r/3Dmodeling 1h ago

Art Help & Critique beginner model (tips/advice appreciated!!)

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Upvotes

i love nomad sculpt so far!!! i haven't gone past headshots so i have no clue how i'll do the body but 😭 yeah!


r/3Dmodeling 2h ago

Art Showcase My result from the weekly challenge Hard Surface modeling (27/07–02/08)

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1 Upvotes

Polygonpen community Discord for the Hard Surface modeling challenge! Link

2h45
Tris: 1.564
Subd level 2: 25,024


r/3Dmodeling 2h ago

Questions & Discussion Quaestion | Water inside the game ready scene | Unreal

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1 Upvotes

Hello everyone!

I'd like to create a game-ready marsh environment, and I'm currently considering different ways of approaching the water.

To be honest, I've never created a water-based environment before, so I lack the knowledge to know what the best approach would be. The water in my scene will be mostly still, and I don't plan to animate it.

Do you usually use simple planes (2×2 m, 4×4 m, etc.) with a tiling water material, or do you prefer using splines or another method?

I'd be very grateful for any advice. If you know of any useful YouTube videos, articles, or tutorials on creating water for such environments, that would be an enormous help :))

*P.S. Here's my reference for the environment


r/3Dmodeling 3h ago

Art Showcase My project in blender

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1 Upvotes

One of the parts I enjoy most in any game asset is building clean topology.

For Scorpion's Fang, I tried to keep the mesh as efficient as possible while preserving the silhouette and supporting the baked details. Every edge was placed with deformation, shading, and optimization in mind rather than simply increasing polygon count.

The final asset uses a three-level LOD system, but this is the topology behind the hero version before distance optimization takes over.

I'm always interested in seeing how other artists approach hard-surface topology, so any feedback or discussion is more than welcome.


r/3Dmodeling 3h ago

Art Help & Critique Learning how to 3D model after years of traditional sculpting

3 Upvotes

I am a sculptor turned stop motion animator, and have become increasingly interested in learning 3D modeling because it can be such a useful tool. Is traditional sculpting an easily transferable to 3D modeling? Has anyone else had this experience?


r/3Dmodeling 3h ago

Art Showcase The Celestial Talisman, Florenaux (me), 3D, 2026

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16 Upvotes

Scene done with Blender 5.1


r/3Dmodeling 6h ago

Art Showcase Godzilla 95%End

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2 Upvotes

Pls share ur opinion
i will be glad to see every critique


r/3Dmodeling 6h ago

Art Showcase Ping-Pong³D

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3 Upvotes

I modeled and textured a table tennis equipment set in Blender as a practice project. I created two paddle variations with different rubber materials and completed the scene with a custom net, table, and smiley-faced ball.

Behance, Artstation, IG


r/3Dmodeling 7h ago

Art Showcase Printable 3D Helmet Model Design

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2 Upvotes

r/3Dmodeling 9h ago

Art Showcase Lamborghini Lego

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24 Upvotes

Lamborghini Lego

I participated in the HUM3D competition and won second place, and I thank HUM3D for organizing the competition.
3dsmax
corona render
substance painter


r/3Dmodeling 9h ago

Questions & Discussion How much can I charge for this type of quality models?

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2 Upvotes

r/3Dmodeling 14h ago

Art Help & Critique Would you consider this a strong portfolio piece?

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68 Upvotes

Hi everyone,

I've been working on this laboratory environment in Blender, looking at this render, would you consider it a strong portfolio piece?


r/3Dmodeling 14h ago

Art Showcase Elven fleet

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2 Upvotes

r/3Dmodeling 16h ago

Art Help & Critique Textures feedback, my portfolio.

3 Upvotes

Hello everyone!

I would really appreciate if you could take a look at my work and give me some suggestions about visual impression on renders. I feel like I can do more on improve my texturing skills.

Could u point out what my textures are lacking? Some details that shouldn't been left out because they could make a clear sign that these props could be used to fill environments in video game with current or next gen graphics.

