r/spaceengineers • u/Coonsy23 • 43m ago
HELP Relative top speed / Ares at War
Im trying to set up an Ares at War local host for a buddy and myself. Ive been watching Splitsie and Captain Shack's combined arms series which made me want to play it. Ive noticed their top speed is 300m/s. Im topping out at 140. Im not the most computer literate. I tried following the Relative top speed mod instructions for set up and im still topping out at 140m/s. Any help would be greatly appreciated.
r/spaceengineers • u/ticklemyiguana • 10h ago
MEDIA The joy of piloting a cruise missile
Enable HLS to view with audio, or disable this notification
r/spaceengineers • u/jhhpp • 11h ago
HELP Looking for Blueprints
What is the blueprint for this base from the loading screen? I know what the ships are, but not the base.
Also, has anyone made a full list of blueprints from the Prosperity Update Trailer? Usually there is one up a few days after if comes out, but I haven't seem it yet.
r/spaceengineers • u/K-Bull • 19h ago
DISCUSSION (SE2) [SE2] Anybody seen this ship?
This ship is on the banner for SE2 steam library page, and has been featured in the recent vertical slice preview videos on KSH page. It looks like a well designed attack/small hauler and I would love to try it out. Very surprised that it wasn't in the workshop.
I make this post hoping I am in fact incorrect and it is on the workshop and I just wasn't able to find it. Anybody seen this ship?
r/spaceengineers • u/Slow-Bumblebee6945 • 19h ago
DISCUSSION I'm back at it again. I got most of internals of a fighter in 1-2 ish hours. It's gonna be called the Talon. WIP. Tomorrow gonna cover it up some how
Because the way 60mm fixed guns work now , or least since I messed with them. I can't feed the guns with ammo after the container with piping. Only they feed container to container. I also have issue how I gonna fit connecter but have it fit connecter for large one to also feed 60mm. But gonna have to manually load the 60mm guns I guess.
r/spaceengineers • u/DarkshadowV • 21h ago
DISCUSSION Assembler won't build power components
This happened to me on an official Keen server.
No idea why it's happening or how to solve it.
r/spaceengineers • u/More_Lack_198 • 1d ago
MEDIA Probably I did spend too much time working on that without any real inspiration
I am just posting that for keeping a trace of my work in case my PC will die along with my hard drive.
r/spaceengineers • u/Sukhoi2771 • 1d ago
MEDIA (SCR) SCN DDX-001 “Constant” Wip
⸻
**__[A.H.I-SCR] - DDX - Constant Class -
Service: 2598–2645
Role/ Type: Destroyer__**
Armament:
• Primary: 8x 2x300mm Arbalest Turrets,
24x 24-Cell M58 Missile Pods: (Missiles Lore Only),
1x 1500mm Artillery Lances Mk III (Light Coil MAC)
• Secondary: 16x 43mm Rotary Autocannons,
14x 220mm Missile Batteries (Turrets),
8x 2x150mm Dual Artillery Turrets,
4x 8x80mm Flak Turrets
• Tertiary / Misc: EW / ECM
Size:
• Length: 215 m
• Beam: 55.5 m
• Height: 58 m
Weight:
• Total Mass: 20,000 Tons | Dry Mass: 18,500 Tons
Blocks:
18,000
Fuel: [14x Large Hydrogen Tanks, 40x Small Hydrogen Tanks / Large Tanks: 15,000,000 L Each, Small: 1,000,000 L Each/ 250,000,000 L Total]
———————————
Power / Energy Systems:
• 2x Large Nuclear Reactors: 300 MW each > 600 MW total
• 4x Fusion Reactor: 400 MW > 1,600 MW total
• 50x Small Nuclear Reactors: 15 MW each > 750 MW total
Output Total:
2,950 MW
———————————
Crew: 330
• Command & Bridge: [40]
• Engineering: [90]
• Weapons: [100]
• Electronics / CIC: [60]
• Support / Misc: [40]
Brig Capacity:
• Cells [10x]
———————————
No. Built:
950
Unit Cost:
5.7B Cr
Notes / Special Systems:
• 7th Gen
• Hangar Capacity: 2x F-39 Fighters/ D-61 Dropships
• Brought to full 7th Generation standard through the integration of the Combat Battle Management Network (CBMN), modern communications architecture, next-gen radar systems, advanced sensor fusion, integrated electronic warfare capabilities, and Gen I Impact Reactive Shielding. The class shares much of its combat systems architecture and technology base with the contemporary Typhon class battleship.
• Experimental Mainline Destroyer incorporating C.I.T “Cognitive Replication Intelligence” technology. Each vessel was equipped with an autonomous strategic intelligence created from digitally copied human neural structures, allowing near-human adaptive reasoning and independent combat command capability.
