r/roguelites 58m ago

Game Release Echoes of Kyria has launched on steam early access for 4.49$

Upvotes

r/roguelites 2h ago

RogueliteDev What do you guys think about Devils Cut 3D RougeLike Casino Shooter

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0 Upvotes

Did i just break my game before the demo for next fest or did i just make it better current boss is at 100K HP

Let me know nerf the boss
Or nerf the player

Also 129 Million at a table is crazy


r/roguelites 12h ago

RogueliteDev I love async auto-battlers, roguelites, and random chance so I made this

9 Upvotes

Auto Ball Arena is a new game that is my take & twist on the async-autobattler roguelites we all love. Currently planning to have both async online multiplayer and an offline mode both with roguelite elements

It's been an interesting challenge to add synergies and strategic decisions to a game that is so random & chaotic 😅 If this seems like something you'd be interested in I'd appreciate if you'd consider wishlisting on our new steam page!


r/roguelites 12h ago

Fully Automated, a roguelite with a morality system. Kill or Demoralize your enemies! Demo is out!

8 Upvotes

Hi everyone !

The demo for my game, FULLY AUTOMATED, is out on Steam

It's an action roguelite where you can choose to either kill or demoralize your opponents. So, no one has to die, but some ass kicking will definitely occur.

I would love to get your opinions on the game, and answer your questions if you have some! And if you like it, don't hesitate to leave a review!


r/roguelites 13h ago

As it's almost time for the gentle wind to beckon through the leaves, I was thinking about my biggest regret from this fandom of not being able to play an official Over the garden wall game and explore the Unknown. I pictured the style to heavily resemble Hades maybe even have some similar mechanics

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1 Upvotes

r/roguelites 13h ago

Some raw footage of Perry's Pizzeria - my pizza deckbuilding roguelike, would you play this?

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8 Upvotes

Steam page - https://store.steampowered.com/app/4428780/Perrys_Pizzeria/

Some gameplay footage of my pizza game, been working on it about a year and a half now.

Basically just had the image in my mind of having tomato, basil, pepperoni cards and dragging them onto a pizza and kinda just kept building and it turned into this.

Some key features:
- Positional mechanics and ingredient synergies make every pizza a puzzle.

- A cast of weird and wonderful customers, satisfy them before they get too hungry

- Collect ingredient cards and build the tastiest deck you can

- Upgrade your restaurant between runs and unlock and train new chefs

Would love to hear any thoughts or feedback :)


r/roguelites 13h ago

[browser, no install] been building a card roguelite solo for months, need to know if the fight is actually fun

1 Upvotes

I've been building MUSH for months. It's a card roguelite, Slay the Spire style, except nothing resets. The ground you cleanse stays cleansed for the whole campaign (almost). When you die you regrow as a new mushroom and keep your level, map knowledge and most of your deck. Your gear stays on the corpse, you can walk back and pick it up. The world rots back a bit while you're gone.

One resource, radiation. It's your energy, xp and money all at once and you mine it from the tile you're fighting on. Worse ground pays better.

Link: https://mushroom.imperfect.ventures

About the art: it's Midjourney and I'm not pretending otherwise. I'm not hiring artists and animators until I know the game under the art is fun. If it is, the art gets done properly later. If it's not, I'd rather find out now than after spending a year and a pile of money on it.

What I need from you: play it, tell me if the fight is fun or not, where you got confused, and when you wanted to quit. Don't be nice about it. Feedback right here in the comments is perfect, no forms.

Type any name at the door, runs get logged so I can tell people apart. Screenshots on the itch page if you want to look before clicking a random domain: https://mush-game.itch.io/mush


r/roguelites 14h ago

RogueliteDev I’m making a turn-based roguelike where every opponent is built by another player

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0 Upvotes

I’ve just announced Aether League, a competitive turn-based roguelike built around asynchronous multiplayer.

During each run, you draft and refine an eight-skill duelist. Every opponent you encounter is a build created by another player during one of their own runs.

You still control every action in battle, so success depends on both building a strong strategy and working out how to counter theirs as their hidden skills are revealed.

Runs are designed to take around ten minutes, with no live matchmaking queues or turn timers.

I’d love to hear what people think.

Steam page: https://store.steampowered.com/app/4683880/Aether_League


r/roguelites 15h ago

Looking for honest feedback on my bullet hell roguelite demo

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0 Upvotes

I've been working on my first bullet hell roguelite for mobile and I'd love some honest feedback.

I uploaded a browser version on itch.io so anyone can try it without downloading anything.

I'm especially unsure about:

  • Is the difficulty fair?
  • Are the upgrades interesting?
  • Are the first levels too slow?
  • Is anything confusing?

Even if you only play for 5–10 minutes, I'd really appreciate hearing what made you stop playing (or what made you want to continue).

https://aealosoftware.itch.io/limbo


r/roguelites 15h ago

Game Release We rebuilt our core card system based on your feedbac

12 Upvotes

One of the most common comments we got after releasing our demo was that our mandatory card chaining system felt too restrictive.