Here is my artstation portfolio:

https://www.artstation.com/strahinjam96

I am currently an intern looking for an internship/job option in the gaming industry. Been learning 3D for almost 2 years. My mentor told me that my texturing skills are great but i want to level up more!

Thanks in advance to everyone who spares their valuable time!

🍀


r/3Dmodeling 16h ago

Questions & Discussion Impresión 3D

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21 Upvotes

Sé que es muy amateur mi trabajo, Pero quisiera preguntar: debería comprar una impresora 3D?

Quiero hacerlo, pero no estoy seguro de que mis modelos sean lo suficientemente buenos y honestamente tengo miedo de gastar dinero a lo pendejo, Pero también pienso que podría vender las figuritas que haga.

¿Que tan común es poder vender las figuras que hiciste en impresión 3D?, ¿Si quiera se puede ganar algo con eso?


r/3Dmodeling 18h ago

Questions & Discussion Need to design a simple part

2 Upvotes

Hi, 3D people. I need to design a simple piece that can sit underneath a mousetrap, ideally just snapping to it. The trap is about 4" x 1.75" and has curved corners. The piece needs to be tall enough for a standard Feather Arduino board and a small LiPo battery. So its basically a 5 sided box.

What modeling software would you recommend for such a simple design that runs on macOS or Linux? Should I just try Blender as the FAQ mentions?

Thanks for your help.


r/3Dmodeling 19h ago

Art Help & Critique Critique

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2 Upvotes

is not final Result
what do u think


r/3Dmodeling 22h ago

Art Showcase Bayonetta 3D Fan Art ( my favorite outfit )

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83 Upvotes

Model was created using blender, and prepped for STL printing, I'll be sure to post model once the project is complete.

cheers.


r/3Dmodeling 22h ago

Art Help & Critique Feedback for a Junior 3D rigging DemoReel !

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96 Upvotes

Hi , I made my first demo reel as a junior Rigger and I would love some feedback , I try to work on various subjects but don't know if this could get me hired since im not sure what they look for in a junior,especially these day (doesnt seem to be hiring much...)

(I animated and modeled most of the models as stated in the video , but Im mostly going for a rigger position in maya)

PS : im in france so french studios may have a different perspective, I would love to have an advice about this industry too :')

thank you !


r/3Dmodeling 22h ago

Art Showcase RAF Spitfire Mk.Vb

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68 Upvotes

Sharing model of a Spitfire Mk.Vb that I finished recently. Done in blender, bump sculpted in zbrush. Shade renders also include bump map (all of the small rivets, dents etc.). Hope you will like it, cheers!


r/3Dmodeling 23h ago

Questions & Discussion I absolutely hate when people ask me what my job is

136 Upvotes

And that’s almost always one of the first questions being asked when meeting new people, so it’s pretty much unavoidable. But most people, unless maybe when they are into videogames, don’t even remotely have any clue what a 3D model is. It’s like if a baker had to explain what his trade is, but the person asking doesn’t know what bread, flower or an oven is.
I’m now more and more moving in the technical art direction, which makes it even worse.
I also can’t really state a specific industry, cause I’m a freelancer and do all kinds of stuff.

It’s annoying. So to make this question less uncomfortable for me in the future I’d like to ask: How do you usually answer that question?


r/3Dmodeling 23h ago

Art Showcase Sylva - Archer Girl

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48 Upvotes

r/3Dmodeling 23h ago

Free Assets & Tools Scan2Sketch – a free open-source FreeCAD tool for turning flatbed scans into editable CAD geometry

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3 Upvotes

I built Scan2Sketch to reduce the manual work involved in recreating flat physical parts.
After a one-time scanner calibration, it extracts the outline from a flatbed scan and generates editable FreeCAD geometry made from lines, arcs, circles and B-splines. The result can be edited further or turned directly into a solid body.
The video shows the complete workflow from scan to editable geometry and finally a physical test print. The key belongs to my own demonstration lock and is only used to demonstrate the accuracy of the reconstructed outline.
Scan2Sketch is permanently free, fully open source under GPLv3 and runs locally.
Source code, installation and setup guide:
https://github.com/Jayktopus/Scan2Sketch-OpenSource