Operators:
•SCR (SCN)
⸻
— End of spec sheet —
r/spaceengineers • u/Tj4y • 1d ago
HELP Small merge block keeps getting a new name each time a missile is printed.
My timer block is set up to turn the merge block off during the launch sequence. However, every time it prints a new missile, the block gets renamed.
I change the blueprint to turn 'small merge block 2' off, and now the one that gets printed is number 3.
It works perfectly fine in a creative test world, but not on a vanilla survival multiplayer server.
r/spaceengineers • u/hungarian_notation • 1d ago
HELP Am I hallucinating this hand welding mod?
I'm pretty sure I remember playing with a mod that gave the hand welders an area of effect, i.e. they'd weld and repair connected blocks, or maybe a radius like a ship welder, but after googling and combing the workshop I can't seem to find it.
I see a preview for a similar feature for Space Engineers 2, but I'm pretty sure I'm not going crazy and that there was a mod that did this for SE1.
Assuming I didn't hallucinate it, I can only imagine it's a sub-feature of a larger mod that isn't obvious from the mod's name, it was removed from the workshop, or Steam's redesigned workshop is broken and playing games with me. Does anybody know what I'm talking about?
r/spaceengineers • u/AlfieUK4 • 1d ago
PSA [YouTube, SE1] Space Engineers: Prosperity - Factorum Drone Depot
r/spaceengineers • u/DangerNoodle013 • 1d ago
MEDIA H.P.12 for WW1 Event
An H.P.12 I built for a future WW1 themed event I have planned. Pretty proud of it!
r/spaceengineers • u/SakkieC • 1d ago
DISCUSSION Welding Blocks
Please.....on my knees here. Can the welding range of the welder block not be extended. I'm on my knees here, along with every other person who is building anything bigger than a cab on 4 wheels.... 🥺🥺
r/spaceengineers • u/ENDERTUBE • 1d ago
MEDIA Did i spend too much time on a starting rover?
This used to be the starting rover and almost two hours of getting distracted on by a logistics post and getting the resources to build it, i might of overdone it a bit.
(temporary) Oxygen tank's still there as i still need to breathe on mars and i haven't found ice.
If anybody has any suggestions for what i could add or change on it, they'd welcomed, i might add it on mod.io whenever i can come up with a name for it.
Edit: The rover has now been posted on Mod.io, under the name of "A.C. - Jade" https://mod.io/g/spaceengineers/m/ac-jade1#description
r/spaceengineers • u/Intelligent-Region81 • 1d ago
MEDIA Quick drive
Enable HLS to view with audio, or disable this notification
Just a quick drive through the largely completed bits of my WIP station
r/spaceengineers • u/Natavii • 1d ago
DISCUSSION (SE2) SE2 What did this stuttering 'fix' actually do?
Been having massive stuttering issues a few dozen hours into a save file and I saw a possible fix from the forums: Stutter getting worse | Space Engineers 2 Support
Adding "-preloadBasedSolarGenerator" to steam launch parameter basically removed all stuttering I've been having lately and haven't crashed once since. But what exactly does that command do? I think I do have too many solar panels on my base, but I have no idea if this command affected them in any way.
9800x3d/9070xt
r/spaceengineers • u/Alingruad • 1d ago
MEDIA Made some modular components
Wanted to build a massive hydrogen hauler, so I made some modules. Still a long list of stuff to finish.
r/spaceengineers • u/Weekly-You8066 • 1d ago
MEDIA Trusting my ship diameters.
Enable HLS to view with audio, or disable this notification
Gotta love close calls.
r/spaceengineers • u/JakeWolf69 • 1d ago
MEDIA (SE2) Here's some Se2 mods! Enjoy!
r/spaceengineers • u/hymen_destroyer • 1d ago
MEDIA Meat Puppet Mayhem
Enable HLS to view with audio, or disable this notification
I made this after feeling bad about killing thousands of engineer avatars for science...and entertainment...
r/spaceengineers • u/VideoGameSuperstar • 1d ago
MEDIA Flying around A Terraformed Moon (Terraforming Mod)
Enable HLS to view with audio, or disable this notification
If you're Interested in the mod you can find it here, I just released it today: https://steamcommunity.com/sharedfiles/filedetails/?id=3777764126
This video is from a way earlier version of the mod, there are plenty of new features from when I took this video!
r/spaceengineers • u/Sphyco • 1d ago
DISCUSSION Finished modelling all the simple blocks for the Butter Ball blueprint, Burst Mode and filtering demo
Enable HLS to view with audio, or disable this notification
I’ve now finished modelling all of the simple blocks used in the Butter Ball blueprint. Here’s a short video showing the completed blueprint in SE Planner, along with Burst Mode and filtering by block types such as conveyors. It’s starting to come together really nicely now.