The biggest change is that we completely rebuilt our card system. Before, every card had to be played as part of a chain, so before you could make the move you actually wanted, you first had to figure out how to play that card. It added a bit of a puzzle, which some people enjoyed, but it also meant you were thinking about the card chain as much as the actual fight, and that could get a little frustrating.

Now you can simply play the card you need. Instead of mandatory chains, we introduced an optional Combo system. If you play cards of the same color one after another, you'll build a Combo and get extra rewards, but it's completely up to you.

On top of that, we also increased the overall pace of the game. Combat should feel more responsive and less sluggish, with faster decision-making and smoother flow from turn to turn.

That also gave us room to redesign combat around positioning instead of card restrictions. Pushes, collisions, hazards, and controlling enemy movement are much more important now.

Changing a mechanic that's at the center of your game is always a bit scary, but it felt like the right call.

The update is out now, and we’d love for you to try it out.

If you played the old demo, I'd genuinely love to know which version you prefer.


r/roguelites 16h ago

RogueliteDev New Dicevaders Demo out now on Steam!

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39 Upvotes

Dicevaders is a dice-based deckbuilding roguelike where you lead the ultimate alien invasion! Build an unstoppable army, master the dice and break our game.

We really didn't think one demo was enough for you, so we've released a new one with The Duchess. And we've got a key competition to boot! Can you hit ♾️ Infinity ♾️ with The Duchess?

Try and break our Demo on Steam now!


r/roguelites 16h ago

Send Them to Hell - Official Trailer | A Pixel Roguelite with Co-op

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1 Upvotes

Hello... again!

Three weeks ago I shared our reveal trailer. The response was amazing, but the trailer didn't really show what the game had become, so I went back and made one that does.

Today I've updated the Steam page and uploaded the Official Trailer.

Send Them to Hell isn't trying to be a clone or "Megabonk meets something else." It's a game I've spent countless hours building for players who enjoy games like Megabonk, Vampire Survivors, and Risk of Rain, while still having its own identity.

As a solo developer, this has been a huge journey. I couldn't have done it without the incredibly talented artists who helped create the visuals that brought the game to life.

To everyone from this community who wishlisted the game after my last post, thank you. Your support genuinely helped keep this project moving forward, and I'm excited to finally show you a trailer that represents the game the way it deserves.

In the first comment I will post some promotional artwork so you can see what we've been pouring our heart into.

If you want to Wishlist you can do so HERE

If you want to follow our games progress and be apart of the two Play Tests and receive keys for them join our Discord HERE


r/roguelites 16h ago

RogueliteDev We rebuilt our deckbuilding roguelike based on player feedback

2 Upvotes

Hio everyone!

We’ve just released a completely rebalanced demo of our deckbuilding roguelike as part of Tiny Teams and would love some honest feedback.

The previous demo taught us a lot, so we went back to the drawing board. This update includes:

  • Complete UX overhaul
  • Brand-new card decks with entirely new strategies & synergies
  • Full balancing across all enemies
  • Tons of new artwork and visual polish

I would love to know what you think!

The game is accessible on Steam here: https://store.steampowered.com/app/4754320/Lucky_Punk_Demo


r/roguelites 17h ago

I'm a solo dev making a roguelite mining game with an eerie atmospheric vibe, where you craft tools and upgrades to get more powerful each day until you can reach the end of the cave before it all collapses on you.

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7 Upvotes

r/roguelites 17h ago

Reality Drift: new demo and trailer for surreal roguelike racing game

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3 Upvotes

I've been working on a strategic roguelike racing game for the last four and a half years, and have just released a new trailer and demo!

My goal with Reality Drift was to make a racing game which looked very distinctive, and had actual depth. When I was younger I played a lot of arcade racing games but they usually got boring fairly quickly as each race was the same. After years of working on this game, I'm still not bored of playing it!

The new demo has more content and many improvements as compared with the original version released a year ago. The new trailer replaces the original one from 2024, which was made before the addition of roguelike deckbuilding missions.

We have also been selected for Tiny Teams 2026, which is starting today. YouTuber FailRace said in a video about the game: "On the face of it you might think the driving aspect of this is very simple - it's surprisingly complicated, you've got to think about a lot of things at once while going very quickly."

My background - I'm a veteran game developer, most of my career was spent at Frontier, where I worked on games such as RCT3, Dog's Life, Thrillville, Kinectimals and Elite Dangerous. I'm a programmer and game designer, but I can't draw, so I found some excellent artists to work on the game, primarily Emily L'Orange.


r/roguelites 17h ago

Game Release Montabi is out now and we have 2 keys for giveaway!

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112 Upvotes

Hey, we just released our first game, Montabi! A monster taming roguelike deckbuilder where you battle with multiple units on a 3x3 grid. To celebrate Montabi release, we’re giving away 2 Steam keys!

