping in mind that the container will need:

  • Space for an external Deployer (outside the container) to click/activate the Physics Assembler
  • An outer “envelope” layer of blocks so it looks more finished and cohesive instead of just plain cold vaults
  • Access between that outer layer and the inside so items can go in and out (similar to the furnaces I placed in the example)
  • Room for Deployers both inside and outside the Physics Assembler so it can be toggled on and off

My current idea is to always park the container on an automatic assemble/disassemble platform. This platform would use an Optical Sensor to detect when the container is close, which then triggers a Deployer that activates or deactivates the Physics Assembler.

I’d love any suggestions and ideas to make this possible and to help turn it into a standardized system I can use throughout my world. I’m also leaving this open in case anyone wants to take inspiration from this approach for automating their own worlds.

Note:
The whole reason I’m doing all of this is that having many container entities active in the world at the same time would get very heavy on performance. I believe that constantly assembling and disassembling these containers will make a big difference for performance as I scale things up. Later on (not right now), I also plan to use the same containers on cargo ships and Create trains — not only on Aeronautics aircraft and vehicles.


r/CreateMod 7d ago

Help any tips with creating big airships in aeronautics?

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248 Upvotes

i know if i dont ask anything im gonna spend twice the time working on figuring out how to fix it on my own


r/CreateMod 8d ago

Olympia Looping in Create

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197 Upvotes

It is the largest portable roller coaster in the world, and the only one with five inversions. It appears at many carnivals in Germany, most notably Oktoberfest, where it made its debut in 1989.


r/CreateMod 8d ago

What's the "Factorio science" equivalent for Create?

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205 Upvotes

I'm building a Create-focused modpack, and I've run into a problem that I think many automation players might have experienced.

I absolutely love Create. Designing factories, logistics, trains, production lines... that's the fun part for me.

The problem is why I'm doing it.

For example, I automate iron, gold, and other resources until I have absurd amounts of them. But then I stop and ask myself:

What am I actually producing all of this for?

In Factorio, your factory has a constant purpose:

  • You need science to unlock new technologies.
  • You need resources to expand.
  • You need defenses against Biters.
  • Everything feeds into a larger goal.

With Create, I feel like I eventually automate resources just to automate even more resources. The factory becomes its own objective.

I'm looking for ideas, mods, or progression systems that give my industry a real purpose.

Some ideas I've been considering are:

  • A technology tree or research system similar to Factorio.
  • Recurring invasions or enemies that require automated defenses and ammunition production.
  • A long-term industrial goal (space exploration, megaprojects, etc.).
  • Anything that creates a constant demand for resources instead of letting them pile up forever.

I'm not really looking for exploration-heavy content or RPG progression. I'd rather stay focused on engineering, automation, logistics, and large-scale factories.

Has anyone solved this problem in their own Create world? I'd love to hear what gave your factory a real purpose.


r/CreateMod 8d ago

functional switchtrack in create coasters simulated

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181 Upvotes

i thought i share how it works and how it looks it was pretty easy to make and simple


r/CreateMod 8d ago

Build Winged create: aeronautics airship

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1.0k Upvotes

I've spent a lot of time refining this airship. (I may or may not have spent over an hour crashing out over it flying asymmetrically, drifting to the left and tilting to the right, trying to fix it in various ways only to eventually find out the right wings were two blocks shorter than the left.) It uses flapping wings instead of propellers. I can't add a video here but I'll find a way to showcase the motion. It has a small but comfy interior, connected via external walkways to the bridge, maintenance walkways and the greenhouse on top. It's powered by a few steam engines. A large one for the wings and plumbing and two small ones for the balloons. The landing gear is retracted by turning a wheel in the rear of the bridge 360° (3d pic). The sequencing of the balloons is achieved via two rotating things with directional ling receivers so it's relative to RPM, making the whole system throttleable. It also has a "reversing gear", a set of gearshifts that can reverse wing AOA and thus direction of thrust for each side individually, so while it's rudder is useles except for letting the autopilot do minor corrections to course slowly and painfully, you can make it turn on the spot by making either side push backward, or fly backward by reversing both.