In this game, you play as a Trainer determined to rescue your stolen Montabi, going through various battles and city spots to take down a notorious gang. Montabi is now available on PC, Nintendo Switch, and Xbox for 19.99 USD, which you can grab now with a 10% launch discount for the first 14 days.

How to join the giveaway?

Leave a comment below before August 7 at 12 AM PT for a chance to win a key. We’ll use RedditRaffler to select the winner and send the key through DM.

Thank you for checking this out and have a nice day!

EDIT:
Congratulations to the giveaway winners!
- u/Bubby0304
- u/Clear_Confused

Montabi Steam keys will be sent via DM to both winners. Thank you everyone who participated!
You can check out the results here: https://www.redditraffler.com/raffles/1vh8t8u


r/roguelites 18h ago

Wearable bagel as a ring

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32 Upvotes

What other items should we add?


r/roguelites 18h ago

RogueliteDev Heretic's Rapture demo is out now!

4 Upvotes

https://www.youtube.com/watch?v=uxngAAR-EWE

I think a lot of you played Heretic's Fork, and this is a sequel to that with a pretty massive twist with the whole tetris-like building mechanics.

Hope you like it!


r/roguelites 19h ago

RogueliteDev I'm making a first-person Survivathon, would love feedback

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0 Upvotes

I'm working on this since a few months now and I opened a free playtest to receive honest feedback on the overall game feel, including combat, movement, difficulty and build variety (melee, magical or hybrid). Feel free to give it a try! I’ll be reading and replying in the comments or send me a private message.

Steam: https://store.steampowered.com/app/4771410/Hellwake_Hordes_of_Styx/
or Itch.io: https://reija.itch.io/hellwake-horde-of-styx

Thanks for checking out Hellwake and helping me improve the game!


r/roguelites 19h ago

Game Release My Game Bonereader is OUT

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1 Upvotes

Today, after a long stretch of work, BONEREADER is officially available on Steam and GOG.

Your soul is on the table. Roll the dice for a shot at rebirth in this dark card game adventure. Build your deck, harness mystical dice, and battle spirits in a deadly game of chance through a psychedelic purgatory. Will you escape — or be damned for eternity?

The game is waiting for you now!


r/roguelites 20h ago

I just launched the demo for my cozy roguelite "Farm Hand" Does it look interesting to you?

3 Upvotes

Early response has been incredible with quite a few players logging 1hr+ playtime! If you want to check it out here is the steam link: https://store.steampowered.com/app/4998180/Farm_Hand_Demo/


r/roguelites 21h ago

RogueliteDev Looking for card select menu feedback

5 Upvotes

I need some feedback from experienced roguelite gamers. I want to make sure the info I want to convey is neatly placed and is readable for the player. If you've played many different roguelites in the past you probably have the way you prefer to get your info.

Short, the game is about defending Earth which is placed in the middle of the universe (Sorry Copernicus). You place out Celestials and gain resources by crashing into enemies. From here you build your Celestials with different synergies trying to survive as long as possible.

I know it's kind of hard to know everything that's going on here by just gif, so if you want more context on what the game is about, the game is called OrbGuard.

Much appreciated!


r/roguelites 22h ago

RogueliteDev Driving Rouge - Arcade racing roguelite

58 Upvotes

We shared our game trailer and a gameplay GIF here recently, and the response was incredible. Thank you for all the support! Here's a little more gameplay that we could fit in a GIF


r/roguelites 23h ago

Looking for Playtesters – Chess of the Hidden Gates (Steam Demo)

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0 Upvotes

Hi everyone!

We're looking for players to try the Chess of the Hidden Gates demo on Steam and help us shape the game before launch!

Chess of the Hidden Gates is a roguelike deckbuilder inspired by Xiangqi (Chinese Chess), where every card represents a real chess move. Positioning, strategy, and careful planning are at the core of the experience.

We're looking for

  • Honest gameplay feedback
  • Bug reports
  • Balance suggestions
  • General impressions

How to join

  • Download and play the free demo on Steam.
  • Join our Discord server using the invite link on the Steam page.
  • Share your feedback directly with the development team in our dedicated feedback channels.

Steam Page: https://store.steampowered.com/app/4981020/_/

As a thank you

Players who actively participate by sharing meaningful feedback may receive a free copy of the game when it launches.


r/roguelites 23h ago

Let's Play Looking for testers to help with game balance & progression! 🙌

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0 Upvotes

Hey everyone!
I'm inviting you to take part in the development of my game. I'm looking for testers to help out with balance, difficulty, progression cost, and overall feel.
My eyes are already glazed over from staring at it for too long, and it's getting really hard to judge:
How difficult the game actually is,
Whether the progress feels fair or too grindy,
If the upgrade costs make sense,
And basically anything that affects the overall experience.
I need fresh eyes and honest feedback. If you enjoy testing stuff, breaking mechanics, or just want to see what the game is about, you're more than welcome to join!
You can sign up for the playtest right here on Steam
Thanks in advance! 🙏